/* ** ** Copyright 2007 The Android Open Source Project ** ** Licensed under the Apache License Version 2.0(the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing software ** distributed under the License is distributed on an "AS IS" BASIS ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #define LOG_TAG "FramebufferNativeWindow" #include <stdlib.h> #include <stdio.h> #include <string.h> #include <errno.h> #include <cutils/log.h> #include <cutils/atomic.h> #include <utils/threads.h> #include <utils/RefBase.h> #include <ui/ANativeObjectBase.h> #include <ui/Fence.h> #include <ui/FramebufferNativeWindow.h> #include <ui/Rect.h> #include <EGL/egl.h> #include <hardware/hardware.h> #include <hardware/gralloc.h> // ---------------------------------------------------------------------------- namespace android { // ---------------------------------------------------------------------------- class NativeBuffer : public ANativeObjectBase< ANativeWindowBuffer, NativeBuffer, LightRefBase<NativeBuffer> > { public: NativeBuffer(int w, int h, int f, int u) : BASE() { ANativeWindowBuffer::width = w; ANativeWindowBuffer::height = h; ANativeWindowBuffer::format = f; ANativeWindowBuffer::usage = u; } private: friend class LightRefBase<NativeBuffer>; ~NativeBuffer() { }; // this class cannot be overloaded }; /* * This implements the (main) framebuffer management. This class is used * mostly by SurfaceFlinger, but also by command line GL application. * * In fact this is an implementation of ANativeWindow on top of * the framebuffer. * * Currently it is pretty simple, it manages only two buffers (the front and * back buffer). * */ FramebufferNativeWindow::FramebufferNativeWindow() : BASE(), fbDev(0), grDev(0), mUpdateOnDemand(false) { hw_module_t const* module; if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) { int stride; int err; int i; err = framebuffer_open(module, &fbDev); ALOGE_IF(err, "couldn't open framebuffer HAL (%s)", strerror(-err)); err = gralloc_open(module, &grDev); ALOGE_IF(err, "couldn't open gralloc HAL (%s)", strerror(-err)); // bail out if we can't initialize the modules if (!fbDev || !grDev) return; mUpdateOnDemand = (fbDev->setUpdateRect != 0); // initialize the buffer FIFO if(fbDev->numFramebuffers >= MIN_NUM_FRAME_BUFFERS && fbDev->numFramebuffers <= MAX_NUM_FRAME_BUFFERS){ mNumBuffers = fbDev->numFramebuffers; } else { mNumBuffers = MIN_NUM_FRAME_BUFFERS; } mNumFreeBuffers = mNumBuffers; mBufferHead = mNumBuffers-1; /* * This does not actually change the framebuffer format. It merely * fakes this format to surfaceflinger so that when it creates * framebuffer surfaces it will use this format. It's really a giant * HACK to allow interworking with buggy gralloc+GPU driver * implementations. You should *NEVER* need to set this for shipping * devices. */ #ifdef FRAMEBUFFER_FORCE_FORMAT *((uint32_t *)&fbDev->format) = FRAMEBUFFER_FORCE_FORMAT; #endif for (i = 0; i < mNumBuffers; i++) { buffers[i] = new NativeBuffer( fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB); } for (i = 0; i < mNumBuffers; i++) { err = grDev->alloc(grDev, fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB, &buffers[i]->handle, &buffers[i]->stride); ALOGE_IF(err, "fb buffer %d allocation failed w=%d, h=%d, err=%s", i, fbDev->width, fbDev->height, strerror(-err)); if (err) { mNumBuffers = i; mNumFreeBuffers = i; mBufferHead = mNumBuffers-1; break; } } const_cast<uint32_t&>(ANativeWindow::flags) = fbDev->flags; const_cast<float&>(ANativeWindow::xdpi) = fbDev->xdpi; const_cast<float&>(ANativeWindow::ydpi) = fbDev->ydpi; const_cast<int&>(ANativeWindow::minSwapInterval) = fbDev->minSwapInterval; const_cast<int&>(ANativeWindow::maxSwapInterval) = fbDev->maxSwapInterval; } else { ALOGE("Couldn't get gralloc module"); } ANativeWindow::setSwapInterval = setSwapInterval; ANativeWindow::dequeueBuffer = dequeueBuffer; ANativeWindow::queueBuffer = queueBuffer; ANativeWindow::query = query; ANativeWindow::perform = perform; ANativeWindow::dequeueBuffer_DEPRECATED = dequeueBuffer_DEPRECATED; ANativeWindow::lockBuffer_DEPRECATED = lockBuffer_DEPRECATED; ANativeWindow::queueBuffer_DEPRECATED = queueBuffer_DEPRECATED; } FramebufferNativeWindow::~FramebufferNativeWindow() { if (grDev) { for(int i = 0; i < mNumBuffers; i++) { if (buffers[i] != NULL) { grDev->free(grDev, buffers[i]->handle); } } gralloc_close(grDev); } if (fbDev) { framebuffer_close(fbDev); } } status_t FramebufferNativeWindow::setUpdateRectangle(const Rect& r) { if (!mUpdateOnDemand) { return INVALID_OPERATION; } return fbDev->setUpdateRect(fbDev, r.left, r.top, r.width(), r.height()); } status_t FramebufferNativeWindow::compositionComplete() { if (fbDev->compositionComplete) { return fbDev->compositionComplete(fbDev); } return INVALID_OPERATION; } int FramebufferNativeWindow::setSwapInterval( ANativeWindow* window, int interval) { framebuffer_device_t* fb = getSelf(window)->fbDev; return fb->setSwapInterval(fb, interval); } void FramebufferNativeWindow::dump(String8& result) { if (fbDev->common.version >= 1 && fbDev->dump) { const size_t SIZE = 4096; char buffer[SIZE]; fbDev->dump(fbDev, buffer, SIZE); result.append(buffer); } } // only for debugging / logging int FramebufferNativeWindow::getCurrentBufferIndex() const { Mutex::Autolock _l(mutex); const int index = mCurrentBufferIndex; return index; } int FramebufferNativeWindow::dequeueBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer** buffer) { int fenceFd = -1; int result = dequeueBuffer(window, buffer, &fenceFd); sp<Fence> fence(new Fence(fenceFd)); int waitResult = fence->wait(Fence::TIMEOUT_NEVER); if (waitResult != OK) { ALOGE("dequeueBuffer_DEPRECATED: Fence::wait returned an " "error: %d", waitResult); return waitResult; } return result; } int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd) { FramebufferNativeWindow* self = getSelf(window); Mutex::Autolock _l(self->mutex); framebuffer_device_t* fb = self->fbDev; int index = self->mBufferHead++; if (self->mBufferHead >= self->mNumBuffers) self->mBufferHead = 0; // wait for a free non-front buffer while (self->mNumFreeBuffers < 2) { self->mCondition.wait(self->mutex); } ALOG_ASSERT(self->buffers[index] != self->front); // get this buffer self->mNumFreeBuffers--; self->mCurrentBufferIndex = index; *buffer = self->buffers[index].get(); *fenceFd = -1; return 0; } int FramebufferNativeWindow::lockBuffer_DEPRECATED(ANativeWindow* /*window*/, ANativeWindowBuffer* /*buffer*/) { return NO_ERROR; } int FramebufferNativeWindow::queueBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer* buffer) { return queueBuffer(window, buffer, -1); } int FramebufferNativeWindow::queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd) { FramebufferNativeWindow* self = getSelf(window); Mutex::Autolock _l(self->mutex); framebuffer_device_t* fb = self->fbDev; buffer_handle_t handle = static_cast<NativeBuffer*>(buffer)->handle; sp<Fence> fence(new Fence(fenceFd)); fence->wait(Fence::TIMEOUT_NEVER); const int index = self->mCurrentBufferIndex; int res = fb->post(fb, handle); self->front = static_cast<NativeBuffer*>(buffer); self->mNumFreeBuffers++; self->mCondition.broadcast(); return res; } int FramebufferNativeWindow::query(const ANativeWindow* window, int what, int* value) { const FramebufferNativeWindow* self = getSelf(window); Mutex::Autolock _l(self->mutex); framebuffer_device_t* fb = self->fbDev; switch (what) { case NATIVE_WINDOW_WIDTH: *value = fb->width; return NO_ERROR; case NATIVE_WINDOW_HEIGHT: *value = fb->height; return NO_ERROR; case NATIVE_WINDOW_FORMAT: *value = fb->format; return NO_ERROR; case NATIVE_WINDOW_CONCRETE_TYPE: *value = NATIVE_WINDOW_FRAMEBUFFER; return NO_ERROR; case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER: *value = 0; return NO_ERROR; case NATIVE_WINDOW_DEFAULT_WIDTH: *value = fb->width; return NO_ERROR; case NATIVE_WINDOW_DEFAULT_HEIGHT: *value = fb->height; return NO_ERROR; case NATIVE_WINDOW_TRANSFORM_HINT: *value = 0; return NO_ERROR; } *value = 0; return BAD_VALUE; } int FramebufferNativeWindow::perform(ANativeWindow* /*window*/, int operation, ...) { switch (operation) { case NATIVE_WINDOW_CONNECT: case NATIVE_WINDOW_DISCONNECT: case NATIVE_WINDOW_SET_USAGE: case NATIVE_WINDOW_SET_BUFFERS_GEOMETRY: case NATIVE_WINDOW_SET_BUFFERS_DIMENSIONS: case NATIVE_WINDOW_SET_BUFFERS_FORMAT: case NATIVE_WINDOW_SET_BUFFERS_TRANSFORM: case NATIVE_WINDOW_API_CONNECT: case NATIVE_WINDOW_API_DISCONNECT: // TODO: we should implement these return NO_ERROR; case NATIVE_WINDOW_LOCK: case NATIVE_WINDOW_UNLOCK_AND_POST: case NATIVE_WINDOW_SET_CROP: case NATIVE_WINDOW_SET_BUFFER_COUNT: case NATIVE_WINDOW_SET_BUFFERS_TIMESTAMP: case NATIVE_WINDOW_SET_SCALING_MODE: return INVALID_OPERATION; } return NAME_NOT_FOUND; } // ---------------------------------------------------------------------------- }; // namespace android // ---------------------------------------------------------------------------- using namespace android; EGLNativeWindowType android_createDisplaySurface(void) { FramebufferNativeWindow* w; w = new FramebufferNativeWindow(); if (w->getDevice() == NULL) { // get a ref so it can be destroyed when we exit this block sp<FramebufferNativeWindow> ref(w); return NULL; } return (EGLNativeWindowType)w; }