// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_LAYERS_DRAW_PROPERTIES_H_
#define CC_LAYERS_DRAW_PROPERTIES_H_
#include "base/memory/scoped_ptr.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/transform.h"
namespace cc {
// Container for properties that layers need to compute before they can be
// drawn.
template <typename LayerType>
struct CC_EXPORT DrawProperties {
DrawProperties()
: opacity(0.f),
opacity_is_animating(false),
screen_space_opacity_is_animating(false),
target_space_transform_is_animating(false),
screen_space_transform_is_animating(false),
can_use_lcd_text(false),
is_clipped(false),
render_target(NULL),
contents_scale_x(1.f),
contents_scale_y(1.f),
num_descendants_that_draw_content(0),
num_unclipped_descendants(0),
layer_or_descendant_has_copy_request(false),
layer_or_descendant_has_input_handler(false),
has_child_with_a_scroll_parent(false),
sorted_for_recursion(false),
index_of_first_descendants_addition(0),
num_descendants_added(0),
index_of_first_render_surface_layer_list_addition(0),
num_render_surfaces_added(0),
last_drawn_render_surface_layer_list_id(0),
ideal_contents_scale(0.f),
maximum_animation_contents_scale(0.f),
page_scale_factor(0.f),
device_scale_factor(0.f) {}
// Transforms objects from content space to target surface space, where
// this layer would be drawn.
gfx::Transform target_space_transform;
// Transforms objects from content space to screen space (viewport space).
gfx::Transform screen_space_transform;
// DrawProperties::opacity may be different than LayerType::opacity,
// particularly in the case when a RenderSurface re-parents the layer's
// opacity, or when opacity is compounded by the hierarchy.
float opacity;
// xxx_is_animating flags are used to indicate whether the DrawProperties
// are actually meaningful on the main thread. When the properties are
// animating, the main thread may not have the same values that are used
// to draw.
bool opacity_is_animating;
bool screen_space_opacity_is_animating;
bool target_space_transform_is_animating;
bool screen_space_transform_is_animating;
// True if the layer can use LCD text.
bool can_use_lcd_text;
// True if the layer needs to be clipped by clip_rect.
bool is_clipped;
// The layer whose coordinate space this layer draws into. This can be
// either the same layer (draw_properties_.render_target == this) or an
// ancestor of this layer.
LayerType* render_target;
// The surface that this layer and its subtree would contribute to.
scoped_ptr<typename LayerType::RenderSurfaceType> render_surface;
// This rect is in the layer's content space.
gfx::Rect visible_content_rect;
// In target surface space, the rect that encloses the clipped, drawable
// content of the layer.
gfx::Rect drawable_content_rect;
// In target surface space, the original rect that clipped this layer. This
// value is used to avoid unnecessarily changing GL scissor state.
gfx::Rect clip_rect;
// The scale used to move between layer space and content space, and bounds
// of the space. One is always a function of the other, but which one
// depends on the layer type. For picture layers, this is an ideal scale,
// and not always the one used.
float contents_scale_x;
float contents_scale_y;
gfx::Size content_bounds;
// Does not include this layer itself, only its children and descendants.
int num_descendants_that_draw_content;
// Number of descendants with a clip parent that is our ancestor. NB - this
// does not include our clip children because they are clipped by us.
int num_unclipped_descendants;
// If true, the layer or some layer in its sub-tree has a CopyOutputRequest
// present on it.
bool layer_or_descendant_has_copy_request;
// If true, the layer or one of its descendants has a wheel or touch handler.
bool layer_or_descendant_has_input_handler;
// This is true if the layer has any direct child that has a scroll parent.
// This layer will not be the scroll parent in this case. This information
// lets us avoid work in CalculateDrawPropertiesInternal -- if none of our
// children have scroll parents, we will not need to recur out of order.
bool has_child_with_a_scroll_parent;
// This is true if the order (wrt to its siblings in the tree) in which the
// layer will be visited while computing draw properties has been determined.
bool sorted_for_recursion;
// If this layer is visited out of order, its contribution to the descendant
// and render surface layer lists will be put aside in a temporary list.
// These values will allow for an efficient reordering of these additions.
size_t index_of_first_descendants_addition;
size_t num_descendants_added;
size_t index_of_first_render_surface_layer_list_addition;
size_t num_render_surfaces_added;
// Each time we generate a new render surface layer list, an ID is used to
// identify it. |last_drawn_render_surface_layer_list_id| is set to the ID
// that marked the render surface layer list generation which last updated
// these draw properties and determined that this layer will draw itself.
// If these draw properties are not a part of the render surface layer list,
// or the layer doesn't contribute anything, then this ID will be either out
// of date or 0.
int last_drawn_render_surface_layer_list_id;
// The scale at which content for the layer should be rastered in order to be
// perfectly crisp.
float ideal_contents_scale;
// The maximum scale during the layers current animation at which content
// should be rastered at to be crisp.
float maximum_animation_contents_scale;
// The page scale factor that is applied to the layer. Since some layers may
// have page scale applied and others not, this may differ between layers.
float page_scale_factor;
// The device scale factor that is applied to the layer.
float device_scale_factor;
};
} // namespace cc
#endif // CC_LAYERS_DRAW_PROPERTIES_H_