// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/output/delegating_renderer.h"
#include "cc/test/fake_output_surface.h"
#include "cc/test/layer_tree_test.h"
#include "cc/test/render_pass_test_common.h"
#include "cc/test/render_pass_test_utils.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace cc {
class DelegatingRendererTest : public LayerTreeTest {
public:
DelegatingRendererTest() : LayerTreeTest(), output_surface_(NULL) {}
virtual ~DelegatingRendererTest() {}
virtual scoped_ptr<OutputSurface> CreateOutputSurface(bool fallback)
OVERRIDE {
scoped_ptr<FakeOutputSurface> output_surface =
FakeOutputSurface::CreateDelegating3d();
output_surface_ = output_surface.get();
return output_surface.PassAs<OutputSurface>();
}
protected:
TestWebGraphicsContext3D* context3d_;
FakeOutputSurface* output_surface_;
};
class DelegatingRendererTestDraw : public DelegatingRendererTest {
public:
virtual void BeginTest() OVERRIDE {
layer_tree_host()->SetPageScaleFactorAndLimits(1.f, 0.5f, 4.f);
PostSetNeedsCommitToMainThread();
}
virtual void AfterTest() OVERRIDE {}
virtual DrawResult PrepareToDrawOnThread(
LayerTreeHostImpl* host_impl,
LayerTreeHostImpl::FrameData* frame,
DrawResult draw_result) OVERRIDE {
EXPECT_EQ(0u, output_surface_->num_sent_frames());
const CompositorFrame& last_frame = output_surface_->last_sent_frame();
EXPECT_FALSE(last_frame.delegated_frame_data);
EXPECT_FALSE(last_frame.gl_frame_data);
EXPECT_EQ(0.f, last_frame.metadata.min_page_scale_factor);
EXPECT_EQ(0.f, last_frame.metadata.max_page_scale_factor);
return DRAW_SUCCESS;
}
virtual void DrawLayersOnThread(LayerTreeHostImpl* host_impl) OVERRIDE {
EXPECT_EQ(0u, output_surface_->num_sent_frames());
}
virtual void SwapBuffersOnThread(LayerTreeHostImpl* host_impl,
bool result) OVERRIDE {
EXPECT_TRUE(result);
EXPECT_EQ(1u, output_surface_->num_sent_frames());
const CompositorFrame& last_frame = output_surface_->last_sent_frame();
DelegatedFrameData* last_frame_data = last_frame.delegated_frame_data.get();
ASSERT_TRUE(last_frame.delegated_frame_data);
EXPECT_FALSE(last_frame.gl_frame_data);
EXPECT_EQ(host_impl->DeviceViewport().ToString(),
last_frame_data->render_pass_list.back()->output_rect.ToString());
EXPECT_EQ(0.5f, last_frame.metadata.min_page_scale_factor);
EXPECT_EQ(4.f, last_frame.metadata.max_page_scale_factor);
EXPECT_EQ(
0u, last_frame.delegated_frame_data->resource_list.size());
EXPECT_EQ(1u, last_frame.delegated_frame_data->render_pass_list.size());
EndTest();
}
};
SINGLE_AND_MULTI_THREAD_DELEGATING_RENDERER_TEST_F(DelegatingRendererTestDraw);
class DelegatingRendererTestResources : public DelegatingRendererTest {
public:
virtual void BeginTest() OVERRIDE {
PostSetNeedsCommitToMainThread();
}
virtual void AfterTest() OVERRIDE {}
virtual DrawResult PrepareToDrawOnThread(LayerTreeHostImpl* host_impl,
LayerTreeHostImpl::FrameData* frame,
DrawResult draw_result) OVERRIDE {
frame->render_passes.clear();
frame->render_passes_by_id.clear();
TestRenderPass* child_pass = AddRenderPass(
&frame->render_passes,
RenderPass::Id(2, 1),
gfx::Rect(3, 3, 10, 10),
gfx::Transform());
child_pass->AppendOneOfEveryQuadType(
host_impl->resource_provider(), RenderPass::Id(0, 0));
TestRenderPass* pass = AddRenderPass(
&frame->render_passes,
RenderPass::Id(1, 1),
gfx::Rect(3, 3, 10, 10),
gfx::Transform());
pass->AppendOneOfEveryQuadType(
host_impl->resource_provider(), child_pass->id);
return draw_result;
}
virtual void DrawLayersOnThread(LayerTreeHostImpl* host_impl) OVERRIDE {
EXPECT_EQ(0u, output_surface_->num_sent_frames());
}
virtual void SwapBuffersOnThread(LayerTreeHostImpl* host_impl,
bool result) OVERRIDE {
EXPECT_TRUE(result);
EXPECT_EQ(1u, output_surface_->num_sent_frames());
const CompositorFrame& last_frame = output_surface_->last_sent_frame();
ASSERT_TRUE(last_frame.delegated_frame_data);
EXPECT_EQ(2u, last_frame.delegated_frame_data->render_pass_list.size());
// Each render pass has 10 resources in it. And the root render pass has a
// mask resource used when drawing the child render pass, as well as its
// replica (it's added twice). The number 10 may change if
// AppendOneOfEveryQuadType() is updated, and the value here should be
// updated accordingly.
EXPECT_EQ(
22u, last_frame.delegated_frame_data->resource_list.size());
EndTest();
}
};
SINGLE_AND_MULTI_THREAD_DELEGATING_RENDERER_TEST_F(
DelegatingRendererTestResources);
} // namespace cc