// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/output/software_renderer.h"
#include "base/run_loop.h"
#include "cc/layers/quad_sink.h"
#include "cc/output/compositor_frame_metadata.h"
#include "cc/output/copy_output_request.h"
#include "cc/output/copy_output_result.h"
#include "cc/output/software_output_device.h"
#include "cc/quads/render_pass.h"
#include "cc/quads/render_pass_draw_quad.h"
#include "cc/quads/solid_color_draw_quad.h"
#include "cc/quads/tile_draw_quad.h"
#include "cc/test/animation_test_common.h"
#include "cc/test/fake_output_surface.h"
#include "cc/test/fake_output_surface_client.h"
#include "cc/test/geometry_test_utils.h"
#include "cc/test/render_pass_test_common.h"
#include "cc/test/render_pass_test_utils.h"
#include "cc/test/test_shared_bitmap_manager.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/skia/include/core/SkCanvas.h"
namespace cc {
namespace {
class SoftwareRendererTest : public testing::Test, public RendererClient {
public:
void InitializeRenderer(
scoped_ptr<SoftwareOutputDevice> software_output_device) {
output_surface_ = FakeOutputSurface::CreateSoftware(
software_output_device.Pass());
CHECK(output_surface_->BindToClient(&output_surface_client_));
shared_bitmap_manager_.reset(new TestSharedBitmapManager());
resource_provider_ = ResourceProvider::Create(
output_surface_.get(), shared_bitmap_manager_.get(), 0, false, 1,
false);
renderer_ = SoftwareRenderer::Create(
this, &settings_, output_surface_.get(), resource_provider());
}
ResourceProvider* resource_provider() const {
return resource_provider_.get();
}
SoftwareRenderer* renderer() const { return renderer_.get(); }
// RendererClient implementation.
virtual void SetFullRootLayerDamage() OVERRIDE {}
virtual void RunOnDemandRasterTask(Task* on_demand_raster_task) OVERRIDE {}
scoped_ptr<SkBitmap> DrawAndCopyOutput(RenderPassList* list,
float device_scale_factor,
gfx::Rect device_viewport_rect) {
scoped_ptr<SkBitmap> bitmap_result;
base::RunLoop loop;
list->back()->copy_requests.push_back(
CopyOutputRequest::CreateBitmapRequest(
base::Bind(&SoftwareRendererTest::SaveBitmapResult,
base::Unretained(&bitmap_result),
loop.QuitClosure())));
renderer()->DrawFrame(list,
device_scale_factor,
device_viewport_rect,
device_viewport_rect,
false);
loop.Run();
return bitmap_result.Pass();
}
static void SaveBitmapResult(scoped_ptr<SkBitmap>* bitmap_result,
const base::Closure& quit_closure,
scoped_ptr<CopyOutputResult> result) {
DCHECK(result->HasBitmap());
*bitmap_result = result->TakeBitmap();
quit_closure.Run();
}
protected:
LayerTreeSettings settings_;
FakeOutputSurfaceClient output_surface_client_;
scoped_ptr<FakeOutputSurface> output_surface_;
scoped_ptr<SharedBitmapManager> shared_bitmap_manager_;
scoped_ptr<ResourceProvider> resource_provider_;
scoped_ptr<SoftwareRenderer> renderer_;
};
TEST_F(SoftwareRendererTest, SolidColorQuad) {
gfx::Size outer_size(100, 100);
gfx::Size inner_size(98, 98);
gfx::Rect outer_rect(outer_size);
gfx::Rect inner_rect(gfx::Point(1, 1), inner_size);
gfx::Rect visible_rect(gfx::Point(1, 2), gfx::Size(98, 97));
InitializeRenderer(make_scoped_ptr(new SoftwareOutputDevice));
RenderPass::Id root_render_pass_id = RenderPass::Id(1, 1);
scoped_ptr<TestRenderPass> root_render_pass = TestRenderPass::Create();
root_render_pass->SetNew(
root_render_pass_id, outer_rect, outer_rect, gfx::Transform());
SharedQuadState* shared_quad_state =
root_render_pass->CreateAndAppendSharedQuadState();
shared_quad_state->SetAll(gfx::Transform(),
outer_size,
outer_rect,
outer_rect,
false,
1.0,
SkXfermode::kSrcOver_Mode,
0);
scoped_ptr<SolidColorDrawQuad> outer_quad = SolidColorDrawQuad::Create();
outer_quad->SetNew(
shared_quad_state, outer_rect, outer_rect, SK_ColorYELLOW, false);
scoped_ptr<SolidColorDrawQuad> inner_quad = SolidColorDrawQuad::Create();
inner_quad->SetNew(
shared_quad_state, inner_rect, inner_rect, SK_ColorCYAN, false);
inner_quad->visible_rect = visible_rect;
root_render_pass->AppendQuad(inner_quad.PassAs<DrawQuad>());
root_render_pass->AppendQuad(outer_quad.PassAs<DrawQuad>());
RenderPassList list;
list.push_back(root_render_pass.PassAs<RenderPass>());
float device_scale_factor = 1.f;
gfx::Rect device_viewport_rect(outer_size);
scoped_ptr<SkBitmap> output =
DrawAndCopyOutput(&list, device_scale_factor, device_viewport_rect);
EXPECT_EQ(outer_rect.width(), output->info().fWidth);
EXPECT_EQ(outer_rect.width(), output->info().fHeight);
EXPECT_EQ(SK_ColorYELLOW, output->getColor(0, 0));
EXPECT_EQ(SK_ColorYELLOW,
output->getColor(outer_size.width() - 1, outer_size.height() - 1));
EXPECT_EQ(SK_ColorYELLOW, output->getColor(1, 1));
EXPECT_EQ(SK_ColorCYAN, output->getColor(1, 2));
EXPECT_EQ(SK_ColorCYAN,
output->getColor(inner_size.width() - 1, inner_size.height() - 1));
}
TEST_F(SoftwareRendererTest, TileQuad) {
gfx::Size outer_size(100, 100);
gfx::Size inner_size(98, 98);
gfx::Rect outer_rect(outer_size);
gfx::Rect inner_rect(gfx::Point(1, 1), inner_size);
InitializeRenderer(make_scoped_ptr(new SoftwareOutputDevice));
ResourceProvider::ResourceId resource_yellow =
resource_provider()->CreateResource(outer_size,
GL_CLAMP_TO_EDGE,
ResourceProvider::TextureUsageAny,
RGBA_8888);
ResourceProvider::ResourceId resource_cyan =
resource_provider()->CreateResource(inner_size,
GL_CLAMP_TO_EDGE,
ResourceProvider::TextureUsageAny,
RGBA_8888);
SkBitmap yellow_tile;
yellow_tile.setConfig(
SkBitmap::kARGB_8888_Config, outer_size.width(), outer_size.height());
yellow_tile.allocPixels();
yellow_tile.eraseColor(SK_ColorYELLOW);
SkBitmap cyan_tile;
cyan_tile.setConfig(
SkBitmap::kARGB_8888_Config, inner_size.width(), inner_size.height());
cyan_tile.allocPixels();
cyan_tile.eraseColor(SK_ColorCYAN);
resource_provider()->SetPixels(
resource_yellow,
static_cast<uint8_t*>(yellow_tile.getPixels()),
gfx::Rect(outer_size),
gfx::Rect(outer_size),
gfx::Vector2d());
resource_provider()->SetPixels(resource_cyan,
static_cast<uint8_t*>(cyan_tile.getPixels()),
gfx::Rect(inner_size),
gfx::Rect(inner_size),
gfx::Vector2d());
gfx::Rect root_rect = outer_rect;
RenderPass::Id root_render_pass_id = RenderPass::Id(1, 1);
scoped_ptr<TestRenderPass> root_render_pass = TestRenderPass::Create();
root_render_pass->SetNew(
root_render_pass_id, root_rect, root_rect, gfx::Transform());
SharedQuadState* shared_quad_state =
root_render_pass->CreateAndAppendSharedQuadState();
shared_quad_state->SetAll(gfx::Transform(),
outer_size,
outer_rect,
outer_rect,
false,
1.0,
SkXfermode::kSrcOver_Mode,
0);
scoped_ptr<TileDrawQuad> outer_quad = TileDrawQuad::Create();
outer_quad->SetNew(shared_quad_state,
outer_rect,
outer_rect,
outer_rect,
resource_yellow,
gfx::RectF(outer_size),
outer_size,
false);
scoped_ptr<TileDrawQuad> inner_quad = TileDrawQuad::Create();
inner_quad->SetNew(shared_quad_state,
inner_rect,
inner_rect,
inner_rect,
resource_cyan,
gfx::RectF(inner_size),
inner_size,
false);
root_render_pass->AppendQuad(inner_quad.PassAs<DrawQuad>());
root_render_pass->AppendQuad(outer_quad.PassAs<DrawQuad>());
RenderPassList list;
list.push_back(root_render_pass.PassAs<RenderPass>());
float device_scale_factor = 1.f;
gfx::Rect device_viewport_rect(outer_size);
scoped_ptr<SkBitmap> output =
DrawAndCopyOutput(&list, device_scale_factor, device_viewport_rect);
EXPECT_EQ(outer_rect.width(), output->info().fWidth);
EXPECT_EQ(outer_rect.width(), output->info().fHeight);
EXPECT_EQ(SK_ColorYELLOW, output->getColor(0, 0));
EXPECT_EQ(SK_ColorYELLOW,
output->getColor(outer_size.width() - 1, outer_size.height() - 1));
EXPECT_EQ(SK_ColorCYAN, output->getColor(1, 1));
EXPECT_EQ(SK_ColorCYAN,
output->getColor(inner_size.width() - 1, inner_size.height() - 1));
}
TEST_F(SoftwareRendererTest, TileQuadVisibleRect) {
gfx::Size tile_size(100, 100);
gfx::Rect tile_rect(tile_size);
gfx::Rect visible_rect = tile_rect;
visible_rect.Inset(1, 2, 3, 4);
InitializeRenderer(make_scoped_ptr(new SoftwareOutputDevice));
ResourceProvider::ResourceId resource_cyan =
resource_provider()->CreateResource(tile_size,
GL_CLAMP_TO_EDGE,
ResourceProvider::TextureUsageAny,
RGBA_8888);
SkBitmap cyan_tile; // The lowest five rows are yellow.
cyan_tile.setConfig(
SkBitmap::kARGB_8888_Config, tile_size.width(), tile_size.height());
cyan_tile.allocPixels();
cyan_tile.eraseColor(SK_ColorCYAN);
cyan_tile.eraseArea(
SkIRect::MakeLTRB(
0, visible_rect.bottom() - 1, tile_rect.width(), tile_rect.bottom()),
SK_ColorYELLOW);
resource_provider()->SetPixels(resource_cyan,
static_cast<uint8_t*>(cyan_tile.getPixels()),
gfx::Rect(tile_size),
gfx::Rect(tile_size),
gfx::Vector2d());
gfx::Rect root_rect(tile_size);
RenderPass::Id root_render_pass_id = RenderPass::Id(1, 1);
scoped_ptr<TestRenderPass> root_render_pass = TestRenderPass::Create();
root_render_pass->SetNew(
root_render_pass_id, root_rect, root_rect, gfx::Transform());
SharedQuadState* shared_quad_state =
root_render_pass->CreateAndAppendSharedQuadState();
shared_quad_state->SetAll(gfx::Transform(),
tile_size,
tile_rect,
tile_rect,
false,
1.0,
SkXfermode::kSrcOver_Mode,
0);
scoped_ptr<TileDrawQuad> quad = TileDrawQuad::Create();
quad->SetNew(shared_quad_state,
tile_rect,
tile_rect,
tile_rect,
resource_cyan,
gfx::RectF(tile_size),
tile_size,
false);
quad->visible_rect = visible_rect;
root_render_pass->AppendQuad(quad.PassAs<DrawQuad>());
RenderPassList list;
list.push_back(root_render_pass.PassAs<RenderPass>());
float device_scale_factor = 1.f;
gfx::Rect device_viewport_rect(tile_size);
scoped_ptr<SkBitmap> output =
DrawAndCopyOutput(&list, device_scale_factor, device_viewport_rect);
EXPECT_EQ(tile_rect.width(), output->info().fWidth);
EXPECT_EQ(tile_rect.width(), output->info().fHeight);
// Check portion of tile not in visible rect isn't drawn.
const unsigned int kTransparent = SK_ColorTRANSPARENT;
EXPECT_EQ(kTransparent, output->getColor(0, 0));
EXPECT_EQ(kTransparent,
output->getColor(tile_rect.width() - 1, tile_rect.height() - 1));
EXPECT_EQ(kTransparent,
output->getColor(visible_rect.x() - 1, visible_rect.y() - 1));
EXPECT_EQ(kTransparent,
output->getColor(visible_rect.right(), visible_rect.bottom()));
// Ensure visible part is drawn correctly.
EXPECT_EQ(SK_ColorCYAN, output->getColor(visible_rect.x(), visible_rect.y()));
EXPECT_EQ(
SK_ColorCYAN,
output->getColor(visible_rect.right() - 2, visible_rect.bottom() - 2));
// Ensure last visible line is correct.
EXPECT_EQ(
SK_ColorYELLOW,
output->getColor(visible_rect.right() - 1, visible_rect.bottom() - 1));
}
TEST_F(SoftwareRendererTest, ShouldClearRootRenderPass) {
float device_scale_factor = 1.f;
gfx::Rect device_viewport_rect(0, 0, 100, 100);
settings_.should_clear_root_render_pass = false;
InitializeRenderer(make_scoped_ptr(new SoftwareOutputDevice));
RenderPassList list;
// Draw a fullscreen green quad in a first frame.
RenderPass::Id root_clear_pass_id(1, 0);
TestRenderPass* root_clear_pass = AddRenderPass(
&list, root_clear_pass_id, device_viewport_rect, gfx::Transform());
AddQuad(root_clear_pass, device_viewport_rect, SK_ColorGREEN);
renderer()->DecideRenderPassAllocationsForFrame(list);
scoped_ptr<SkBitmap> output =
DrawAndCopyOutput(&list, device_scale_factor, device_viewport_rect);
EXPECT_EQ(device_viewport_rect.width(), output->info().fWidth);
EXPECT_EQ(device_viewport_rect.width(), output->info().fHeight);
EXPECT_EQ(SK_ColorGREEN, output->getColor(0, 0));
EXPECT_EQ(SK_ColorGREEN,
output->getColor(device_viewport_rect.width() - 1,
device_viewport_rect.height() - 1));
list.clear();
// Draw a smaller magenta rect without filling the viewport in a separate
// frame.
gfx::Rect smaller_rect(20, 20, 60, 60);
RenderPass::Id root_smaller_pass_id(2, 0);
TestRenderPass* root_smaller_pass = AddRenderPass(
&list, root_smaller_pass_id, device_viewport_rect, gfx::Transform());
AddQuad(root_smaller_pass, smaller_rect, SK_ColorMAGENTA);
renderer()->DecideRenderPassAllocationsForFrame(list);
output = DrawAndCopyOutput(&list, device_scale_factor, device_viewport_rect);
EXPECT_EQ(device_viewport_rect.width(), output->info().fWidth);
EXPECT_EQ(device_viewport_rect.width(), output->info().fHeight);
// If we didn't clear, the borders should still be green.
EXPECT_EQ(SK_ColorGREEN, output->getColor(0, 0));
EXPECT_EQ(SK_ColorGREEN,
output->getColor(device_viewport_rect.width() - 1,
device_viewport_rect.height() - 1));
EXPECT_EQ(SK_ColorMAGENTA,
output->getColor(smaller_rect.x(), smaller_rect.y()));
EXPECT_EQ(
SK_ColorMAGENTA,
output->getColor(smaller_rect.right() - 1, smaller_rect.bottom() - 1));
}
TEST_F(SoftwareRendererTest, RenderPassVisibleRect) {
float device_scale_factor = 1.f;
gfx::Rect device_viewport_rect(0, 0, 100, 100);
InitializeRenderer(make_scoped_ptr(new SoftwareOutputDevice));
RenderPassList list;
// Pass drawn as inner quad is magenta.
gfx::Rect smaller_rect(20, 20, 60, 60);
RenderPass::Id smaller_pass_id(2, 1);
TestRenderPass* smaller_pass =
AddRenderPass(&list, smaller_pass_id, smaller_rect, gfx::Transform());
AddQuad(smaller_pass, smaller_rect, SK_ColorMAGENTA);
// Root pass is green.
RenderPass::Id root_clear_pass_id(1, 0);
TestRenderPass* root_clear_pass = AddRenderPass(
&list, root_clear_pass_id, device_viewport_rect, gfx::Transform());
AddRenderPassQuad(root_clear_pass, smaller_pass);
AddQuad(root_clear_pass, device_viewport_rect, SK_ColorGREEN);
// Interior pass quad has smaller visible rect.
gfx::Rect interior_visible_rect(30, 30, 40, 40);
root_clear_pass->quad_list[0]->visible_rect = interior_visible_rect;
renderer()->DecideRenderPassAllocationsForFrame(list);
scoped_ptr<SkBitmap> output =
DrawAndCopyOutput(&list, device_scale_factor, device_viewport_rect);
EXPECT_EQ(device_viewport_rect.width(), output->info().fWidth);
EXPECT_EQ(device_viewport_rect.width(), output->info().fHeight);
EXPECT_EQ(SK_ColorGREEN, output->getColor(0, 0));
EXPECT_EQ(SK_ColorGREEN,
output->getColor(device_viewport_rect.width() - 1,
device_viewport_rect.height() - 1));
// Part outside visible rect should remain green.
EXPECT_EQ(SK_ColorGREEN,
output->getColor(smaller_rect.x(), smaller_rect.y()));
EXPECT_EQ(
SK_ColorGREEN,
output->getColor(smaller_rect.right() - 1, smaller_rect.bottom() - 1));
EXPECT_EQ(
SK_ColorMAGENTA,
output->getColor(interior_visible_rect.x(), interior_visible_rect.y()));
EXPECT_EQ(SK_ColorMAGENTA,
output->getColor(interior_visible_rect.right() - 1,
interior_visible_rect.bottom() - 1));
}
} // namespace
} // namespace cc