/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "Sensors" #include <stdint.h> #include <sys/types.h> #include <utils/Errors.h> #include <utils/RefBase.h> #include <utils/Singleton.h> #include <binder/IBinder.h> #include <binder/IServiceManager.h> #include <gui/ISensorServer.h> #include <gui/ISensorEventConnection.h> #include <gui/Sensor.h> #include <gui/SensorManager.h> #include <gui/SensorEventQueue.h> // ---------------------------------------------------------------------------- namespace android { // ---------------------------------------------------------------------------- ANDROID_SINGLETON_STATIC_INSTANCE(SensorManager) SensorManager::SensorManager() : mSensorList(0) { // okay we're not locked here, but it's not needed during construction assertStateLocked(); } SensorManager::~SensorManager() { free(mSensorList); } void SensorManager::sensorManagerDied() { Mutex::Autolock _l(mLock); mSensorServer.clear(); free(mSensorList); mSensorList = NULL; mSensors.clear(); } status_t SensorManager::assertStateLocked() const { if (mSensorServer == NULL) { // try for one second const String16 name("sensorservice"); for (int i=0 ; i<4 ; i++) { status_t err = getService(name, &mSensorServer); if (err == NAME_NOT_FOUND) { usleep(250000); continue; } if (err != NO_ERROR) { return err; } break; } class DeathObserver : public IBinder::DeathRecipient { SensorManager& mSensorManger; virtual void binderDied(const wp<IBinder>& who) { ALOGW("sensorservice died [%p]", who.unsafe_get()); mSensorManger.sensorManagerDied(); } public: DeathObserver(SensorManager& mgr) : mSensorManger(mgr) { } }; mDeathObserver = new DeathObserver(*const_cast<SensorManager *>(this)); mSensorServer->asBinder()->linkToDeath(mDeathObserver); mSensors = mSensorServer->getSensorList(); size_t count = mSensors.size(); mSensorList = (Sensor const**)malloc(count * sizeof(Sensor*)); for (size_t i=0 ; i<count ; i++) { mSensorList[i] = mSensors.array() + i; } } return NO_ERROR; } ssize_t SensorManager::getSensorList(Sensor const* const** list) const { Mutex::Autolock _l(mLock); status_t err = assertStateLocked(); if (err < 0) { return ssize_t(err); } *list = mSensorList; return mSensors.size(); } Sensor const* SensorManager::getDefaultSensor(int type) { Mutex::Autolock _l(mLock); if (assertStateLocked() == NO_ERROR) { bool wakeUpSensor = false; // For the following sensor types, return a wake-up sensor. These types are by default // defined as wake-up sensors. For the rest of the sensor types defined in sensors.h return // a non_wake-up version. if (type == SENSOR_TYPE_PROXIMITY || type == SENSOR_TYPE_SIGNIFICANT_MOTION || type == SENSOR_TYPE_TILT_DETECTOR || type == SENSOR_TYPE_WAKE_GESTURE || type == SENSOR_TYPE_GLANCE_GESTURE || type == SENSOR_TYPE_PICK_UP_GESTURE) { wakeUpSensor = true; } // For now we just return the first sensor of that type we find. // in the future it will make sense to let the SensorService make // that decision. for (size_t i=0 ; i<mSensors.size() ; i++) { if (mSensorList[i]->getType() == type && mSensorList[i]->isWakeUpSensor() == wakeUpSensor) { return mSensorList[i]; } } } return NULL; } sp<SensorEventQueue> SensorManager::createEventQueue() { sp<SensorEventQueue> queue; Mutex::Autolock _l(mLock); while (assertStateLocked() == NO_ERROR) { sp<ISensorEventConnection> connection = mSensorServer->createSensorEventConnection(); if (connection == NULL) { // SensorService just died. ALOGE("createEventQueue: connection is NULL. SensorService died."); continue; } queue = new SensorEventQueue(connection); break; } return queue; } // ---------------------------------------------------------------------------- }; // namespace android