/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLProgram.h" #include "GrAllocator.h" #include "GrEffect.h" #include "GrCoordTransform.h" #include "GrDrawEffect.h" #include "GrGLEffect.h" #include "GrGpuGL.h" #include "GrGLShaderVar.h" #include "GrGLSL.h" #include "SkXfermode.h" #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) GrGLProgram* GrGLProgram::Create(GrGpuGL* gpu, const GrGLProgramDesc& desc, const GrEffectStage* colorStages[], const GrEffectStage* coverageStages[]) { GrGLShaderBuilder::GenProgramOutput output; SkAutoTUnref<GrGLUniformManager> uman(SkNEW_ARGS(GrGLUniformManager, (gpu))); if (GrGLShaderBuilder::GenProgram(gpu, uman, desc, colorStages, coverageStages, &output)) { SkASSERT(0 != output.fProgramID); return SkNEW_ARGS(GrGLProgram, (gpu, desc, uman, output)); } return NULL; } GrGLProgram::GrGLProgram(GrGpuGL* gpu, const GrGLProgramDesc& desc, GrGLUniformManager* uman, const GrGLShaderBuilder::GenProgramOutput& builderOutput) : fColor(GrColor_ILLEGAL) , fCoverage(GrColor_ILLEGAL) , fDstCopyTexUnit(-1) , fBuilderOutput(builderOutput) , fDesc(desc) , fGpu(gpu) , fUniformManager(SkRef(uman)) { this->initSamplerUniforms(); } GrGLProgram::~GrGLProgram() { if (fBuilderOutput.fProgramID) { GL_CALL(DeleteProgram(fBuilderOutput.fProgramID)); } } void GrGLProgram::abandon() { fBuilderOutput.fProgramID = 0; } void GrGLProgram::overrideBlend(GrBlendCoeff* srcCoeff, GrBlendCoeff* dstCoeff) const { switch (fDesc.getHeader().fCoverageOutput) { case GrGLProgramDesc::kModulate_CoverageOutput: break; // The prog will write a coverage value to the secondary // output and the dst is blended by one minus that value. case GrGLProgramDesc::kSecondaryCoverage_CoverageOutput: case GrGLProgramDesc::kSecondaryCoverageISA_CoverageOutput: case GrGLProgramDesc::kSecondaryCoverageISC_CoverageOutput: *dstCoeff = (GrBlendCoeff)GrGpu::kIS2C_GrBlendCoeff; break; case GrGLProgramDesc::kCombineWithDst_CoverageOutput: // We should only have set this if the blend was specified as (1, 0) SkASSERT(kOne_GrBlendCoeff == *srcCoeff && kZero_GrBlendCoeff == *dstCoeff); break; default: SkFAIL("Unexpected coverage output"); break; } } void GrGLProgram::initSamplerUniforms() { GL_CALL(UseProgram(fBuilderOutput.fProgramID)); GrGLint texUnitIdx = 0; if (fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid()) { fUniformManager->setSampler(fBuilderOutput.fUniformHandles.fDstCopySamplerUni, texUnitIdx); fDstCopyTexUnit = texUnitIdx++; } fBuilderOutput.fColorEffects->initSamplers(*fUniformManager, &texUnitIdx); fBuilderOutput.fCoverageEffects->initSamplers(*fUniformManager, &texUnitIdx); } /////////////////////////////////////////////////////////////////////////////// void GrGLProgram::setData(GrDrawState::BlendOptFlags blendOpts, const GrEffectStage* colorStages[], const GrEffectStage* coverageStages[], const GrDeviceCoordTexture* dstCopy, SharedGLState* sharedState) { const GrDrawState& drawState = fGpu->getDrawState(); GrColor color; GrColor coverage; if (blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag) { color = 0; coverage = 0; } else if (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) { color = 0xffffffff; coverage = drawState.getCoverageColor(); } else { color = drawState.getColor(); coverage = drawState.getCoverageColor(); } this->setColor(drawState, color, sharedState); this->setCoverage(drawState, coverage, sharedState); this->setMatrixAndRenderTargetHeight(drawState); if (NULL != dstCopy) { if (fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni.isValid()) { fUniformManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni, static_cast<GrGLfloat>(dstCopy->offset().fX), static_cast<GrGLfloat>(dstCopy->offset().fY)); fUniformManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyScaleUni, 1.f / dstCopy->texture()->width(), 1.f / dstCopy->texture()->height()); GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture()); static GrTextureParams kParams; // the default is clamp, nearest filtering. fGpu->bindTexture(fDstCopyTexUnit, kParams, texture); } else { SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopyScaleUni.isValid()); SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid()); } } else { SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni.isValid()); SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopyScaleUni.isValid()); SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid()); } fBuilderOutput.fColorEffects->setData(fGpu, *fUniformManager, colorStages); fBuilderOutput.fCoverageEffects->setData(fGpu, *fUniformManager, coverageStages); // PathTexGen state applies to the the fixed function vertex shader. For // custom shaders, it's ignored, so we don't need to change the texgen // settings in that case. if (!fBuilderOutput.fHasVertexShader) { fGpu->flushPathTexGenSettings(fBuilderOutput.fTexCoordSetCnt); } } void GrGLProgram::setColor(const GrDrawState& drawState, GrColor color, SharedGLState* sharedState) { const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader(); if (!drawState.hasColorVertexAttribute()) { switch (header.fColorInput) { case GrGLProgramDesc::kAttribute_ColorInput: SkASSERT(-1 != header.fColorAttributeIndex); if (sharedState->fConstAttribColor != color || sharedState->fConstAttribColorIndex != header.fColorAttributeIndex) { // OpenGL ES only supports the float varieties of glVertexAttrib GrGLfloat c[4]; GrColorToRGBAFloat(color, c); GL_CALL(VertexAttrib4fv(header.fColorAttributeIndex, c)); sharedState->fConstAttribColor = color; sharedState->fConstAttribColorIndex = header.fColorAttributeIndex; } break; case GrGLProgramDesc::kUniform_ColorInput: if (fColor != color && fBuilderOutput.fUniformHandles.fColorUni.isValid()) { // OpenGL ES doesn't support unsigned byte varieties of glUniform GrGLfloat c[4]; GrColorToRGBAFloat(color, c); fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fColorUni, 1, c); fColor = color; } sharedState->fConstAttribColorIndex = -1; break; case GrGLProgramDesc::kSolidWhite_ColorInput: case GrGLProgramDesc::kTransBlack_ColorInput: sharedState->fConstAttribColorIndex = -1; break; default: SkFAIL("Unknown color type."); } } else { sharedState->fConstAttribColorIndex = -1; } } void GrGLProgram::setCoverage(const GrDrawState& drawState, GrColor coverage, SharedGLState* sharedState) { const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader(); if (!drawState.hasCoverageVertexAttribute()) { switch (header.fCoverageInput) { case GrGLProgramDesc::kAttribute_ColorInput: if (sharedState->fConstAttribCoverage != coverage || sharedState->fConstAttribCoverageIndex != header.fCoverageAttributeIndex) { // OpenGL ES only supports the float varieties of glVertexAttrib GrGLfloat c[4]; GrColorToRGBAFloat(coverage, c); GL_CALL(VertexAttrib4fv(header.fCoverageAttributeIndex, c)); sharedState->fConstAttribCoverage = coverage; sharedState->fConstAttribCoverageIndex = header.fCoverageAttributeIndex; } break; case GrGLProgramDesc::kUniform_ColorInput: if (fCoverage != coverage) { // OpenGL ES doesn't support unsigned byte varieties of glUniform GrGLfloat c[4]; GrColorToRGBAFloat(coverage, c); fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fCoverageUni, 1, c); fCoverage = coverage; } sharedState->fConstAttribCoverageIndex = -1; break; case GrGLProgramDesc::kSolidWhite_ColorInput: case GrGLProgramDesc::kTransBlack_ColorInput: sharedState->fConstAttribCoverageIndex = -1; break; default: SkFAIL("Unknown coverage type."); } } else { sharedState->fConstAttribCoverageIndex = -1; } } void GrGLProgram::setMatrixAndRenderTargetHeight(const GrDrawState& drawState) { const GrRenderTarget* rt = drawState.getRenderTarget(); SkISize size; size.set(rt->width(), rt->height()); // Load the RT height uniform if it is needed to y-flip gl_FragCoord. if (fBuilderOutput.fUniformHandles.fRTHeightUni.isValid() && fMatrixState.fRenderTargetSize.fHeight != size.fHeight) { fUniformManager->set1f(fBuilderOutput.fUniformHandles.fRTHeightUni, SkIntToScalar(size.fHeight)); } if (!fBuilderOutput.fHasVertexShader) { SkASSERT(!fBuilderOutput.fUniformHandles.fViewMatrixUni.isValid()); SkASSERT(!fBuilderOutput.fUniformHandles.fRTAdjustmentUni.isValid()); fGpu->setProjectionMatrix(drawState.getViewMatrix(), size, rt->origin()); } else if (fMatrixState.fRenderTargetOrigin != rt->origin() || fMatrixState.fRenderTargetSize != size || !fMatrixState.fViewMatrix.cheapEqualTo(drawState.getViewMatrix())) { SkASSERT(fBuilderOutput.fUniformHandles.fViewMatrixUni.isValid()); fMatrixState.fViewMatrix = drawState.getViewMatrix(); fMatrixState.fRenderTargetSize = size; fMatrixState.fRenderTargetOrigin = rt->origin(); GrGLfloat viewMatrix[3 * 3]; fMatrixState.getGLMatrix<3>(viewMatrix); fUniformManager->setMatrix3f(fBuilderOutput.fUniformHandles.fViewMatrixUni, viewMatrix); GrGLfloat rtAdjustmentVec[4]; fMatrixState.getRTAdjustmentVec(rtAdjustmentVec); fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); } }