// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_TEST_ANIMATION_TEST_COMMON_H_
#define CC_TEST_ANIMATION_TEST_COMMON_H_
#include "cc/animation/animation.h"
#include "cc/animation/animation_curve.h"
#include "cc/animation/layer_animation_controller.h"
#include "cc/animation/layer_animation_value_observer.h"
#include "cc/animation/layer_animation_value_provider.h"
#include "cc/output/filter_operations.h"
#include "cc/test/geometry_test_utils.h"
namespace cc {
class LayerImpl;
class Layer;
}
namespace cc {
class FakeFloatAnimationCurve : public FloatAnimationCurve {
public:
FakeFloatAnimationCurve();
explicit FakeFloatAnimationCurve(double duration);
virtual ~FakeFloatAnimationCurve();
virtual double Duration() const OVERRIDE;
virtual float GetValue(double now) const OVERRIDE;
virtual scoped_ptr<AnimationCurve> Clone() const OVERRIDE;
private:
double duration_;
};
class FakeTransformTransition : public TransformAnimationCurve {
public:
explicit FakeTransformTransition(double duration);
virtual ~FakeTransformTransition();
virtual double Duration() const OVERRIDE;
virtual gfx::Transform GetValue(double time) const OVERRIDE;
virtual bool AnimatedBoundsForBox(const gfx::BoxF& box,
gfx::BoxF* bounds) const OVERRIDE;
virtual bool AffectsScale() const OVERRIDE;
virtual bool IsTranslation() const OVERRIDE;
virtual bool MaximumScale(float* max_scale) const OVERRIDE;
virtual scoped_ptr<AnimationCurve> Clone() const OVERRIDE;
private:
double duration_;
};
class FakeFloatTransition : public FloatAnimationCurve {
public:
FakeFloatTransition(double duration, float from, float to);
virtual ~FakeFloatTransition();
virtual double Duration() const OVERRIDE;
virtual float GetValue(double time) const OVERRIDE;
virtual scoped_ptr<AnimationCurve> Clone() const OVERRIDE;
private:
double duration_;
float from_;
float to_;
};
class FakeLayerAnimationValueObserver : public LayerAnimationValueObserver {
public:
FakeLayerAnimationValueObserver();
virtual ~FakeLayerAnimationValueObserver();
// LayerAnimationValueObserver implementation
virtual void OnFilterAnimated(const FilterOperations& filters) OVERRIDE;
virtual void OnOpacityAnimated(float opacity) OVERRIDE;
virtual void OnTransformAnimated(const gfx::Transform& transform) OVERRIDE;
virtual void OnScrollOffsetAnimated(
const gfx::Vector2dF& scroll_offset) OVERRIDE;
virtual void OnAnimationWaitingForDeletion() OVERRIDE;
virtual bool IsActive() const OVERRIDE;
const FilterOperations& filters() const { return filters_; }
float opacity() const { return opacity_; }
const gfx::Transform& transform() const { return transform_; }
gfx::Vector2dF scroll_offset() { return scroll_offset_; }
bool animation_waiting_for_deletion() {
return animation_waiting_for_deletion_;
}
private:
FilterOperations filters_;
float opacity_;
gfx::Transform transform_;
gfx::Vector2dF scroll_offset_;
bool animation_waiting_for_deletion_;
};
class FakeInactiveLayerAnimationValueObserver
: public FakeLayerAnimationValueObserver {
public:
virtual bool IsActive() const OVERRIDE;
};
class FakeLayerAnimationValueProvider : public LayerAnimationValueProvider {
public:
virtual gfx::Vector2dF ScrollOffsetForAnimation() const OVERRIDE;
void set_scroll_offset(const gfx::Vector2dF& scroll_offset) {
scroll_offset_ = scroll_offset;
}
private:
gfx::Vector2dF scroll_offset_;
};
int AddOpacityTransitionToController(LayerAnimationController* controller,
double duration,
float start_opacity,
float end_opacity,
bool use_timing_function);
int AddAnimatedTransformToController(LayerAnimationController* controller,
double duration,
int delta_x,
int delta_y);
int AddAnimatedFilterToController(LayerAnimationController* controller,
double duration,
float start_brightness,
float end_brightness);
int AddOpacityTransitionToLayer(Layer* layer,
double duration,
float start_opacity,
float end_opacity,
bool use_timing_function);
int AddOpacityTransitionToLayer(LayerImpl* layer,
double duration,
float start_opacity,
float end_opacity,
bool use_timing_function);
int AddAnimatedTransformToLayer(Layer* layer,
double duration,
int delta_x,
int delta_y);
int AddAnimatedTransformToLayer(LayerImpl* layer,
double duration,
int delta_x,
int delta_y);
int AddAnimatedTransformToLayer(Layer* layer,
double duration,
TransformOperations start_operations,
TransformOperations operations);
int AddAnimatedTransformToLayer(LayerImpl* layer,
double duration,
TransformOperations start_operations,
TransformOperations operations);
int AddAnimatedFilterToLayer(Layer* layer,
double duration,
float start_brightness,
float end_brightness);
int AddAnimatedFilterToLayer(LayerImpl* layer,
double duration,
float start_brightness,
float end_brightness);
} // namespace cc
#endif // CC_TEST_ANIMATION_TEST_COMMON_H_