// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/shelf/shelf_widget.h"
#include "ash/ash_switches.h"
#include "ash/focus_cycler.h"
#include "ash/root_window_controller.h"
#include "ash/session/session_state_delegate.h"
#include "ash/shelf/shelf_constants.h"
#include "ash/shelf/shelf_delegate.h"
#include "ash/shelf/shelf_layout_manager.h"
#include "ash/shelf/shelf_model.h"
#include "ash/shelf/shelf_navigator.h"
#include "ash/shelf/shelf_view.h"
#include "ash/shelf/shelf_widget.h"
#include "ash/shell.h"
#include "ash/shell_window_ids.h"
#include "ash/system/tray/system_tray_delegate.h"
#include "ash/wm/status_area_layout_manager.h"
#include "ash/wm/window_properties.h"
#include "ash/wm/workspace_controller.h"
#include "grit/ash_resources.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/aura/window_observer.h"
#include "ui/base/resource/resource_bundle.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/events/event_constants.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/image/image.h"
#include "ui/gfx/image/image_skia_operations.h"
#include "ui/gfx/skbitmap_operations.h"
#include "ui/views/accessible_pane_view.h"
#include "ui/views/widget/widget.h"
#include "ui/views/widget/widget_delegate.h"
#include "ui/wm/core/easy_resize_window_targeter.h"
#include "ui/wm/public/activation_client.h"
namespace {
// Size of black border at bottom (or side) of shelf.
const int kNumBlackPixels = 3;
// Alpha to paint dimming image with.
const int kDimAlpha = 128;
// The time to dim and un-dim.
const int kTimeToDimMs = 3000; // Slow in dimming.
const int kTimeToUnDimMs = 200; // Fast in activating.
// Class used to slightly dim shelf items when maximized and visible.
class DimmerView : public views::View,
public views::WidgetDelegate,
ash::BackgroundAnimatorDelegate {
public:
// If |disable_dimming_animations_for_test| is set, all alpha animations will
// be performed instantly.
DimmerView(ash::ShelfWidget* shelf_widget,
bool disable_dimming_animations_for_test);
virtual ~DimmerView();
// Called by |DimmerEventFilter| when the mouse |hovered| state changes.
void SetHovered(bool hovered);
// Force the dimmer to be undimmed.
void ForceUndimming(bool force);
// views::WidgetDelegate overrides:
virtual views::Widget* GetWidget() OVERRIDE {
return View::GetWidget();
}
virtual const views::Widget* GetWidget() const OVERRIDE {
return View::GetWidget();
}
// ash::BackgroundAnimatorDelegate overrides:
virtual void UpdateBackground(int alpha) OVERRIDE {
alpha_ = alpha;
SchedulePaint();
}
// views::View overrides:
virtual void OnPaintBackground(gfx::Canvas* canvas) OVERRIDE;
// A function to test the current alpha used.
int get_dimming_alpha_for_test() { return alpha_; }
private:
// This class monitors mouse events to see if it is on top of the shelf.
class DimmerEventFilter : public ui::EventHandler {
public:
explicit DimmerEventFilter(DimmerView* owner);
virtual ~DimmerEventFilter();
// Overridden from ui::EventHandler:
virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE;
virtual void OnTouchEvent(ui::TouchEvent* event) OVERRIDE;
private:
// The owning class.
DimmerView* owner_;
// TRUE if the mouse is inside the shelf.
bool mouse_inside_;
// TRUE if a touch event is inside the shelf.
bool touch_inside_;
DISALLOW_COPY_AND_ASSIGN(DimmerEventFilter);
};
// The owning shelf.
ash::ShelfWidget* shelf_;
// The alpha to use for covering the shelf.
int alpha_;
// True if the event filter claims that we should not be dimmed.
bool is_hovered_;
// True if someone forces us not to be dimmed (e.g. a menu is open).
bool force_hovered_;
// True if animations should be suppressed for a test.
bool disable_dimming_animations_for_test_;
// The animator for the background transitions.
ash::BackgroundAnimator background_animator_;
// Notification of entering / exiting of the shelf area by mouse.
scoped_ptr<DimmerEventFilter> event_filter_;
DISALLOW_COPY_AND_ASSIGN(DimmerView);
};
DimmerView::DimmerView(ash::ShelfWidget* shelf_widget,
bool disable_dimming_animations_for_test)
: shelf_(shelf_widget),
alpha_(kDimAlpha),
is_hovered_(false),
force_hovered_(false),
disable_dimming_animations_for_test_(disable_dimming_animations_for_test),
background_animator_(this, 0, kDimAlpha) {
event_filter_.reset(new DimmerEventFilter(this));
// Make sure it is undimmed at the beginning and then fire off the dimming
// animation.
background_animator_.SetPaintsBackground(false,
ash::BACKGROUND_CHANGE_IMMEDIATE);
SetHovered(false);
}
DimmerView::~DimmerView() {
}
void DimmerView::SetHovered(bool hovered) {
// Remember the hovered state so that we can correct the state once a
// possible force state has disappeared.
is_hovered_ = hovered;
// Undimm also if we were forced to by e.g. an open menu.
hovered |= force_hovered_;
background_animator_.SetDuration(hovered ? kTimeToUnDimMs : kTimeToDimMs);
background_animator_.SetPaintsBackground(!hovered,
disable_dimming_animations_for_test_ ?
ash::BACKGROUND_CHANGE_IMMEDIATE : ash::BACKGROUND_CHANGE_ANIMATE);
}
void DimmerView::ForceUndimming(bool force) {
bool previous = force_hovered_;
force_hovered_ = force;
// If the forced change does change the result we apply the change.
if (is_hovered_ || force_hovered_ != is_hovered_ || previous)
SetHovered(is_hovered_);
}
void DimmerView::OnPaintBackground(gfx::Canvas* canvas) {
SkPaint paint;
ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
gfx::ImageSkia shelf_background =
*rb.GetImageNamed(IDR_ASH_SHELF_DIMMING).ToImageSkia();
if (shelf_->GetAlignment() != ash::SHELF_ALIGNMENT_BOTTOM) {
shelf_background = gfx::ImageSkiaOperations::CreateRotatedImage(
shelf_background,
shelf_->shelf_layout_manager()->SelectValueForShelfAlignment(
SkBitmapOperations::ROTATION_90_CW,
SkBitmapOperations::ROTATION_90_CW,
SkBitmapOperations::ROTATION_270_CW,
SkBitmapOperations::ROTATION_180_CW));
}
paint.setAlpha(alpha_);
canvas->DrawImageInt(shelf_background,
0,
0,
shelf_background.width(),
shelf_background.height(),
0,
0,
width(),
height(),
false,
paint);
}
DimmerView::DimmerEventFilter::DimmerEventFilter(DimmerView* owner)
: owner_(owner),
mouse_inside_(false),
touch_inside_(false) {
ash::Shell::GetInstance()->AddPreTargetHandler(this);
}
DimmerView::DimmerEventFilter::~DimmerEventFilter() {
ash::Shell::GetInstance()->RemovePreTargetHandler(this);
}
void DimmerView::DimmerEventFilter::OnMouseEvent(ui::MouseEvent* event) {
if (event->type() != ui::ET_MOUSE_MOVED &&
event->type() != ui::ET_MOUSE_DRAGGED)
return;
bool inside = owner_->GetBoundsInScreen().Contains(event->root_location());
if (mouse_inside_ || touch_inside_ != inside || touch_inside_)
owner_->SetHovered(inside || touch_inside_);
mouse_inside_ = inside;
}
void DimmerView::DimmerEventFilter::OnTouchEvent(ui::TouchEvent* event) {
bool touch_inside = false;
if (event->type() != ui::ET_TOUCH_RELEASED &&
event->type() != ui::ET_TOUCH_CANCELLED)
touch_inside = owner_->GetBoundsInScreen().Contains(event->root_location());
if (mouse_inside_ || touch_inside_ != mouse_inside_ || touch_inside)
owner_->SetHovered(mouse_inside_ || touch_inside);
touch_inside_ = touch_inside;
}
using ash::ShelfLayoutManager;
// ShelfWindowTargeter makes it easier to resize windows with the mouse when the
// window-edge slightly overlaps with the shelf edge. The targeter also makes it
// easier to drag the shelf out with touch while it is hidden.
class ShelfWindowTargeter : public wm::EasyResizeWindowTargeter,
public ash::ShelfLayoutManagerObserver {
public:
ShelfWindowTargeter(aura::Window* container,
ShelfLayoutManager* shelf)
: wm::EasyResizeWindowTargeter(container, gfx::Insets(), gfx::Insets()),
shelf_(shelf) {
WillChangeVisibilityState(shelf_->visibility_state());
shelf_->AddObserver(this);
}
virtual ~ShelfWindowTargeter() {
// |shelf_| may have been destroyed by this time.
if (shelf_)
shelf_->RemoveObserver(this);
}
private:
gfx::Insets GetInsetsForAlignment(int distance,
ash::ShelfAlignment alignment) {
switch (alignment) {
case ash::SHELF_ALIGNMENT_BOTTOM:
return gfx::Insets(distance, 0, 0, 0);
case ash::SHELF_ALIGNMENT_LEFT:
return gfx::Insets(0, 0, 0, distance);
case ash::SHELF_ALIGNMENT_RIGHT:
return gfx::Insets(0, distance, 0, 0);
case ash::SHELF_ALIGNMENT_TOP:
return gfx::Insets(0, 0, distance, 0);
}
NOTREACHED();
return gfx::Insets();
}
// ash::ShelfLayoutManagerObserver:
virtual void WillDeleteShelf() OVERRIDE {
shelf_ = NULL;
}
virtual void WillChangeVisibilityState(
ash::ShelfVisibilityState new_state) OVERRIDE {
gfx::Insets mouse_insets;
gfx::Insets touch_insets;
if (new_state == ash::SHELF_VISIBLE) {
// Let clicks at the very top of the shelf through so windows can be
// resized with the bottom-right corner and bottom edge.
mouse_insets = GetInsetsForAlignment(
ShelfLayoutManager::kWorkspaceAreaVisibleInset,
shelf_->GetAlignment());
} else if (new_state == ash::SHELF_AUTO_HIDE) {
// Extend the touch hit target out a bit to allow users to drag shelf out
// while hidden.
touch_insets = GetInsetsForAlignment(
-ShelfLayoutManager::kWorkspaceAreaAutoHideInset,
shelf_->GetAlignment());
}
set_mouse_extend(mouse_insets);
set_touch_extend(touch_insets);
}
ShelfLayoutManager* shelf_;
DISALLOW_COPY_AND_ASSIGN(ShelfWindowTargeter);
};
} // namespace
namespace ash {
// The contents view of the Shelf. This view contains ShelfView and
// sizes it to the width of the shelf minus the size of the status area.
class ShelfWidget::DelegateView : public views::WidgetDelegate,
public views::AccessiblePaneView,
public BackgroundAnimatorDelegate,
public aura::WindowObserver {
public:
explicit DelegateView(ShelfWidget* shelf);
virtual ~DelegateView();
void set_focus_cycler(FocusCycler* focus_cycler) {
focus_cycler_ = focus_cycler;
}
FocusCycler* focus_cycler() { return focus_cycler_; }
ui::Layer* opaque_background() { return &opaque_background_; }
// Set if the shelf area is dimmed (eg when a window is maximized).
void SetDimmed(bool dimmed);
bool GetDimmed() const;
void SetParentLayer(ui::Layer* layer);
// views::View overrides:
virtual void OnPaintBackground(gfx::Canvas* canvas) OVERRIDE;
// views::WidgetDelegateView overrides:
virtual views::Widget* GetWidget() OVERRIDE {
return View::GetWidget();
}
virtual const views::Widget* GetWidget() const OVERRIDE {
return View::GetWidget();
}
virtual bool CanActivate() const OVERRIDE;
virtual void Layout() OVERRIDE;
virtual void ReorderChildLayers(ui::Layer* parent_layer) OVERRIDE;
// This will be called when the parent local bounds change.
virtual void OnBoundsChanged(const gfx::Rect& old_bounds) OVERRIDE;
// aura::WindowObserver overrides:
// This will be called when the shelf itself changes its absolute position.
// Since the |dimmer_| panel needs to be placed in screen coordinates it needs
// to be repositioned. The difference to the OnBoundsChanged call above is
// that this gets also triggered when the shelf only moves.
virtual void OnWindowBoundsChanged(aura::Window* window,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) OVERRIDE;
// BackgroundAnimatorDelegate overrides:
virtual void UpdateBackground(int alpha) OVERRIDE;
// Force the shelf to be presented in an undimmed state.
void ForceUndimming(bool force);
// A function to test the current alpha used by the dimming bar. If there is
// no dimmer active, the function will return -1.
int GetDimmingAlphaForTest();
// A function to test the bounds of the dimming bar. Returns gfx::Rect() if
// the dimmer is inactive.
gfx::Rect GetDimmerBoundsForTest();
// Disable dimming animations for running tests. This needs to be called
// prior to the creation of of the |dimmer_|.
void disable_dimming_animations_for_test() {
disable_dimming_animations_for_test_ = true;
}
private:
ShelfWidget* shelf_;
scoped_ptr<views::Widget> dimmer_;
FocusCycler* focus_cycler_;
int alpha_;
ui::Layer opaque_background_;
// The view which does the dimming.
DimmerView* dimmer_view_;
// True if dimming animations should be turned off.
bool disable_dimming_animations_for_test_;
DISALLOW_COPY_AND_ASSIGN(DelegateView);
};
ShelfWidget::DelegateView::DelegateView(ShelfWidget* shelf)
: shelf_(shelf),
focus_cycler_(NULL),
alpha_(0),
opaque_background_(ui::LAYER_SOLID_COLOR),
dimmer_view_(NULL),
disable_dimming_animations_for_test_(false) {
set_allow_deactivate_on_esc(true);
opaque_background_.SetColor(SK_ColorBLACK);
opaque_background_.SetBounds(GetLocalBounds());
opaque_background_.SetOpacity(0.0f);
}
ShelfWidget::DelegateView::~DelegateView() {
// Make sure that the dimmer goes away since it might have set an observer.
SetDimmed(false);
}
void ShelfWidget::DelegateView::SetDimmed(bool value) {
if (value == (dimmer_.get() != NULL))
return;
if (value) {
dimmer_.reset(new views::Widget);
views::Widget::InitParams params(
views::Widget::InitParams::TYPE_WINDOW_FRAMELESS);
params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
params.activatable = views::Widget::InitParams::ACTIVATABLE_NO;
params.accept_events = false;
params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.parent = shelf_->GetNativeView();
dimmer_->Init(params);
dimmer_->GetNativeWindow()->SetName("ShelfDimmer");
dimmer_->SetBounds(shelf_->GetWindowBoundsInScreen());
// The shelf should not take focus when it is initially shown.
dimmer_->set_focus_on_creation(false);
dimmer_view_ = new DimmerView(shelf_, disable_dimming_animations_for_test_);
dimmer_->SetContentsView(dimmer_view_);
dimmer_->GetNativeView()->SetName("ShelfDimmerView");
dimmer_->Show();
shelf_->GetNativeView()->AddObserver(this);
} else {
// Some unit tests will come here with a destroyed window.
if (shelf_->GetNativeView())
shelf_->GetNativeView()->RemoveObserver(this);
dimmer_view_ = NULL;
dimmer_.reset(NULL);
}
}
bool ShelfWidget::DelegateView::GetDimmed() const {
return dimmer_.get() && dimmer_->IsVisible();
}
void ShelfWidget::DelegateView::SetParentLayer(ui::Layer* layer) {
layer->Add(&opaque_background_);
ReorderLayers();
}
void ShelfWidget::DelegateView::OnPaintBackground(gfx::Canvas* canvas) {
ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
gfx::ImageSkia shelf_background =
*rb.GetImageSkiaNamed(IDR_ASH_SHELF_BACKGROUND);
if (SHELF_ALIGNMENT_BOTTOM != shelf_->GetAlignment())
shelf_background = gfx::ImageSkiaOperations::CreateRotatedImage(
shelf_background,
shelf_->shelf_layout_manager()->SelectValueForShelfAlignment(
SkBitmapOperations::ROTATION_90_CW,
SkBitmapOperations::ROTATION_90_CW,
SkBitmapOperations::ROTATION_270_CW,
SkBitmapOperations::ROTATION_180_CW));
const gfx::Rect dock_bounds(shelf_->shelf_layout_manager()->dock_bounds());
SkPaint paint;
paint.setAlpha(alpha_);
canvas->DrawImageInt(shelf_background,
0,
0,
shelf_background.width(),
shelf_background.height(),
(SHELF_ALIGNMENT_BOTTOM == shelf_->GetAlignment() &&
dock_bounds.x() == 0 && dock_bounds.width() > 0)
? dock_bounds.width()
: 0,
0,
SHELF_ALIGNMENT_BOTTOM == shelf_->GetAlignment()
? width() - dock_bounds.width()
: width(),
height(),
false,
paint);
if (SHELF_ALIGNMENT_BOTTOM == shelf_->GetAlignment() &&
dock_bounds.width() > 0) {
// The part of the shelf background that is in the corner below the docked
// windows close to the work area is an arched gradient that blends
// vertically oriented docked background and horizontal shelf.
gfx::ImageSkia shelf_corner = *rb.GetImageSkiaNamed(IDR_ASH_SHELF_CORNER);
if (dock_bounds.x() == 0) {
shelf_corner = gfx::ImageSkiaOperations::CreateRotatedImage(
shelf_corner, SkBitmapOperations::ROTATION_90_CW);
}
canvas->DrawImageInt(
shelf_corner,
0,
0,
shelf_corner.width(),
shelf_corner.height(),
dock_bounds.x() > 0 ? dock_bounds.x() : dock_bounds.width() - height(),
0,
height(),
height(),
false,
paint);
// The part of the shelf background that is just below the docked windows
// is drawn using the last (lowest) 1-pixel tall strip of the image asset.
// This avoids showing the border 3D shadow between the shelf and the dock.
canvas->DrawImageInt(shelf_background,
0,
shelf_background.height() - 1,
shelf_background.width(),
1,
dock_bounds.x() > 0 ? dock_bounds.x() + height() : 0,
0,
dock_bounds.width() - height(),
height(),
false,
paint);
}
gfx::Rect black_rect =
shelf_->shelf_layout_manager()->SelectValueForShelfAlignment(
gfx::Rect(0, height() - kNumBlackPixels, width(), kNumBlackPixels),
gfx::Rect(0, 0, kNumBlackPixels, height()),
gfx::Rect(width() - kNumBlackPixels, 0, kNumBlackPixels, height()),
gfx::Rect(0, 0, width(), kNumBlackPixels));
canvas->FillRect(black_rect, SK_ColorBLACK);
}
bool ShelfWidget::DelegateView::CanActivate() const {
// Allow to activate as fallback.
if (shelf_->activating_as_fallback_)
return true;
// Allow to activate from the focus cycler.
if (focus_cycler_ && focus_cycler_->widget_activating() == GetWidget())
return true;
// Disallow activating in other cases, especially when using mouse.
return false;
}
void ShelfWidget::DelegateView::Layout() {
for(int i = 0; i < child_count(); ++i) {
if (shelf_->shelf_layout_manager()->IsHorizontalAlignment()) {
child_at(i)->SetBounds(child_at(i)->x(), child_at(i)->y(),
child_at(i)->width(), height());
} else {
child_at(i)->SetBounds(child_at(i)->x(), child_at(i)->y(),
width(), child_at(i)->height());
}
}
}
void ShelfWidget::DelegateView::ReorderChildLayers(ui::Layer* parent_layer) {
views::View::ReorderChildLayers(parent_layer);
parent_layer->StackAtBottom(&opaque_background_);
}
void ShelfWidget::DelegateView::OnBoundsChanged(const gfx::Rect& old_bounds) {
opaque_background_.SetBounds(GetLocalBounds());
if (dimmer_)
dimmer_->SetBounds(GetBoundsInScreen());
}
void ShelfWidget::DelegateView::OnWindowBoundsChanged(
aura::Window* window,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) {
// Coming here the shelf got repositioned and since the |dimmer_| is placed
// in screen coordinates and not relative to the parent it needs to be
// repositioned accordingly.
dimmer_->SetBounds(GetBoundsInScreen());
}
void ShelfWidget::DelegateView::ForceUndimming(bool force) {
if (GetDimmed())
dimmer_view_->ForceUndimming(force);
}
int ShelfWidget::DelegateView::GetDimmingAlphaForTest() {
if (GetDimmed())
return dimmer_view_->get_dimming_alpha_for_test();
return -1;
}
gfx::Rect ShelfWidget::DelegateView::GetDimmerBoundsForTest() {
if (GetDimmed())
return dimmer_view_->GetBoundsInScreen();
return gfx::Rect();
}
void ShelfWidget::DelegateView::UpdateBackground(int alpha) {
alpha_ = alpha;
SchedulePaint();
}
ShelfWidget::ShelfWidget(aura::Window* shelf_container,
aura::Window* status_container,
WorkspaceController* workspace_controller)
: delegate_view_(new DelegateView(this)),
background_animator_(delegate_view_, 0, kShelfBackgroundAlpha),
activating_as_fallback_(false),
window_container_(shelf_container) {
views::Widget::InitParams params(
views::Widget::InitParams::TYPE_WINDOW_FRAMELESS);
params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.parent = shelf_container;
params.delegate = delegate_view_;
Init(params);
// The shelf should not take focus when initially shown.
set_focus_on_creation(false);
SetContentsView(delegate_view_);
delegate_view_->SetParentLayer(GetLayer());
status_area_widget_ = new StatusAreaWidget(status_container);
status_area_widget_->CreateTrayViews();
if (Shell::GetInstance()->session_state_delegate()->
IsActiveUserSessionStarted()) {
status_area_widget_->Show();
}
Shell::GetInstance()->focus_cycler()->AddWidget(status_area_widget_);
shelf_layout_manager_ = new ShelfLayoutManager(this);
shelf_layout_manager_->AddObserver(this);
shelf_container->SetLayoutManager(shelf_layout_manager_);
shelf_layout_manager_->set_workspace_controller(workspace_controller);
workspace_controller->SetShelf(shelf_layout_manager_);
status_container->SetLayoutManager(new StatusAreaLayoutManager(this));
shelf_container->SetEventTargeter(scoped_ptr<ui::EventTargeter>(new
ShelfWindowTargeter(shelf_container, shelf_layout_manager_)));
status_container->SetEventTargeter(scoped_ptr<ui::EventTargeter>(new
ShelfWindowTargeter(status_container, shelf_layout_manager_)));
views::Widget::AddObserver(this);
}
ShelfWidget::~ShelfWidget() {
RemoveObserver(this);
}
void ShelfWidget::SetPaintsBackground(
ShelfBackgroundType background_type,
BackgroundAnimatorChangeType change_type) {
ui::Layer* opaque_background = delegate_view_->opaque_background();
float target_opacity =
(background_type == SHELF_BACKGROUND_MAXIMIZED) ? 1.0f : 0.0f;
scoped_ptr<ui::ScopedLayerAnimationSettings> opaque_background_animation;
if (change_type != BACKGROUND_CHANGE_IMMEDIATE) {
opaque_background_animation.reset(new ui::ScopedLayerAnimationSettings(
opaque_background->GetAnimator()));
opaque_background_animation->SetTransitionDuration(
base::TimeDelta::FromMilliseconds(kTimeToSwitchBackgroundMs));
}
opaque_background->SetOpacity(target_opacity);
// TODO(mukai): use ui::Layer on both opaque_background and normal background
// retire background_animator_ at all. It would be simpler.
// See also DockedBackgroundWidget::SetPaintsBackground.
background_animator_.SetPaintsBackground(
background_type != SHELF_BACKGROUND_DEFAULT,
change_type);
delegate_view_->SchedulePaint();
}
ShelfBackgroundType ShelfWidget::GetBackgroundType() const {
if (delegate_view_->opaque_background()->GetTargetOpacity() == 1.0f)
return SHELF_BACKGROUND_MAXIMIZED;
if (background_animator_.paints_background())
return SHELF_BACKGROUND_OVERLAP;
return SHELF_BACKGROUND_DEFAULT;
}
// static
bool ShelfWidget::ShelfAlignmentAllowed() {
user::LoginStatus login_status =
Shell::GetInstance()->system_tray_delegate()->GetUserLoginStatus();
switch (login_status) {
case user::LOGGED_IN_USER:
case user::LOGGED_IN_OWNER:
return true;
case user::LOGGED_IN_LOCKED:
case user::LOGGED_IN_PUBLIC:
case user::LOGGED_IN_LOCALLY_MANAGED:
case user::LOGGED_IN_GUEST:
case user::LOGGED_IN_RETAIL_MODE:
case user::LOGGED_IN_KIOSK_APP:
case user::LOGGED_IN_NONE:
return false;
}
DCHECK(false);
return false;
}
ShelfAlignment ShelfWidget::GetAlignment() const {
return shelf_layout_manager_->GetAlignment();
}
void ShelfWidget::SetAlignment(ShelfAlignment alignment) {
if (shelf_)
shelf_->SetAlignment(alignment);
status_area_widget_->SetShelfAlignment(alignment);
delegate_view_->SchedulePaint();
}
void ShelfWidget::SetDimsShelf(bool dimming) {
delegate_view_->SetDimmed(dimming);
// Repaint all children, allowing updates to reflect dimmed state eg:
// status area background, app list button and overflow button.
if (shelf_)
shelf_->SchedulePaint();
status_area_widget_->SchedulePaint();
}
bool ShelfWidget::GetDimsShelf() const {
return delegate_view_->GetDimmed();
}
void ShelfWidget::CreateShelf() {
if (shelf_)
return;
Shell* shell = Shell::GetInstance();
// This needs to be called before shelf_model().
ShelfDelegate* shelf_delegate = shell->GetShelfDelegate();
if (!shelf_delegate)
return; // Not ready to create Shelf.
shelf_.reset(
new Shelf(shell->shelf_model(), shell->GetShelfDelegate(), this));
SetFocusCycler(shell->focus_cycler());
// Inform the root window controller.
RootWindowController::ForWindow(window_container_)->OnShelfCreated();
shelf_->SetVisible(
shell->session_state_delegate()->IsActiveUserSessionStarted());
shelf_layout_manager_->LayoutShelf();
Show();
}
bool ShelfWidget::IsShelfVisible() const {
return shelf_.get() && shelf_->IsVisible();
}
void ShelfWidget::SetShelfVisibility(bool visible) {
if (shelf_)
shelf_->SetVisible(visible);
}
void ShelfWidget::SetFocusCycler(FocusCycler* focus_cycler) {
delegate_view_->set_focus_cycler(focus_cycler);
if (focus_cycler)
focus_cycler->AddWidget(this);
}
FocusCycler* ShelfWidget::GetFocusCycler() {
return delegate_view_->focus_cycler();
}
void ShelfWidget::ShutdownStatusAreaWidget() {
if (status_area_widget_)
status_area_widget_->Shutdown();
status_area_widget_ = NULL;
}
void ShelfWidget::ForceUndimming(bool force) {
delegate_view_->ForceUndimming(force);
}
void ShelfWidget::OnWidgetActivationChanged(views::Widget* widget,
bool active) {
activating_as_fallback_ = false;
if (active)
delegate_view_->SetPaneFocusAndFocusDefault();
else
delegate_view_->GetFocusManager()->ClearFocus();
}
int ShelfWidget::GetDimmingAlphaForTest() {
if (delegate_view_)
return delegate_view_->GetDimmingAlphaForTest();
return -1;
}
gfx::Rect ShelfWidget::GetDimmerBoundsForTest() {
if (delegate_view_)
return delegate_view_->GetDimmerBoundsForTest();
return gfx::Rect();
}
void ShelfWidget::DisableDimmingAnimationsForTest() {
DCHECK(delegate_view_);
return delegate_view_->disable_dimming_animations_for_test();
}
void ShelfWidget::WillDeleteShelf() {
shelf_layout_manager_->RemoveObserver(this);
shelf_layout_manager_ = NULL;
}
} // namespace ash