// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/gpu/in_process_gpu_thread.h"
#include "content/gpu/gpu_child_thread.h"
#include "content/gpu/gpu_process.h"
namespace content {
InProcessGpuThread::InProcessGpuThread(const std::string& channel_id)
: base::Thread("Chrome_InProcGpuThread"),
channel_id_(channel_id),
gpu_process_(NULL) {
}
InProcessGpuThread::~InProcessGpuThread() {
Stop();
}
void InProcessGpuThread::Init() {
gpu_process_ = new GpuProcess();
// The process object takes ownership of the thread object, so do not
// save and delete the pointer.
gpu_process_->set_main_thread(new GpuChildThread(channel_id_));
}
void InProcessGpuThread::CleanUp() {
SetThreadWasQuitProperly(true);
delete gpu_process_;
}
base::Thread* CreateInProcessGpuThread(const std::string& channel_id) {
return new InProcessGpuThread(channel_id);
}
} // namespace content