/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gl/GrGLInterface.h" #ifndef GL_GLEXT_PROTOTYPES #define GL_GLEXT_PROTOTYPES #endif #include "GLES2/gl2.h" #include "GLES2/gl2ext.h" #include "EGL/egl.h" #define GET_PROC(name) \ interface->fFunctions.f ## name = (GrGL ## name ## Proc) GetProcAddress(ghANGLELib, "gl" #name); const GrGLInterface* GrGLCreateANGLEInterface() { static HMODULE ghANGLELib = NULL; if (NULL == ghANGLELib) { // We load the ANGLE library and never let it go ghANGLELib = LoadLibrary("libGLESv2.dll"); } if (NULL == ghANGLELib) { // We can't setup the interface correctly w/o the DLL return NULL; } GrGLInterface* interface = SkNEW(GrGLInterface); interface->fStandard = kGLES_GrGLStandard; GrGLInterface::Functions* functions = &interface->fFunctions; GET_PROC(ActiveTexture); GET_PROC(AttachShader); GET_PROC(BindAttribLocation); GET_PROC(BindBuffer); GET_PROC(BindTexture); functions->fBindVertexArray = (GrGLBindVertexArrayProc) eglGetProcAddress("glBindVertexArrayOES"); GET_PROC(BlendColor); GET_PROC(BlendFunc); GET_PROC(BufferData); GET_PROC(BufferSubData); GET_PROC(Clear); GET_PROC(ClearColor); GET_PROC(ClearStencil); GET_PROC(ColorMask); GET_PROC(CompileShader); GET_PROC(CompressedTexImage2D); GET_PROC(CompressedTexSubImage2D); GET_PROC(CopyTexSubImage2D); GET_PROC(CreateProgram); GET_PROC(CreateShader); GET_PROC(CullFace); GET_PROC(DeleteBuffers); GET_PROC(DeleteProgram); GET_PROC(DeleteShader); GET_PROC(DeleteTextures); functions->fDeleteVertexArrays = (GrGLDeleteVertexArraysProc) eglGetProcAddress("glDeleteVertexArraysOES"); GET_PROC(DepthMask); GET_PROC(Disable); GET_PROC(DisableVertexAttribArray); GET_PROC(DrawArrays); GET_PROC(DrawElements); GET_PROC(Enable); GET_PROC(EnableVertexAttribArray); GET_PROC(Finish); GET_PROC(Flush); GET_PROC(FrontFace); GET_PROC(GenBuffers); GET_PROC(GenerateMipmap); GET_PROC(GenTextures); functions->fGenVertexArrays = (GrGLGenVertexArraysProc) eglGetProcAddress("glGenVertexArraysOES"); GET_PROC(GetBufferParameteriv); GET_PROC(GetError); GET_PROC(GetIntegerv); GET_PROC(GetProgramInfoLog); GET_PROC(GetProgramiv); GET_PROC(GetShaderInfoLog); GET_PROC(GetShaderiv); GET_PROC(GetString); GET_PROC(GetStringi); GET_PROC(GetUniformLocation); GET_PROC(LineWidth); GET_PROC(LinkProgram); GET_PROC(PixelStorei); GET_PROC(ReadPixels); GET_PROC(Scissor); GET_PROC(ShaderSource); GET_PROC(StencilFunc); GET_PROC(StencilFuncSeparate); GET_PROC(StencilMask); GET_PROC(StencilMaskSeparate); GET_PROC(StencilOp); GET_PROC(StencilOpSeparate); GET_PROC(TexImage2D); GET_PROC(TexParameteri); GET_PROC(TexParameteriv); GET_PROC(TexSubImage2D); #if GL_ARB_texture_storage GET_PROC(TexStorage2D); #elif GL_EXT_texture_storage functions->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2DEXT"); #endif GET_PROC(Uniform1f); GET_PROC(Uniform1i); GET_PROC(Uniform1fv); GET_PROC(Uniform1iv); GET_PROC(Uniform2f); GET_PROC(Uniform2i); GET_PROC(Uniform2fv); GET_PROC(Uniform2iv); GET_PROC(Uniform3f); GET_PROC(Uniform3i); GET_PROC(Uniform3fv); GET_PROC(Uniform3iv); GET_PROC(Uniform4f); GET_PROC(Uniform4i); GET_PROC(Uniform4fv); GET_PROC(Uniform4iv); GET_PROC(UniformMatrix2fv); GET_PROC(UniformMatrix3fv); GET_PROC(UniformMatrix4fv); GET_PROC(UseProgram); GET_PROC(VertexAttrib4fv); GET_PROC(VertexAttribPointer); GET_PROC(Viewport); GET_PROC(BindFramebuffer); GET_PROC(BindRenderbuffer); GET_PROC(CheckFramebufferStatus); GET_PROC(DeleteFramebuffers); GET_PROC(DeleteRenderbuffers); GET_PROC(FramebufferRenderbuffer); GET_PROC(FramebufferTexture2D); GET_PROC(GenFramebuffers); GET_PROC(GenRenderbuffers); GET_PROC(GetFramebufferAttachmentParameteriv); GET_PROC(GetRenderbufferParameteriv); GET_PROC(RenderbufferStorage); functions->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOES"); functions->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBufferOES"); #if GL_ES_VERSION_3_0 functions->fMapBufferRange = GET_PROC(glMapBufferRange); functions->fFlushMappedBufferRange = GET_PROC(glFlushMappedBufferRange); #else functions->fMapBufferRange = (GrGLMapBufferRangeProc) eglGetProcAddress("glMapBufferRange"); functions->fFlushMappedBufferRange = (GrGLFlushMappedBufferRangeProc) eglGetProcAddress("glFlushMappedBufferRange"); #endif functions->fInsertEventMarker = (GrGLInsertEventMarkerProc) eglGetProcAddress("glInsertEventMarkerEXT"); functions->fPushGroupMarker = (GrGLInsertEventMarkerProc) eglGetProcAddress("glPushGroupMarkerEXT"); functions->fPopGroupMarker = (GrGLPopGroupMarkerProc) eglGetProcAddress("glPopGroupMarkerEXT"); #if GL_ES_VERSION_3_0 GET_PROC(InvalidateFramebuffer); GET_PROC(InvalidateSubFramebuffer); #else functions->fInvalidateFramebuffer = (GrGLInvalidateFramebufferProc) eglGetProcAddress("glInvalidateFramebuffer"); functions->fInvalidateSubFramebuffer = (GrGLInvalidateSubFramebufferProc) eglGetProcAddress("glInvalidateSubFramebuffer"); #endif functions->fInvalidateBufferData = (GrGLInvalidateBufferDataProc) eglGetProcAddress("glInvalidateBufferData"); functions->fInvalidateBufferSubData = (GrGLInvalidateBufferSubDataProc) eglGetProcAddress("glInvalidateBufferSubData"); functions->fInvalidateTexImage = (GrGLInvalidateTexImageProc) eglGetProcAddress("glInvalidateTexImage"); functions->fInvalidateTexSubImage = (GrGLInvalidateTexSubImageProc) eglGetProcAddress("glInvalidateTexSubImage"); interface->fExtensions.init(kGLES_GrGLStandard, functions->fGetString, functions->fGetStringi, functions->fGetIntegerv); return interface; }