/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLCaps_DEFINED #define GrGLCaps_DEFINED #include "GrDrawTargetCaps.h" #include "GrGLStencilBuffer.h" #include "SkTArray.h" #include "SkTDArray.h" class GrGLContextInfo; /** * Stores some capabilities of a GL context. Most are determined by the GL * version and the extensions string. It also tracks formats that have passed * the FBO completeness test. */ class GrGLCaps : public GrDrawTargetCaps { public: SK_DECLARE_INST_COUNT(GrGLCaps) typedef GrGLStencilBuffer::Format StencilFormat; /** * The type of MSAA for FBOs supported. Different extensions have different * semantics of how / when a resolve is performed. */ enum MSFBOType { /** * no support for MSAA FBOs */ kNone_MSFBOType = 0, /** * GL3.0-style MSAA FBO (GL_ARB_framebuffer_object). */ kDesktop_ARB_MSFBOType, /** * earlier GL_EXT_framebuffer* extensions */ kDesktop_EXT_MSFBOType, /** * Similar to kDesktop_ARB but with additional restrictions on glBlitFramebuffer. */ kES_3_0_MSFBOType, /** * GL_APPLE_framebuffer_multisample ES extension */ kES_Apple_MSFBOType, /** * GL_IMG_multisampled_render_to_texture. This variation does not have MSAA renderbuffers. * Instead the texture is multisampled when bound to the FBO and then resolved automatically * when read. It also defines an alternate value for GL_MAX_SAMPLES (which we call * GR_GL_MAX_SAMPLES_IMG). */ kES_IMG_MsToTexture_MSFBOType, /** * GL_EXT_multisampled_render_to_texture. Same as the IMG one above but uses the standard * GL_MAX_SAMPLES value. */ kES_EXT_MsToTexture_MSFBOType, kLast_MSFBOType = kES_EXT_MsToTexture_MSFBOType }; enum FBFetchType { kNone_FBFetchType, /** GL_EXT_shader_framebuffer_fetch */ kEXT_FBFetchType, /** GL_NV_shader_framebuffer_fetch */ kNV_FBFetchType, kLast_FBFetchType = kNV_FBFetchType }; enum InvalidateFBType { kNone_InvalidateFBType, kDiscard_InvalidateFBType, //<! glDiscardFramebuffer() kInvalidate_InvalidateFBType, //<! glInvalidateFramebuffer() kLast_InvalidateFBType = kInvalidate_InvalidateFBType }; enum MapBufferType { kNone_MapBufferType, kMapBuffer_MapBufferType, // glMapBuffer() kMapBufferRange_MapBufferType, // glMapBufferRange() kChromium_MapBufferType, // GL_CHROMIUM_map_sub kLast_MapBufferType = kChromium_MapBufferType, }; /** * Creates a GrGLCaps that advertises no support for any extensions, * formats, etc. Call init to initialize from a GrGLContextInfo. */ GrGLCaps(); GrGLCaps(const GrGLCaps& caps); GrGLCaps& operator = (const GrGLCaps& caps); /** * Resets the caps such that nothing is supported. */ virtual void reset() SK_OVERRIDE; /** * Initializes the GrGLCaps to the set of features supported in the current * OpenGL context accessible via ctxInfo. */ bool init(const GrGLContextInfo& ctxInfo, const GrGLInterface* interface); /** * Call to note that a color config has been verified as a valid color * attachment. This may save future calls to glCheckFramebufferStatus * using isConfigVerifiedColorAttachment(). */ void markConfigAsValidColorAttachment(GrPixelConfig config) { fVerifiedColorConfigs.markVerified(config); } /** * Call to check whether a config has been verified as a valid color * attachment. */ bool isConfigVerifiedColorAttachment(GrPixelConfig config) const { return fVerifiedColorConfigs.isVerified(config); } /** * Call to note that a color config / stencil format pair passed * FBO status check. We may skip calling glCheckFramebufferStatus for * this combination in the future using * isColorConfigAndStencilFormatVerified(). */ void markColorConfigAndStencilFormatAsVerified( GrPixelConfig config, const GrGLStencilBuffer::Format& format); /** * Call to check whether color config / stencil format pair has already * passed FBO status check. */ bool isColorConfigAndStencilFormatVerified( GrPixelConfig config, const GrGLStencilBuffer::Format& format) const; /** * Reports the type of MSAA FBO support. */ MSFBOType msFBOType() const { return fMSFBOType; } /** * Does the supported MSAA FBO extension have MSAA renderbuffers? */ bool usesMSAARenderBuffers() const { return kNone_MSFBOType != fMSFBOType && kES_IMG_MsToTexture_MSFBOType != fMSFBOType && kES_EXT_MsToTexture_MSFBOType != fMSFBOType; } /** * Is the MSAA FBO extension one where the texture is multisampled when bound to an FBO and * then implicitly resolved when read. */ bool usesImplicitMSAAResolve() const { return kES_IMG_MsToTexture_MSFBOType == fMSFBOType || kES_EXT_MsToTexture_MSFBOType == fMSFBOType; } FBFetchType fbFetchType() const { return fFBFetchType; } InvalidateFBType invalidateFBType() const { return fInvalidateFBType; } /// What type of buffer mapping is supported? MapBufferType mapBufferType() const { return fMapBufferType; } /** * Gets an array of legal stencil formats. These formats are not guaranteed * to be supported by the driver but are legal GLenum names given the GL * version and extensions supported. */ const SkTArray<StencilFormat, true>& stencilFormats() const { return fStencilFormats; } /// The maximum number of fragment uniform vectors (GLES has min. 16). int maxFragmentUniformVectors() const { return fMaxFragmentUniformVectors; } /// maximum number of attribute values per vertex int maxVertexAttributes() const { return fMaxVertexAttributes; } /// maximum number of texture units accessible in the fragment shader. int maxFragmentTextureUnits() const { return fMaxFragmentTextureUnits; } /// maximum number of fixed-function texture coords, or zero if no fixed-function. int maxFixedFunctionTextureCoords() const { return fMaxFixedFunctionTextureCoords; } /// ES requires an extension to support RGBA8 in RenderBufferStorage bool rgba8RenderbufferSupport() const { return fRGBA8RenderbufferSupport; } /** * Depending on the ES extensions present the BGRA external format may * correspond either a BGRA or RGBA internalFormat. On desktop GL it is * RGBA. */ bool bgraIsInternalFormat() const { return fBGRAIsInternalFormat; } /// GL_ARB_texture_swizzle support bool textureSwizzleSupport() const { return fTextureSwizzleSupport; } /// Is there support for GL_UNPACK_ROW_LENGTH bool unpackRowLengthSupport() const { return fUnpackRowLengthSupport; } /// Is there support for GL_UNPACK_FLIP_Y bool unpackFlipYSupport() const { return fUnpackFlipYSupport; } /// Is there support for GL_PACK_ROW_LENGTH bool packRowLengthSupport() const { return fPackRowLengthSupport; } /// Is there support for GL_PACK_REVERSE_ROW_ORDER bool packFlipYSupport() const { return fPackFlipYSupport; } /// Is there support for texture parameter GL_TEXTURE_USAGE bool textureUsageSupport() const { return fTextureUsageSupport; } /// Is there support for glTexStorage bool texStorageSupport() const { return fTexStorageSupport; } /// Is there support for GL_RED and GL_R8 bool textureRedSupport() const { return fTextureRedSupport; } /// Is GL_ARB_IMAGING supported bool imagingSupport() const { return fImagingSupport; } /// Is GL_ARB_fragment_coord_conventions supported? bool fragCoordConventionsSupport() const { return fFragCoordsConventionSupport; } /// Is there support for Vertex Array Objects? bool vertexArrayObjectSupport() const { return fVertexArrayObjectSupport; } /// Use indices or vertices in CPU arrays rather than VBOs for dynamic content. bool useNonVBOVertexAndIndexDynamicData() const { return fUseNonVBOVertexAndIndexDynamicData; } /// Does ReadPixels support the provided format/type combo? bool readPixelsSupported(const GrGLInterface* intf, GrGLenum format, GrGLenum type) const; bool isCoreProfile() const { return fIsCoreProfile; } bool fullClearIsFree() const { return fFullClearIsFree; } bool dropsTileOnZeroDivide() const { return fDropsTileOnZeroDivide; } /** * Returns a string containing the caps info. */ virtual SkString dump() const SK_OVERRIDE; /** * LATC can appear under one of three possible names. In order to know * which GL internal format to use, we need to keep track of which name * we found LATC under. The default is LATC. */ enum LATCAlias { kLATC_LATCAlias, kRGTC_LATCAlias, k3DC_LATCAlias }; LATCAlias latcAlias() const { return fLATCAlias; } private: /** * Maintains a bit per GrPixelConfig. It is used to avoid redundantly * performing glCheckFrameBufferStatus for the same config. */ struct VerifiedColorConfigs { VerifiedColorConfigs() { this->reset(); } void reset() { for (int i = 0; i < kNumUints; ++i) { fVerifiedColorConfigs[i] = 0; } } static const int kNumUints = (kGrPixelConfigCnt + 31) / 32; uint32_t fVerifiedColorConfigs[kNumUints]; void markVerified(GrPixelConfig config) { #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT return; #endif int u32Idx = config / 32; int bitIdx = config % 32; fVerifiedColorConfigs[u32Idx] |= 1 << bitIdx; } bool isVerified(GrPixelConfig config) const { #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT return false; #endif int u32Idx = config / 32; int bitIdx = config % 32; return SkToBool(fVerifiedColorConfigs[u32Idx] & (1 << bitIdx)); } }; void initFSAASupport(const GrGLContextInfo&, const GrGLInterface*); void initStencilFormats(const GrGLContextInfo&); // This must be called after initFSAASupport(). void initConfigRenderableTable(const GrGLContextInfo&); void initConfigTexturableTable(const GrGLContextInfo&, const GrGLInterface*); // tracks configs that have been verified to pass the FBO completeness when // used as a color attachment VerifiedColorConfigs fVerifiedColorConfigs; SkTArray<StencilFormat, true> fStencilFormats; // tracks configs that have been verified to pass the FBO completeness when // used as a color attachment when a particular stencil format is used // as a stencil attachment. SkTArray<VerifiedColorConfigs, true> fStencilVerifiedColorConfigs; int fMaxFragmentUniformVectors; int fMaxVertexAttributes; int fMaxFragmentTextureUnits; int fMaxFixedFunctionTextureCoords; MSFBOType fMSFBOType; FBFetchType fFBFetchType; InvalidateFBType fInvalidateFBType; MapBufferType fMapBufferType; LATCAlias fLATCAlias; bool fRGBA8RenderbufferSupport : 1; bool fBGRAIsInternalFormat : 1; bool fTextureSwizzleSupport : 1; bool fUnpackRowLengthSupport : 1; bool fUnpackFlipYSupport : 1; bool fPackRowLengthSupport : 1; bool fPackFlipYSupport : 1; bool fTextureUsageSupport : 1; bool fTexStorageSupport : 1; bool fTextureRedSupport : 1; bool fImagingSupport : 1; bool fTwoFormatLimit : 1; bool fFragCoordsConventionSupport : 1; bool fVertexArrayObjectSupport : 1; bool fUseNonVBOVertexAndIndexDynamicData : 1; bool fIsCoreProfile : 1; bool fFullClearIsFree : 1; bool fDropsTileOnZeroDivide : 1; typedef GrDrawTargetCaps INHERITED; }; #endif