page.title=Connecting to the Network parent.title=Performing Network Operations parent.link=index.html trainingnavtop=true next.title=Managing Network Usage next.link=managing.html @jd:body <div id="tb-wrapper"> <div id="tb"> <h2>This lesson teaches you to</h2> <ol> <li><a href="#http-client">Choose an HTTP Client</a></li> <li><a href="#connection">Check the Network Connection</a></li> <li><a href="#AsyncTask">Perform Network Operations on a Separate Thread</a></li> <li><a href="#download">Connect and Download Data</a></li> <li><a href="#stream">Convert the InputStream to a String</a></li> </ol> <h2>You should also read</h2> <ul> <li><a href="{@docRoot}training/volley/index.html">Transmitting Network Data Using Volley</a></li> <li><a href="{@docRoot}training/monitoring-device-state/index.html">Optimizing Battery Life</a></li> <li><a href="{@docRoot}training/efficient-downloads/index.html">Transferring Data Without Draining the Battery</a></li> <li><a href="{@docRoot}guide/webapps/index.html">Web Apps Overview</a></li> <li><a href="{@docRoot}guide/components/fundamentals.html">Application Fundamentals</a></li> </ul> </div> </div> <p>This lesson shows you how to implement a simple application that connects to the network. It explains some of the best practices you should follow in creating even the simplest network-connected app.</p> <p>Note that to perform the network operations described in this lesson, your application manifest must include the following permissions:</p> <pre><uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /></pre> <h2 id="http-client">Choose an HTTP Client</h2> <p>Most network-connected Android apps use HTTP to send and receive data. Android includes two HTTP clients: {@link java.net.HttpURLConnection} and Apache {@link org.apache.http.client.HttpClient}. Both support HTTPS, streaming uploads and downloads, configurable timeouts, IPv6, and connection pooling. We recommend using {@link java.net.HttpURLConnection} for applications targeted at Gingerbread and higher. For more discussion of this topic, see the blog post <a href="http://android-developers.blogspot.com/2011/09/androids-http-clients.html" >Android's HTTP Clients</a>.</p> <h2 id="connection">Check the Network Connection</h2> <p>Before your app attempts to connect to the network, it should check to see whether a network connection is available using {@link android.net.ConnectivityManager#getActiveNetworkInfo getActiveNetworkInfo()} and {@link android.net.NetworkInfo#isConnected isConnected()}. Remember, the device may be out of range of a network, or the user may have disabled both Wi-Fi and mobile data access. For more discussion of this topic, see the lesson <a href="{@docRoot}training/basics/network-ops/managing.html">Managing Network Usage</a>.</p> <pre> public void myClickHandler(View view) { ... ConnectivityManager connMgr = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE); NetworkInfo networkInfo = connMgr.getActiveNetworkInfo(); if (networkInfo != null && networkInfo.isConnected()) { // fetch data } else { // display error } ... }</pre> <h2 id="AsyncTask">Perform Network Operations on a Separate Thread</h2> <p>Network operations can involve unpredictable delays. To prevent this from causing a poor user experience, always perform network operations on a separate thread from the UI. The {@link android.os.AsyncTask} class provides one of the simplest ways to fire off a new task from the UI thread. For more discussion of this topic, see the blog post <a href="http://android-developers.blogspot.com/2010/07/multithreading-for- performance.html">Multithreading For Performance</a>.</p> <p>In the following snippet, the <code>myClickHandler()</code> method invokes <code>new DownloadWebpageTask().execute(stringUrl)</code>. The <code>DownloadWebpageTask</code> class is a subclass of {@link android.os.AsyncTask}. <code>DownloadWebpageTask</code> implements the following {@link android.os.AsyncTask} methods:</p> <ul> <li>{@link android.os.AsyncTask#doInBackground doInBackground()} executes the method <code>downloadUrl()</code>. It passes the web page URL as a parameter. The method <code>downloadUrl()</code> fetches and processes the web page content. When it finishes, it passes back a result string.</li> <li>{@link android.os.AsyncTask#onPostExecute onPostExecute()} takes the returned string and displays it in the UI.</li> </ul> <pre> public class HttpExampleActivity extends Activity { private static final String DEBUG_TAG = "HttpExample"; private EditText urlText; private TextView textView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); urlText = (EditText) findViewById(R.id.myUrl); textView = (TextView) findViewById(R.id.myText); } // When user clicks button, calls AsyncTask. // Before attempting to fetch the URL, makes sure that there is a network connection. public void myClickHandler(View view) { // Gets the URL from the UI's text field. String stringUrl = urlText.getText().toString(); ConnectivityManager connMgr = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE); NetworkInfo networkInfo = connMgr.getActiveNetworkInfo(); if (networkInfo != null && networkInfo.isConnected()) { new DownloadWebpageTask().execute(stringUrl); } else { textView.setText("No network connection available."); } } // Uses AsyncTask to create a task away from the main UI thread. This task takes a // URL string and uses it to create an HttpUrlConnection. Once the connection // has been established, the AsyncTask downloads the contents of the webpage as // an InputStream. Finally, the InputStream is converted into a string, which is // displayed in the UI by the AsyncTask's onPostExecute method. private class DownloadWebpageTask extends AsyncTask<String, Void, String> { @Override protected String doInBackground(String... urls) { // params comes from the execute() call: params[0] is the url. try { return downloadUrl(urls[0]); } catch (IOException e) { return "Unable to retrieve web page. URL may be invalid."; } } // onPostExecute displays the results of the AsyncTask. @Override protected void onPostExecute(String result) { textView.setText(result); } } ... }</pre> <p>The sequence of events in this snippet is as follows:</p> <ol> <li>When users click the button that invokes {@code myClickHandler()}, the app passes the specified URL to the {@link android.os.AsyncTask} subclass <code>DownloadWebpageTask</code>.</li> <li>The {@link android.os.AsyncTask} method {@link android.os.AsyncTask#doInBackground doInBackground()} calls the <code>downloadUrl()</code> method. </li> <li>The <code>downloadUrl()</code> method takes a URL string as a parameter and uses it to create a {@link java.net.URL} object.</li> <li>The {@link java.net.URL} object is used to establish an {@link java.net.HttpURLConnection}.</li> <li>Once the connection has been established, the {@link java.net.HttpURLConnection} object fetches the web page content as an {@link java.io.InputStream}.</li> <li>The {@link java.io.InputStream} is passed to the <code>readIt()</code> method, which converts the stream to a string.</li> <li>Finally, the {@link android.os.AsyncTask}'s {@link android.os.AsyncTask#onPostExecute onPostExecute()} method displays the string in the main activity's UI.</li> </ol> <h2 id="download">Connect and Download Data</h2> <p>In your thread that performs your network transactions, you can use {@link java.net.HttpURLConnection} to perform a {@code GET} and download your data. After you call {@code connect()}, you can get an {@link java.io.InputStream} of the data by calling {@code getInputStream()}. <p>In the following snippet, the {@link android.os.AsyncTask#doInBackground doInBackground()} method calls the method <code>downloadUrl()</code>. The <code>downloadUrl()</code> method takes the given URL and uses it to connect to the network via {@link java.net.HttpURLConnection}. Once a connection has been established, the app uses the method <code>getInputStream()</code> to retrieve the data as an {@link java.io.InputStream}.</p> <pre> // Given a URL, establishes an HttpUrlConnection and retrieves // the web page content as a InputStream, which it returns as // a string. private String downloadUrl(String myurl) throws IOException { InputStream is = null; // Only display the first 500 characters of the retrieved // web page content. int len = 500; try { URL url = new URL(myurl); HttpURLConnection conn = (HttpURLConnection) url.openConnection(); conn.setReadTimeout(10000 /* milliseconds */); conn.setConnectTimeout(15000 /* milliseconds */); conn.setRequestMethod("GET"); conn.setDoInput(true); // Starts the query conn.connect(); int response = conn.getResponseCode(); Log.d(DEBUG_TAG, "The response is: " + response); is = conn.getInputStream(); // Convert the InputStream into a string String contentAsString = readIt(is, len); return contentAsString; // Makes sure that the InputStream is closed after the app is // finished using it. } finally { if (is != null) { is.close(); } } }</pre> <p>Note that the method <code>getResponseCode()</code> returns the connection's <a href="http://www.w3.org/Protocols/HTTP/HTRESP.html">status code</a>. This is a useful way of getting additional information about the connection. A status code of 200 indicates success.</p> <h2 id="stream">Convert the InputStream to a String</h2> <p>An {@link java.io.InputStream} is a readable source of bytes. Once you get an {@link java.io.InputStream}, it's common to decode or convert it into a target data type. For example, if you were downloading image data, you might decode and display it like this:</p> <pre>InputStream is = null; ... Bitmap bitmap = BitmapFactory.decodeStream(is); ImageView imageView = (ImageView) findViewById(R.id.image_view); imageView.setImageBitmap(bitmap); </pre> <p>In the example shown above, the {@link java.io.InputStream} represents the text of a web page. This is how the example converts the {@link java.io.InputStream} to a string so that the activity can display it in the UI:</p> <pre>// Reads an InputStream and converts it to a String. public String readIt(InputStream stream, int len) throws IOException, UnsupportedEncodingException { Reader reader = null; reader = new InputStreamReader(stream, "UTF-8"); char[] buffer = new char[len]; reader.read(buffer); return new String(buffer); }</pre>