// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/display/display_info.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace ash {
typedef testing::Test DisplayInfoTest;
TEST_F(DisplayInfoTest, CreateFromSpec) {
DisplayInfo info = DisplayInfo::CreateFromSpecWithID("200x100", 10);
EXPECT_EQ(10, info.id());
EXPECT_EQ("0,0 200x100", info.bounds_in_native().ToString());
EXPECT_EQ("200x100", info.size_in_pixel().ToString());
EXPECT_EQ(gfx::Display::ROTATE_0, info.rotation());
EXPECT_EQ("0,0,0,0", info.overscan_insets_in_dip().ToString());
EXPECT_EQ(1.0f, info.configured_ui_scale());
info = DisplayInfo::CreateFromSpecWithID("10+20-300x400*2/o", 10);
EXPECT_EQ("10,20 300x400", info.bounds_in_native().ToString());
EXPECT_EQ("288x380", info.size_in_pixel().ToString());
EXPECT_EQ(gfx::Display::ROTATE_0, info.rotation());
EXPECT_EQ("5,3,5,3", info.overscan_insets_in_dip().ToString());
info = DisplayInfo::CreateFromSpecWithID("10+20-300x400*2/ob", 10);
EXPECT_EQ("10,20 300x400", info.bounds_in_native().ToString());
EXPECT_EQ("288x380", info.size_in_pixel().ToString());
EXPECT_EQ(gfx::Display::ROTATE_0, info.rotation());
EXPECT_EQ("5,3,5,3", info.overscan_insets_in_dip().ToString());
info = DisplayInfo::CreateFromSpecWithID("10+20-300x400*2/or", 10);
EXPECT_EQ("10,20 300x400", info.bounds_in_native().ToString());
EXPECT_EQ("380x288", info.size_in_pixel().ToString());
EXPECT_EQ(gfx::Display::ROTATE_90, info.rotation());
// TODO(oshima): This should be rotated too. Fix this.
EXPECT_EQ("5,3,5,3", info.overscan_insets_in_dip().ToString());
info = DisplayInfo::CreateFromSpecWithID("10+20-300x400*2/l@1.5", 10);
EXPECT_EQ("10,20 300x400", info.bounds_in_native().ToString());
EXPECT_EQ(gfx::Display::ROTATE_270, info.rotation());
EXPECT_EQ(1.5f, info.configured_ui_scale());
info = DisplayInfo::CreateFromSpecWithID(
"200x200#300x200|200x200%59.9|100x100%60", 10);
EXPECT_EQ("0,0 200x200", info.bounds_in_native().ToString());
EXPECT_EQ(3u, info.display_modes().size());
EXPECT_EQ("300x200", info.display_modes()[0].size.ToString());
EXPECT_EQ("200x200", info.display_modes()[1].size.ToString());
EXPECT_EQ("100x100", info.display_modes()[2].size.ToString());
EXPECT_EQ(59.9f, info.display_modes()[1].refresh_rate);
EXPECT_EQ(60.0f, info.display_modes()[2].refresh_rate);
EXPECT_TRUE(info.display_modes()[0].native);
EXPECT_FALSE(info.display_modes()[1].native);
EXPECT_FALSE(info.display_modes()[2].native);
}
} // namespace ash