// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_PUBLIC_BROWSER_RENDER_WIDGET_HOST_H_
#define CONTENT_PUBLIC_BROWSER_RENDER_WIDGET_HOST_H_
#include "base/callback.h"
#include "content/common/content_export.h"
#include "content/public/browser/native_web_keyboard_event.h"
#include "ipc/ipc_channel.h"
#include "ipc/ipc_sender.h"
#include "third_party/WebKit/public/web/WebInputEvent.h"
#include "third_party/WebKit/public/web/WebTextDirection.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "ui/gfx/size.h"
#include "ui/surface/transport_dib.h"
#if defined(OS_MACOSX)
#include "skia/ext/platform_device.h"
#endif
class SkBitmap;
namespace gfx {
class Rect;
}
namespace blink {
class WebMouseEvent;
struct WebScreenInfo;
}
namespace content {
class RenderProcessHost;
class RenderWidgetHostImpl;
class RenderWidgetHostIterator;
class RenderWidgetHostView;
// A RenderWidgetHost manages the browser side of a browser<->renderer
// HWND connection. The HWND lives in the browser process, and
// windows events are sent over IPC to the corresponding object in the
// renderer. The renderer paints into shared memory, which we
// transfer to a backing store and blit to the screen when Windows
// sends us a WM_PAINT message.
//
// How Shutdown Works
//
// There are two situations in which this object, a RenderWidgetHost, can be
// instantiated:
//
// 1. By a WebContents as the communication conduit for a rendered web page.
// The WebContents instantiates a derived class: RenderViewHost.
// 2. By a WebContents as the communication conduit for a select widget. The
// WebContents instantiates the RenderWidgetHost directly.
//
// For every WebContents there are several objects in play that need to be
// properly destroyed or cleaned up when certain events occur.
//
// - WebContents - the WebContents itself, and its associated HWND.
// - RenderViewHost - representing the communication conduit with the child
// process.
// - RenderWidgetHostView - the view of the web page content, message handler,
// and plugin root.
//
// Normally, the WebContents contains a child RenderWidgetHostView that renders
// the contents of the loaded page. It has a WS_CLIPCHILDREN style so that it
// does no painting of its own.
//
// The lifetime of the RenderWidgetHostView is tied to the render process. If
// the render process dies, the RenderWidgetHostView goes away and all
// references to it must become NULL.
//
// RenderViewHost (a RenderWidgetHost subclass) is the conduit used to
// communicate with the RenderView and is owned by the WebContents. If the
// render process crashes, the RenderViewHost remains and restarts the render
// process if needed to continue navigation.
//
// Some examples of how shutdown works:
//
// For a WebContents, its Destroy method tells the RenderViewHost to
// shut down the render process and die.
//
// When the render process is destroyed it destroys the View: the
// RenderWidgetHostView, which destroys its HWND and deletes that object.
//
// For select popups, the situation is a little different. The RenderWidgetHost
// associated with the select popup owns the view and itself (is responsible
// for destroying itself when the view is closed). The WebContents's only
// responsibility is to select popups is to create them when it is told to. When
// the View is destroyed via an IPC message (for when WebCore destroys the
// popup, e.g. if the user selects one of the options), or because
// WM_CANCELMODE is received by the view, the View schedules the destruction of
// the render process. However in this case since there's no WebContents
// container, when the render process is destroyed, the RenderWidgetHost just
// deletes itself, which is safe because no one else should have any references
// to it (the WebContents does not).
//
// It should be noted that the RenderViewHost, not the RenderWidgetHost,
// handles IPC messages relating to the render process going away, since the
// way a RenderViewHost (WebContents) handles the process dying is different to
// the way a select popup does. As such the RenderWidgetHostView handles these
// messages for select popups. This placement is more out of convenience than
// anything else. When the view is live, these messages are forwarded to it by
// the RenderWidgetHost's IPC message map.
class CONTENT_EXPORT RenderWidgetHost : public IPC::Sender {
public:
// Returns the RenderWidgetHost given its ID and the ID of its render process.
// Returns NULL if the IDs do not correspond to a live RenderWidgetHost.
static RenderWidgetHost* FromID(int32 process_id, int32 routing_id);
// Returns an iterator to iterate over the global list of active render widget
// hosts.
static scoped_ptr<RenderWidgetHostIterator> GetRenderWidgetHosts();
virtual ~RenderWidgetHost() {}
// Update the text direction of the focused input element and notify it to a
// renderer process.
// These functions have two usage scenarios: changing the text direction
// from a menu (as Safari does), and; changing the text direction when a user
// presses a set of keys (as IE and Firefox do).
// 1. Change the text direction from a menu.
// In this scenario, we receive a menu event only once and we should update
// the text direction immediately when a user chooses a menu item. So, we
// should call both functions at once as listed in the following snippet.
// void RenderViewHost::SetTextDirection(WebTextDirection direction) {
// UpdateTextDirection(direction);
// NotifyTextDirection();
// }
// 2. Change the text direction when pressing a set of keys.
// Because of auto-repeat, we may receive the same key-press event many
// times while we presses the keys and it is nonsense to send the same IPC
// message every time when we receive a key-press event.
// To suppress the number of IPC messages, we just update the text direction
// when receiving a key-press event and send an IPC message when we release
// the keys as listed in the following snippet.
// if (key_event.type == WebKeyboardEvent::KEY_DOWN) {
// if (key_event.windows_key_code == 'A' &&
// key_event.modifiers == WebKeyboardEvent::CTRL_KEY) {
// UpdateTextDirection(dir);
// } else {
// CancelUpdateTextDirection();
// }
// } else if (key_event.type == WebKeyboardEvent::KEY_UP) {
// NotifyTextDirection();
// }
// Once we cancel updating the text direction, we have to ignore all
// succeeding UpdateTextDirection() requests until calling
// NotifyTextDirection(). (We may receive keydown events even after we
// canceled updating the text direction because of auto-repeat.)
// Note: we cannot undo this change for compatibility with Firefox and IE.
virtual void UpdateTextDirection(blink::WebTextDirection direction) = 0;
virtual void NotifyTextDirection() = 0;
virtual void Focus() = 0;
virtual void Blur() = 0;
// Sets whether the renderer should show controls in an active state. On all
// platforms except mac, that's the same as focused. On mac, the frontmost
// window will show active controls even if the focus is not in the web
// contents, but e.g. in the omnibox.
virtual void SetActive(bool active) = 0;
// Copies the given subset of the backing store, and passes the result as a
// bitmap to a callback.
//
// If |src_rect| is empty, the whole contents is copied. If non empty
// |accelerated_dst_size| is given and accelerated compositing is active, the
// content is shrunk so that it fits in |accelerated_dst_size|. If
// |accelerated_dst_size| is larger than the content size, the content is not
// resized. If |accelerated_dst_size| is empty, the size copied from the
// source contents is used. |callback| is invoked with true on success, false
// otherwise, along with a SkBitmap containing the copied pixel data.
//
// NOTE: |callback| is called synchronously if the backing store is available.
// When accelerated compositing is active, |callback| may be called
// asynchronously.
virtual void CopyFromBackingStore(
const gfx::Rect& src_rect,
const gfx::Size& accelerated_dst_size,
const base::Callback<void(bool, const SkBitmap&)>& callback,
const SkBitmap::Config& bitmap_config) = 0;
// Ensures that the view does not drop the backing store even when hidden.
virtual bool CanCopyFromBackingStore() = 0;
#if defined(OS_ANDROID)
virtual void LockBackingStore() = 0;
virtual void UnlockBackingStore() = 0;
#endif
// Send a command to the renderer to turn on full accessibility.
virtual void EnableFullAccessibilityMode() = 0;
// Check whether this RenderWidget has full accessibility mode.
virtual bool IsFullAccessibilityModeForTesting() = 0;
// Send a command to the renderer to turn on tree only accessibility.
virtual void EnableTreeOnlyAccessibilityMode() = 0;
// Check whether this RenderWidget has tree-only accessibility mode.
virtual bool IsTreeOnlyAccessibilityModeForTesting() = 0;
// Relay a request from assistive technology to perform the default action
// on a given node.
virtual void AccessibilityDoDefaultAction(int object_id) = 0;
// Relay a request from assistive technology to set focus to a given node.
virtual void AccessibilitySetFocus(int object_id) = 0;
// Relay a request from assistive technology to make a given object
// visible by scrolling as many scrollable containers as necessary.
// In addition, if it's not possible to make the entire object visible,
// scroll so that the |subfocus| rect is visible at least. The subfocus
// rect is in local coordinates of the object itself.
virtual void AccessibilityScrollToMakeVisible(
int acc_obj_id, gfx::Rect subfocus) = 0;
// Relay a request from assistive technology to move a given object
// to a specific location, in the WebContents area coordinate space, i.e.
// (0, 0) is the top-left corner of the WebContents.
virtual void AccessibilityScrollToPoint(int acc_obj_id, gfx::Point point) = 0;
// Relay a request from assistive technology to set text selection.
virtual void AccessibilitySetTextSelection(
int acc_obj_id, int start_offset, int end_offset) = 0;
// Forwards the given message to the renderer. These are called by
// the view when it has received a message.
virtual void ForwardMouseEvent(
const blink::WebMouseEvent& mouse_event) = 0;
virtual void ForwardWheelEvent(
const blink::WebMouseWheelEvent& wheel_event) = 0;
virtual void ForwardKeyboardEvent(
const NativeWebKeyboardEvent& key_event) = 0;
virtual const gfx::Vector2d& GetLastScrollOffset() const = 0;
virtual RenderProcessHost* GetProcess() const = 0;
virtual int GetRoutingID() const = 0;
// Gets the View of this RenderWidgetHost. Can be NULL, e.g. if the
// RenderWidget is being destroyed or the render process crashed. You should
// never cache this pointer since it can become NULL if the renderer crashes,
// instead you should always ask for it using the accessor.
virtual RenderWidgetHostView* GetView() const = 0;
// Returns true if the renderer is loading, false if not.
virtual bool IsLoading() const = 0;
// Returns true if this is a RenderViewHost, false if not.
virtual bool IsRenderView() const = 0;
// Called to notify the RenderWidget that the resize rect has changed without
// the size of the RenderWidget itself changing.
virtual void ResizeRectChanged(const gfx::Rect& new_rect) = 0;
// Restart the active hang monitor timeout. Clears all existing timeouts and
// starts with a new one. This can be because the renderer has become
// active, the tab is being hidden, or the user has chosen to wait some more
// to give the tab a chance to become active and we don't want to display a
// warning too soon.
virtual void RestartHangMonitorTimeout() = 0;
virtual void SetIgnoreInputEvents(bool ignore_input_events) = 0;
// Stops loading the page.
virtual void Stop() = 0;
// Called to notify the RenderWidget that it has been resized.
virtual void WasResized() = 0;
// Access to the implementation's IPC::Listener::OnMessageReceived. Intended
// only for test code.
// Add/remove a callback that can handle key presses without requiring focus.
typedef base::Callback<bool(const NativeWebKeyboardEvent&)>
KeyPressEventCallback;
virtual void AddKeyPressEventCallback(
const KeyPressEventCallback& callback) = 0;
virtual void RemoveKeyPressEventCallback(
const KeyPressEventCallback& callback) = 0;
// Add/remove a callback that can handle all kinds of mouse events.
typedef base::Callback<bool(const blink::WebMouseEvent&)> MouseEventCallback;
virtual void AddMouseEventCallback(const MouseEventCallback& callback) = 0;
virtual void RemoveMouseEventCallback(const MouseEventCallback& callback) = 0;
// Get the screen info corresponding to this render widget.
virtual void GetWebScreenInfo(blink::WebScreenInfo* result) = 0;
virtual SkBitmap::Config PreferredReadbackFormat() = 0;
protected:
friend class RenderWidgetHostImpl;
// Retrieves the implementation class. Intended only for code
// within content/. This method is necessary because
// RenderWidgetHost is the root of a diamond inheritance pattern, so
// subclasses inherit it virtually, which removes our ability to
// static_cast to the subclass.
virtual RenderWidgetHostImpl* AsRenderWidgetHostImpl() = 0;
};
} // namespace content
#endif // CONTENT_PUBLIC_BROWSER_RENDER_WIDGET_HOST_H_