/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gl/SkNativeGLContext.h" #include "SkWGL.h" #define WIN32_LEAN_AND_MEAN #include <windows.h> SkNativeGLContext::AutoContextRestore::AutoContextRestore() { fOldHGLRC = wglGetCurrentContext(); fOldHDC = wglGetCurrentDC(); } SkNativeGLContext::AutoContextRestore::~AutoContextRestore() { wglMakeCurrent(fOldHDC, fOldHGLRC); } /////////////////////////////////////////////////////////////////////////////// ATOM SkNativeGLContext::gWC = 0; SkNativeGLContext::SkNativeGLContext() : fWindow(NULL) , fDeviceContext(NULL) , fGlRenderContext(0) { } SkNativeGLContext::~SkNativeGLContext() { this->destroyGLContext(); } void SkNativeGLContext::destroyGLContext() { if (fGlRenderContext) { wglDeleteContext(fGlRenderContext); } if (fWindow && fDeviceContext) { ReleaseDC(fWindow, fDeviceContext); } if (fWindow) { DestroyWindow(fWindow); } } const GrGLInterface* SkNativeGLContext::createGLContext() { HINSTANCE hInstance = (HINSTANCE)GetModuleHandle(NULL); if (!gWC) { WNDCLASS wc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hbrBackground = NULL; wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); wc.hInstance = hInstance; wc.lpfnWndProc = (WNDPROC) DefWindowProc; wc.lpszClassName = TEXT("Griffin"); wc.lpszMenuName = NULL; wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; gWC = RegisterClass(&wc); if (!gWC) { SkDebugf("Could not register window class.\n"); return NULL; } } if (!(fWindow = CreateWindow(TEXT("Griffin"), TEXT("The Invisible Man"), WS_OVERLAPPEDWINDOW, 0, 0, 1, 1, NULL, NULL, hInstance, NULL))) { SkDebugf("Could not create window.\n"); return NULL; } if (!(fDeviceContext = GetDC(fWindow))) { SkDebugf("Could not get device context.\n"); this->destroyGLContext(); return NULL; } // Requesting a Core profile would bar us from using NVPR. So we pass false. if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, false))) { SkDebugf("Could not create rendering context.\n"); this->destroyGLContext(); return NULL; } if (!(wglMakeCurrent(fDeviceContext, fGlRenderContext))) { SkDebugf("Could not set the context.\n"); this->destroyGLContext(); return NULL; } const GrGLInterface* interface = GrGLCreateNativeInterface(); if (NULL == interface) { SkDebugf("Could not create GL interface.\n"); this->destroyGLContext(); return NULL; } return interface; } void SkNativeGLContext::makeCurrent() const { if (!wglMakeCurrent(fDeviceContext, fGlRenderContext)) { SkDebugf("Could not create rendering context.\n"); } } void SkNativeGLContext::swapBuffers() const { if (!SwapBuffers(fDeviceContext)) { SkDebugf("Could not complete SwapBuffers.\n"); } }