/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkBitmap.h" #include "SkBitmapDevice.h" #include "SkCanvas.h" #include "SkDraw.h" #include "SkLayerDrawLooper.h" #include "SkMatrix.h" #include "SkPaint.h" #include "SkRect.h" #include "SkRefCnt.h" #include "SkScalar.h" #include "SkSmallAllocator.h" #include "SkXfermode.h" #include "Test.h" static SkBitmap make_bm(int w, int h) { SkBitmap bm; bm.allocN32Pixels(w, h); return bm; } class FakeDevice : public SkBitmapDevice { public: FakeDevice() : SkBitmapDevice(make_bm(100, 100)) { } virtual void drawRect(const SkDraw& draw, const SkRect& r, const SkPaint& paint) SK_OVERRIDE { fLastMatrix = *draw.fMatrix; this->INHERITED::drawRect(draw, r, paint); } SkMatrix fLastMatrix; private: typedef SkBitmapDevice INHERITED; }; static void test_frontToBack(skiatest::Reporter* reporter) { SkLayerDrawLooper::Builder looperBuilder; SkLayerDrawLooper::LayerInfo layerInfo; // Add the front layer, with the defaults. (void)looperBuilder.addLayer(layerInfo); // Add the back layer, with some layer info set. layerInfo.fOffset.set(10.0f, 20.0f); layerInfo.fPaintBits |= SkLayerDrawLooper::kXfermode_Bit; SkPaint* layerPaint = looperBuilder.addLayer(layerInfo); layerPaint->setXfermodeMode(SkXfermode::kSrc_Mode); FakeDevice device; SkCanvas canvas(&device); SkPaint paint; SkAutoTUnref<SkLayerDrawLooper> looper(looperBuilder.detachLooper()); SkSmallAllocator<1, 32> allocator; void* buffer = allocator.reserveT<SkDrawLooper::Context>(looper->contextSize()); SkDrawLooper::Context* context = looper->createContext(&canvas, buffer); // The back layer should come first. REPORTER_ASSERT(reporter, context->next(&canvas, &paint)); REPORTER_ASSERT(reporter, SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrc_Mode)); canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint); REPORTER_ASSERT(reporter, 10.0f == device.fLastMatrix.getTranslateX()); REPORTER_ASSERT(reporter, 20.0f == device.fLastMatrix.getTranslateY()); paint.reset(); // Then the front layer. REPORTER_ASSERT(reporter, context->next(&canvas, &paint)); REPORTER_ASSERT(reporter, SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrcOver_Mode)); canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint); REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateX()); REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateY()); // Only two layers were added, so that should be the end. REPORTER_ASSERT(reporter, !context->next(&canvas, &paint)); } static void test_backToFront(skiatest::Reporter* reporter) { SkLayerDrawLooper::Builder looperBuilder; SkLayerDrawLooper::LayerInfo layerInfo; // Add the back layer, with the defaults. (void)looperBuilder.addLayerOnTop(layerInfo); // Add the front layer, with some layer info set. layerInfo.fOffset.set(10.0f, 20.0f); layerInfo.fPaintBits |= SkLayerDrawLooper::kXfermode_Bit; SkPaint* layerPaint = looperBuilder.addLayerOnTop(layerInfo); layerPaint->setXfermodeMode(SkXfermode::kSrc_Mode); FakeDevice device; SkCanvas canvas(&device); SkPaint paint; SkAutoTUnref<SkLayerDrawLooper> looper(looperBuilder.detachLooper()); SkSmallAllocator<1, 32> allocator; void* buffer = allocator.reserveT<SkDrawLooper::Context>(looper->contextSize()); SkDrawLooper::Context* context = looper->createContext(&canvas, buffer); // The back layer should come first. REPORTER_ASSERT(reporter, context->next(&canvas, &paint)); REPORTER_ASSERT(reporter, SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrcOver_Mode)); canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint); REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateX()); REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateY()); paint.reset(); // Then the front layer. REPORTER_ASSERT(reporter, context->next(&canvas, &paint)); REPORTER_ASSERT(reporter, SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrc_Mode)); canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint); REPORTER_ASSERT(reporter, 10.0f == device.fLastMatrix.getTranslateX()); REPORTER_ASSERT(reporter, 20.0f == device.fLastMatrix.getTranslateY()); // Only two layers were added, so that should be the end. REPORTER_ASSERT(reporter, !context->next(&canvas, &paint)); } static void test_mixed(skiatest::Reporter* reporter) { SkLayerDrawLooper::Builder looperBuilder; SkLayerDrawLooper::LayerInfo layerInfo; // Add the back layer, with the defaults. (void)looperBuilder.addLayer(layerInfo); // Add the front layer, with some layer info set. layerInfo.fOffset.set(10.0f, 20.0f); layerInfo.fPaintBits |= SkLayerDrawLooper::kXfermode_Bit; SkPaint* layerPaint = looperBuilder.addLayerOnTop(layerInfo); layerPaint->setXfermodeMode(SkXfermode::kSrc_Mode); FakeDevice device; SkCanvas canvas(&device); SkPaint paint; SkAutoTUnref<SkLayerDrawLooper> looper(looperBuilder.detachLooper()); SkSmallAllocator<1, 32> allocator; void* buffer = allocator.reserveT<SkDrawLooper::Context>(looper->contextSize()); SkDrawLooper::Context* context = looper->createContext(&canvas, buffer); // The back layer should come first. REPORTER_ASSERT(reporter, context->next(&canvas, &paint)); REPORTER_ASSERT(reporter, SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrcOver_Mode)); canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint); REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateX()); REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateY()); paint.reset(); // Then the front layer. REPORTER_ASSERT(reporter, context->next(&canvas, &paint)); REPORTER_ASSERT(reporter, SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrc_Mode)); canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint); REPORTER_ASSERT(reporter, 10.0f == device.fLastMatrix.getTranslateX()); REPORTER_ASSERT(reporter, 20.0f == device.fLastMatrix.getTranslateY()); // Only two layers were added, so that should be the end. REPORTER_ASSERT(reporter, !context->next(&canvas, &paint)); } DEF_TEST(LayerDrawLooper, reporter) { test_frontToBack(reporter); test_backToFront(reporter); test_mixed(reporter); }