// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/quads/render_pass.h"
#include "cc/base/math_util.h"
#include "cc/base/scoped_ptr_vector.h"
#include "cc/output/copy_output_request.h"
#include "cc/quads/checkerboard_draw_quad.h"
#include "cc/quads/render_pass_draw_quad.h"
#include "cc/test/geometry_test_utils.h"
#include "cc/test/render_pass_test_common.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/skia/include/effects/SkBlurImageFilter.h"
#include "ui/gfx/transform.h"
using cc::TestRenderPass;
namespace cc {
namespace {
struct RenderPassSize {
// If you add a new field to this class, make sure to add it to the
// Copy() tests.
RenderPass::Id id;
QuadList quad_list;
SharedQuadStateList shared_quad_state_list;
gfx::Transform transform_to_root_target;
gfx::Rect output_rect;
gfx::Rect damage_rect;
bool has_transparent_background;
ScopedPtrVector<CopyOutputRequest> copy_callbacks;
};
static void CompareRenderPassLists(const RenderPassList& expected_list,
const RenderPassList& actual_list) {
EXPECT_EQ(expected_list.size(), actual_list.size());
for (size_t i = 0; i < actual_list.size(); ++i) {
RenderPass* expected = expected_list[i];
RenderPass* actual = actual_list[i];
EXPECT_EQ(expected->id, actual->id);
EXPECT_RECT_EQ(expected->output_rect, actual->output_rect);
EXPECT_EQ(expected->transform_to_root_target,
actual->transform_to_root_target);
EXPECT_RECT_EQ(expected->damage_rect, actual->damage_rect);
EXPECT_EQ(expected->has_transparent_background,
actual->has_transparent_background);
EXPECT_EQ(expected->shared_quad_state_list.size(),
actual->shared_quad_state_list.size());
EXPECT_EQ(expected->quad_list.size(), actual->quad_list.size());
for (size_t i = 0; i < expected->quad_list.size(); ++i) {
EXPECT_EQ(expected->quad_list[i]->rect.ToString(),
actual->quad_list[i]->rect.ToString());
EXPECT_EQ(
expected->quad_list[i]->shared_quad_state->content_bounds.ToString(),
actual->quad_list[i]->shared_quad_state->content_bounds.ToString());
}
}
}
TEST(RenderPassTest, CopyShouldBeIdenticalExceptIdAndQuads) {
RenderPass::Id id(3, 2);
gfx::Rect output_rect(45, 22, 120, 13);
gfx::Transform transform_to_root =
gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0);
gfx::Rect damage_rect(56, 123, 19, 43);
bool has_transparent_background = true;
scoped_ptr<TestRenderPass> pass = TestRenderPass::Create();
pass->SetAll(id,
output_rect,
damage_rect,
transform_to_root,
has_transparent_background);
pass->copy_requests.push_back(CopyOutputRequest::CreateEmptyRequest());
// Stick a quad in the pass, this should not get copied.
SharedQuadState* shared_state = pass->CreateAndAppendSharedQuadState();
shared_state->SetAll(gfx::Transform(),
gfx::Size(),
gfx::Rect(),
gfx::Rect(),
false,
1,
SkXfermode::kSrcOver_Mode,
0);
scoped_ptr<CheckerboardDrawQuad> checkerboard_quad =
CheckerboardDrawQuad::Create();
checkerboard_quad->SetNew(
pass->shared_quad_state_list.back(), gfx::Rect(), gfx::Rect(), SkColor());
pass->quad_list.push_back(checkerboard_quad.PassAs<DrawQuad>());
RenderPass::Id new_id(63, 4);
scoped_ptr<RenderPass> copy = pass->Copy(new_id);
EXPECT_EQ(new_id, copy->id);
EXPECT_RECT_EQ(pass->output_rect, copy->output_rect);
EXPECT_EQ(pass->transform_to_root_target, copy->transform_to_root_target);
EXPECT_RECT_EQ(pass->damage_rect, copy->damage_rect);
EXPECT_EQ(pass->has_transparent_background, copy->has_transparent_background);
EXPECT_EQ(0u, copy->quad_list.size());
// The copy request should not be copied/duplicated.
EXPECT_EQ(1u, pass->copy_requests.size());
EXPECT_EQ(0u, copy->copy_requests.size());
EXPECT_EQ(sizeof(RenderPassSize), sizeof(RenderPass));
}
TEST(RenderPassTest, CopyAllShouldBeIdentical) {
RenderPassList pass_list;
RenderPass::Id id(3, 2);
gfx::Rect output_rect(45, 22, 120, 13);
gfx::Transform transform_to_root =
gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0);
gfx::Rect damage_rect(56, 123, 19, 43);
bool has_transparent_background = true;
scoped_ptr<TestRenderPass> pass = TestRenderPass::Create();
pass->SetAll(id,
output_rect,
damage_rect,
transform_to_root,
has_transparent_background);
// Two quads using one shared state.
SharedQuadState* shared_state1 = pass->CreateAndAppendSharedQuadState();
shared_state1->SetAll(gfx::Transform(),
gfx::Size(1, 1),
gfx::Rect(),
gfx::Rect(),
false,
1,
SkXfermode::kSrcOver_Mode,
0);
scoped_ptr<CheckerboardDrawQuad> checkerboard_quad1 =
CheckerboardDrawQuad::Create();
checkerboard_quad1->SetNew(pass->shared_quad_state_list.back(),
gfx::Rect(1, 1, 1, 1),
gfx::Rect(1, 1, 1, 1),
SkColor());
pass->quad_list.push_back(checkerboard_quad1.PassAs<DrawQuad>());
scoped_ptr<CheckerboardDrawQuad> checkerboard_quad2 =
CheckerboardDrawQuad::Create();
checkerboard_quad2->SetNew(pass->shared_quad_state_list.back(),
gfx::Rect(2, 2, 2, 2),
gfx::Rect(2, 2, 2, 2),
SkColor());
pass->quad_list.push_back(checkerboard_quad2.PassAs<DrawQuad>());
// And two quads using another shared state.
SharedQuadState* shared_state2 = pass->CreateAndAppendSharedQuadState();
shared_state2->SetAll(gfx::Transform(),
gfx::Size(2, 2),
gfx::Rect(),
gfx::Rect(),
false,
1,
SkXfermode::kSrcOver_Mode,
0);
scoped_ptr<CheckerboardDrawQuad> checkerboard_quad3 =
CheckerboardDrawQuad::Create();
checkerboard_quad3->SetNew(pass->shared_quad_state_list.back(),
gfx::Rect(3, 3, 3, 3),
gfx::Rect(3, 3, 3, 3),
SkColor());
pass->quad_list.push_back(checkerboard_quad3.PassAs<DrawQuad>());
scoped_ptr<CheckerboardDrawQuad> checkerboard_quad4 =
CheckerboardDrawQuad::Create();
checkerboard_quad4->SetNew(pass->shared_quad_state_list.back(),
gfx::Rect(4, 4, 4, 4),
gfx::Rect(4, 4, 4, 4),
SkColor());
pass->quad_list.push_back(checkerboard_quad4.PassAs<DrawQuad>());
// A second render pass with a quad.
RenderPass::Id contrib_id(4, 1);
gfx::Rect contrib_output_rect(10, 15, 12, 17);
gfx::Transform contrib_transform_to_root =
gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0);
gfx::Rect contrib_damage_rect(11, 16, 10, 15);
bool contrib_has_transparent_background = true;
scoped_ptr<TestRenderPass> contrib = TestRenderPass::Create();
contrib->SetAll(contrib_id,
contrib_output_rect,
contrib_damage_rect,
contrib_transform_to_root,
contrib_has_transparent_background);
SharedQuadState* contrib_shared_state =
contrib->CreateAndAppendSharedQuadState();
contrib_shared_state->SetAll(gfx::Transform(),
gfx::Size(2, 2),
gfx::Rect(),
gfx::Rect(),
false,
1,
SkXfermode::kSrcOver_Mode,
0);
scoped_ptr<CheckerboardDrawQuad> contrib_quad =
CheckerboardDrawQuad::Create();
contrib_quad->SetNew(contrib->shared_quad_state_list.back(),
gfx::Rect(3, 3, 3, 3),
gfx::Rect(3, 3, 3, 3),
SkColor());
contrib->quad_list.push_back(contrib_quad.PassAs<DrawQuad>());
// And a RenderPassDrawQuad for the contributing pass.
scoped_ptr<RenderPassDrawQuad> pass_quad = RenderPassDrawQuad::Create();
pass_quad->SetNew(pass->shared_quad_state_list.back(),
contrib_output_rect,
contrib_output_rect,
contrib_id,
false, // is_replica
0, // mask_resource_id
contrib_damage_rect,
gfx::RectF(), // mask_uv_rect
FilterOperations(),
FilterOperations());
pass->quad_list.push_back(pass_quad.PassAs<DrawQuad>());
pass_list.push_back(pass.PassAs<RenderPass>());
pass_list.push_back(contrib.PassAs<RenderPass>());
// Make a copy with CopyAll().
RenderPassList copy_list;
RenderPass::CopyAll(pass_list, ©_list);
CompareRenderPassLists(pass_list, copy_list);
}
TEST(RenderPassTest, CopyAllWithCulledQuads) {
RenderPassList pass_list;
RenderPass::Id id(3, 2);
gfx::Rect output_rect(45, 22, 120, 13);
gfx::Transform transform_to_root =
gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0);
gfx::Rect damage_rect(56, 123, 19, 43);
bool has_transparent_background = true;
scoped_ptr<TestRenderPass> pass = TestRenderPass::Create();
pass->SetAll(id,
output_rect,
damage_rect,
transform_to_root,
has_transparent_background);
// A shared state with a quad.
SharedQuadState* shared_state1 = pass->CreateAndAppendSharedQuadState();
shared_state1->SetAll(gfx::Transform(),
gfx::Size(1, 1),
gfx::Rect(),
gfx::Rect(),
false,
1,
SkXfermode::kSrcOver_Mode,
0);
scoped_ptr<CheckerboardDrawQuad> checkerboard_quad1 =
CheckerboardDrawQuad::Create();
checkerboard_quad1->SetNew(pass->shared_quad_state_list.back(),
gfx::Rect(1, 1, 1, 1),
gfx::Rect(1, 1, 1, 1),
SkColor());
pass->quad_list.push_back(checkerboard_quad1.PassAs<DrawQuad>());
// A shared state with no quads, they were culled.
SharedQuadState* shared_state2 = pass->CreateAndAppendSharedQuadState();
shared_state2->SetAll(gfx::Transform(),
gfx::Size(2, 2),
gfx::Rect(),
gfx::Rect(),
false,
1,
SkXfermode::kSrcOver_Mode,
0);
// A second shared state with no quads.
SharedQuadState* shared_state3 = pass->CreateAndAppendSharedQuadState();
shared_state3->SetAll(gfx::Transform(),
gfx::Size(2, 2),
gfx::Rect(),
gfx::Rect(),
false,
1,
SkXfermode::kSrcOver_Mode,
0);
// A last shared state with a quad again.
SharedQuadState* shared_state4 = pass->CreateAndAppendSharedQuadState();
shared_state4->SetAll(gfx::Transform(),
gfx::Size(2, 2),
gfx::Rect(),
gfx::Rect(),
false,
1,
SkXfermode::kSrcOver_Mode,
0);
scoped_ptr<CheckerboardDrawQuad> checkerboard_quad2 =
CheckerboardDrawQuad::Create();
checkerboard_quad2->SetNew(pass->shared_quad_state_list.back(),
gfx::Rect(3, 3, 3, 3),
gfx::Rect(3, 3, 3, 3),
SkColor());
pass->quad_list.push_back(checkerboard_quad2.PassAs<DrawQuad>());
pass_list.push_back(pass.PassAs<RenderPass>());
// Make a copy with CopyAll().
RenderPassList copy_list;
RenderPass::CopyAll(pass_list, ©_list);
CompareRenderPassLists(pass_list, copy_list);
}
} // namespace
} // namespace cc