// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_PANELS_PANEL_LAYOUT_MANAGER_H_
#define ASH_WM_PANELS_PANEL_LAYOUT_MANAGER_H_
#include <list>
#include "ash/ash_export.h"
#include "ash/display/display_controller.h"
#include "ash/shelf/shelf_icon_observer.h"
#include "ash/shelf/shelf_layout_manager_observer.h"
#include "ash/shell_observer.h"
#include "ash/wm/window_state_observer.h"
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "ui/aura/layout_manager.h"
#include "ui/aura/window_observer.h"
#include "ui/keyboard/keyboard_controller.h"
#include "ui/keyboard/keyboard_controller_observer.h"
#include "ui/wm/public/activation_change_observer.h"
namespace aura {
class Window;
class WindowTracker;
}
namespace gfx {
class Rect;
}
namespace views {
class Widget;
}
namespace ash {
class PanelCalloutWidget;
class Shelf;
class ShelfLayoutManager;
// PanelLayoutManager is responsible for organizing panels within the
// workspace. It is associated with a specific container window (i.e.
// kShellWindowId_PanelContainer) and controls the layout of any windows
// added to that container.
//
// The constructor takes a |panel_container| argument which is expected to set
// its layout manager to this instance, e.g.:
// panel_container->SetLayoutManager(new PanelLayoutManager(panel_container));
class ASH_EXPORT PanelLayoutManager
: public aura::LayoutManager,
public ShelfIconObserver,
public ShellObserver,
public aura::WindowObserver,
public wm::WindowStateObserver,
public aura::client::ActivationChangeObserver,
public keyboard::KeyboardControllerObserver,
public DisplayController::Observer,
public ShelfLayoutManagerObserver {
public:
explicit PanelLayoutManager(aura::Window* panel_container);
virtual ~PanelLayoutManager();
// Call Shutdown() before deleting children of panel_container.
void Shutdown();
void StartDragging(aura::Window* panel);
void FinishDragging();
void ToggleMinimize(aura::Window* panel);
// Hide / Show the panel callout widgets.
void SetShowCalloutWidgets(bool show);
// Returns the callout widget (arrow) for |panel|.
views::Widget* GetCalloutWidgetForPanel(aura::Window* panel);
Shelf* shelf() { return shelf_; }
void SetShelf(Shelf* shelf);
// Overridden from aura::LayoutManager:
virtual void OnWindowResized() OVERRIDE;
virtual void OnWindowAddedToLayout(aura::Window* child) OVERRIDE;
virtual void OnWillRemoveWindowFromLayout(aura::Window* child) OVERRIDE;
virtual void OnWindowRemovedFromLayout(aura::Window* child) OVERRIDE;
virtual void OnChildWindowVisibilityChanged(aura::Window* child,
bool visibile) OVERRIDE;
virtual void SetChildBounds(aura::Window* child,
const gfx::Rect& requested_bounds) OVERRIDE;
// Overridden from ShelfIconObserver
virtual void OnShelfIconPositionsChanged() OVERRIDE;
// Overridden from ShellObserver
virtual void OnShelfAlignmentChanged(aura::Window* root_window) OVERRIDE;
// Overridden from aura::WindowObserver
virtual void OnWindowPropertyChanged(aura::Window* window,
const void* key,
intptr_t old) OVERRIDE;
// Overridden from ash::wm::WindowStateObserver
virtual void OnPostWindowStateTypeChange(
wm::WindowState* window_state,
wm::WindowStateType old_type) OVERRIDE;
// Overridden from aura::client::ActivationChangeObserver
virtual void OnWindowActivated(aura::Window* gained_active,
aura::Window* lost_active) OVERRIDE;
// Overridden from DisplayController::Observer
virtual void OnDisplayConfigurationChanged() OVERRIDE;
// Overridden from ShelfLayoutManagerObserver
virtual void WillChangeVisibilityState(
ShelfVisibilityState new_state) OVERRIDE;
private:
friend class PanelLayoutManagerTest;
friend class PanelWindowResizerTest;
friend class DockedWindowResizerTest;
friend class DockedWindowLayoutManagerTest;
friend class WorkspaceControllerTest;
views::Widget* CreateCalloutWidget();
struct PanelInfo{
PanelInfo() : window(NULL), callout_widget(NULL), slide_in(false) {}
bool operator==(const aura::Window* other_window) const {
return window == other_window;
}
// A weak pointer to the panel window.
aura::Window* window;
// The callout widget for this panel. This pointer must be managed
// manually as this structure is used in a std::list. See
// http://www.chromium.org/developers/smart-pointer-guidelines
PanelCalloutWidget* callout_widget;
// True on new and restored panel windows until the panel has been
// positioned. The first time Relayout is called the panel will be shown,
// and slide into position and this will be set to false.
bool slide_in;
};
typedef std::list<PanelInfo> PanelList;
void MinimizePanel(aura::Window* panel);
void RestorePanel(aura::Window* panel);
// Called whenever the panel layout might change.
void Relayout();
// Called whenever the panel stacking order needs to be updated (e.g. focus
// changes or a panel is moved).
void UpdateStacking(aura::Window* active_panel);
// Update the callout arrows for all managed panels.
void UpdateCallouts();
// Overridden from keyboard::KeyboardControllerObserver:
virtual void OnKeyboardBoundsChanging(
const gfx::Rect& keyboard_bounds) OVERRIDE;
// Parent window associated with this layout manager.
aura::Window* panel_container_;
// Protect against recursive calls to OnWindowAddedToLayout().
bool in_add_window_;
// Protect against recursive calls to Relayout().
bool in_layout_;
// Indicates if the panel callout widget should be created.
bool show_callout_widgets_;
// Ordered list of unowned pointers to panel windows.
PanelList panel_windows_;
// The panel being dragged.
aura::Window* dragged_panel_;
// The shelf we are observing for shelf icon changes.
Shelf* shelf_;
// The shelf layout manager being observed for visibility changes.
ShelfLayoutManager* shelf_layout_manager_;
// When not NULL, the shelf is hidden (i.e. full screen) and this tracks the
// set of panel windows which have been temporarily hidden and need to be
// restored when the shelf becomes visible again.
scoped_ptr<aura::WindowTracker> restore_windows_on_shelf_visible_;
// The last active panel. Used to maintain stacking order even if no panels
// are currently focused.
aura::Window* last_active_panel_;
base::WeakPtrFactory<PanelLayoutManager> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(PanelLayoutManager);
};
} // namespace ash
#endif // ASH_WM_PANELS_PANEL_LAYOUT_MANAGER_H_