// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_RENDERER_RENDER_THREAD_IMPL_H_
#define CONTENT_RENDERER_RENDER_THREAD_IMPL_H_
#include <set>
#include <string>
#include <vector>
#include "base/memory/memory_pressure_listener.h"
#include "base/metrics/user_metrics_action.h"
#include "base/observer_list.h"
#include "base/strings/string16.h"
#include "base/threading/thread_checker.h"
#include "base/timer/timer.h"
#include "build/build_config.h"
#include "content/child/child_thread.h"
#include "content/common/content_export.h"
#include "content/common/gpu/client/gpu_channel_host.h"
#include "content/common/gpu/gpu_result_codes.h"
#include "content/public/renderer/render_thread.h"
#include "net/base/network_change_notifier.h"
#include "third_party/WebKit/public/platform/WebConnectionType.h"
#include "ui/gfx/native_widget_types.h"
#if defined(OS_MACOSX)
#include "third_party/WebKit/public/web/mac/WebScrollbarTheme.h"
#endif
class GrContext;
class SkBitmap;
struct ViewMsg_New_Params;
struct WorkerProcessMsg_CreateWorker_Params;
namespace blink {
class WebGamepads;
class WebGamepadListener;
class WebGraphicsContext3D;
class WebMediaStreamCenter;
class WebMediaStreamCenterClient;
}
namespace base {
class MessageLoopProxy;
class Thread;
}
namespace cc {
class ContextProvider;
}
namespace IPC {
class ForwardingMessageFilter;
class MessageFilter;
}
namespace media {
class AudioHardwareConfig;
class GpuVideoAcceleratorFactories;
}
namespace v8 {
class Extension;
}
namespace webkit {
namespace gpu {
class ContextProviderWebContext;
class GrContextForWebGraphicsContext3D;
}
}
namespace content {
class AppCacheDispatcher;
class AecDumpMessageFilter;
class AudioInputMessageFilter;
class AudioMessageFilter;
class AudioRendererMixerManager;
class ContextProviderCommandBuffer;
class DBMessageFilter;
class DevToolsAgentFilter;
class DomStorageDispatcher;
class EmbeddedWorkerDispatcher;
class GamepadSharedMemoryReader;
class GpuChannelHost;
class IndexedDBDispatcher;
class InputEventFilter;
class InputHandlerManager;
class MediaStreamCenter;
class PeerConnectionDependencyFactory;
class MidiMessageFilter;
class NetInfoDispatcher;
class P2PSocketDispatcher;
class PeerConnectionTracker;
class RendererDemuxerAndroid;
class RendererWebKitPlatformSupportImpl;
class RenderProcessObserver;
class VideoCaptureImplManager;
class WebGraphicsContext3DCommandBufferImpl;
class WebRTCIdentityService;
// The RenderThreadImpl class represents a background thread where RenderView
// instances live. The RenderThread supports an API that is used by its
// consumer to talk indirectly to the RenderViews and supporting objects.
// Likewise, it provides an API for the RenderViews to talk back to the main
// process (i.e., their corresponding WebContentsImpl).
//
// Most of the communication occurs in the form of IPC messages. They are
// routed to the RenderThread according to the routing IDs of the messages.
// The routing IDs correspond to RenderView instances.
class CONTENT_EXPORT RenderThreadImpl : public RenderThread,
public ChildThread,
public GpuChannelHostFactory {
public:
static RenderThreadImpl* current();
RenderThreadImpl();
// Constructor that's used when running in single process mode.
explicit RenderThreadImpl(const std::string& channel_name);
virtual ~RenderThreadImpl();
virtual void Shutdown() OVERRIDE;
// When initializing WebKit, ensure that any schemes needed for the content
// module are registered properly. Static to allow sharing with tests.
static void RegisterSchemes();
// Notify V8 that the date/time configuration of the system might have
// changed.
static void NotifyTimezoneChange();
// RenderThread implementation:
virtual bool Send(IPC::Message* msg) OVERRIDE;
virtual base::MessageLoop* GetMessageLoop() OVERRIDE;
virtual IPC::SyncChannel* GetChannel() OVERRIDE;
virtual std::string GetLocale() OVERRIDE;
virtual IPC::SyncMessageFilter* GetSyncMessageFilter() OVERRIDE;
virtual scoped_refptr<base::MessageLoopProxy> GetIOMessageLoopProxy()
OVERRIDE;
virtual void AddRoute(int32 routing_id, IPC::Listener* listener) OVERRIDE;
virtual void RemoveRoute(int32 routing_id) OVERRIDE;
virtual int GenerateRoutingID() OVERRIDE;
virtual void AddFilter(IPC::MessageFilter* filter) OVERRIDE;
virtual void RemoveFilter(IPC::MessageFilter* filter) OVERRIDE;
virtual void AddObserver(RenderProcessObserver* observer) OVERRIDE;
virtual void RemoveObserver(RenderProcessObserver* observer) OVERRIDE;
virtual void SetResourceDispatcherDelegate(
ResourceDispatcherDelegate* delegate) OVERRIDE;
virtual void EnsureWebKitInitialized() OVERRIDE;
virtual void RecordAction(const base::UserMetricsAction& action) OVERRIDE;
virtual void RecordComputedAction(const std::string& action) OVERRIDE;
virtual scoped_ptr<base::SharedMemory> HostAllocateSharedMemoryBuffer(
size_t buffer_size) OVERRIDE;
virtual void RegisterExtension(v8::Extension* extension) OVERRIDE;
virtual void ScheduleIdleHandler(int64 initial_delay_ms) OVERRIDE;
virtual void IdleHandler() OVERRIDE;
virtual int64 GetIdleNotificationDelayInMs() const OVERRIDE;
virtual void SetIdleNotificationDelayInMs(
int64 idle_notification_delay_in_ms) OVERRIDE;
virtual void UpdateHistograms(int sequence_number) OVERRIDE;
virtual int PostTaskToAllWebWorkers(const base::Closure& closure) OVERRIDE;
virtual bool ResolveProxy(const GURL& url, std::string* proxy_list) OVERRIDE;
virtual base::WaitableEvent* GetShutdownEvent() OVERRIDE;
#if defined(OS_WIN)
virtual void PreCacheFont(const LOGFONT& log_font) OVERRIDE;
virtual void ReleaseCachedFonts() OVERRIDE;
#endif
// Synchronously establish a channel to the GPU plugin if not previously
// established or if it has been lost (for example if the GPU plugin crashed).
// If there is a pending asynchronous request, it will be completed by the
// time this routine returns.
GpuChannelHost* EstablishGpuChannelSync(CauseForGpuLaunch);
// These methods modify how the next message is sent. Normally, when sending
// a synchronous message that runs a nested message loop, we need to suspend
// callbacks into WebKit. This involves disabling timers and deferring
// resource loads. However, there are exceptions when we need to customize
// the behavior.
void DoNotSuspendWebKitSharedTimer();
void DoNotNotifyWebKitOfModalLoop();
// True if we are running layout tests. This currently disables forwarding
// various status messages to the console, skips network error pages, and
// short circuits size update and focus events.
bool layout_test_mode() const {
return layout_test_mode_;
}
void set_layout_test_mode(bool layout_test_mode) {
layout_test_mode_ = layout_test_mode;
}
RendererWebKitPlatformSupportImpl* webkit_platform_support() const {
DCHECK(webkit_platform_support_);
return webkit_platform_support_.get();
}
IPC::ForwardingMessageFilter* compositor_output_surface_filter() const {
return compositor_output_surface_filter_.get();
}
InputHandlerManager* input_handler_manager() const {
return input_handler_manager_.get();
}
// Will be NULL if threaded compositing has not been enabled.
scoped_refptr<base::MessageLoopProxy> compositor_message_loop_proxy() const {
return compositor_message_loop_proxy_;
}
bool is_gpu_rasterization_enabled() const {
return is_gpu_rasterization_enabled_;
}
bool is_gpu_rasterization_forced() const {
return is_gpu_rasterization_forced_;
}
bool is_impl_side_painting_enabled() const {
return is_impl_side_painting_enabled_;
}
bool is_low_res_tiling_enabled() const { return is_low_res_tiling_enabled_; }
bool is_lcd_text_enabled() const { return is_lcd_text_enabled_; }
bool is_distance_field_text_enabled() const {
return is_distance_field_text_enabled_;
}
bool is_zero_copy_enabled() const { return is_zero_copy_enabled_; }
bool is_one_copy_enabled() const { return is_one_copy_enabled_; }
AppCacheDispatcher* appcache_dispatcher() const {
return appcache_dispatcher_.get();
}
DomStorageDispatcher* dom_storage_dispatcher() const {
return dom_storage_dispatcher_.get();
}
EmbeddedWorkerDispatcher* embedded_worker_dispatcher() const {
return embedded_worker_dispatcher_.get();
}
AudioInputMessageFilter* audio_input_message_filter() {
return audio_input_message_filter_.get();
}
AudioMessageFilter* audio_message_filter() {
return audio_message_filter_.get();
}
MidiMessageFilter* midi_message_filter() {
return midi_message_filter_.get();
}
#if defined(OS_ANDROID)
RendererDemuxerAndroid* renderer_demuxer() {
return renderer_demuxer_.get();
}
#endif
// Creates the embedder implementation of WebMediaStreamCenter.
// The resulting object is owned by WebKit and deleted by WebKit at tear-down.
blink::WebMediaStreamCenter* CreateMediaStreamCenter(
blink::WebMediaStreamCenterClient* client);
// Returns a factory used for creating RTC PeerConnection objects.
PeerConnectionDependencyFactory* GetPeerConnectionDependencyFactory();
PeerConnectionTracker* peer_connection_tracker() {
return peer_connection_tracker_.get();
}
// Current P2PSocketDispatcher. Set to NULL if P2P API is disabled.
P2PSocketDispatcher* p2p_socket_dispatcher() {
return p2p_socket_dispatcher_.get();
}
VideoCaptureImplManager* video_capture_impl_manager() const {
return vc_manager_.get();
}
GamepadSharedMemoryReader* gamepad_shared_memory_reader() const {
return gamepad_shared_memory_reader_.get();
}
// Get the GPU channel. Returns NULL if the channel is not established or
// has been lost.
GpuChannelHost* GetGpuChannel();
// Returns a MessageLoopProxy instance corresponding to the message loop
// of the thread on which file operations should be run. Must be called
// on the renderer's main thread.
scoped_refptr<base::MessageLoopProxy> GetFileThreadMessageLoopProxy();
// Returns a MessageLoopProxy instance corresponding to the message loop
// of the thread on which media operations should be run. Must be called
// on the renderer's main thread.
scoped_refptr<base::MessageLoopProxy> GetMediaThreadMessageLoopProxy();
// Causes the idle handler to skip sending idle notifications
// on the two next scheduled calls, so idle notifications are
// not sent for at least one notification delay.
void PostponeIdleNotification();
scoped_refptr<media::GpuVideoAcceleratorFactories> GetGpuFactories();
scoped_refptr<webkit::gpu::ContextProviderWebContext>
SharedMainThreadContextProvider();
// AudioRendererMixerManager instance which manages renderer side mixer
// instances shared based on configured audio parameters. Lazily created on
// first call.
AudioRendererMixerManager* GetAudioRendererMixerManager();
// AudioHardwareConfig contains audio hardware configuration for
// renderer side clients. Creation requires a synchronous IPC call so it is
// lazily created on the first call.
media::AudioHardwareConfig* GetAudioHardwareConfig();
#if defined(OS_WIN)
void PreCacheFontCharacters(const LOGFONT& log_font,
const base::string16& str);
#endif
#if defined(ENABLE_WEBRTC)
WebRTCIdentityService* get_webrtc_identity_service() {
return webrtc_identity_service_.get();
}
#endif
// For producing custom V8 histograms. Custom histograms are produced if all
// RenderViews share the same host, and the host is in the pre-specified set
// of hosts we want to produce custom diagrams for. The name for a custom
// diagram is the name of the corresponding generic diagram plus a
// host-specific suffix.
class CONTENT_EXPORT HistogramCustomizer {
public:
HistogramCustomizer();
~HistogramCustomizer();
// Called when a top frame of a RenderView navigates. This function updates
// RenderThreadImpl's information about whether all RenderViews are
// displaying a page from the same host. |host| is the host where a
// RenderView navigated, and |view_count| is the number of RenderViews in
// this process.
void RenderViewNavigatedToHost(const std::string& host, size_t view_count);
// Used for customizing some histograms if all RenderViews share the same
// host. Returns the current custom histogram name to use for
// |histogram_name|, or |histogram_name| if it shouldn't be customized.
std::string ConvertToCustomHistogramName(const char* histogram_name) const;
private:
friend class RenderThreadImplUnittest;
// Used for updating the information on which is the common host which all
// RenderView's share (if any). If there is no common host, this function is
// called with an empty string.
void SetCommonHost(const std::string& host);
// The current common host of the RenderViews; empty string if there is no
// common host.
std::string common_host_;
// The corresponding suffix.
std::string common_host_histogram_suffix_;
// Set of histograms for which we want to produce a custom histogram if
// possible.
std::set<std::string> custom_histograms_;
DISALLOW_COPY_AND_ASSIGN(HistogramCustomizer);
};
HistogramCustomizer* histogram_customizer() {
return &histogram_customizer_;
}
void SetFlingCurveParameters(const std::vector<float>& new_touchpad,
const std::vector<float>& new_touchscreen);
// Retrieve current gamepad data.
void SampleGamepads(blink::WebGamepads* data);
// Set a listener for gamepad connected/disconnected events.
// A non-null listener must be set first before calling SampleGamepads.
void SetGamepadListener(blink::WebGamepadListener* listener);
// Called by a RenderWidget when it is created or destroyed. This
// allows the process to know when there are no visible widgets.
void WidgetCreated();
void WidgetDestroyed();
void WidgetHidden();
void WidgetRestored();
void AddEmbeddedWorkerRoute(int32 routing_id, IPC::Listener* listener);
void RemoveEmbeddedWorkerRoute(int32 routing_id);
private:
// ChildThread
virtual bool OnControlMessageReceived(const IPC::Message& msg) OVERRIDE;
// GpuChannelHostFactory implementation:
virtual bool IsMainThread() OVERRIDE;
virtual base::MessageLoop* GetMainLoop() OVERRIDE;
virtual scoped_refptr<base::MessageLoopProxy> GetIOLoopProxy() OVERRIDE;
virtual scoped_ptr<base::SharedMemory> AllocateSharedMemory(
size_t size) OVERRIDE;
virtual CreateCommandBufferResult CreateViewCommandBuffer(
int32 surface_id,
const GPUCreateCommandBufferConfig& init_params,
int32 route_id) OVERRIDE;
virtual void CreateImage(
gfx::PluginWindowHandle window,
int32 image_id,
const CreateImageCallback& callback) OVERRIDE;
virtual void DeleteImage(int32 image_id, int32 sync_point) OVERRIDE;
virtual scoped_ptr<gfx::GpuMemoryBuffer> AllocateGpuMemoryBuffer(
size_t width,
size_t height,
unsigned internalformat,
unsigned usage) OVERRIDE;
// mojo::ServiceProvider implementation:
virtual void ConnectToService(
const mojo::String& service_url,
const mojo::String& service_name,
mojo::ScopedMessagePipeHandle message_pipe,
const mojo::String& requestor_url) OVERRIDE;
void Init();
void OnSetZoomLevelForCurrentURL(const std::string& scheme,
const std::string& host,
double zoom_level);
void OnCreateNewView(const ViewMsg_New_Params& params);
void OnTransferBitmap(const SkBitmap& bitmap, int resource_id);
void OnPurgePluginListCache(bool reload_pages);
void OnNetworkTypeChanged(net::NetworkChangeNotifier::ConnectionType type);
void OnGetAccessibilityTree();
void OnTempCrashWithData(const GURL& data);
void OnUpdateTimezone();
void OnMemoryPressure(
base::MemoryPressureListener::MemoryPressureLevel memory_pressure_level);
#if defined(OS_ANDROID)
void OnSetWebKitSharedTimersSuspended(bool suspend);
#endif
#if defined(OS_MACOSX)
void OnUpdateScrollbarTheme(float initial_button_delay,
float autoscroll_button_delay,
bool jump_on_track_click,
blink::ScrollerStyle preferred_scroller_style,
bool redraw);
#endif
void OnCreateNewSharedWorker(
const WorkerProcessMsg_CreateWorker_Params& params);
void IdleHandlerInForegroundTab();
scoped_ptr<WebGraphicsContext3DCommandBufferImpl> CreateOffscreenContext3d();
// These objects live solely on the render thread.
scoped_ptr<AppCacheDispatcher> appcache_dispatcher_;
scoped_ptr<DomStorageDispatcher> dom_storage_dispatcher_;
scoped_ptr<IndexedDBDispatcher> main_thread_indexed_db_dispatcher_;
scoped_ptr<RendererWebKitPlatformSupportImpl> webkit_platform_support_;
scoped_ptr<EmbeddedWorkerDispatcher> embedded_worker_dispatcher_;
// Used on the render thread and deleted by WebKit at shutdown.
blink::WebMediaStreamCenter* media_stream_center_;
// Used on the renderer and IPC threads.
scoped_refptr<DBMessageFilter> db_message_filter_;
scoped_refptr<AudioInputMessageFilter> audio_input_message_filter_;
scoped_refptr<AudioMessageFilter> audio_message_filter_;
scoped_refptr<MidiMessageFilter> midi_message_filter_;
#if defined(OS_ANDROID)
scoped_refptr<RendererDemuxerAndroid> renderer_demuxer_;
#endif
scoped_refptr<DevToolsAgentFilter> devtools_agent_message_filter_;
scoped_ptr<PeerConnectionDependencyFactory> peer_connection_factory_;
// This is used to communicate to the browser process the status
// of all the peer connections created in the renderer.
scoped_ptr<PeerConnectionTracker> peer_connection_tracker_;
// Dispatches all P2P sockets.
scoped_refptr<P2PSocketDispatcher> p2p_socket_dispatcher_;
// Used on the render thread.
scoped_ptr<VideoCaptureImplManager> vc_manager_;
// Used for communicating registering AEC dump consumers with the browser and
// receving AEC dump file handles when AEC dump is enabled. An AEC dump is
// diagnostic audio data for WebRTC stored locally when enabled by the user in
// chrome://webrtc-internals.
scoped_refptr<AecDumpMessageFilter> aec_dump_message_filter_;
// The count of RenderWidgets running through this thread.
int widget_count_;
// The count of hidden RenderWidgets running through this thread.
int hidden_widget_count_;
// The current value of the idle notification timer delay.
int64 idle_notification_delay_in_ms_;
// The number of idle handler calls that skip sending idle notifications.
int idle_notifications_to_skip_;
bool suspend_webkit_shared_timer_;
bool notify_webkit_of_modal_loop_;
bool webkit_shared_timer_suspended_;
// The following flag is used to control layout test specific behavior.
bool layout_test_mode_;
// Timer that periodically calls IdleHandler.
base::RepeatingTimer<RenderThreadImpl> idle_timer_;
// The channel from the renderer process to the GPU process.
scoped_refptr<GpuChannelHost> gpu_channel_;
// Cache of variables that are needed on the compositor thread by
// GpuChannelHostFactory methods.
scoped_refptr<base::MessageLoopProxy> io_message_loop_proxy_;
// A lazily initiated thread on which file operations are run.
scoped_ptr<base::Thread> file_thread_;
// May be null if overridden by ContentRendererClient.
scoped_ptr<base::Thread> compositor_thread_;
// Thread for running multimedia operations (e.g., video decoding).
scoped_ptr<base::Thread> media_thread_;
// Will point to appropriate MessageLoopProxy after initialization,
// regardless of whether |compositor_thread_| is overriden.
scoped_refptr<base::MessageLoopProxy> compositor_message_loop_proxy_;
// May be null if unused by the |input_handler_manager_|.
scoped_refptr<InputEventFilter> input_event_filter_;
scoped_ptr<InputHandlerManager> input_handler_manager_;
scoped_refptr<IPC::ForwardingMessageFilter> compositor_output_surface_filter_;
scoped_refptr<ContextProviderCommandBuffer> shared_main_thread_contexts_;
ObserverList<RenderProcessObserver> observers_;
scoped_refptr<ContextProviderCommandBuffer> gpu_va_context_provider_;
scoped_ptr<AudioRendererMixerManager> audio_renderer_mixer_manager_;
scoped_ptr<media::AudioHardwareConfig> audio_hardware_config_;
HistogramCustomizer histogram_customizer_;
scoped_ptr<base::MemoryPressureListener> memory_pressure_listener_;
scoped_ptr<WebRTCIdentityService> webrtc_identity_service_;
scoped_ptr<GamepadSharedMemoryReader> gamepad_shared_memory_reader_;
// TODO(reveman): Allow AllocateGpuMemoryBuffer to be called from
// multiple threads. Current allocation mechanism for IOSurface
// backed GpuMemoryBuffers prevent this. crbug.com/325045
base::ThreadChecker allocate_gpu_memory_buffer_thread_checker_;
// Compositor settings
bool is_gpu_rasterization_enabled_;
bool is_gpu_rasterization_forced_;
bool is_impl_side_painting_enabled_;
bool is_low_res_tiling_enabled_;
bool is_lcd_text_enabled_;
bool is_distance_field_text_enabled_;
bool is_zero_copy_enabled_;
bool is_one_copy_enabled_;
DISALLOW_COPY_AND_ASSIGN(RenderThreadImpl);
};
} // namespace content
#endif // CONTENT_RENDERER_RENDER_THREAD_IMPL_H_