// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_PUBLIC_BROWSER_WEB_UI_H_
#define CONTENT_PUBLIC_BROWSER_WEB_UI_H_
#include <vector>
#include "base/basictypes.h"
#include "base/callback.h"
#include "base/strings/string16.h"
#include "content/common/content_export.h"
#include "content/public/common/page_transition_types.h"
class GURL;
namespace base {
class ListValue;
class Value;
}
namespace content {
class WebContents;
class WebUIController;
class WebUIMessageHandler;
// A WebUI sets up the datasources and message handlers for a given HTML-based
// UI.
class CONTENT_EXPORT WebUI {
public:
// An opaque identifier used to identify a WebUI. This can only be compared to
// kNoWebUI or other WebUI types. See GetWebUIType.
typedef void* TypeID;
// A special WebUI type that signifies that a given page would not use the
// Web UI system.
static const TypeID kNoWebUI;
// Returns JavaScript code that, when executed, calls the function specified
// by |function_name| with the arguments specified in |arg_list|.
static base::string16 GetJavascriptCall(
const std::string& function_name,
const std::vector<const base::Value*>& arg_list);
virtual ~WebUI() {}
virtual WebContents* GetWebContents() const = 0;
virtual WebUIController* GetController() const = 0;
virtual void SetController(WebUIController* controller) = 0;
// Returns the device scale factor of the monitor that the renderer is on.
// Whenever possible, WebUI should push resources with this scale factor to
// Javascript.
virtual float GetDeviceScaleFactor() const = 0;
// Gets a custom tab title provided by the Web UI. If there is no title
// override, the string will be empty which should trigger the default title
// behavior for the tab.
virtual const base::string16& GetOverriddenTitle() const = 0;
virtual void OverrideTitle(const base::string16& title) = 0;
// Returns the transition type that should be used for link clicks on this
// Web UI. This will default to LINK but may be overridden.
virtual PageTransition GetLinkTransitionType() const = 0;
virtual void SetLinkTransitionType(PageTransition type) = 0;
// Allows a controller to override the BindingsPolicy that should be enabled
// for this page.
virtual int GetBindings() const = 0;
virtual void SetBindings(int bindings) = 0;
// Overrides which frame gets JavaScript messages; this is useful if this
// WebUI is embedded in a page. If no override is set, the main frame will
// receive the JavaScript messages.
virtual void OverrideJavaScriptFrame(const std::string& frame_name) = 0;
// Takes ownership of |handler|, which will be destroyed when the WebUI is.
virtual void AddMessageHandler(WebUIMessageHandler* handler) = 0;
// Used by WebUIMessageHandlers. If the given message is already registered,
// the call has no effect unless |register_callback_overwrites_| is set to
// true.
typedef base::Callback<void(const base::ListValue*)> MessageCallback;
virtual void RegisterMessageCallback(const std::string& message,
const MessageCallback& callback) = 0;
// This is only needed if an embedder overrides handling of a WebUIMessage and
// then later wants to undo that, or to route it to a different WebUI object.
virtual void ProcessWebUIMessage(const GURL& source_url,
const std::string& message,
const base::ListValue& args) = 0;
// Call a Javascript function by sending its name and arguments down to
// the renderer. This is asynchronous; there's no way to get the result
// of the call, and should be thought of more like sending a message to
// the page.
// All function names in WebUI must consist of only ASCII characters.
// There are variants for calls with more arguments.
virtual void CallJavascriptFunction(const std::string& function_name) = 0;
virtual void CallJavascriptFunction(const std::string& function_name,
const base::Value& arg) = 0;
virtual void CallJavascriptFunction(const std::string& function_name,
const base::Value& arg1,
const base::Value& arg2) = 0;
virtual void CallJavascriptFunction(const std::string& function_name,
const base::Value& arg1,
const base::Value& arg2,
const base::Value& arg3) = 0;
virtual void CallJavascriptFunction(const std::string& function_name,
const base::Value& arg1,
const base::Value& arg2,
const base::Value& arg3,
const base::Value& arg4) = 0;
virtual void CallJavascriptFunction(
const std::string& function_name,
const std::vector<const base::Value*>& args) = 0;
};
} // namespace content
#endif // CONTENT_PUBLIC_BROWSER_WEB_UI_H_