// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// A helper class that stays in sync with a preference (bool, int, real,
// string or filepath). For example:
//
// class MyClass {
// public:
// MyClass(PrefService* prefs) {
// my_string_.Init(prefs::kHomePage, prefs);
// }
// private:
// StringPrefMember my_string_;
// };
//
// my_string_ should stay in sync with the prefs::kHomePage pref and will
// update if either the pref changes or if my_string_.SetValue is called.
//
// An optional observer can be passed into the Init method which can be used to
// notify MyClass of changes. Note that if you use SetValue(), the observer
// will not be notified.
#ifndef BASE_PREFS_PREF_MEMBER_H_
#define BASE_PREFS_PREF_MEMBER_H_
#include <string>
#include <vector>
#include "base/basictypes.h"
#include "base/bind.h"
#include "base/callback_forward.h"
#include "base/files/file_path.h"
#include "base/logging.h"
#include "base/memory/ref_counted.h"
#include "base/message_loop/message_loop_proxy.h"
#include "base/prefs/base_prefs_export.h"
#include "base/prefs/pref_observer.h"
#include "base/values.h"
class PrefService;
namespace subtle {
class BASE_PREFS_EXPORT PrefMemberBase : public PrefObserver {
public:
// Type of callback you can register if you need to know the name of
// the pref that is changing.
typedef base::Callback<void(const std::string&)> NamedChangeCallback;
PrefService* prefs() { return prefs_; }
const PrefService* prefs() const { return prefs_; }
protected:
class BASE_PREFS_EXPORT Internal
: public base::RefCountedThreadSafe<Internal> {
public:
Internal();
// Update the value, either by calling |UpdateValueInternal| directly
// or by dispatching to the right thread.
// Takes ownership of |value|.
void UpdateValue(base::Value* value,
bool is_managed,
bool is_user_modifiable,
const base::Closure& callback) const;
void MoveToThread(
const scoped_refptr<base::MessageLoopProxy>& message_loop);
// See PrefMember<> for description.
bool IsManaged() const {
return is_managed_;
}
bool IsUserModifiable() const {
return is_user_modifiable_;
}
protected:
friend class base::RefCountedThreadSafe<Internal>;
virtual ~Internal();
void CheckOnCorrectThread() const {
DCHECK(IsOnCorrectThread());
}
private:
// This method actually updates the value. It should only be called from
// the thread the PrefMember is on.
virtual bool UpdateValueInternal(const base::Value& value) const = 0;
bool IsOnCorrectThread() const;
scoped_refptr<base::MessageLoopProxy> thread_loop_;
mutable bool is_managed_;
mutable bool is_user_modifiable_;
DISALLOW_COPY_AND_ASSIGN(Internal);
};
PrefMemberBase();
virtual ~PrefMemberBase();
// See PrefMember<> for description.
void Init(const char* pref_name, PrefService* prefs,
const NamedChangeCallback& observer);
void Init(const char* pref_name, PrefService* prefs);
virtual void CreateInternal() const = 0;
// See PrefMember<> for description.
void Destroy();
void MoveToThread(const scoped_refptr<base::MessageLoopProxy>& message_loop);
// PrefObserver
virtual void OnPreferenceChanged(PrefService* service,
const std::string& pref_name) OVERRIDE;
void VerifyValuePrefName() const {
DCHECK(!pref_name_.empty());
}
// This method is used to do the actual sync with the preference.
// Note: it is logically const, because it doesn't modify the state
// seen by the outside world. It is just doing a lazy load behind the scenes.
void UpdateValueFromPref(const base::Closure& callback) const;
// Verifies the preference name, and lazily loads the preference value if
// it hasn't been loaded yet.
void VerifyPref() const;
const std::string& pref_name() const { return pref_name_; }
virtual Internal* internal() const = 0;
// Used to allow registering plain base::Closure callbacks.
static void InvokeUnnamedCallback(const base::Closure& callback,
const std::string& pref_name);
private:
// Ordered the members to compact the class instance.
std::string pref_name_;
NamedChangeCallback observer_;
PrefService* prefs_;
protected:
bool setting_value_;
};
// This function implements StringListPrefMember::UpdateValue().
// It is exposed here for testing purposes.
bool BASE_PREFS_EXPORT PrefMemberVectorStringUpdate(
const base::Value& value,
std::vector<std::string>* string_vector);
} // namespace subtle
template <typename ValueType>
class PrefMember : public subtle::PrefMemberBase {
public:
// Defer initialization to an Init method so it's easy to make this class be
// a member variable.
PrefMember() {}
virtual ~PrefMember() {}
// Do the actual initialization of the class. Use the two-parameter
// version if you don't want any notifications of changes. This
// method should only be called on the UI thread.
void Init(const char* pref_name, PrefService* prefs,
const NamedChangeCallback& observer) {
subtle::PrefMemberBase::Init(pref_name, prefs, observer);
}
void Init(const char* pref_name, PrefService* prefs,
const base::Closure& observer) {
subtle::PrefMemberBase::Init(
pref_name, prefs,
base::Bind(&PrefMemberBase::InvokeUnnamedCallback, observer));
}
void Init(const char* pref_name, PrefService* prefs) {
subtle::PrefMemberBase::Init(pref_name, prefs);
}
// Unsubscribes the PrefMember from the PrefService. After calling this
// function, the PrefMember may not be used any more on the UI thread.
// Assuming |MoveToThread| was previously called, |GetValue|, |IsManaged|,
// and |IsUserModifiable| can still be called from the other thread but
// the results will no longer update from the PrefService.
// This method should only be called on the UI thread.
void Destroy() {
subtle::PrefMemberBase::Destroy();
}
// Moves the PrefMember to another thread, allowing read accesses from there.
// Changes from the PrefService will be propagated asynchronously
// via PostTask.
// This method should only be used from the thread the PrefMember is currently
// on, which is the UI thread by default.
void MoveToThread(const scoped_refptr<base::MessageLoopProxy>& message_loop) {
subtle::PrefMemberBase::MoveToThread(message_loop);
}
// Check whether the pref is managed, i.e. controlled externally through
// enterprise configuration management (e.g. windows group policy). Returns
// false for unknown prefs.
// This method should only be used from the thread the PrefMember is currently
// on, which is the UI thread unless changed by |MoveToThread|.
bool IsManaged() const {
VerifyPref();
return internal_->IsManaged();
}
// Checks whether the pref can be modified by the user. This returns false
// when the pref is managed by a policy or an extension, and when a command
// line flag overrides the pref.
// This method should only be used from the thread the PrefMember is currently
// on, which is the UI thread unless changed by |MoveToThread|.
bool IsUserModifiable() const {
VerifyPref();
return internal_->IsUserModifiable();
}
// Retrieve the value of the member variable.
// This method should only be used from the thread the PrefMember is currently
// on, which is the UI thread unless changed by |MoveToThread|.
ValueType GetValue() const {
VerifyPref();
return internal_->value();
}
// Provided as a convenience.
ValueType operator*() const {
return GetValue();
}
// Set the value of the member variable.
// This method should only be called on the UI thread.
void SetValue(const ValueType& value) {
VerifyValuePrefName();
setting_value_ = true;
UpdatePref(value);
setting_value_ = false;
}
// Returns the pref name.
const std::string& GetPrefName() const {
return pref_name();
}
private:
class Internal : public subtle::PrefMemberBase::Internal {
public:
Internal() : value_(ValueType()) {}
ValueType value() {
CheckOnCorrectThread();
return value_;
}
protected:
virtual ~Internal() {}
virtual BASE_PREFS_EXPORT bool UpdateValueInternal(
const base::Value& value) const OVERRIDE;
// We cache the value of the pref so we don't have to keep walking the pref
// tree.
mutable ValueType value_;
DISALLOW_COPY_AND_ASSIGN(Internal);
};
virtual Internal* internal() const OVERRIDE { return internal_.get(); }
virtual void CreateInternal() const OVERRIDE { internal_ = new Internal(); }
// This method is used to do the actual sync with pref of the specified type.
void BASE_PREFS_EXPORT UpdatePref(const ValueType& value);
mutable scoped_refptr<Internal> internal_;
DISALLOW_COPY_AND_ASSIGN(PrefMember);
};
// Declaration of template specialization need to be repeated here
// specifically for each specialization (rather than just once above)
// or at least one of our compilers won't be happy in all cases.
// Specifically, it was failing on ChromeOS with a complaint about
// PrefMember<FilePath>::UpdateValueInternal not being defined when
// built in a chroot with the following parameters:
//
// FEATURES="noclean nostrip" USE="-chrome_debug -chrome_remoting
// -chrome_internal -chrome_pdf component_build"
// ~/trunk/goma/goma-wrapper cros_chrome_make --board=${BOARD}
// --install --runhooks
template <>
BASE_PREFS_EXPORT void PrefMember<bool>::UpdatePref(const bool& value);
template <>
BASE_PREFS_EXPORT bool PrefMember<bool>::Internal::UpdateValueInternal(
const base::Value& value) const;
template <>
BASE_PREFS_EXPORT void PrefMember<int>::UpdatePref(const int& value);
template <>
BASE_PREFS_EXPORT bool PrefMember<int>::Internal::UpdateValueInternal(
const base::Value& value) const;
template <>
BASE_PREFS_EXPORT void PrefMember<double>::UpdatePref(const double& value);
template <>
BASE_PREFS_EXPORT bool PrefMember<double>::Internal::UpdateValueInternal(
const base::Value& value) const;
template <>
BASE_PREFS_EXPORT void PrefMember<std::string>::UpdatePref(
const std::string& value);
template <>
BASE_PREFS_EXPORT bool PrefMember<std::string>::Internal::UpdateValueInternal(
const base::Value& value) const;
template <>
BASE_PREFS_EXPORT void PrefMember<base::FilePath>::UpdatePref(
const base::FilePath& value);
template <>
BASE_PREFS_EXPORT bool
PrefMember<base::FilePath>::Internal::UpdateValueInternal(
const base::Value& value) const;
template <>
BASE_PREFS_EXPORT void PrefMember<std::vector<std::string> >::UpdatePref(
const std::vector<std::string>& value);
template <>
BASE_PREFS_EXPORT bool
PrefMember<std::vector<std::string> >::Internal::UpdateValueInternal(
const base::Value& value) const;
typedef PrefMember<bool> BooleanPrefMember;
typedef PrefMember<int> IntegerPrefMember;
typedef PrefMember<double> DoublePrefMember;
typedef PrefMember<std::string> StringPrefMember;
typedef PrefMember<base::FilePath> FilePathPrefMember;
// This preference member is expensive for large string arrays.
typedef PrefMember<std::vector<std::string> > StringListPrefMember;
#endif // BASE_PREFS_PREF_MEMBER_H_