/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Win32PipeStream.h"
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <windows.h>
#ifndef _WIN32
#error ONLY BUILD THIS SOURCE FILE FOR WINDOWS!
#endif
/* The official documentation states that the name of a given named
* pipe cannot be more than 256 characters long.
*/
#define NAMED_PIPE_MAX 256
Win32PipeStream::Win32PipeStream(size_t bufSize) :
SocketStream(bufSize),
m_pipe(INVALID_HANDLE_VALUE)
{
}
Win32PipeStream::Win32PipeStream(HANDLE pipe, size_t bufSize) :
SocketStream(-1, bufSize),
m_pipe(pipe)
{
}
Win32PipeStream::~Win32PipeStream()
{
if (m_pipe != INVALID_HANDLE_VALUE) {
CloseHandle(m_pipe);
m_pipe = INVALID_HANDLE_VALUE;
}
}
/* Initialize the pipe name corresponding to a given port
*/
static void
make_pipe_name(char *path, size_t pathlen, int port_number)
{
snprintf(path, pathlen, "\\\\.\\pipe\\qemu-gles-%d", port_number);
}
/* Technical note: Named pipes work differently from BSD Sockets.
* One does not create/bind a pipe, and collect a new handle each
* time a client connects with accept().
*
* Instead, the server creates a new pipe instance each time it wants
* to get a new client connection, then calls ConnectNamedPipe() to
* wait for a connection.
*
* So listen() is a no-op, and accept() really creates the pipe handle.
*
* Also, connect() must create a pipe handle with CreateFile() and
* wait for a server instance with WaitNamedPipe()
*/
int Win32PipeStream::listen(unsigned short port)
{
// just save the port number for accept()
m_port = port;
return 0;
}
SocketStream * Win32PipeStream::accept()
{
char path[NAMED_PIPE_MAX+1];
SocketStream* clientStream;
HANDLE pipe;
make_pipe_name(path, sizeof(path), m_port);
pipe = ::CreateNamedPipe(
path, // pipe name
PIPE_ACCESS_DUPLEX, // read-write access
PIPE_TYPE_BYTE | // byte-oriented writes
PIPE_READMODE_BYTE | // byte-oriented reads
PIPE_WAIT, // blocking operations
PIPE_UNLIMITED_INSTANCES, // no limit on clients
4096, // input buffer size
4096, // output buffer size
0, // client time-out
NULL); // default security attributes
if (pipe == INVALID_HANDLE_VALUE) {
ERR("%s: CreateNamedPipe failed %d\n", __FUNCTION__, (int)GetLastError());
return NULL;
}
// Stupid Win32 API design: If a client is already connected, then
// ConnectNamedPipe will return 0, and GetLastError() will return
// ERROR_PIPE_CONNECTED. This is not an error! It just means that the
// function didn't have to wait.
//
if (::ConnectNamedPipe(pipe, NULL) == 0 && GetLastError() != ERROR_PIPE_CONNECTED) {
ERR("%s: ConnectNamedPipe failed: %d\n", __FUNCTION__, (int)GetLastError());
CloseHandle(pipe);
return NULL;
}
clientStream = new Win32PipeStream(pipe, m_bufsize);
return clientStream;
}
int Win32PipeStream::connect(unsigned short port)
{
char path[NAMED_PIPE_MAX+1];
HANDLE pipe;
int tries = 10;
make_pipe_name(path, sizeof(path), port);
/* We're going to loop in order to wait for the pipe server to
* be setup properly.
*/
for (; tries > 0; tries--) {
pipe = ::CreateFile(
path, // pipe name
GENERIC_READ | GENERIC_WRITE, // read & write
0, // no sharing
NULL, // default security attrs
OPEN_EXISTING, // open existing pipe
0, // default attributes
NULL); // no template file
/* If we have a valid pipe handle, break from the loop */
if (pipe != INVALID_HANDLE_VALUE) {
break;
}
/* We can get here if the pipe is busy, i.e. if the server hasn't
* create a new pipe instance to service our request. In which case
* GetLastError() will return ERROR_PIPE_BUSY.
*
* If so, then use WaitNamedPipe() to wait for a decent time
* to try again.
*/
if (GetLastError() != ERROR_PIPE_BUSY) {
/* Not ERROR_PIPE_BUSY */
ERR("%s: CreateFile failed: %d\n", __FUNCTION__, (int)GetLastError());
errno = EINVAL;
return -1;
}
/* Wait for 5 seconds */
if ( !WaitNamedPipe(path, 5000) ) {
ERR("%s: WaitNamedPipe failed: %d\n", __FUNCTION__, (int)GetLastError());
errno = EINVAL;
return -1;
}
}
m_pipe = pipe;
return 0;
}
/* Special buffer methods, since we can't use socket functions here */
int Win32PipeStream::commitBuffer(size_t size)
{
if (m_pipe == INVALID_HANDLE_VALUE)
return -1;
size_t res = size;
int retval = 0;
while (res > 0) {
DWORD written;
if (! ::WriteFile(m_pipe, (const char *)m_buf + (size - res), res, &written, NULL)) {
retval = -1;
ERR("%s: failed: %d\n", __FUNCTION__, (int)GetLastError());
break;
}
res -= written;
}
return retval;
}
const unsigned char *Win32PipeStream::readFully(void *buf, size_t len)
{
const unsigned char* ret = NULL;
if (m_pipe == INVALID_HANDLE_VALUE)
return NULL;
if (!buf) {
return NULL; // do not allow NULL buf in that implementation
}
size_t res = len;
while (res > 0) {
DWORD readcount = 0;
if (! ::ReadFile(m_pipe, (char *)buf + (len - res), res, &readcount, NULL) || readcount == 0) {
errno = (int)GetLastError();
return NULL;
}
res -= readcount;
}
return (const unsigned char *)buf;
}
const unsigned char *Win32PipeStream::read( void *buf, size_t *inout_len)
{
size_t len = *inout_len;
DWORD readcount;
if (m_pipe == INVALID_HANDLE_VALUE)
return NULL;
if (!buf) {
return NULL; // do not allow NULL buf in that implementation
}
if (!::ReadFile(m_pipe, (char *)buf, len, &readcount, NULL)) {
errno = (int)GetLastError();
return NULL;
}
*inout_len = (size_t)readcount;
return (const unsigned char *)buf;
}