// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/output/compositor_frame.h"
#include "cc/output/delegated_frame_data.h"
#include "cc/quads/render_pass.h"
#include "cc/quads/render_pass_draw_quad.h"
#include "cc/quads/solid_color_draw_quad.h"
#include "cc/quads/surface_draw_quad.h"
#include "cc/surfaces/surface.h"
#include "cc/surfaces/surface_aggregator.h"
#include "cc/surfaces/surface_aggregator_test_helpers.h"
#include "cc/surfaces/surface_manager.h"
#include "cc/test/render_pass_test_common.h"
#include "cc/test/render_pass_test_utils.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/skia/include/core/SkColor.h"
namespace cc {
namespace {
SurfaceId InvalidSurfaceId() {
static SurfaceId invalid;
invalid.id = -1;
return invalid;
}
class SurfaceAggregatorTest : public testing::Test {
public:
SurfaceAggregatorTest() : aggregator_(&manager_) {}
protected:
SurfaceManager manager_;
SurfaceAggregator aggregator_;
};
TEST_F(SurfaceAggregatorTest, InvalidSurfaceId) {
scoped_ptr<CompositorFrame> frame = aggregator_.Aggregate(InvalidSurfaceId());
EXPECT_FALSE(frame);
}
TEST_F(SurfaceAggregatorTest, ValidSurfaceNoFrame) {
Surface one(&manager_, NULL, gfx::Size(5, 5));
scoped_ptr<CompositorFrame> frame = aggregator_.Aggregate(one.surface_id());
EXPECT_FALSE(frame);
}
class SurfaceAggregatorValidSurfaceTest : public SurfaceAggregatorTest {
public:
SurfaceAggregatorValidSurfaceTest()
: root_surface_(&manager_, NULL, gfx::Size(5, 5)) {}
void AggregateAndVerify(test::Pass* expected_passes,
size_t expected_pass_count) {
scoped_ptr<CompositorFrame> aggregated_frame =
aggregator_.Aggregate(root_surface_.surface_id());
ASSERT_TRUE(aggregated_frame);
ASSERT_TRUE(aggregated_frame->delegated_frame_data);
DelegatedFrameData* frame_data =
aggregated_frame->delegated_frame_data.get();
TestPassesMatchExpectations(
expected_passes, expected_pass_count, &frame_data->render_pass_list);
}
protected:
Surface root_surface_;
};
// Tests that a very simple frame containing only two solid color quads makes it
// through the aggregator correctly.
TEST_F(SurfaceAggregatorValidSurfaceTest, SimpleFrame) {
test::Quad quads[] = {test::Quad::SolidColorQuad(SK_ColorRED),
test::Quad::SolidColorQuad(SK_ColorBLUE)};
test::Pass passes[] = {test::Pass(quads, arraysize(quads))};
SubmitFrame(passes, arraysize(passes), &root_surface_);
AggregateAndVerify(passes, arraysize(passes));
}
TEST_F(SurfaceAggregatorValidSurfaceTest, MultiPassSimpleFrame) {
test::Quad quads[][2] = {{test::Quad::SolidColorQuad(SK_ColorWHITE),
test::Quad::SolidColorQuad(SK_ColorLTGRAY)},
{test::Quad::SolidColorQuad(SK_ColorGRAY),
test::Quad::SolidColorQuad(SK_ColorDKGRAY)}};
test::Pass passes[] = {test::Pass(quads[0], arraysize(quads[0])),
test::Pass(quads[1], arraysize(quads[1]))};
SubmitFrame(passes, arraysize(passes), &root_surface_);
AggregateAndVerify(passes, arraysize(passes));
}
// This tests very simple embedding. root_surface has a frame containing a few
// solid color quads and a surface quad referencing embedded_surface.
// embedded_surface has a frame containing only a solid color quad. The solid
// color quad should be aggregated into the final frame.
TEST_F(SurfaceAggregatorValidSurfaceTest, SimpleSurfaceReference) {
gfx::Size surface_size(5, 5);
Surface embedded_surface(&manager_, NULL, surface_size);
test::Quad embedded_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN)};
test::Pass embedded_passes[] = {
test::Pass(embedded_quads, arraysize(embedded_quads))};
SubmitFrame(embedded_passes, arraysize(embedded_passes), &embedded_surface);
test::Quad root_quads[] = {
test::Quad::SolidColorQuad(SK_ColorWHITE),
test::Quad::SurfaceQuad(embedded_surface.surface_id()),
test::Quad::SolidColorQuad(SK_ColorBLACK)};
test::Pass root_passes[] = {test::Pass(root_quads, arraysize(root_quads))};
SubmitFrame(root_passes, arraysize(root_passes), &root_surface_);
test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorWHITE),
test::Quad::SolidColorQuad(SK_ColorGREEN),
test::Quad::SolidColorQuad(SK_ColorBLACK)};
test::Pass expected_passes[] = {
test::Pass(expected_quads, arraysize(expected_quads))};
AggregateAndVerify(expected_passes, arraysize(expected_passes));
}
// This tests referencing a surface that has multiple render passes.
TEST_F(SurfaceAggregatorValidSurfaceTest, MultiPassSurfaceReference) {
gfx::Size surface_size(5, 5);
Surface embedded_surface(&manager_, NULL, surface_size);
RenderPass::Id pass_ids[] = {RenderPass::Id(1, 1), RenderPass::Id(1, 2),
RenderPass::Id(1, 3)};
test::Quad embedded_quads[][2] = {
{test::Quad::SolidColorQuad(1), test::Quad::SolidColorQuad(2)},
{test::Quad::SolidColorQuad(3), test::Quad::RenderPassQuad(pass_ids[0])},
{test::Quad::SolidColorQuad(4), test::Quad::RenderPassQuad(pass_ids[1])}};
test::Pass embedded_passes[] = {
test::Pass(embedded_quads[0], arraysize(embedded_quads[0]), pass_ids[0]),
test::Pass(embedded_quads[1], arraysize(embedded_quads[1]), pass_ids[1]),
test::Pass(embedded_quads[2], arraysize(embedded_quads[2]), pass_ids[2])};
SubmitFrame(embedded_passes, arraysize(embedded_passes), &embedded_surface);
test::Quad root_quads[][2] = {
{test::Quad::SolidColorQuad(5), test::Quad::SolidColorQuad(6)},
{test::Quad::SurfaceQuad(embedded_surface.surface_id()),
test::Quad::RenderPassQuad(pass_ids[0])},
{test::Quad::SolidColorQuad(7), test::Quad::RenderPassQuad(pass_ids[1])}};
test::Pass root_passes[] = {
test::Pass(root_quads[0], arraysize(root_quads[0]), pass_ids[0]),
test::Pass(root_quads[1], arraysize(root_quads[1]), pass_ids[1]),
test::Pass(root_quads[2], arraysize(root_quads[2]), pass_ids[2])};
SubmitFrame(root_passes, arraysize(root_passes), &root_surface_);
scoped_ptr<CompositorFrame> aggregated_frame =
aggregator_.Aggregate(root_surface_.surface_id());
ASSERT_TRUE(aggregated_frame);
ASSERT_TRUE(aggregated_frame->delegated_frame_data);
DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get();
const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
ASSERT_EQ(5u, aggregated_pass_list.size());
RenderPass::Id actual_pass_ids[] = {
aggregated_pass_list[0]->id, aggregated_pass_list[1]->id,
aggregated_pass_list[2]->id, aggregated_pass_list[3]->id,
aggregated_pass_list[4]->id};
for (size_t i = 0; i < 5; ++i) {
for (size_t j = 0; j < i; ++j) {
EXPECT_NE(actual_pass_ids[i], actual_pass_ids[j]);
}
}
{
SCOPED_TRACE("First pass");
// The first pass will just be the first pass from the root surfaces quad
// with no render pass quads to remap.
TestPassMatchesExpectations(root_passes[0], aggregated_pass_list[0]);
}
{
SCOPED_TRACE("Second pass");
// The next two passes will be from the embedded surface since we have to
// draw those passes before they are referenced from the render pass draw
// quad embedded into the root surface's second pass.
// First, there's the first embedded pass which doesn't reference anything
// else.
TestPassMatchesExpectations(embedded_passes[0], aggregated_pass_list[1]);
}
{
SCOPED_TRACE("Third pass");
const QuadList& third_pass_quad_list = aggregated_pass_list[2]->quad_list;
ASSERT_EQ(2u, third_pass_quad_list.size());
TestQuadMatchesExpectations(embedded_quads[1][0],
third_pass_quad_list.at(0u));
// This render pass pass quad will reference the first pass from the
// embedded surface, which is the second pass in the aggregated frame.
ASSERT_EQ(DrawQuad::RENDER_PASS, third_pass_quad_list.at(1u)->material);
const RenderPassDrawQuad* third_pass_render_pass_draw_quad =
RenderPassDrawQuad::MaterialCast(third_pass_quad_list.at(1u));
EXPECT_EQ(actual_pass_ids[1],
third_pass_render_pass_draw_quad->render_pass_id);
}
{
SCOPED_TRACE("Fourth pass");
// The fourth pass will have aggregated quads from the root surface's second
// pass and the embedded surface's first pass.
const QuadList& fourth_pass_quad_list = aggregated_pass_list[3]->quad_list;
ASSERT_EQ(3u, fourth_pass_quad_list.size());
// The first quad will be the yellow quad from the embedded surface's last
// pass.
TestQuadMatchesExpectations(embedded_quads[2][0],
fourth_pass_quad_list.at(0u));
// The next quad will be a render pass quad referencing the second pass from
// the embedded surface, which is the third pass in the aggregated frame.
ASSERT_EQ(DrawQuad::RENDER_PASS, fourth_pass_quad_list.at(1u)->material);
const RenderPassDrawQuad* fourth_pass_first_render_pass_draw_quad =
RenderPassDrawQuad::MaterialCast(fourth_pass_quad_list.at(1u));
EXPECT_EQ(actual_pass_ids[2],
fourth_pass_first_render_pass_draw_quad->render_pass_id);
// The last quad will be a render pass quad referencing the first pass from
// the root surface, which is the first pass overall.
ASSERT_EQ(DrawQuad::RENDER_PASS, fourth_pass_quad_list.at(2u)->material);
const RenderPassDrawQuad* fourth_pass_second_render_pass_draw_quad =
RenderPassDrawQuad::MaterialCast(fourth_pass_quad_list.at(2u));
EXPECT_EQ(actual_pass_ids[0],
fourth_pass_second_render_pass_draw_quad->render_pass_id);
}
{
SCOPED_TRACE("Fifth pass");
const QuadList& fifth_pass_quad_list = aggregated_pass_list[4]->quad_list;
ASSERT_EQ(2u, fifth_pass_quad_list.size());
TestQuadMatchesExpectations(root_quads[2][0], fifth_pass_quad_list.at(0));
// The last quad in the last pass will reference the second pass from the
// root surface, which after aggregating is the fourth pass in the overall
// list.
ASSERT_EQ(DrawQuad::RENDER_PASS, fifth_pass_quad_list.at(1u)->material);
const RenderPassDrawQuad* fifth_pass_render_pass_draw_quad =
RenderPassDrawQuad::MaterialCast(fifth_pass_quad_list.at(1u));
EXPECT_EQ(actual_pass_ids[3],
fifth_pass_render_pass_draw_quad->render_pass_id);
}
}
// Tests an invalid surface reference in a frame. The surface quad should just
// be dropped.
TEST_F(SurfaceAggregatorValidSurfaceTest, InvalidSurfaceReference) {
test::Quad quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN),
test::Quad::SurfaceQuad(InvalidSurfaceId()),
test::Quad::SolidColorQuad(SK_ColorBLUE)};
test::Pass passes[] = {test::Pass(quads, arraysize(quads))};
SubmitFrame(passes, arraysize(passes), &root_surface_);
test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN),
test::Quad::SolidColorQuad(SK_ColorBLUE)};
test::Pass expected_passes[] = {
test::Pass(expected_quads, arraysize(expected_quads))};
AggregateAndVerify(expected_passes, arraysize(expected_passes));
}
// Tests a reference to a valid surface with no submitted frame. This quad
// should also just be dropped.
TEST_F(SurfaceAggregatorValidSurfaceTest, ValidSurfaceReferenceWithNoFrame) {
Surface surface_with_no_frame(&manager_, NULL, gfx::Size(5, 5));
test::Quad quads[] = {
test::Quad::SolidColorQuad(SK_ColorGREEN),
test::Quad::SurfaceQuad(surface_with_no_frame.surface_id()),
test::Quad::SolidColorQuad(SK_ColorBLUE)};
test::Pass passes[] = {test::Pass(quads, arraysize(quads))};
SubmitFrame(passes, arraysize(passes), &root_surface_);
test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN),
test::Quad::SolidColorQuad(SK_ColorBLUE)};
test::Pass expected_passes[] = {
test::Pass(expected_quads, arraysize(expected_quads))};
AggregateAndVerify(expected_passes, arraysize(expected_passes));
}
// Tests a surface quad referencing itself, generating a trivial cycle.
// The quad creating the cycle should be dropped from the final frame.
TEST_F(SurfaceAggregatorValidSurfaceTest, SimpleCyclicalReference) {
test::Quad quads[] = {test::Quad::SurfaceQuad(root_surface_.surface_id()),
test::Quad::SolidColorQuad(SK_ColorYELLOW)};
test::Pass passes[] = {test::Pass(quads, arraysize(quads))};
SubmitFrame(passes, arraysize(passes), &root_surface_);
test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorYELLOW)};
test::Pass expected_passes[] = {
test::Pass(expected_quads, arraysize(expected_quads))};
AggregateAndVerify(expected_passes, arraysize(expected_passes));
}
// Tests a more complex cycle with one intermediate surface.
TEST_F(SurfaceAggregatorValidSurfaceTest, TwoSurfaceCyclicalReference) {
gfx::Size surface_size(5, 5);
Surface child_surface(&manager_, NULL, surface_size);
test::Quad parent_quads[] = {
test::Quad::SolidColorQuad(SK_ColorBLUE),
test::Quad::SurfaceQuad(child_surface.surface_id()),
test::Quad::SolidColorQuad(SK_ColorCYAN)};
test::Pass parent_passes[] = {
test::Pass(parent_quads, arraysize(parent_quads))};
SubmitFrame(parent_passes, arraysize(parent_passes), &root_surface_);
test::Quad child_quads[] = {
test::Quad::SolidColorQuad(SK_ColorGREEN),
test::Quad::SurfaceQuad(root_surface_.surface_id()),
test::Quad::SolidColorQuad(SK_ColorMAGENTA)};
test::Pass child_passes[] = {test::Pass(child_quads, arraysize(child_quads))};
SubmitFrame(child_passes, arraysize(child_passes), &child_surface);
// The child surface's reference to the root_surface_ will be dropped, so
// we'll end up with:
// SK_ColorBLUE from the parent
// SK_ColorGREEN from the child
// SK_ColorMAGENTA from the child
// SK_ColorCYAN from the parent
test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorBLUE),
test::Quad::SolidColorQuad(SK_ColorGREEN),
test::Quad::SolidColorQuad(SK_ColorMAGENTA),
test::Quad::SolidColorQuad(SK_ColorCYAN)};
test::Pass expected_passes[] = {
test::Pass(expected_quads, arraysize(expected_quads))};
AggregateAndVerify(expected_passes, arraysize(expected_passes));
}
// Tests that we map render pass IDs from different surfaces into a unified
// namespace and update RenderPassDrawQuad's id references to match.
TEST_F(SurfaceAggregatorValidSurfaceTest, RenderPassIdMapping) {
gfx::Size surface_size(5, 5);
Surface child_surface(&manager_, NULL, surface_size);
RenderPass::Id child_pass_id[] = {RenderPass::Id(1, 1), RenderPass::Id(1, 2)};
test::Quad child_quad[][1] = {{test::Quad::SolidColorQuad(SK_ColorGREEN)},
{test::Quad::RenderPassQuad(child_pass_id[0])}};
test::Pass surface_passes[] = {
test::Pass(child_quad[0], arraysize(child_quad[0]), child_pass_id[0]),
test::Pass(child_quad[1], arraysize(child_quad[1]), child_pass_id[1])};
SubmitFrame(surface_passes, arraysize(surface_passes), &child_surface);
// Pass IDs from the parent surface may collide with ones from the child.
RenderPass::Id parent_pass_id[] = {RenderPass::Id(2, 1),
RenderPass::Id(1, 2)};
test::Quad parent_quad[][1] = {
{test::Quad::SurfaceQuad(child_surface.surface_id())},
{test::Quad::RenderPassQuad(parent_pass_id[0])}};
test::Pass parent_passes[] = {
test::Pass(parent_quad[0], arraysize(parent_quad[0]), parent_pass_id[0]),
test::Pass(parent_quad[1], arraysize(parent_quad[1]), parent_pass_id[1])};
SubmitFrame(parent_passes, arraysize(parent_passes), &root_surface_);
scoped_ptr<CompositorFrame> aggregated_frame =
aggregator_.Aggregate(root_surface_.surface_id());
ASSERT_TRUE(aggregated_frame);
ASSERT_TRUE(aggregated_frame->delegated_frame_data);
DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get();
const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
ASSERT_EQ(3u, aggregated_pass_list.size());
RenderPass::Id actual_pass_ids[] = {aggregated_pass_list[0]->id,
aggregated_pass_list[1]->id,
aggregated_pass_list[2]->id};
// Make sure the aggregated frame's pass IDs are all unique.
for (size_t i = 0; i < 3; ++i) {
for (size_t j = 0; j < i; ++j) {
EXPECT_NE(actual_pass_ids[j], actual_pass_ids[i]) << "pass ids " << i
<< " and " << j;
}
}
// Make sure the render pass quads reference the remapped pass IDs.
DrawQuad* render_pass_quads[] = {aggregated_pass_list[1]->quad_list[0],
aggregated_pass_list[2]->quad_list[0]};
ASSERT_EQ(render_pass_quads[0]->material, DrawQuad::RENDER_PASS);
EXPECT_EQ(
actual_pass_ids[0],
RenderPassDrawQuad::MaterialCast(render_pass_quads[0])->render_pass_id);
ASSERT_EQ(render_pass_quads[1]->material, DrawQuad::RENDER_PASS);
EXPECT_EQ(
actual_pass_ids[1],
RenderPassDrawQuad::MaterialCast(render_pass_quads[1])->render_pass_id);
}
void AddSolidColorQuadWithBlendMode(const gfx::Size& size,
RenderPass* pass,
const SkXfermode::Mode blend_mode) {
const gfx::Transform content_to_target_transform;
const gfx::Size content_bounds(size);
const gfx::Rect visible_content_rect(size);
const gfx::Rect clip_rect(size);
bool is_clipped = false;
float opacity = 1.f;
bool force_anti_aliasing_off = false;
SharedQuadState* sqs = pass->CreateAndAppendSharedQuadState();
sqs->SetAll(content_to_target_transform,
content_bounds,
visible_content_rect,
clip_rect,
is_clipped,
opacity,
blend_mode,
0);
scoped_ptr<SolidColorDrawQuad> color_quad = SolidColorDrawQuad::Create();
color_quad->SetNew(pass->shared_quad_state_list.back(),
visible_content_rect,
visible_content_rect,
SK_ColorGREEN,
force_anti_aliasing_off);
pass->quad_list.push_back(color_quad.PassAs<DrawQuad>());
}
// This tests that we update shared quad state pointers correctly within
// aggregated passes. The shared quad state list on the aggregated pass will
// include the shared quad states from each pass in one list so the quads will
// end up pointed to shared quad state objects at different offsets. This test
// uses the blend_mode value stored on the shared quad state to track the shared
// quad state, but anything saved on the shared quad state would work.
//
// This test has 4 surfaces in the following structure:
// root_surface -> quad with kClear_Mode,
// [child_one_surface],
// quad with kDstOver_Mode,
// [child_two_surface],
// quad with kDstIn_Mode
// child_one_surface -> quad with kSrc_Mode,
// [grandchild_surface],
// quad with kSrcOver_Mode
// child_two_surface -> quad with kSrcIn_Mode
// grandchild_surface -> quad with kDst_Mode
//
// Resulting in the following aggregated pass:
// quad_root_0 - blend_mode kClear_Mode
// quad_child_one_0 - blend_mode kSrc_Mode
// quad_grandchild_0 - blend_mode kDst_Mode
// quad_child_one_1 - blend_mode kSrcOver_Mode
// quad_root_1 - blend_mode kDstOver_Mode
// quad_child_two_0 - blend_mode kSrcIn_Mode
// quad_root_2 - blend_mode kDstIn_Mode
TEST_F(SurfaceAggregatorValidSurfaceTest, AggregateSharedQuadStateProperties) {
gfx::Size surface_size(5, 5);
const SkXfermode::Mode blend_modes[] = {SkXfermode::kClear_Mode, // 0
SkXfermode::kSrc_Mode, // 1
SkXfermode::kDst_Mode, // 2
SkXfermode::kSrcOver_Mode, // 3
SkXfermode::kDstOver_Mode, // 4
SkXfermode::kSrcIn_Mode, // 5
SkXfermode::kDstIn_Mode, // 6
};
RenderPass::Id pass_id(1, 1);
Surface grandchild_surface(&manager_, NULL, surface_size);
scoped_ptr<RenderPass> grandchild_pass = RenderPass::Create();
gfx::Rect output_rect(surface_size);
gfx::Rect damage_rect(surface_size);
gfx::Transform transform_to_root_target;
grandchild_pass->SetNew(
pass_id, output_rect, damage_rect, transform_to_root_target);
AddSolidColorQuadWithBlendMode(
surface_size, grandchild_pass.get(), blend_modes[2]);
test::QueuePassAsFrame(grandchild_pass.Pass(), &grandchild_surface);
Surface child_one_surface(&manager_, NULL, surface_size);
scoped_ptr<RenderPass> child_one_pass = RenderPass::Create();
child_one_pass->SetNew(
pass_id, output_rect, damage_rect, transform_to_root_target);
AddSolidColorQuadWithBlendMode(
surface_size, child_one_pass.get(), blend_modes[1]);
scoped_ptr<SurfaceDrawQuad> grandchild_surface_quad =
SurfaceDrawQuad::Create();
grandchild_surface_quad->SetNew(child_one_pass->shared_quad_state_list.back(),
gfx::Rect(surface_size),
gfx::Rect(surface_size),
grandchild_surface.surface_id());
child_one_pass->quad_list.push_back(
grandchild_surface_quad.PassAs<DrawQuad>());
AddSolidColorQuadWithBlendMode(
surface_size, child_one_pass.get(), blend_modes[3]);
test::QueuePassAsFrame(child_one_pass.Pass(), &child_one_surface);
Surface child_two_surface(&manager_, NULL, surface_size);
scoped_ptr<RenderPass> child_two_pass = RenderPass::Create();
child_two_pass->SetNew(
pass_id, output_rect, damage_rect, transform_to_root_target);
AddSolidColorQuadWithBlendMode(
surface_size, child_two_pass.get(), blend_modes[5]);
test::QueuePassAsFrame(child_two_pass.Pass(), &child_two_surface);
scoped_ptr<RenderPass> root_pass = RenderPass::Create();
root_pass->SetNew(
pass_id, output_rect, damage_rect, transform_to_root_target);
AddSolidColorQuadWithBlendMode(surface_size, root_pass.get(), blend_modes[0]);
scoped_ptr<SurfaceDrawQuad> child_one_surface_quad =
SurfaceDrawQuad::Create();
child_one_surface_quad->SetNew(root_pass->shared_quad_state_list.back(),
gfx::Rect(surface_size),
gfx::Rect(surface_size),
child_one_surface.surface_id());
root_pass->quad_list.push_back(child_one_surface_quad.PassAs<DrawQuad>());
AddSolidColorQuadWithBlendMode(surface_size, root_pass.get(), blend_modes[4]);
scoped_ptr<SurfaceDrawQuad> child_two_surface_quad =
SurfaceDrawQuad::Create();
child_two_surface_quad->SetNew(root_pass->shared_quad_state_list.back(),
gfx::Rect(surface_size),
gfx::Rect(surface_size),
child_two_surface.surface_id());
root_pass->quad_list.push_back(child_two_surface_quad.PassAs<DrawQuad>());
AddSolidColorQuadWithBlendMode(surface_size, root_pass.get(), blend_modes[6]);
test::QueuePassAsFrame(root_pass.Pass(), &root_surface_);
scoped_ptr<CompositorFrame> aggregated_frame =
aggregator_.Aggregate(root_surface_.surface_id());
ASSERT_TRUE(aggregated_frame);
ASSERT_TRUE(aggregated_frame->delegated_frame_data);
DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get();
const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
ASSERT_EQ(1u, aggregated_pass_list.size());
const QuadList& aggregated_quad_list = aggregated_pass_list[0]->quad_list;
ASSERT_EQ(7u, aggregated_quad_list.size());
for (size_t i = 0; i < aggregated_quad_list.size(); ++i) {
DrawQuad* quad = aggregated_quad_list[i];
EXPECT_EQ(blend_modes[i], quad->shared_quad_state->blend_mode) << i;
}
}
// This tests that when aggregating a frame with multiple render passes that we
// map the transforms for the root pass but do not modify the transform on child
// passes.
//
// The root surface has one pass with a surface quad transformed by +10 in the y
// direction.
//
// The child surface has two passes. The first pass has a quad with a transform
// of +5 in the x direction. The second pass has a reference to the first pass'
// pass id and a transform of +8 in the x direction.
//
// After aggregation, the child surface's root pass quad should have both
// transforms concatenated for a total transform of +8 x, +10 y. The
// contributing render pass' transform in the aggregate frame should not be
// affected.
TEST_F(SurfaceAggregatorValidSurfaceTest, AggregateMultiplePassWithTransform) {
gfx::Size surface_size(5, 5);
Surface child_surface(&manager_, NULL, surface_size);
RenderPass::Id child_pass_id[] = {RenderPass::Id(1, 1), RenderPass::Id(1, 2)};
test::Quad child_quads[][1] = {
{test::Quad::SolidColorQuad(SK_ColorGREEN)},
{test::Quad::RenderPassQuad(child_pass_id[0])}};
test::Pass child_passes[] = {
test::Pass(child_quads[0], arraysize(child_quads[0]), child_pass_id[0]),
test::Pass(child_quads[1], arraysize(child_quads[1]), child_pass_id[1])};
RenderPassList child_pass_list;
AddPasses(&child_pass_list,
gfx::Rect(surface_size),
child_passes,
arraysize(child_passes));
RenderPass* child_nonroot_pass = child_pass_list.at(0u);
child_nonroot_pass->transform_to_root_target.Translate(8, 0);
SharedQuadState* child_nonroot_pass_sqs =
child_nonroot_pass->shared_quad_state_list[0];
child_nonroot_pass_sqs->content_to_target_transform.Translate(5, 0);
RenderPass* child_root_pass = child_pass_list.at(1u);
SharedQuadState* child_root_pass_sqs =
child_root_pass->shared_quad_state_list[0];
child_root_pass_sqs->content_to_target_transform.Translate(8, 0);
scoped_ptr<DelegatedFrameData> child_frame_data(new DelegatedFrameData);
child_pass_list.swap(child_frame_data->render_pass_list);
scoped_ptr<CompositorFrame> child_frame(new CompositorFrame);
child_frame->delegated_frame_data = child_frame_data.Pass();
child_surface.QueueFrame(child_frame.Pass());
test::Quad root_quads[] = {
test::Quad::SolidColorQuad(1),
test::Quad::SurfaceQuad(child_surface.surface_id())};
test::Pass root_passes[] = {test::Pass(root_quads, arraysize(root_quads))};
RenderPassList root_pass_list;
AddPasses(&root_pass_list,
gfx::Rect(surface_size),
root_passes,
arraysize(root_passes));
root_pass_list.at(0)
->shared_quad_state_list[0]
->content_to_target_transform.Translate(0, 7);
root_pass_list.at(0)
->shared_quad_state_list[1]
->content_to_target_transform.Translate(0, 10);
scoped_ptr<DelegatedFrameData> root_frame_data(new DelegatedFrameData);
root_pass_list.swap(root_frame_data->render_pass_list);
scoped_ptr<CompositorFrame> root_frame(new CompositorFrame);
root_frame->delegated_frame_data = root_frame_data.Pass();
root_surface_.QueueFrame(root_frame.Pass());
scoped_ptr<CompositorFrame> aggregated_frame =
aggregator_.Aggregate(root_surface_.surface_id());
ASSERT_TRUE(aggregated_frame);
ASSERT_TRUE(aggregated_frame->delegated_frame_data);
DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get();
const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
ASSERT_EQ(2u, aggregated_pass_list.size());
ASSERT_EQ(1u, aggregated_pass_list[0]->shared_quad_state_list.size());
// The first pass should have one shared quad state for the one solid color
// quad.
EXPECT_EQ(1u, aggregated_pass_list[0]->shared_quad_state_list.size());
// The second (root) pass should have just two shared quad states. We'll
// verify the properties through the quads.
EXPECT_EQ(2u, aggregated_pass_list[1]->shared_quad_state_list.size());
SharedQuadState* aggregated_first_pass_sqs =
aggregated_pass_list[0]->shared_quad_state_list.front();
// The first pass's transform should be unaffected by the embedding and still
// be a translation by +5 in the x direction.
gfx::Transform expected_aggregated_first_pass_sqs_transform;
expected_aggregated_first_pass_sqs_transform.Translate(5, 0);
EXPECT_EQ(expected_aggregated_first_pass_sqs_transform.ToString(),
aggregated_first_pass_sqs->content_to_target_transform.ToString());
// The first pass's transform to the root target should include the aggregated
// transform.
gfx::Transform expected_first_pass_transform_to_root_target;
expected_first_pass_transform_to_root_target.Translate(8, 10);
EXPECT_EQ(expected_first_pass_transform_to_root_target.ToString(),
aggregated_pass_list[0]->transform_to_root_target.ToString());
ASSERT_EQ(2u, aggregated_pass_list[1]->quad_list.size());
gfx::Transform expected_root_pass_quad_transforms[2];
// The first quad in the root pass is the solid color quad from the original
// root surface. Its transform should be unaffected by the aggregation and
// still be +7 in the y direction.
expected_root_pass_quad_transforms[0].Translate(0, 7);
// The second quad in the root pass is aggregated from the child surface so
// its transform should be the combination of its original translation (0, 10)
// and the child surface draw quad's translation (8, 0).
expected_root_pass_quad_transforms[1].Translate(8, 10);
for (size_t i = 0; i < 2; ++i) {
DrawQuad* quad = aggregated_pass_list[1]->quad_list.at(i);
EXPECT_EQ(expected_root_pass_quad_transforms[i].ToString(),
quad->quadTransform().ToString())
<< i;
}
}
} // namespace
} // namespace cc