// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_PUBLIC_TEST_TEST_UTILS_H_
#define CONTENT_PUBLIC_TEST_TEST_UTILS_H_
#include "base/callback.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/run_loop.h"
#include "content/public/browser/browser_child_process_observer.h"
#include "content/public/browser/browser_thread.h"
#include "content/public/browser/notification_details.h"
#include "content/public/browser/notification_observer.h"
#include "content/public/browser/notification_registrar.h"
#include "content/public/browser/notification_source.h"
namespace base {
class Value;
}
// A collection of functions designed for use with unit and browser tests.
namespace content {
class RenderFrameHost;
// Turns on nestable tasks, runs the message loop, then resets nestable tasks
// to what they were originally. Prefer this over MessageLoop::Run for in
// process browser tests that need to block until a condition is met.
void RunMessageLoop();
// Variant of RunMessageLoop that takes RunLoop.
void RunThisRunLoop(base::RunLoop* run_loop);
// Turns on nestable tasks, runs all pending tasks in the message loop,
// then resets nestable tasks to what they were originally. Prefer this
// over MessageLoop::RunAllPending for in process browser tests to run
// all pending tasks.
void RunAllPendingInMessageLoop();
// Blocks the current thread until all the pending messages in the loop of the
// thread |thread_id| have been processed.
void RunAllPendingInMessageLoop(BrowserThread::ID thread_id);
// Get task to quit the given RunLoop. It allows a few generations of pending
// tasks to run as opposed to run_loop->QuitClosure().
base::Closure GetQuitTaskForRunLoop(base::RunLoop* run_loop);
// Executes the specified JavaScript in the specified frame, and runs a nested
// MessageLoop. When the result is available, it is returned.
// This should not be used; the use of the ExecuteScript functions in
// browser_test_utils is preferable.
scoped_ptr<base::Value> ExecuteScriptAndGetValue(
RenderFrameHost* render_frame_host, const std::string& script);
// Helper class to Run and Quit the message loop. Run and Quit can only happen
// once per instance. Make a new instance for each use. Calling Quit after Run
// has returned is safe and has no effect.
class MessageLoopRunner : public base::RefCounted<MessageLoopRunner> {
public:
MessageLoopRunner();
// Run the current MessageLoop unless the quit closure
// has already been called.
void Run();
// Quit the matching call to Run (nested MessageLoops are unaffected).
void Quit();
// Hand this closure off to code that uses callbacks to notify completion.
// Example:
// scoped_refptr<MessageLoopRunner> runner = new MessageLoopRunner;
// kick_off_some_api(runner->QuitClosure());
// runner->Run();
base::Closure QuitClosure();
private:
friend class base::RefCounted<MessageLoopRunner>;
~MessageLoopRunner();
// True when the message loop is running.
bool loop_running_;
// True after closure returned by |QuitClosure| has been called.
bool quit_closure_called_;
base::RunLoop run_loop_;
DISALLOW_COPY_AND_ASSIGN(MessageLoopRunner);
};
// A WindowedNotificationObserver allows code to wait until a condition is met.
// Simple conditions are specified by providing a |notification_type| and a
// |source|. When a notification of the expected type from the expected source
// is received, the condition is met.
// More complex conditions can be specified by providing a |notification_type|
// and a |callback|. The callback is called whenever the notification is fired.
// If the callback returns |true|, the condition is met. Otherwise, the
// condition is not yet met and the callback will be invoked again every time a
// notification of the expected type is received until the callback returns
// |true|. For convenience, two callback types are defined, one that is provided
// with the notification source and details, and one that is not.
//
// This helper class exists to avoid the following common pattern in tests:
// PerformAction()
// WaitForCompletionNotification()
// The pattern leads to flakiness as there is a window between PerformAction
// returning and the observers getting registered, where a notification will be
// missed.
//
// Rather, one can do this:
// WindowedNotificationObserver signal(...)
// PerformAction()
// signal.Wait()
class WindowedNotificationObserver : public NotificationObserver {
public:
// Callback invoked on notifications. Should return |true| when the condition
// being waited for is met. For convenience, there is a choice between two
// callback types, one that is provided with the notification source and
// details, and one that is not.
typedef base::Callback<bool(const NotificationSource&,
const NotificationDetails&)>
ConditionTestCallback;
typedef base::Callback<bool(void)>
ConditionTestCallbackWithoutSourceAndDetails;
// Set up to wait for a simple condition. The condition is met when a
// notification of the given |notification_type| from the given |source| is
// received. To accept notifications from all sources, specify
// NotificationService::AllSources() as |source|.
WindowedNotificationObserver(int notification_type,
const NotificationSource& source);
// Set up to wait for a complex condition. The condition is met when
// |callback| returns |true|. The callback is invoked whenever a notification
// of |notification_type| from any source is received.
WindowedNotificationObserver(int notification_type,
const ConditionTestCallback& callback);
WindowedNotificationObserver(
int notification_type,
const ConditionTestCallbackWithoutSourceAndDetails& callback);
virtual ~WindowedNotificationObserver();
// Adds an additional notification type to wait for. The condition will be met
// if any of the registered notification types from their respective sources
// is received.
void AddNotificationType(int notification_type,
const NotificationSource& source);
// Wait until the specified condition is met. If the condition is already met
// (that is, the expected notification has already been received or the
// given callback returns |true| already), Wait() returns immediately.
void Wait();
// Returns NotificationService::AllSources() if we haven't observed a
// notification yet.
const NotificationSource& source() const {
return source_;
}
const NotificationDetails& details() const {
return details_;
}
// NotificationObserver:
virtual void Observe(int type,
const NotificationSource& source,
const NotificationDetails& details) OVERRIDE;
private:
bool seen_;
bool running_;
NotificationRegistrar registrar_;
ConditionTestCallback callback_;
NotificationSource source_;
NotificationDetails details_;
scoped_refptr<MessageLoopRunner> message_loop_runner_;
DISALLOW_COPY_AND_ASSIGN(WindowedNotificationObserver);
};
// Unit tests can use code which runs in the utility process by having it run on
// an in-process utility thread. This eliminates having two code paths in
// production code to deal with unit tests, and also helps with the binary
// separation on Windows since chrome.dll doesn't need to call into Blink code
// for some utility code to handle the single process case.
// Include this class as a member variable in your test harness if you take
// advantage of this functionality to ensure that the in-process utility thread
// is torn down correctly. See http://crbug.com/316919 for more information.
// Note: this class should be declared after the TestBrowserThreadBundle and
// ShadowingAtExitManager (if it exists) as it will need to be run before they
// are torn down.
class InProcessUtilityThreadHelper : public BrowserChildProcessObserver {
public:
InProcessUtilityThreadHelper();
virtual ~InProcessUtilityThreadHelper();
private:
virtual void BrowserChildProcessHostConnected(
const ChildProcessData& data) OVERRIDE;
virtual void BrowserChildProcessHostDisconnected(
const ChildProcessData& data) OVERRIDE;
int child_thread_count_;
scoped_refptr<MessageLoopRunner> runner_;
DISALLOW_COPY_AND_ASSIGN(InProcessUtilityThreadHelper);
};
} // namespace content
#endif // CONTENT_PUBLIC_TEST_TEST_UTILS_H_