// Copyright 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_LAYERS_TEXTURE_LAYER_H_
#define CC_LAYERS_TEXTURE_LAYER_H_
#include <string>
#include "base/callback.h"
#include "base/synchronization/lock.h"
#include "cc/base/cc_export.h"
#include "cc/layers/layer.h"
#include "cc/resources/texture_mailbox.h"
namespace cc {
class BlockingTaskRunner;
class SingleReleaseCallback;
class TextureLayerClient;
// A Layer containing a the rendered output of a plugin instance.
class CC_EXPORT TextureLayer : public Layer {
public:
class CC_EXPORT TextureMailboxHolder
: public base::RefCountedThreadSafe<TextureMailboxHolder> {
public:
class CC_EXPORT MainThreadReference {
public:
explicit MainThreadReference(TextureMailboxHolder* holder);
~MainThreadReference();
TextureMailboxHolder* holder() { return holder_.get(); }
private:
scoped_refptr<TextureMailboxHolder> holder_;
DISALLOW_COPY_AND_ASSIGN(MainThreadReference);
};
const TextureMailbox& mailbox() const { return mailbox_; }
void Return(uint32 sync_point, bool is_lost);
// Gets a ReleaseCallback that can be called from another thread. Note: the
// caller must ensure the callback is called.
scoped_ptr<SingleReleaseCallback> GetCallbackForImplThread();
protected:
friend class TextureLayer;
// Protected visiblity so only TextureLayer and unit tests can create these.
static scoped_ptr<MainThreadReference> Create(
const TextureMailbox& mailbox,
scoped_ptr<SingleReleaseCallback> release_callback);
virtual ~TextureMailboxHolder();
private:
friend class base::RefCountedThreadSafe<TextureMailboxHolder>;
friend class MainThreadReference;
explicit TextureMailboxHolder(
const TextureMailbox& mailbox,
scoped_ptr<SingleReleaseCallback> release_callback);
void InternalAddRef();
void InternalRelease();
void ReturnAndReleaseOnImplThread(uint32 sync_point, bool is_lost);
// This member is thread safe, and is accessed on main and impl threads.
const scoped_refptr<BlockingTaskRunner> message_loop_;
// These members are only accessed on the main thread, or on the impl thread
// during commit where the main thread is blocked.
unsigned internal_references_;
TextureMailbox mailbox_;
scoped_ptr<SingleReleaseCallback> release_callback_;
// This lock guards the sync_point_ and is_lost_ fields because they can be
// accessed on both the impl and main thread. We do this to ensure that the
// values of these fields are well-ordered such that the last call to
// ReturnAndReleaseOnImplThread() defines their values.
base::Lock arguments_lock_;
uint32 sync_point_;
bool is_lost_;
DISALLOW_COPY_AND_ASSIGN(TextureMailboxHolder);
};
// Used when mailbox names are specified instead of texture IDs.
static scoped_refptr<TextureLayer> CreateForMailbox(
TextureLayerClient* client);
// Resets the client, which also resets the texture.
void ClearClient();
// Resets the texture.
void ClearTexture();
virtual scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl)
OVERRIDE;
// Sets whether this texture should be Y-flipped at draw time. Defaults to
// true.
void SetFlipped(bool flipped);
// Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1).
void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right);
// Sets an opacity value per vertex. It will be multiplied by the layer
// opacity value.
void SetVertexOpacity(float bottom_left,
float top_left,
float top_right,
float bottom_right);
// Sets whether the alpha channel is premultiplied or unpremultiplied.
// Defaults to true.
void SetPremultipliedAlpha(bool premultiplied_alpha);
// Sets whether the texture should be blended with the background color
// at draw time. Defaults to false.
void SetBlendBackgroundColor(bool blend);
// Sets whether this context should rate limit on damage to prevent too many
// frames from being queued up before the compositor gets a chance to run.
// Requires a non-nil client. Defaults to false.
void SetRateLimitContext(bool rate_limit);
// Code path for plugins which supply their own mailbox.
void SetTextureMailbox(const TextureMailbox& mailbox,
scoped_ptr<SingleReleaseCallback> release_callback);
// Use this for special cases where the same texture is used to back the
// TextureLayer across all frames.
// WARNING: DON'T ACTUALLY USE THIS WHAT YOU ARE DOING IS WRONG.
// TODO(danakj): Remove this when pepper doesn't need it. crbug.com/350204
void SetTextureMailboxWithoutReleaseCallback(const TextureMailbox& mailbox);
virtual void SetNeedsDisplayRect(const gfx::RectF& dirty_rect) OVERRIDE;
virtual void SetLayerTreeHost(LayerTreeHost* layer_tree_host) OVERRIDE;
virtual bool DrawsContent() const OVERRIDE;
virtual bool Update(ResourceUpdateQueue* queue,
const OcclusionTracker<Layer>* occlusion) OVERRIDE;
virtual void PushPropertiesTo(LayerImpl* layer) OVERRIDE;
virtual Region VisibleContentOpaqueRegion() const OVERRIDE;
protected:
explicit TextureLayer(TextureLayerClient* client);
virtual ~TextureLayer();
private:
void SetTextureMailboxInternal(
const TextureMailbox& mailbox,
scoped_ptr<SingleReleaseCallback> release_callback,
bool requires_commit,
bool allow_mailbox_reuse);
TextureLayerClient* client_;
bool flipped_;
gfx::PointF uv_top_left_;
gfx::PointF uv_bottom_right_;
// [bottom left, top left, top right, bottom right]
float vertex_opacity_[4];
bool premultiplied_alpha_;
bool blend_background_color_;
bool rate_limit_context_;
scoped_ptr<TextureMailboxHolder::MainThreadReference> holder_ref_;
bool needs_set_mailbox_;
DISALLOW_COPY_AND_ASSIGN(TextureLayer);
};
} // namespace cc
#endif // CC_LAYERS_TEXTURE_LAYER_H_