// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/threading/thread.h"
#include "base/bind.h"
#include "base/lazy_instance.h"
#include "base/third_party/dynamic_annotations/dynamic_annotations.h"
#include "base/threading/thread_id_name_manager.h"
#include "base/threading/thread_local.h"
#include "base/threading/thread_restrictions.h"
#include "base/synchronization/waitable_event.h"
#if defined(OS_WIN)
#include "base/win/scoped_com_initializer.h"
#endif
namespace base {
namespace {
// We use this thread-local variable to record whether or not a thread exited
// because its Stop method was called. This allows us to catch cases where
// MessageLoop::QuitWhenIdle() is called directly, which is unexpected when
// using a Thread to setup and run a MessageLoop.
base::LazyInstance<base::ThreadLocalBoolean> lazy_tls_bool =
LAZY_INSTANCE_INITIALIZER;
} // namespace
// This is used to trigger the message loop to exit.
void ThreadQuitHelper() {
MessageLoop::current()->QuitWhenIdle();
Thread::SetThreadWasQuitProperly(true);
}
// Used to pass data to ThreadMain. This structure is allocated on the stack
// from within StartWithOptions.
struct Thread::StartupData {
// We get away with a const reference here because of how we are allocated.
const Thread::Options& options;
// Used to synchronize thread startup.
WaitableEvent event;
explicit StartupData(const Options& opt)
: options(opt),
event(false, false) {}
};
Thread::Options::Options()
: message_loop_type(MessageLoop::TYPE_DEFAULT),
stack_size(0) {
}
Thread::Options::Options(MessageLoop::Type type,
size_t size)
: message_loop_type(type),
stack_size(size) {
}
Thread::Options::~Options() {
}
Thread::Thread(const std::string& name)
:
#if defined(OS_WIN)
com_status_(NONE),
#endif
started_(false),
stopping_(false),
running_(false),
startup_data_(NULL),
thread_(0),
message_loop_(NULL),
thread_id_(kInvalidThreadId),
name_(name) {
}
Thread::~Thread() {
Stop();
}
bool Thread::Start() {
Options options;
#if defined(OS_WIN)
if (com_status_ == STA)
options.message_loop_type = MessageLoop::TYPE_UI;
#endif
return StartWithOptions(options);
}
bool Thread::StartWithOptions(const Options& options) {
DCHECK(!message_loop_);
#if defined(OS_WIN)
DCHECK((com_status_ != STA) ||
(options.message_loop_type == MessageLoop::TYPE_UI));
#endif
SetThreadWasQuitProperly(false);
StartupData startup_data(options);
startup_data_ = &startup_data;
if (!PlatformThread::Create(options.stack_size, this, &thread_)) {
DLOG(ERROR) << "failed to create thread";
startup_data_ = NULL;
return false;
}
// Wait for the thread to start and initialize message_loop_
base::ThreadRestrictions::ScopedAllowWait allow_wait;
startup_data.event.Wait();
// set it to NULL so we don't keep a pointer to some object on the stack.
startup_data_ = NULL;
started_ = true;
DCHECK(message_loop_);
return true;
}
void Thread::Stop() {
if (!started_)
return;
StopSoon();
// Wait for the thread to exit.
//
// TODO(darin): Unfortunately, we need to keep message_loop_ around until
// the thread exits. Some consumers are abusing the API. Make them stop.
//
PlatformThread::Join(thread_);
// The thread should NULL message_loop_ on exit.
DCHECK(!message_loop_);
// The thread no longer needs to be joined.
started_ = false;
stopping_ = false;
}
void Thread::StopSoon() {
// We should only be called on the same thread that started us.
// Reading thread_id_ without a lock can lead to a benign data race
// with ThreadMain, so we annotate it to stay silent under ThreadSanitizer.
DCHECK_NE(ANNOTATE_UNPROTECTED_READ(thread_id_), PlatformThread::CurrentId());
if (stopping_ || !message_loop_)
return;
stopping_ = true;
message_loop_->PostTask(FROM_HERE, base::Bind(&ThreadQuitHelper));
}
bool Thread::IsRunning() const {
return running_;
}
void Thread::SetPriority(ThreadPriority priority) {
// The thread must be started (and id known) for this to be
// compatible with all platforms.
DCHECK_NE(thread_id_, kInvalidThreadId);
PlatformThread::SetThreadPriority(thread_, priority);
}
void Thread::Run(MessageLoop* message_loop) {
message_loop->Run();
}
void Thread::SetThreadWasQuitProperly(bool flag) {
lazy_tls_bool.Pointer()->Set(flag);
}
bool Thread::GetThreadWasQuitProperly() {
bool quit_properly = true;
#ifndef NDEBUG
quit_properly = lazy_tls_bool.Pointer()->Get();
#endif
return quit_properly;
}
void Thread::ThreadMain() {
{
// The message loop for this thread.
// Allocated on the heap to centralize any leak reports at this line.
scoped_ptr<MessageLoop> message_loop;
if (!startup_data_->options.message_pump_factory.is_null()) {
message_loop.reset(
new MessageLoop(startup_data_->options.message_pump_factory.Run()));
} else {
message_loop.reset(
new MessageLoop(startup_data_->options.message_loop_type));
}
// Complete the initialization of our Thread object.
thread_id_ = PlatformThread::CurrentId();
PlatformThread::SetName(name_.c_str());
ANNOTATE_THREAD_NAME(name_.c_str()); // Tell the name to race detector.
message_loop->set_thread_name(name_);
message_loop_ = message_loop.get();
#if defined(OS_WIN)
scoped_ptr<win::ScopedCOMInitializer> com_initializer;
if (com_status_ != NONE) {
com_initializer.reset((com_status_ == STA) ?
new win::ScopedCOMInitializer() :
new win::ScopedCOMInitializer(win::ScopedCOMInitializer::kMTA));
}
#endif
// Let the thread do extra initialization.
// Let's do this before signaling we are started.
Init();
running_ = true;
startup_data_->event.Signal();
// startup_data_ can't be touched anymore since the starting thread is now
// unlocked.
Run(message_loop_);
running_ = false;
// Let the thread do extra cleanup.
CleanUp();
#if defined(OS_WIN)
com_initializer.reset();
#endif
// Assert that MessageLoop::Quit was called by ThreadQuitHelper.
DCHECK(GetThreadWasQuitProperly());
// We can't receive messages anymore.
message_loop_ = NULL;
}
}
} // namespace base