/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLSL_impl_DEFINED #define GrGLSL_impl_DEFINED template<typename Self> template<typename T> inline Self GrGLSLExpr<Self>::VectorCastImpl(const T& expr) { if (expr.isZeros()) { return Self(0); } if (expr.isOnes()) { return Self(1); } return Self(Self::CastStr(), expr.c_str()); } template<typename Self> template<typename T0, typename T1> inline Self GrGLSLExpr<Self>::Mul(T0 in0, T1 in1) { if (in0.isZeros() || in1.isZeros()) { return Self(0); } if (in0.isOnes()) { return Self::VectorCast(in1); } if (in1.isOnes()) { return Self::VectorCast(in0); } return Self("(%s * %s)", in0.c_str(), in1.c_str()); } template<typename Self> template<typename T0, typename T1> inline Self GrGLSLExpr<Self>::Add(T0 in0, T1 in1) { if (in1.isZeros()) { return Self::VectorCast(in0); } if (in0.isZeros()) { return Self::VectorCast(in1); } if (in0.isOnes() && in1.isOnes()) { return Self(2); } return Self("(%s + %s)", in0.c_str(), in1.c_str()); } template<typename Self> template<typename T0, typename T1> inline Self GrGLSLExpr<Self>::Sub(T0 in0, T1 in1) { if (in1.isZeros()) { return Self::VectorCast(in0); } if (in1.isOnes()) { if (in0.isOnes()) { return Self(0); } } return Self("(%s - %s)", in0.c_str(), in1.c_str()); } template <typename Self> template <typename T> T GrGLSLExpr<Self>::extractComponents(const char format[]) const { if (this->isZeros()) { return T(0); } if (this->isOnes()) { return T(1); } return T(format, this->c_str()); } inline GrGLSLExpr1 GrGLSLExpr1::VectorCast(const GrGLSLExpr1& expr) { return expr; } inline const char* GrGLSLExpr1::ZerosStr() { return "0"; } inline const char* GrGLSLExpr1::OnesStr() { return "1.0"; } // GrGLSLExpr1::CastStr() is unimplemented because using them is likely an // error. This is now caught compile-time. inline const char* GrGLSLExpr1::CastIntStr() { return "%d"; } inline GrGLSLExpr1 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr1& in1) { return GrGLSLExpr1::Mul(in0, in1); } inline GrGLSLExpr1 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr1& in1) { return GrGLSLExpr1::Add(in0, in1); } inline GrGLSLExpr1 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr1& in1) { return GrGLSLExpr1::Sub(in0, in1); } inline const char* GrGLSLExpr4::ZerosStr() { return "vec4(0)"; } inline const char* GrGLSLExpr4::OnesStr() { return "vec4(1)"; } inline const char* GrGLSLExpr4::CastStr() { return "vec4(%s)"; } inline const char* GrGLSLExpr4::CastIntStr() { return "vec4(%d)"; } inline GrGLSLExpr4 GrGLSLExpr4::VectorCast(const GrGLSLExpr1& expr) { return INHERITED::VectorCastImpl(expr); } inline GrGLSLExpr4 GrGLSLExpr4::VectorCast(const GrGLSLExpr4& expr) { return expr; } inline GrGLSLExpr4::AExpr GrGLSLExpr4::a() const { return this->extractComponents<GrGLSLExpr4::AExpr>("%s.a"); } inline GrGLSLExpr4 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr4& in1) { return GrGLSLExpr4::Mul(in0, in1); } inline GrGLSLExpr4 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr4& in1) { return GrGLSLExpr4::Add(in0, in1); } inline GrGLSLExpr4 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr4& in1) { return GrGLSLExpr4::Sub(in0, in1); } inline GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr1& in1) { return GrGLSLExpr4::Mul(in0, in1); } inline GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr1& in1) { return GrGLSLExpr4::Add(in0, in1); } inline GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr1& in1) { return GrGLSLExpr4::Sub(in0, in1); } inline GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr4& in1) { return GrGLSLExpr4::Mul(in0, in1); } inline GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr4& in1) { return GrGLSLExpr4::Add(in0, in1); } inline GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr4& in1) { return GrGLSLExpr4::Sub(in0, in1); } #endif