/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkTDynamicHash.h" #include "Test.h" namespace { struct Entry { int key; double value; static const int& GetKey(const Entry& entry) { return entry.key; } static uint32_t Hash(const int& key) { return key; } }; class Hash : public SkTDynamicHash<Entry, int> { public: Hash() : INHERITED() {} // Promote protected methods to public for this test. int capacity() const { return this->INHERITED::capacity(); } int countCollisions(const int& key) const { return this->INHERITED::countCollisions(key); } private: typedef SkTDynamicHash<Entry, int> INHERITED; }; } // namespace #define ASSERT(x) REPORTER_ASSERT(reporter, x) DEF_TEST(DynamicHash_growth, reporter) { Entry a = { 1, 2.0 }; Entry b = { 2, 3.0 }; Entry c = { 3, 4.0 }; Entry d = { 4, 5.0 }; Entry e = { 5, 6.0 }; Hash hash; ASSERT(hash.capacity() == 0); hash.add(&a); ASSERT(hash.capacity() == 4); hash.add(&b); ASSERT(hash.capacity() == 4); hash.add(&c); ASSERT(hash.capacity() == 4); hash.add(&d); ASSERT(hash.capacity() == 8); hash.add(&e); ASSERT(hash.capacity() == 8); ASSERT(hash.count() == 5); } DEF_TEST(DynamicHash_add, reporter) { Hash hash; Entry a = { 1, 2.0 }; Entry b = { 2, 3.0 }; ASSERT(hash.count() == 0); hash.add(&a); ASSERT(hash.count() == 1); hash.add(&b); ASSERT(hash.count() == 2); } DEF_TEST(DynamicHash_lookup, reporter) { Hash hash; // These collide. Entry a = { 1, 2.0 }; Entry b = { 5, 3.0 }; // Before we insert anything, nothing can collide. ASSERT(hash.countCollisions(1) == 0); ASSERT(hash.countCollisions(5) == 0); ASSERT(hash.countCollisions(9) == 0); // First is easy. hash.add(&a); ASSERT(hash.countCollisions(1) == 0); ASSERT(hash.countCollisions(5) == 1); ASSERT(hash.countCollisions(9) == 1); // Second is one step away. hash.add(&b); ASSERT(hash.countCollisions(1) == 0); ASSERT(hash.countCollisions(5) == 1); ASSERT(hash.countCollisions(9) == 2); // We can find our data right? ASSERT(hash.find(1) != NULL); ASSERT(hash.find(1)->value == 2.0); ASSERT(hash.find(5) != NULL); ASSERT(hash.find(5)->value == 3.0); // These aren't in the hash. ASSERT(hash.find(2) == NULL); ASSERT(hash.find(9) == NULL); } DEF_TEST(DynamicHash_remove, reporter) { Hash hash; // These collide. Entry a = { 1, 2.0 }; Entry b = { 5, 3.0 }; Entry c = { 9, 4.0 }; hash.add(&a); hash.add(&b); hash.remove(1); // a should be marked deleted, and b should still be findable. ASSERT(hash.find(1) == NULL); ASSERT(hash.find(5) != NULL); ASSERT(hash.find(5)->value == 3.0); // This will go in the same slot as 'a' did before. ASSERT(hash.countCollisions(9) == 0); hash.add(&c); ASSERT(hash.find(9) != NULL); ASSERT(hash.find(9)->value == 4.0); ASSERT(hash.find(5) != NULL); ASSERT(hash.find(5)->value == 3.0); } DEF_TEST(DynamicHash_iterator, reporter) { Hash hash; int count = 0; // this should fall out of loop immediately for (Hash::Iter iter(&hash); !iter.done(); ++iter) { ++count; } ASSERT(0 == count); // These collide. Entry a = { 1, 2.0 }; Entry b = { 5, 3.0 }; Entry c = { 9, 4.0 }; hash.add(&a); hash.add(&b); hash.add(&c); // should see all 3 unique keys when iterating over hash count = 0; int keys[3] = {0, 0, 0}; for (Hash::Iter iter(&hash); !iter.done(); ++iter) { int key = (*iter).key; keys[count] = key; ASSERT(hash.find(key) != NULL); ++count; } ASSERT(3 == count); ASSERT(keys[0] != keys[1]); ASSERT(keys[0] != keys[2]); ASSERT(keys[1] != keys[2]); // should see 2 unique keys when iterating over hash that aren't 1 hash.remove(1); count = 0; memset(keys,0,sizeof(keys)); for (Hash::Iter iter(&hash); !iter.done(); ++iter) { int key = (*iter).key; keys[count] = key; ASSERT(key != 1); ASSERT(hash.find(key) != NULL); ++count; } ASSERT(2 == count); ASSERT(keys[0] != keys[1]); }