/* * Copyright 2012, The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef OBJECT_LOADER_IMPL_H #define OBJECT_LOADER_IMPL_H #include <cstring> #include "bcc/ExecutionEngine/ObjectLoader.h" #include "bcc/Support/Log.h" #include <utils/Vector.h> namespace bcc { class SymbolResolverInterface; class ObjectLoaderImpl { public: ObjectLoaderImpl() { } virtual bool load(const void *pMem, size_t pMemSize) = 0; virtual bool relocate(SymbolResolverInterface &pResolver) = 0; virtual bool prepareDebugImage(void *pDebugImg, size_t pDebugImgSize) = 0; virtual void *getSymbolAddress(const char *pName) const = 0; virtual size_t getSymbolSize(const char *pName) const = 0; virtual bool getSymbolNameList(android::Vector<const char *>& pNameList, ObjectLoader::SymbolType pType) const = 0; virtual ~ObjectLoaderImpl() { } }; } // namespace bcc #endif // OBJECT_LOADER_IMPL_H