// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <limits>
#include "base/basictypes.h"
#include "base/memory/scoped_vector.h"
#include "cc/animation/transform_operations.h"
#include "cc/test/geometry_test_utils.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/animation/tween.h"
#include "ui/gfx/box_f.h"
#include "ui/gfx/rect_conversions.h"
#include "ui/gfx/vector3d_f.h"
namespace cc {
namespace {
TEST(TransformOperationTest, TransformTypesAreUnique) {
ScopedVector<TransformOperations> transforms;
TransformOperations* to_add = new TransformOperations();
to_add->AppendTranslate(1, 0, 0);
transforms.push_back(to_add);
to_add = new TransformOperations();
to_add->AppendRotate(0, 0, 1, 2);
transforms.push_back(to_add);
to_add = new TransformOperations();
to_add->AppendScale(2, 2, 2);
transforms.push_back(to_add);
to_add = new TransformOperations();
to_add->AppendSkew(1, 0);
transforms.push_back(to_add);
to_add = new TransformOperations();
to_add->AppendPerspective(800);
transforms.push_back(to_add);
for (size_t i = 0; i < transforms.size(); ++i) {
for (size_t j = 0; j < transforms.size(); ++j) {
bool matches_type = transforms[i]->MatchesTypes(*transforms[j]);
EXPECT_TRUE((i == j && matches_type) || !matches_type);
}
}
}
TEST(TransformOperationTest, MatchTypesSameLength) {
TransformOperations translates;
translates.AppendTranslate(1, 0, 0);
translates.AppendTranslate(1, 0, 0);
translates.AppendTranslate(1, 0, 0);
TransformOperations skews;
skews.AppendSkew(0, 2);
skews.AppendSkew(0, 2);
skews.AppendSkew(0, 2);
TransformOperations translates2;
translates2.AppendTranslate(0, 2, 0);
translates2.AppendTranslate(0, 2, 0);
translates2.AppendTranslate(0, 2, 0);
TransformOperations translates3 = translates2;
EXPECT_FALSE(translates.MatchesTypes(skews));
EXPECT_TRUE(translates.MatchesTypes(translates2));
EXPECT_TRUE(translates.MatchesTypes(translates3));
}
TEST(TransformOperationTest, MatchTypesDifferentLength) {
TransformOperations translates;
translates.AppendTranslate(1, 0, 0);
translates.AppendTranslate(1, 0, 0);
translates.AppendTranslate(1, 0, 0);
TransformOperations skews;
skews.AppendSkew(2, 0);
skews.AppendSkew(2, 0);
TransformOperations translates2;
translates2.AppendTranslate(0, 2, 0);
translates2.AppendTranslate(0, 2, 0);
EXPECT_FALSE(translates.MatchesTypes(skews));
EXPECT_FALSE(translates.MatchesTypes(translates2));
}
void GetIdentityOperations(ScopedVector<TransformOperations>* operations) {
TransformOperations* to_add = new TransformOperations();
operations->push_back(to_add);
to_add = new TransformOperations();
to_add->AppendTranslate(0, 0, 0);
operations->push_back(to_add);
to_add = new TransformOperations();
to_add->AppendTranslate(0, 0, 0);
to_add->AppendTranslate(0, 0, 0);
operations->push_back(to_add);
to_add = new TransformOperations();
to_add->AppendScale(1, 1, 1);
operations->push_back(to_add);
to_add = new TransformOperations();
to_add->AppendScale(1, 1, 1);
to_add->AppendScale(1, 1, 1);
operations->push_back(to_add);
to_add = new TransformOperations();
to_add->AppendSkew(0, 0);
operations->push_back(to_add);
to_add = new TransformOperations();
to_add->AppendSkew(0, 0);
to_add->AppendSkew(0, 0);
operations->push_back(to_add);
to_add = new TransformOperations();
to_add->AppendRotate(0, 0, 1, 0);
operations->push_back(to_add);
to_add = new TransformOperations();
to_add->AppendRotate(0, 0, 1, 0);
to_add->AppendRotate(0, 0, 1, 0);
operations->push_back(to_add);
to_add = new TransformOperations();
to_add->AppendMatrix(gfx::Transform());
operations->push_back(to_add);
to_add = new TransformOperations();
to_add->AppendMatrix(gfx::Transform());
to_add->AppendMatrix(gfx::Transform());
operations->push_back(to_add);
}
TEST(TransformOperationTest, IdentityAlwaysMatches) {
ScopedVector<TransformOperations> operations;
GetIdentityOperations(&operations);
for (size_t i = 0; i < operations.size(); ++i) {
for (size_t j = 0; j < operations.size(); ++j)
EXPECT_TRUE(operations[i]->MatchesTypes(*operations[j]));
}
}
TEST(TransformOperationTest, ApplyTranslate) {
SkMScalar x = 1;
SkMScalar y = 2;
SkMScalar z = 3;
TransformOperations operations;
operations.AppendTranslate(x, y, z);
gfx::Transform expected;
expected.Translate3d(x, y, z);
EXPECT_TRANSFORMATION_MATRIX_EQ(expected, operations.Apply());
}
TEST(TransformOperationTest, ApplyRotate) {
SkMScalar x = 1;
SkMScalar y = 2;
SkMScalar z = 3;
SkMScalar degrees = 80;
TransformOperations operations;
operations.AppendRotate(x, y, z, degrees);
gfx::Transform expected;
expected.RotateAbout(gfx::Vector3dF(x, y, z), degrees);
EXPECT_TRANSFORMATION_MATRIX_EQ(expected, operations.Apply());
}
TEST(TransformOperationTest, ApplyScale) {
SkMScalar x = 1;
SkMScalar y = 2;
SkMScalar z = 3;
TransformOperations operations;
operations.AppendScale(x, y, z);
gfx::Transform expected;
expected.Scale3d(x, y, z);
EXPECT_TRANSFORMATION_MATRIX_EQ(expected, operations.Apply());
}
TEST(TransformOperationTest, ApplySkew) {
SkMScalar x = 1;
SkMScalar y = 2;
TransformOperations operations;
operations.AppendSkew(x, y);
gfx::Transform expected;
expected.SkewX(x);
expected.SkewY(y);
EXPECT_TRANSFORMATION_MATRIX_EQ(expected, operations.Apply());
}
TEST(TransformOperationTest, ApplyPerspective) {
SkMScalar depth = 800;
TransformOperations operations;
operations.AppendPerspective(depth);
gfx::Transform expected;
expected.ApplyPerspectiveDepth(depth);
EXPECT_TRANSFORMATION_MATRIX_EQ(expected, operations.Apply());
}
TEST(TransformOperationTest, ApplyMatrix) {
SkMScalar dx = 1;
SkMScalar dy = 2;
SkMScalar dz = 3;
gfx::Transform expected_matrix;
expected_matrix.Translate3d(dx, dy, dz);
TransformOperations matrix_transform;
matrix_transform.AppendMatrix(expected_matrix);
EXPECT_TRANSFORMATION_MATRIX_EQ(expected_matrix, matrix_transform.Apply());
}
TEST(TransformOperationTest, ApplyOrder) {
SkMScalar sx = 2;
SkMScalar sy = 4;
SkMScalar sz = 8;
SkMScalar dx = 1;
SkMScalar dy = 2;
SkMScalar dz = 3;
TransformOperations operations;
operations.AppendScale(sx, sy, sz);
operations.AppendTranslate(dx, dy, dz);
gfx::Transform expected_scale_matrix;
expected_scale_matrix.Scale3d(sx, sy, sz);
gfx::Transform expected_translate_matrix;
expected_translate_matrix.Translate3d(dx, dy, dz);
gfx::Transform expected_combined_matrix = expected_scale_matrix;
expected_combined_matrix.PreconcatTransform(expected_translate_matrix);
EXPECT_TRANSFORMATION_MATRIX_EQ(expected_combined_matrix, operations.Apply());
}
TEST(TransformOperationTest, BlendOrder) {
SkMScalar sx1 = 2;
SkMScalar sy1 = 4;
SkMScalar sz1 = 8;
SkMScalar dx1 = 1;
SkMScalar dy1 = 2;
SkMScalar dz1 = 3;
SkMScalar sx2 = 4;
SkMScalar sy2 = 8;
SkMScalar sz2 = 16;
SkMScalar dx2 = 10;
SkMScalar dy2 = 20;
SkMScalar dz2 = 30;
TransformOperations operations_from;
operations_from.AppendScale(sx1, sy1, sz1);
operations_from.AppendTranslate(dx1, dy1, dz1);
TransformOperations operations_to;
operations_to.AppendScale(sx2, sy2, sz2);
operations_to.AppendTranslate(dx2, dy2, dz2);
gfx::Transform scale_from;
scale_from.Scale3d(sx1, sy1, sz1);
gfx::Transform translate_from;
translate_from.Translate3d(dx1, dy1, dz1);
gfx::Transform scale_to;
scale_to.Scale3d(sx2, sy2, sz2);
gfx::Transform translate_to;
translate_to.Translate3d(dx2, dy2, dz2);
SkMScalar progress = 0.25f;
gfx::Transform blended_scale = scale_to;
blended_scale.Blend(scale_from, progress);
gfx::Transform blended_translate = translate_to;
blended_translate.Blend(translate_from, progress);
gfx::Transform expected = blended_scale;
expected.PreconcatTransform(blended_translate);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, operations_to.Blend(operations_from, progress));
}
static void CheckProgress(SkMScalar progress,
const gfx::Transform& from_matrix,
const gfx::Transform& to_matrix,
const TransformOperations& from_transform,
const TransformOperations& to_transform) {
gfx::Transform expected_matrix = to_matrix;
expected_matrix.Blend(from_matrix, progress);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected_matrix, to_transform.Blend(from_transform, progress));
}
TEST(TransformOperationTest, BlendProgress) {
SkMScalar sx = 2;
SkMScalar sy = 4;
SkMScalar sz = 8;
TransformOperations operations_from;
operations_from.AppendScale(sx, sy, sz);
gfx::Transform matrix_from;
matrix_from.Scale3d(sx, sy, sz);
sx = 4;
sy = 8;
sz = 16;
TransformOperations operations_to;
operations_to.AppendScale(sx, sy, sz);
gfx::Transform matrix_to;
matrix_to.Scale3d(sx, sy, sz);
CheckProgress(-1, matrix_from, matrix_to, operations_from, operations_to);
CheckProgress(0, matrix_from, matrix_to, operations_from, operations_to);
CheckProgress(0.25f, matrix_from, matrix_to, operations_from, operations_to);
CheckProgress(0.5f, matrix_from, matrix_to, operations_from, operations_to);
CheckProgress(1, matrix_from, matrix_to, operations_from, operations_to);
CheckProgress(2, matrix_from, matrix_to, operations_from, operations_to);
}
TEST(TransformOperationTest, BlendWhenTypesDoNotMatch) {
SkMScalar sx1 = 2;
SkMScalar sy1 = 4;
SkMScalar sz1 = 8;
SkMScalar dx1 = 1;
SkMScalar dy1 = 2;
SkMScalar dz1 = 3;
SkMScalar sx2 = 4;
SkMScalar sy2 = 8;
SkMScalar sz2 = 16;
SkMScalar dx2 = 10;
SkMScalar dy2 = 20;
SkMScalar dz2 = 30;
TransformOperations operations_from;
operations_from.AppendScale(sx1, sy1, sz1);
operations_from.AppendTranslate(dx1, dy1, dz1);
TransformOperations operations_to;
operations_to.AppendTranslate(dx2, dy2, dz2);
operations_to.AppendScale(sx2, sy2, sz2);
gfx::Transform from;
from.Scale3d(sx1, sy1, sz1);
from.Translate3d(dx1, dy1, dz1);
gfx::Transform to;
to.Translate3d(dx2, dy2, dz2);
to.Scale3d(sx2, sy2, sz2);
SkMScalar progress = 0.25f;
gfx::Transform expected = to;
expected.Blend(from, progress);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, operations_to.Blend(operations_from, progress));
}
TEST(TransformOperationTest, LargeRotationsWithSameAxis) {
TransformOperations operations_from;
operations_from.AppendRotate(0, 0, 1, 0);
TransformOperations operations_to;
operations_to.AppendRotate(0, 0, 2, 360);
SkMScalar progress = 0.5f;
gfx::Transform expected;
expected.RotateAbout(gfx::Vector3dF(0, 0, 1), 180);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, operations_to.Blend(operations_from, progress));
}
TEST(TransformOperationTest, LargeRotationsWithSameAxisInDifferentDirection) {
TransformOperations operations_from;
operations_from.AppendRotate(0, 0, 1, 180);
TransformOperations operations_to;
operations_to.AppendRotate(0, 0, -1, 180);
SkMScalar progress = 0.5f;
gfx::Transform expected;
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, operations_to.Blend(operations_from, progress));
}
TEST(TransformOperationTest, LargeRotationsWithDifferentAxes) {
TransformOperations operations_from;
operations_from.AppendRotate(0, 0, 1, 175);
TransformOperations operations_to;
operations_to.AppendRotate(0, 1, 0, 175);
SkMScalar progress = 0.5f;
gfx::Transform matrix_from;
matrix_from.RotateAbout(gfx::Vector3dF(0, 0, 1), 175);
gfx::Transform matrix_to;
matrix_to.RotateAbout(gfx::Vector3dF(0, 1, 0), 175);
gfx::Transform expected = matrix_to;
expected.Blend(matrix_from, progress);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, operations_to.Blend(operations_from, progress));
}
TEST(TransformOperationTest, BlendRotationFromIdentity) {
ScopedVector<TransformOperations> identity_operations;
GetIdentityOperations(&identity_operations);
for (size_t i = 0; i < identity_operations.size(); ++i) {
TransformOperations operations;
operations.AppendRotate(0, 0, 1, 360);
SkMScalar progress = 0.5f;
gfx::Transform expected;
expected.RotateAbout(gfx::Vector3dF(0, 0, 1), 180);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, operations.Blend(*identity_operations[i], progress));
progress = -0.5f;
expected.MakeIdentity();
expected.RotateAbout(gfx::Vector3dF(0, 0, 1), -180);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, operations.Blend(*identity_operations[i], progress));
progress = 1.5f;
expected.MakeIdentity();
expected.RotateAbout(gfx::Vector3dF(0, 0, 1), 540);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, operations.Blend(*identity_operations[i], progress));
}
}
TEST(TransformOperationTest, BlendTranslationFromIdentity) {
ScopedVector<TransformOperations> identity_operations;
GetIdentityOperations(&identity_operations);
for (size_t i = 0; i < identity_operations.size(); ++i) {
TransformOperations operations;
operations.AppendTranslate(2, 2, 2);
SkMScalar progress = 0.5f;
gfx::Transform expected;
expected.Translate3d(1, 1, 1);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, operations.Blend(*identity_operations[i], progress));
progress = -0.5f;
expected.MakeIdentity();
expected.Translate3d(-1, -1, -1);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, operations.Blend(*identity_operations[i], progress));
progress = 1.5f;
expected.MakeIdentity();
expected.Translate3d(3, 3, 3);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, operations.Blend(*identity_operations[i], progress));
}
}
TEST(TransformOperationTest, BlendScaleFromIdentity) {
ScopedVector<TransformOperations> identity_operations;
GetIdentityOperations(&identity_operations);
for (size_t i = 0; i < identity_operations.size(); ++i) {
TransformOperations operations;
operations.AppendScale(3, 3, 3);
SkMScalar progress = 0.5f;
gfx::Transform expected;
expected.Scale3d(2, 2, 2);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, operations.Blend(*identity_operations[i], progress));
progress = -0.5f;
expected.MakeIdentity();
expected.Scale3d(0, 0, 0);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, operations.Blend(*identity_operations[i], progress));
progress = 1.5f;
expected.MakeIdentity();
expected.Scale3d(4, 4, 4);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, operations.Blend(*identity_operations[i], progress));
}
}
TEST(TransformOperationTest, BlendSkewFromIdentity) {
ScopedVector<TransformOperations> identity_operations;
GetIdentityOperations(&identity_operations);
for (size_t i = 0; i < identity_operations.size(); ++i) {
TransformOperations operations;
operations.AppendSkew(2, 2);
SkMScalar progress = 0.5f;
gfx::Transform expected;
expected.SkewX(1);
expected.SkewY(1);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, operations.Blend(*identity_operations[i], progress));
progress = -0.5f;
expected.MakeIdentity();
expected.SkewX(-1);
expected.SkewY(-1);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, operations.Blend(*identity_operations[i], progress));
progress = 1.5f;
expected.MakeIdentity();
expected.SkewX(3);
expected.SkewY(3);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, operations.Blend(*identity_operations[i], progress));
}
}
TEST(TransformOperationTest, BlendPerspectiveFromIdentity) {
ScopedVector<TransformOperations> identity_operations;
GetIdentityOperations(&identity_operations);
for (size_t i = 0; i < identity_operations.size(); ++i) {
TransformOperations operations;
operations.AppendPerspective(1000);
SkMScalar progress = 0.5f;
gfx::Transform expected;
expected.ApplyPerspectiveDepth(2000);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, operations.Blend(*identity_operations[i], progress));
}
}
TEST(TransformOperationTest, BlendRotationToIdentity) {
ScopedVector<TransformOperations> identity_operations;
GetIdentityOperations(&identity_operations);
for (size_t i = 0; i < identity_operations.size(); ++i) {
TransformOperations operations;
operations.AppendRotate(0, 0, 1, 360);
SkMScalar progress = 0.5f;
gfx::Transform expected;
expected.RotateAbout(gfx::Vector3dF(0, 0, 1), 180);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, identity_operations[i]->Blend(operations, progress));
}
}
TEST(TransformOperationTest, BlendTranslationToIdentity) {
ScopedVector<TransformOperations> identity_operations;
GetIdentityOperations(&identity_operations);
for (size_t i = 0; i < identity_operations.size(); ++i) {
TransformOperations operations;
operations.AppendTranslate(2, 2, 2);
SkMScalar progress = 0.5f;
gfx::Transform expected;
expected.Translate3d(1, 1, 1);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, identity_operations[i]->Blend(operations, progress));
}
}
TEST(TransformOperationTest, BlendScaleToIdentity) {
ScopedVector<TransformOperations> identity_operations;
GetIdentityOperations(&identity_operations);
for (size_t i = 0; i < identity_operations.size(); ++i) {
TransformOperations operations;
operations.AppendScale(3, 3, 3);
SkMScalar progress = 0.5f;
gfx::Transform expected;
expected.Scale3d(2, 2, 2);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, identity_operations[i]->Blend(operations, progress));
}
}
TEST(TransformOperationTest, BlendSkewToIdentity) {
ScopedVector<TransformOperations> identity_operations;
GetIdentityOperations(&identity_operations);
for (size_t i = 0; i < identity_operations.size(); ++i) {
TransformOperations operations;
operations.AppendSkew(2, 2);
SkMScalar progress = 0.5f;
gfx::Transform expected;
expected.SkewX(1);
expected.SkewY(1);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, identity_operations[i]->Blend(operations, progress));
}
}
TEST(TransformOperationTest, BlendPerspectiveToIdentity) {
ScopedVector<TransformOperations> identity_operations;
GetIdentityOperations(&identity_operations);
for (size_t i = 0; i < identity_operations.size(); ++i) {
TransformOperations operations;
operations.AppendPerspective(1000);
SkMScalar progress = 0.5f;
gfx::Transform expected;
expected.ApplyPerspectiveDepth(2000);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, identity_operations[i]->Blend(operations, progress));
}
}
TEST(TransformOperationTest, ExtrapolatePerspectiveBlending) {
TransformOperations operations1;
operations1.AppendPerspective(1000);
TransformOperations operations2;
operations2.AppendPerspective(500);
gfx::Transform expected;
expected.ApplyPerspectiveDepth(400);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, operations1.Blend(operations2, -0.5));
expected.MakeIdentity();
expected.ApplyPerspectiveDepth(2000);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, operations1.Blend(operations2, 1.5));
}
TEST(TransformOperationTest, ExtrapolateMatrixBlending) {
gfx::Transform transform1;
transform1.Translate3d(1, 1, 1);
TransformOperations operations1;
operations1.AppendMatrix(transform1);
gfx::Transform transform2;
transform2.Translate3d(3, 3, 3);
TransformOperations operations2;
operations2.AppendMatrix(transform2);
gfx::Transform expected;
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, operations1.Blend(operations2, 1.5));
expected.Translate3d(4, 4, 4);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, operations1.Blend(operations2, -0.5));
}
TEST(TransformOperationTest, BlendedBoundsWhenTypesDoNotMatch) {
TransformOperations operations_from;
operations_from.AppendScale(2.0, 4.0, 8.0);
operations_from.AppendTranslate(1.0, 2.0, 3.0);
TransformOperations operations_to;
operations_to.AppendTranslate(10.0, 20.0, 30.0);
operations_to.AppendScale(4.0, 8.0, 16.0);
gfx::BoxF box(1.f, 1.f, 1.f);
gfx::BoxF bounds;
SkMScalar min_progress = 0.f;
SkMScalar max_progress = 1.f;
EXPECT_FALSE(operations_to.BlendedBoundsForBox(
box, operations_from, min_progress, max_progress, &bounds));
}
TEST(TransformOperationTest, BlendedBoundsForIdentity) {
TransformOperations operations_from;
operations_from.AppendIdentity();
TransformOperations operations_to;
operations_to.AppendIdentity();
gfx::BoxF box(1.f, 2.f, 3.f);
gfx::BoxF bounds;
SkMScalar min_progress = 0.f;
SkMScalar max_progress = 1.f;
EXPECT_TRUE(operations_to.BlendedBoundsForBox(
box, operations_from, min_progress, max_progress, &bounds));
EXPECT_EQ(box.ToString(), bounds.ToString());
}
TEST(TransformOperationTest, BlendedBoundsForTranslate) {
TransformOperations operations_from;
operations_from.AppendTranslate(3.0, -4.0, 2.0);
TransformOperations operations_to;
operations_to.AppendTranslate(7.0, 4.0, -2.0);
gfx::BoxF box(1.f, 2.f, 3.f, 4.f, 4.f, 4.f);
gfx::BoxF bounds;
SkMScalar min_progress = -0.5f;
SkMScalar max_progress = 1.5f;
EXPECT_TRUE(operations_to.BlendedBoundsForBox(
box, operations_from, min_progress, max_progress, &bounds));
EXPECT_EQ(gfx::BoxF(2.f, -6.f, -1.f, 12.f, 20.f, 12.f).ToString(),
bounds.ToString());
min_progress = 0.f;
max_progress = 1.f;
EXPECT_TRUE(operations_to.BlendedBoundsForBox(
box, operations_from, min_progress, max_progress, &bounds));
EXPECT_EQ(gfx::BoxF(4.f, -2.f, 1.f, 8.f, 12.f, 8.f).ToString(),
bounds.ToString());
TransformOperations identity;
EXPECT_TRUE(operations_to.BlendedBoundsForBox(
box, identity, min_progress, max_progress, &bounds));
EXPECT_EQ(gfx::BoxF(1.f, 2.f, 1.f, 11.f, 8.f, 6.f).ToString(),
bounds.ToString());
EXPECT_TRUE(identity.BlendedBoundsForBox(
box, operations_from, min_progress, max_progress, &bounds));
EXPECT_EQ(gfx::BoxF(1.f, -2.f, 3.f, 7.f, 8.f, 6.f).ToString(),
bounds.ToString());
}
TEST(TransformOperationTest, BlendedBoundsForScale) {
TransformOperations operations_from;
operations_from.AppendScale(3.0, 0.5, 2.0);
TransformOperations operations_to;
operations_to.AppendScale(7.0, 4.0, -2.0);
gfx::BoxF box(1.f, 2.f, 3.f, 4.f, 4.f, 4.f);
gfx::BoxF bounds;
SkMScalar min_progress = -0.5f;
SkMScalar max_progress = 1.5f;
EXPECT_TRUE(operations_to.BlendedBoundsForBox(
box, operations_from, min_progress, max_progress, &bounds));
EXPECT_EQ(gfx::BoxF(1.f, -7.5f, -28.f, 44.f, 42.f, 56.f).ToString(),
bounds.ToString());
min_progress = 0.f;
max_progress = 1.f;
EXPECT_TRUE(operations_to.BlendedBoundsForBox(
box, operations_from, min_progress, max_progress, &bounds));
EXPECT_EQ(gfx::BoxF(3.f, 1.f, -14.f, 32.f, 23.f, 28.f).ToString(),
bounds.ToString());
TransformOperations identity;
EXPECT_TRUE(operations_to.BlendedBoundsForBox(
box, identity, min_progress, max_progress, &bounds));
EXPECT_EQ(gfx::BoxF(1.f, 2.f, -14.f, 34.f, 22.f, 21.f).ToString(),
bounds.ToString());
EXPECT_TRUE(identity.BlendedBoundsForBox(
box, operations_from, min_progress, max_progress, &bounds));
EXPECT_EQ(gfx::BoxF(1.f, 1.f, 3.f, 14.f, 5.f, 11.f).ToString(),
bounds.ToString());
}
TEST(TransformOperationTest, BlendedBoundsWithZeroScale) {
TransformOperations zero_scale;
zero_scale.AppendScale(0.0, 0.0, 0.0);
TransformOperations non_zero_scale;
non_zero_scale.AppendScale(2.0, -4.0, 5.0);
gfx::BoxF box(1.f, 2.f, 3.f, 4.f, 4.f, 4.f);
gfx::BoxF bounds;
SkMScalar min_progress = 0.f;
SkMScalar max_progress = 1.f;
EXPECT_TRUE(zero_scale.BlendedBoundsForBox(
box, non_zero_scale, min_progress, max_progress, &bounds));
EXPECT_EQ(gfx::BoxF(0.f, -24.f, 0.f, 10.f, 24.f, 35.f).ToString(),
bounds.ToString());
EXPECT_TRUE(non_zero_scale.BlendedBoundsForBox(
box, zero_scale, min_progress, max_progress, &bounds));
EXPECT_EQ(gfx::BoxF(0.f, -24.f, 0.f, 10.f, 24.f, 35.f).ToString(),
bounds.ToString());
EXPECT_TRUE(zero_scale.BlendedBoundsForBox(
box, zero_scale, min_progress, max_progress, &bounds));
EXPECT_EQ(gfx::BoxF().ToString(), bounds.ToString());
}
TEST(TransformOperationTest, BlendedBoundsForRotationTrivial) {
TransformOperations operations_from;
operations_from.AppendRotate(0.f, 0.f, 1.f, 0.f);
TransformOperations operations_to;
operations_to.AppendRotate(0.f, 0.f, 1.f, 360.f);
float sqrt_2 = sqrt(2.f);
gfx::BoxF box(
-sqrt_2, -sqrt_2, 0.f, sqrt_2, sqrt_2, 0.f);
gfx::BoxF bounds;
// Since we're rotating 360 degrees, any box with dimensions between 0 and
// 2 * sqrt(2) should give the same result.
float sizes[] = { 0.f, 0.1f, sqrt_2, 2.f * sqrt_2 };
for (size_t i = 0; i < arraysize(sizes); ++i) {
box.set_size(sizes[i], sizes[i], 0.f);
SkMScalar min_progress = 0.f;
SkMScalar max_progress = 1.f;
EXPECT_TRUE(operations_to.BlendedBoundsForBox(
box, operations_from, min_progress, max_progress, &bounds));
EXPECT_EQ(gfx::BoxF(-2.f, -2.f, 0.f, 4.f, 4.f, 0.f).ToString(),
bounds.ToString());
}
}
TEST(TransformOperationTest, BlendedBoundsForRotationAllExtrema) {
// If the normal is out of the plane, we can have up to 6 extrema (a min/max
// in each dimension) between the endpoints of the arc. This test ensures that
// we consider all 6.
TransformOperations operations_from;
operations_from.AppendRotate(1.f, 1.f, 1.f, 30.f);
TransformOperations operations_to;
operations_to.AppendRotate(1.f, 1.f, 1.f, 390.f);
gfx::BoxF box(1.f, 0.f, 0.f, 0.f, 0.f, 0.f);
gfx::BoxF bounds;
float min = -1.f / 3.f;
float max = 1.f;
float size = max - min;
EXPECT_TRUE(operations_to.BlendedBoundsForBox(
box, operations_from, 0.f, 1.f, &bounds));
EXPECT_EQ(gfx::BoxF(min, min, min, size, size, size).ToString(),
bounds.ToString());
}
TEST(TransformOperationTest, BlendedBoundsForRotationDifferentAxes) {
// We can handle rotations about a single axis. If the axes are different,
// we revert to matrix interpolation for which inflated bounds cannot be
// computed.
TransformOperations operations_from;
operations_from.AppendRotate(1.f, 1.f, 1.f, 30.f);
TransformOperations operations_to_same;
operations_to_same.AppendRotate(1.f, 1.f, 1.f, 390.f);
TransformOperations operations_to_opposite;
operations_to_opposite.AppendRotate(-1.f, -1.f, -1.f, 390.f);
TransformOperations operations_to_different;
operations_to_different.AppendRotate(1.f, 3.f, 1.f, 390.f);
gfx::BoxF box(1.f, 0.f, 0.f, 0.f, 0.f, 0.f);
gfx::BoxF bounds;
EXPECT_TRUE(operations_to_same.BlendedBoundsForBox(
box, operations_from, 0.f, 1.f, &bounds));
EXPECT_TRUE(operations_to_opposite.BlendedBoundsForBox(
box, operations_from, 0.f, 1.f, &bounds));
EXPECT_FALSE(operations_to_different.BlendedBoundsForBox(
box, operations_from, 0.f, 1.f, &bounds));
}
TEST(TransformOperationTest, BlendedBoundsForRotationPointOnAxis) {
// Checks that if the point to rotate is sitting on the axis of rotation, that
// it does not get affected.
TransformOperations operations_from;
operations_from.AppendRotate(1.f, 1.f, 1.f, 30.f);
TransformOperations operations_to;
operations_to.AppendRotate(1.f, 1.f, 1.f, 390.f);
gfx::BoxF box(1.f, 1.f, 1.f, 0.f, 0.f, 0.f);
gfx::BoxF bounds;
EXPECT_TRUE(operations_to.BlendedBoundsForBox(
box, operations_from, 0.f, 1.f, &bounds));
EXPECT_EQ(box.ToString(), bounds.ToString());
}
// This would have been best as anonymous structs, but |arraysize| does not get
// along with anonymous structs (and using ARRAYSIZE_UNSAFE seemed like a worse
// option).
struct ProblematicAxisTest {
float x;
float y;
float z;
gfx::BoxF expected;
};
TEST(TransformOperationTest, BlendedBoundsForRotationProblematicAxes) {
// Zeros in the components of the axis of rotation turned out to be tricky to
// deal with in practice. This function tests some potentially problematic
// axes to ensure sane behavior.
// Some common values used in the expected boxes.
float dim1 = 0.292893f;
float dim2 = sqrt(2.f);
float dim3 = 2.f * dim2;
ProblematicAxisTest tests[] = {
{ 0.f, 0.f, 0.f, gfx::BoxF(1.f, 1.f, 1.f, 0.f, 0.f, 0.f) },
{ 1.f, 0.f, 0.f, gfx::BoxF(1.f, -dim2, -dim2, 0.f, dim3, dim3) },
{ 0.f, 1.f, 0.f, gfx::BoxF(-dim2, 1.f, -dim2, dim3, 0.f, dim3) },
{ 0.f, 0.f, 1.f, gfx::BoxF(-dim2, -dim2, 1.f, dim3, dim3, 0.f) },
{ 1.f, 1.f, 0.f, gfx::BoxF(dim1, dim1, -1.f, dim2, dim2, 2.f) },
{ 0.f, 1.f, 1.f, gfx::BoxF(-1.f, dim1, dim1, 2.f, dim2, dim2) },
{ 1.f, 0.f, 1.f, gfx::BoxF(dim1, -1.f, dim1, dim2, 2.f, dim2) }
};
for (size_t i = 0; i < arraysize(tests); ++i) {
float x = tests[i].x;
float y = tests[i].y;
float z = tests[i].z;
TransformOperations operations_from;
operations_from.AppendRotate(x, y, z, 0.f);
TransformOperations operations_to;
operations_to.AppendRotate(x, y, z, 360.f);
gfx::BoxF box(1.f, 1.f, 1.f, 0.f, 0.f, 0.f);
gfx::BoxF bounds;
EXPECT_TRUE(operations_to.BlendedBoundsForBox(
box, operations_from, 0.f, 1.f, &bounds));
EXPECT_EQ(tests[i].expected.ToString(), bounds.ToString());
}
}
// These would have been best as anonymous structs, but |arraysize| does not get
// along with anonymous structs (and using ARRAYSIZE_UNSAFE seemed like a worse
// option).
struct TestAxis {
float x;
float y;
float z;
};
struct TestAngles {
float theta_from;
float theta_to;
};
struct TestProgress {
float min_progress;
float max_progress;
};
static void ExpectBoxesApproximatelyEqual(const gfx::BoxF& lhs,
const gfx::BoxF& rhs,
float tolerance) {
EXPECT_NEAR(lhs.x(), rhs.x(), tolerance);
EXPECT_NEAR(lhs.y(), rhs.y(), tolerance);
EXPECT_NEAR(lhs.z(), rhs.z(), tolerance);
EXPECT_NEAR(lhs.width(), rhs.width(), tolerance);
EXPECT_NEAR(lhs.height(), rhs.height(), tolerance);
EXPECT_NEAR(lhs.depth(), rhs.depth(), tolerance);
}
static void EmpiricallyTestBounds(const TransformOperations& from,
const TransformOperations& to,
SkMScalar min_progress,
SkMScalar max_progress,
bool test_containment_only) {
gfx::BoxF box(200.f, 500.f, 100.f, 100.f, 300.f, 200.f);
gfx::BoxF bounds;
EXPECT_TRUE(
to.BlendedBoundsForBox(box, from, min_progress, max_progress, &bounds));
bool first_time = true;
gfx::BoxF empirical_bounds;
static const size_t kNumSteps = 10;
for (size_t step = 0; step < kNumSteps; ++step) {
float t = step / (kNumSteps - 1.f);
t = gfx::Tween::FloatValueBetween(t, min_progress, max_progress);
gfx::Transform partial_transform = to.Blend(from, t);
gfx::BoxF transformed = box;
partial_transform.TransformBox(&transformed);
if (first_time) {
empirical_bounds = transformed;
first_time = false;
} else {
empirical_bounds.Union(transformed);
}
}
if (test_containment_only) {
gfx::BoxF unified_bounds = bounds;
unified_bounds.Union(empirical_bounds);
// Convert to the screen space rects these boxes represent.
gfx::Rect bounds_rect = ToEnclosingRect(
gfx::RectF(bounds.x(), bounds.y(), bounds.width(), bounds.height()));
gfx::Rect unified_bounds_rect =
ToEnclosingRect(gfx::RectF(unified_bounds.x(),
unified_bounds.y(),
unified_bounds.width(),
unified_bounds.height()));
EXPECT_EQ(bounds_rect.ToString(), unified_bounds_rect.ToString());
} else {
// Our empirical estimate will be a little rough since we're only doing
// 100 samples.
static const float kTolerance = 1e-2f;
ExpectBoxesApproximatelyEqual(empirical_bounds, bounds, kTolerance);
}
}
static void EmpiricallyTestBoundsEquality(const TransformOperations& from,
const TransformOperations& to,
SkMScalar min_progress,
SkMScalar max_progress) {
EmpiricallyTestBounds(from, to, min_progress, max_progress, false);
}
static void EmpiricallyTestBoundsContainment(const TransformOperations& from,
const TransformOperations& to,
SkMScalar min_progress,
SkMScalar max_progress) {
EmpiricallyTestBounds(from, to, min_progress, max_progress, true);
}
TEST(TransformOperationTest, BlendedBoundsForRotationEmpiricalTests) {
// Sets up various axis angle combinations, computes the bounding box and
// empirically tests that the transformed bounds are indeed contained by the
// computed bounding box.
TestAxis axes[] = {
{ 1.f, 1.f, 1.f },
{ -1.f, -1.f, -1.f },
{ -1.f, 2.f, 3.f },
{ 1.f, -2.f, 3.f },
{ 1.f, 2.f, -3.f },
{ 0.f, 0.f, 0.f },
{ 1.f, 0.f, 0.f },
{ 0.f, 1.f, 0.f },
{ 0.f, 0.f, 1.f },
{ 1.f, 1.f, 0.f },
{ 0.f, 1.f, 1.f },
{ 1.f, 0.f, 1.f },
{ -1.f, 0.f, 0.f },
{ 0.f, -1.f, 0.f },
{ 0.f, 0.f, -1.f },
{ -1.f, -1.f, 0.f },
{ 0.f, -1.f, -1.f },
{ -1.f, 0.f, -1.f }
};
TestAngles angles[] = {
{ 5.f, 10.f },
{ 10.f, 5.f },
{ 0.f, 360.f },
{ 20.f, 180.f },
{ -20.f, -180.f },
{ 180.f, -220.f },
{ 220.f, 320.f }
};
// We can go beyond the range [0, 1] (the bezier might slide out of this range
// at either end), but since the first and last knots are at (0, 0) and (1, 1)
// we will never go within it, so these tests are sufficient.
TestProgress progress[] = {
{ 0.f, 1.f },
{ -.25f, 1.25f },
};
for (size_t i = 0; i < arraysize(axes); ++i) {
for (size_t j = 0; j < arraysize(angles); ++j) {
for (size_t k = 0; k < arraysize(progress); ++k) {
float x = axes[i].x;
float y = axes[i].y;
float z = axes[i].z;
TransformOperations operations_from;
operations_from.AppendRotate(x, y, z, angles[j].theta_from);
TransformOperations operations_to;
operations_to.AppendRotate(x, y, z, angles[j].theta_to);
EmpiricallyTestBoundsContainment(operations_from,
operations_to,
progress[k].min_progress,
progress[k].max_progress);
}
}
}
}
TEST(TransformOperationTest, PerspectiveMatrixAndTransformBlendingEquivalency) {
TransformOperations from_operations;
from_operations.AppendPerspective(200);
TransformOperations to_operations;
to_operations.AppendPerspective(1000);
gfx::Transform from_transform;
from_transform.ApplyPerspectiveDepth(200);
gfx::Transform to_transform;
to_transform.ApplyPerspectiveDepth(1000);
static const int steps = 20;
for (int i = 0; i < steps; ++i) {
double progress = static_cast<double>(i) / (steps - 1);
gfx::Transform blended_matrix = to_transform;
EXPECT_TRUE(blended_matrix.Blend(from_transform, progress));
gfx::Transform blended_transform =
to_operations.Blend(from_operations, progress);
EXPECT_TRANSFORMATION_MATRIX_EQ(blended_matrix, blended_transform);
}
}
struct TestPerspectiveDepths {
float from_depth;
float to_depth;
};
TEST(TransformOperationTest, BlendedBoundsForPerspective) {
TestPerspectiveDepths perspective_depths[] = {
{ 600.f, 400.f },
{ 800.f, 1000.f },
{ 800.f, std::numeric_limits<float>::infinity() },
};
TestProgress progress[] = {
{ 0.f, 1.f },
{ -0.1f, 1.1f },
};
for (size_t i = 0; i < arraysize(perspective_depths); ++i) {
for (size_t j = 0; j < arraysize(progress); ++j) {
TransformOperations operations_from;
operations_from.AppendPerspective(perspective_depths[i].from_depth);
TransformOperations operations_to;
operations_to.AppendPerspective(perspective_depths[i].to_depth);
EmpiricallyTestBoundsEquality(operations_from,
operations_to,
progress[j].min_progress,
progress[j].max_progress);
}
}
}
struct TestSkews {
float from_x;
float from_y;
float to_x;
float to_y;
};
TEST(TransformOperationTest, BlendedBoundsForSkew) {
TestSkews skews[] = {
{ 1.f, 0.5f, 0.5f, 1.f },
{ 2.f, 1.f, 0.5f, 0.5f },
};
TestProgress progress[] = {
{ 0.f, 1.f },
{ -0.1f, 1.1f },
};
for (size_t i = 0; i < arraysize(skews); ++i) {
for (size_t j = 0; j < arraysize(progress); ++j) {
TransformOperations operations_from;
operations_from.AppendSkew(skews[i].from_x, skews[i].from_y);
TransformOperations operations_to;
operations_to.AppendSkew(skews[i].to_x, skews[i].to_y);
EmpiricallyTestBoundsEquality(operations_from,
operations_to,
progress[j].min_progress,
progress[j].max_progress);
}
}
}
TEST(TransformOperationTest, NonCommutativeRotations) {
TransformOperations operations_from;
operations_from.AppendRotate(1.0, 0.0, 0.0, 0.0);
operations_from.AppendRotate(0.0, 1.0, 0.0, 0.0);
TransformOperations operations_to;
operations_to.AppendRotate(1.0, 0.0, 0.0, 45.0);
operations_to.AppendRotate(0.0, 1.0, 0.0, 135.0);
gfx::BoxF box(0, 0, 0, 1, 1, 1);
gfx::BoxF bounds;
SkMScalar min_progress = 0.0f;
SkMScalar max_progress = 1.0f;
EXPECT_TRUE(operations_to.BlendedBoundsForBox(
box, operations_from, min_progress, max_progress, &bounds));
gfx::Transform blended_transform =
operations_to.Blend(operations_from, max_progress);
gfx::Point3F blended_point(0.9f, 0.9f, 0.0f);
blended_transform.TransformPoint(&blended_point);
gfx::BoxF expanded_bounds = bounds;
expanded_bounds.ExpandTo(blended_point);
EXPECT_EQ(bounds.ToString(), expanded_bounds.ToString());
}
TEST(TransformOperationTest, BlendedBoundsForSequence) {
TransformOperations operations_from;
operations_from.AppendTranslate(1.0, -5.0, 1.0);
operations_from.AppendScale(-1.0, 2.0, 3.0);
operations_from.AppendTranslate(2.0, 4.0, -1.0);
TransformOperations operations_to;
operations_to.AppendTranslate(13.0, -1.0, 5.0);
operations_to.AppendScale(-3.0, -2.0, 5.0);
operations_to.AppendTranslate(6.0, -2.0, 3.0);
gfx::BoxF box(1.f, 2.f, 3.f, 4.f, 4.f, 4.f);
gfx::BoxF bounds;
SkMScalar min_progress = -0.5f;
SkMScalar max_progress = 1.5f;
EXPECT_TRUE(operations_to.BlendedBoundsForBox(
box, operations_from, min_progress, max_progress, &bounds));
EXPECT_EQ(gfx::BoxF(-57.f, -59.f, -1.f, 76.f, 112.f, 80.f).ToString(),
bounds.ToString());
min_progress = 0.f;
max_progress = 1.f;
EXPECT_TRUE(operations_to.BlendedBoundsForBox(
box, operations_from, min_progress, max_progress, &bounds));
EXPECT_EQ(gfx::BoxF(-32.f, -25.f, 7.f, 42.f, 44.f, 48.f).ToString(),
bounds.ToString());
TransformOperations identity;
EXPECT_TRUE(operations_to.BlendedBoundsForBox(
box, identity, min_progress, max_progress, &bounds));
EXPECT_EQ(gfx::BoxF(-33.f, -13.f, 3.f, 57.f, 19.f, 52.f).ToString(),
bounds.ToString());
EXPECT_TRUE(identity.BlendedBoundsForBox(
box, operations_from, min_progress, max_progress, &bounds));
EXPECT_EQ(gfx::BoxF(-7.f, -3.f, 2.f, 15.f, 23.f, 20.f).ToString(),
bounds.ToString());
}
TEST(TransformOperationTest, AffectsScaleWithSingleOperation) {
TransformOperations empty_operations;
EXPECT_FALSE(empty_operations.AffectsScale());
TransformOperations identity;
identity.AppendIdentity();
EXPECT_FALSE(identity.AffectsScale());
TransformOperations translate;
translate.AppendTranslate(1.f, 2.f, 3.f);
EXPECT_FALSE(translate.AffectsScale());
TransformOperations rotate;
rotate.AppendRotate(1.f, 2.f, 3.f, 4.f);
EXPECT_FALSE(rotate.AffectsScale());
TransformOperations scale;
scale.AppendScale(1.f, 2.f, 3.f);
EXPECT_TRUE(scale.AffectsScale());
TransformOperations skew;
skew.AppendSkew(1.f, 2.f);
EXPECT_FALSE(skew.AffectsScale());
TransformOperations perspective;
perspective.AppendPerspective(1.f);
EXPECT_FALSE(perspective.AffectsScale());
TransformOperations identity_matrix;
identity_matrix.AppendMatrix(gfx::Transform());
EXPECT_FALSE(identity_matrix.AffectsScale());
TransformOperations translation_matrix;
gfx::Transform translation_transform;
translation_transform.Translate3d(1.f, 2.f, 3.f);
translation_matrix.AppendMatrix(translation_transform);
EXPECT_FALSE(translation_matrix.AffectsScale());
TransformOperations scaling_matrix;
gfx::Transform scaling_transform;
scaling_transform.Scale(2.f, 2.f);
scaling_matrix.AppendMatrix(scaling_transform);
EXPECT_TRUE(scaling_matrix.AffectsScale());
}
TEST(TransformOperationTest, AffectsScaleWithMultipleOperations) {
TransformOperations operations1;
operations1.AppendSkew(1.f, 2.f);
operations1.AppendTranslate(1.f, 2.f, 3.f);
operations1.AppendIdentity();
EXPECT_FALSE(operations1.AffectsScale());
TransformOperations operations2;
operations2.AppendPerspective(2.f);
operations2.AppendScale(1.f, 2.f, 3.f);
operations2.AppendTranslate(3.f, 2.f, 1.f);
EXPECT_TRUE(operations2.AffectsScale());
}
TEST(TransformOperationTest, IsTranslationWithSingleOperation) {
TransformOperations empty_operations;
EXPECT_TRUE(empty_operations.IsTranslation());
TransformOperations identity;
identity.AppendIdentity();
EXPECT_TRUE(identity.IsTranslation());
TransformOperations translate;
translate.AppendTranslate(1.f, 2.f, 3.f);
EXPECT_TRUE(translate.IsTranslation());
TransformOperations rotate;
rotate.AppendRotate(1.f, 2.f, 3.f, 4.f);
EXPECT_FALSE(rotate.IsTranslation());
TransformOperations scale;
scale.AppendScale(1.f, 2.f, 3.f);
EXPECT_FALSE(scale.IsTranslation());
TransformOperations skew;
skew.AppendSkew(1.f, 2.f);
EXPECT_FALSE(skew.IsTranslation());
TransformOperations perspective;
perspective.AppendPerspective(1.f);
EXPECT_FALSE(perspective.IsTranslation());
TransformOperations identity_matrix;
identity_matrix.AppendMatrix(gfx::Transform());
EXPECT_TRUE(identity_matrix.IsTranslation());
TransformOperations translation_matrix;
gfx::Transform translation_transform;
translation_transform.Translate3d(1.f, 2.f, 3.f);
translation_matrix.AppendMatrix(translation_transform);
EXPECT_TRUE(translation_matrix.IsTranslation());
TransformOperations scaling_matrix;
gfx::Transform scaling_transform;
scaling_transform.Scale(2.f, 2.f);
scaling_matrix.AppendMatrix(scaling_transform);
EXPECT_FALSE(scaling_matrix.IsTranslation());
}
TEST(TransformOperationTest, IsTranslationWithMultipleOperations) {
TransformOperations operations1;
operations1.AppendSkew(1.f, 2.f);
operations1.AppendTranslate(1.f, 2.f, 3.f);
operations1.AppendIdentity();
EXPECT_FALSE(operations1.IsTranslation());
TransformOperations operations2;
operations2.AppendIdentity();
operations2.AppendTranslate(3.f, 2.f, 1.f);
gfx::Transform translation_transform;
translation_transform.Translate3d(1.f, 2.f, 3.f);
operations2.AppendMatrix(translation_transform);
EXPECT_TRUE(operations2.IsTranslation());
}
TEST(TransformOperationTest, MaximumScale) {
TransformOperations operations1;
operations1.AppendScale(3.f, 2.f, 5.f);
TransformOperations operations2;
operations2.AppendScale(6.f, 5.f, 2.f);
float max_scale = 0.f;
EXPECT_TRUE(operations2.MaximumScale(operations1, 0.f, 1.f, &max_scale));
// x at progress 1.f
EXPECT_EQ(6.f, max_scale);
EXPECT_TRUE(operations2.MaximumScale(operations1, -1.f, 1.f, &max_scale));
// z at progress -1.f
EXPECT_EQ(8.f, max_scale);
EXPECT_TRUE(operations2.MaximumScale(operations1, 0.f, 2.f, &max_scale));
// x at progress 2.f
EXPECT_EQ(9.f, max_scale);
TransformOperations operations3;
operations3.AppendScale(1.f, 4.f, 1.f);
TransformOperations operations4;
EXPECT_TRUE(operations4.MaximumScale(operations3, 0.f, 1.f, &max_scale));
// y at progress 0.f
EXPECT_EQ(4.f, max_scale);
EXPECT_TRUE(operations4.MaximumScale(operations3, -1.f, 1.f, &max_scale));
// y at progress -1.f
EXPECT_EQ(7.f, max_scale);
EXPECT_TRUE(operations4.MaximumScale(operations3, 0.f, 2.f, &max_scale));
// y at progress 0.f
EXPECT_EQ(4.f, max_scale);
TransformOperations operations5;
operations5.AppendTranslate(1.f, 2.f, 3.f);
operations5.AppendScale(1.f, 1.f, 4.f);
gfx::Transform translation_transform;
translation_transform.Translate3d(1.f, 2.f, 3.f);
operations5.AppendMatrix(translation_transform);
TransformOperations operations6;
operations6.AppendTranslate(2.f, 3.f, 4.f);
operations6.AppendScale(2.f, 5.f, 1.f);
operations6.AppendMatrix(translation_transform);
EXPECT_TRUE(operations6.MaximumScale(operations5, 0.f, 1.f, &max_scale));
// y at progress 1.f
EXPECT_EQ(5.f, max_scale);
EXPECT_TRUE(operations6.MaximumScale(operations5, -1.f, 1.f, &max_scale));
// z at progress -1.f
EXPECT_EQ(7.f, max_scale);
EXPECT_TRUE(operations6.MaximumScale(operations5, 0.f, 2.f, &max_scale));
// y at progress 2.f
EXPECT_EQ(9.f, max_scale);
}
TEST(TransformOperationTest, MaximumScaleCannotBeComputed) {
TransformOperations operations1;
operations1.AppendScale(2.f, 2.f, 2.f);
TransformOperations operations2;
operations2.AppendTranslate(1.f, 2.f, 3.f);
float max_scale = 0.f;
// Non-matching operations.
EXPECT_FALSE(operations2.MaximumScale(operations1, 0.f, 1.f, &max_scale));
TransformOperations operations3;
operations3.AppendScale(2.f, 2.f, 2.f);
operations3.AppendTranslate(1.f, 2.f, 3.f);
operations3.AppendScale(3.f, 3.f, 3.f);
TransformOperations operations4;
operations4.AppendScale(4.f, 4.f, 4.f);
operations4.AppendTranslate(2.f, 3.f, 4.f);
operations4.AppendScale(5.f, 5.f, 5.f);
// More that one scale operation in a sequence.
EXPECT_FALSE(operations4.MaximumScale(operations3, 0.f, 1.f, &max_scale));
TransformOperations operations5;
operations5.AppendScale(2.f, 2.f, 2.f);
gfx::Transform scaling_transform;
scaling_transform.Scale(2.f, 2.f);
operations5.AppendMatrix(scaling_transform);
TransformOperations operations6;
operations6.AppendScale(3.f, 3.f, 3.f);
gfx::Transform translation_transform;
translation_transform.Translate3d(1.f, 2.f, 3.f);
operations6.AppendMatrix(translation_transform);
// Non-translation matrix operation.
EXPECT_FALSE(operations6.MaximumScale(operations5, 0.f, 1.f, &max_scale));
TransformOperations operations7;
operations7.AppendScale(2.f, 2.f, 2.f);
operations7.AppendRotate(1.f, 2.f, 3.f, 4.f);
TransformOperations operations8;
operations8.AppendScale(3.f, 3.f, 3.f);
operations8.AppendRotate(3.f, 4.f, 5.f, 6.f);
// Rotation operation.
EXPECT_FALSE(operations8.MaximumScale(operations7, 0.f, 1.f, &max_scale));
TransformOperations operations9;
operations9.AppendScale(2.f, 2.f, 2.f);
operations9.AppendSkew(1.f, 2.f);
TransformOperations operations10;
operations10.AppendScale(3.f, 3.f, 3.f);
operations10.AppendSkew(3.f, 4.f);
// Skew operation.
EXPECT_FALSE(operations10.MaximumScale(operations9, 0.f, 1.f, &max_scale));
TransformOperations operations11;
operations11.AppendScale(2.f, 2.f, 2.f);
operations11.AppendPerspective(1.f);
TransformOperations operations12;
operations12.AppendScale(3.f, 3.f, 3.f);
operations12.AppendPerspective(3.f);
// Perspective operation.
EXPECT_FALSE(operations12.MaximumScale(operations11, 0.f, 1.f, &max_scale));
}
} // namespace
} // namespace cc