/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrRRectEffect.h" #include "gl/GrGLEffect.h" #include "gl/GrGLSL.h" #include "GrConvexPolyEffect.h" #include "GrOvalEffect.h" #include "GrTBackendEffectFactory.h" #include "SkRRect.h" // The effects defined here only handle rrect radii >= kRadiusMin. static const SkScalar kRadiusMin = SK_ScalarHalf; ////////////////////////////////////////////////////////////////////////////// class GLCircularRRectEffect; class CircularRRectEffect : public GrEffect { public: enum CornerFlags { kTopLeft_CornerFlag = (1 << SkRRect::kUpperLeft_Corner), kTopRight_CornerFlag = (1 << SkRRect::kUpperRight_Corner), kBottomRight_CornerFlag = (1 << SkRRect::kLowerRight_Corner), kBottomLeft_CornerFlag = (1 << SkRRect::kLowerLeft_Corner), kLeft_CornerFlags = kTopLeft_CornerFlag | kBottomLeft_CornerFlag, kTop_CornerFlags = kTopLeft_CornerFlag | kTopRight_CornerFlag, kRight_CornerFlags = kTopRight_CornerFlag | kBottomRight_CornerFlag, kBottom_CornerFlags = kBottomLeft_CornerFlag | kBottomRight_CornerFlag, kAll_CornerFlags = kTopLeft_CornerFlag | kTopRight_CornerFlag | kBottomLeft_CornerFlag | kBottomRight_CornerFlag, kNone_CornerFlags = 0 }; // The flags are used to indicate which corners are circluar (unflagged corners are assumed to // be square). static GrEffectRef* Create(GrEffectEdgeType, uint32_t circularCornerFlags, const SkRRect&); virtual ~CircularRRectEffect() {}; static const char* Name() { return "CircularRRect"; } const SkRRect& getRRect() const { return fRRect; } uint32_t getCircularCornerFlags() const { return fCircularCornerFlags; } GrEffectEdgeType getEdgeType() const { return fEdgeType; } typedef GLCircularRRectEffect GLEffect; virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE; virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; private: CircularRRectEffect(GrEffectEdgeType, uint32_t circularCornerFlags, const SkRRect&); virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE; SkRRect fRRect; GrEffectEdgeType fEdgeType; uint32_t fCircularCornerFlags; GR_DECLARE_EFFECT_TEST; typedef GrEffect INHERITED; }; GrEffectRef* CircularRRectEffect::Create(GrEffectEdgeType edgeType, uint32_t circularCornerFlags, const SkRRect& rrect) { if (kFillAA_GrEffectEdgeType != edgeType && kInverseFillAA_GrEffectEdgeType != edgeType) { return NULL; } return CreateEffectRef(AutoEffectUnref(SkNEW_ARGS(CircularRRectEffect, (edgeType, circularCornerFlags, rrect)))); } void CircularRRectEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { *validFlags = 0; } const GrBackendEffectFactory& CircularRRectEffect::getFactory() const { return GrTBackendEffectFactory<CircularRRectEffect>::getInstance(); } CircularRRectEffect::CircularRRectEffect(GrEffectEdgeType edgeType, uint32_t circularCornerFlags, const SkRRect& rrect) : fRRect(rrect) , fEdgeType(edgeType) , fCircularCornerFlags(circularCornerFlags) { this->setWillReadFragmentPosition(); } bool CircularRRectEffect::onIsEqual(const GrEffect& other) const { const CircularRRectEffect& crre = CastEffect<CircularRRectEffect>(other); // The corner flags are derived from fRRect, so no need to check them. return fEdgeType == crre.fEdgeType && fRRect == crre.fRRect; } ////////////////////////////////////////////////////////////////////////////// GR_DEFINE_EFFECT_TEST(CircularRRectEffect); GrEffectRef* CircularRRectEffect::TestCreate(SkRandom* random, GrContext*, const GrDrawTargetCaps& caps, GrTexture*[]) { SkScalar w = random->nextRangeScalar(20.f, 1000.f); SkScalar h = random->nextRangeScalar(20.f, 1000.f); SkScalar r = random->nextRangeF(kRadiusMin, 9.f); SkRRect rrect; rrect.setRectXY(SkRect::MakeWH(w, h), r, r); GrEffectRef* effect; do { GrEffectEdgeType et = (GrEffectEdgeType)random->nextULessThan(kGrEffectEdgeTypeCnt); effect = GrRRectEffect::Create(et, rrect); } while (NULL == effect); return effect; } ////////////////////////////////////////////////////////////////////////////// class GLCircularRRectEffect : public GrGLEffect { public: GLCircularRRectEffect(const GrBackendEffectFactory&, const GrDrawEffect&); virtual void emitCode(GrGLShaderBuilder* builder, const GrDrawEffect& drawEffect, EffectKey key, const char* outputColor, const char* inputColor, const TransformedCoordsArray&, const TextureSamplerArray&) SK_OVERRIDE; static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; private: GrGLUniformManager::UniformHandle fInnerRectUniform; GrGLUniformManager::UniformHandle fRadiusPlusHalfUniform; SkRRect fPrevRRect; typedef GrGLEffect INHERITED; }; GLCircularRRectEffect::GLCircularRRectEffect(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect) : INHERITED (factory) { fPrevRRect.setEmpty(); } void GLCircularRRectEffect::emitCode(GrGLShaderBuilder* builder, const GrDrawEffect& drawEffect, EffectKey key, const char* outputColor, const char* inputColor, const TransformedCoordsArray&, const TextureSamplerArray& samplers) { const CircularRRectEffect& crre = drawEffect.castEffect<CircularRRectEffect>(); const char *rectName; const char *radiusPlusHalfName; // The inner rect is the rrect bounds inset by the radius. Its left, top, right, and bottom // edges correspond to components x, y, z, and w, respectively. When a side of the rrect has // only rectangular corners, that side's value corresponds to the rect edge's value outset by // half a pixel. fInnerRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrSLType, "innerRect", &rectName); fRadiusPlusHalfUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, kFloat_GrSLType, "radiusPlusHalf", &radiusPlusHalfName); const char* fragmentPos = builder->fragmentPosition(); // At each quarter-circle corner we compute a vector that is the offset of the fragment position // from the circle center. The vector is pinned in x and y to be in the quarter-plane relevant // to that corner. This means that points near the interior near the rrect top edge will have // a vector that points straight up for both the TL left and TR corners. Computing an // alpha from this vector at either the TR or TL corner will give the correct result. Similarly, // fragments near the other three edges will get the correct AA. Fragments in the interior of // the rrect will have a (0,0) vector at all four corners. So long as the radius > 0.5 they will // correctly produce an alpha value of 1 at all four corners. We take the min of all the alphas. // The code below is a simplified version of the above that performs maxs on the vector // components before computing distances and alpha values so that only one distance computation // need be computed to determine the min alpha. // // For the cases where one half of the rrect is rectangular we drop one of the x or y // computations, compute a separate rect edge alpha for the rect side, and mul the two computed // alphas together. switch (crre.getCircularCornerFlags()) { case CircularRRectEffect::kAll_CornerFlags: builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s;\n", rectName, fragmentPos); builder->fsCodeAppendf("\t\tvec2 dxy1 = %s - %s.zw;\n", fragmentPos, rectName); builder->fsCodeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n"); builder->fsCodeAppendf("\t\tfloat alpha = clamp(%s - length(dxy), 0.0, 1.0);\n", radiusPlusHalfName); break; case CircularRRectEffect::kTopLeft_CornerFlag: builder->fsCodeAppendf("\t\tvec2 dxy = max(%s.xy - %s.xy, 0.0);\n", rectName, fragmentPos); builder->fsCodeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n", rectName, fragmentPos); builder->fsCodeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n", rectName, fragmentPos); builder->fsCodeAppendf("\t\tfloat alpha = bottomAlpha * rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", radiusPlusHalfName); break; case CircularRRectEffect::kTopRight_CornerFlag: builder->fsCodeAppendf("\t\tvec2 dxy = max(vec2(%s.x - %s.z, %s.y - %s.y), 0.0);\n", fragmentPos, rectName, rectName, fragmentPos); builder->fsCodeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n", fragmentPos, rectName); builder->fsCodeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n", rectName, fragmentPos); builder->fsCodeAppendf("\t\tfloat alpha = bottomAlpha * leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", radiusPlusHalfName); break; case CircularRRectEffect::kBottomRight_CornerFlag: builder->fsCodeAppendf("\t\tvec2 dxy = max(%s.xy - %s.zw, 0.0);\n", fragmentPos, rectName); builder->fsCodeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n", fragmentPos, rectName); builder->fsCodeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n", fragmentPos, rectName); builder->fsCodeAppendf("\t\tfloat alpha = topAlpha * leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", radiusPlusHalfName); break; case CircularRRectEffect::kBottomLeft_CornerFlag: builder->fsCodeAppendf("\t\tvec2 dxy = max(vec2(%s.x - %s.x, %s.y - %s.w), 0.0);\n", rectName, fragmentPos, fragmentPos, rectName); builder->fsCodeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n", rectName, fragmentPos); builder->fsCodeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n", fragmentPos, rectName); builder->fsCodeAppendf("\t\tfloat alpha = topAlpha * rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", radiusPlusHalfName); break; case CircularRRectEffect::kLeft_CornerFlags: builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos); builder->fsCodeAppendf("\t\tfloat dy1 = %s.y - %s.w;\n", fragmentPos, rectName); builder->fsCodeAppend("\t\tvec2 dxy = max(vec2(dxy0.x, max(dxy0.y, dy1)), 0.0);\n"); builder->fsCodeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n", rectName, fragmentPos); builder->fsCodeAppendf("\t\tfloat alpha = rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", radiusPlusHalfName); break; case CircularRRectEffect::kTop_CornerFlags: builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos); builder->fsCodeAppendf("\t\tfloat dx1 = %s.x - %s.z;\n", fragmentPos, rectName); builder->fsCodeAppend("\t\tvec2 dxy = max(vec2(max(dxy0.x, dx1), dxy0.y), 0.0);\n"); builder->fsCodeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n", rectName, fragmentPos); builder->fsCodeAppendf("\t\tfloat alpha = bottomAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", radiusPlusHalfName); break; case CircularRRectEffect::kRight_CornerFlags: builder->fsCodeAppendf("\t\tfloat dy0 = %s.y - %s.y;\n", rectName, fragmentPos); builder->fsCodeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName); builder->fsCodeAppend("\t\tvec2 dxy = max(vec2(dxy1.x, max(dy0, dxy1.y)), 0.0);\n"); builder->fsCodeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n", fragmentPos, rectName); builder->fsCodeAppendf("\t\tfloat alpha = leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", radiusPlusHalfName); break; case CircularRRectEffect::kBottom_CornerFlags: builder->fsCodeAppendf("\t\tfloat dx0 = %s.x - %s.x;\n", rectName, fragmentPos); builder->fsCodeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName); builder->fsCodeAppend("\t\tvec2 dxy = max(vec2(max(dx0, dxy1.x), dxy1.y), 0.0);\n"); builder->fsCodeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n", fragmentPos, rectName); builder->fsCodeAppendf("\t\tfloat alpha = topAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", radiusPlusHalfName); break; } if (kInverseFillAA_GrEffectEdgeType == crre.getEdgeType()) { builder->fsCodeAppend("\t\talpha = 1.0 - alpha;\n"); } builder->fsCodeAppendf("\t\t%s = %s;\n", outputColor, (GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str()); } GrGLEffect::EffectKey GLCircularRRectEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { const CircularRRectEffect& crre = drawEffect.castEffect<CircularRRectEffect>(); GR_STATIC_ASSERT(kGrEffectEdgeTypeCnt <= 8); return (crre.getCircularCornerFlags() << 3) | crre.getEdgeType(); } void GLCircularRRectEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) { const CircularRRectEffect& crre = drawEffect.castEffect<CircularRRectEffect>(); const SkRRect& rrect = crre.getRRect(); if (rrect != fPrevRRect) { SkRect rect = rrect.getBounds(); SkScalar radius = 0; switch (crre.getCircularCornerFlags()) { case CircularRRectEffect::kAll_CornerFlags: SkASSERT(rrect.isSimpleCircular()); radius = rrect.getSimpleRadii().fX; SkASSERT(radius >= kRadiusMin); rect.inset(radius, radius); break; case CircularRRectEffect::kTopLeft_CornerFlag: radius = rrect.radii(SkRRect::kUpperLeft_Corner).fX; rect.fLeft += radius; rect.fTop += radius; rect.fRight += 0.5f; rect.fBottom += 0.5f; break; case CircularRRectEffect::kTopRight_CornerFlag: radius = rrect.radii(SkRRect::kUpperRight_Corner).fX; rect.fLeft -= 0.5f; rect.fTop += radius; rect.fRight -= radius; rect.fBottom += 0.5f; break; case CircularRRectEffect::kBottomRight_CornerFlag: radius = rrect.radii(SkRRect::kLowerRight_Corner).fX; rect.fLeft -= 0.5f; rect.fTop -= 0.5f; rect.fRight -= radius; rect.fBottom -= radius; break; case CircularRRectEffect::kBottomLeft_CornerFlag: radius = rrect.radii(SkRRect::kLowerLeft_Corner).fX; rect.fLeft += radius; rect.fTop -= 0.5f; rect.fRight += 0.5f; rect.fBottom -= radius; break; case CircularRRectEffect::kLeft_CornerFlags: radius = rrect.radii(SkRRect::kUpperLeft_Corner).fX; rect.fLeft += radius; rect.fTop += radius; rect.fRight += 0.5f; rect.fBottom -= radius; break; case CircularRRectEffect::kTop_CornerFlags: radius = rrect.radii(SkRRect::kUpperLeft_Corner).fX; rect.fLeft += radius; rect.fTop += radius; rect.fRight -= radius; rect.fBottom += 0.5f; break; case CircularRRectEffect::kRight_CornerFlags: radius = rrect.radii(SkRRect::kUpperRight_Corner).fX; rect.fLeft -= 0.5f; rect.fTop += radius; rect.fRight -= radius; rect.fBottom -= radius; break; case CircularRRectEffect::kBottom_CornerFlags: radius = rrect.radii(SkRRect::kLowerLeft_Corner).fX; rect.fLeft += radius; rect.fTop -= 0.5f; rect.fRight -= radius; rect.fBottom -= radius; break; default: SkFAIL("Should have been one of the above cases."); } uman.set4f(fInnerRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom); uman.set1f(fRadiusPlusHalfUniform, radius + 0.5f); fPrevRRect = rrect; } } ////////////////////////////////////////////////////////////////////////////// class GLEllipticalRRectEffect; class EllipticalRRectEffect : public GrEffect { public: static GrEffectRef* Create(GrEffectEdgeType, const SkRRect&); virtual ~EllipticalRRectEffect() {}; static const char* Name() { return "EllipticalRRect"; } const SkRRect& getRRect() const { return fRRect; } GrEffectEdgeType getEdgeType() const { return fEdgeType; } typedef GLEllipticalRRectEffect GLEffect; virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE; virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; private: EllipticalRRectEffect(GrEffectEdgeType, const SkRRect&); virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE; SkRRect fRRect; GrEffectEdgeType fEdgeType; GR_DECLARE_EFFECT_TEST; typedef GrEffect INHERITED; }; GrEffectRef* EllipticalRRectEffect::Create(GrEffectEdgeType edgeType, const SkRRect& rrect) { if (kFillAA_GrEffectEdgeType != edgeType && kInverseFillAA_GrEffectEdgeType != edgeType) { return NULL; } return CreateEffectRef(AutoEffectUnref(SkNEW_ARGS(EllipticalRRectEffect, (edgeType, rrect)))); } void EllipticalRRectEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { *validFlags = 0; } const GrBackendEffectFactory& EllipticalRRectEffect::getFactory() const { return GrTBackendEffectFactory<EllipticalRRectEffect>::getInstance(); } EllipticalRRectEffect::EllipticalRRectEffect(GrEffectEdgeType edgeType, const SkRRect& rrect) : fRRect(rrect) , fEdgeType(edgeType){ this->setWillReadFragmentPosition(); } bool EllipticalRRectEffect::onIsEqual(const GrEffect& other) const { const EllipticalRRectEffect& erre = CastEffect<EllipticalRRectEffect>(other); return fEdgeType == erre.fEdgeType && fRRect == erre.fRRect; } ////////////////////////////////////////////////////////////////////////////// GR_DEFINE_EFFECT_TEST(EllipticalRRectEffect); GrEffectRef* EllipticalRRectEffect::TestCreate(SkRandom* random, GrContext*, const GrDrawTargetCaps& caps, GrTexture*[]) { SkScalar w = random->nextRangeScalar(20.f, 1000.f); SkScalar h = random->nextRangeScalar(20.f, 1000.f); SkVector r[4]; r[SkRRect::kUpperLeft_Corner].fX = random->nextRangeF(kRadiusMin, 9.f); // ensure at least one corner really is elliptical do { r[SkRRect::kUpperLeft_Corner].fY = random->nextRangeF(kRadiusMin, 9.f); } while (r[SkRRect::kUpperLeft_Corner].fY == r[SkRRect::kUpperLeft_Corner].fX); SkRRect rrect; if (random->nextBool()) { // half the time create a four-radii rrect. r[SkRRect::kLowerRight_Corner].fX = random->nextRangeF(kRadiusMin, 9.f); r[SkRRect::kLowerRight_Corner].fY = random->nextRangeF(kRadiusMin, 9.f); r[SkRRect::kUpperRight_Corner].fX = r[SkRRect::kLowerRight_Corner].fX; r[SkRRect::kUpperRight_Corner].fY = r[SkRRect::kUpperLeft_Corner].fY; r[SkRRect::kLowerLeft_Corner].fX = r[SkRRect::kUpperLeft_Corner].fX; r[SkRRect::kLowerLeft_Corner].fY = r[SkRRect::kLowerRight_Corner].fY; rrect.setRectRadii(SkRect::MakeWH(w, h), r); } else { rrect.setRectXY(SkRect::MakeWH(w, h), r[SkRRect::kUpperLeft_Corner].fX, r[SkRRect::kUpperLeft_Corner].fY); } GrEffectRef* effect; do { GrEffectEdgeType et = (GrEffectEdgeType)random->nextULessThan(kGrEffectEdgeTypeCnt); effect = GrRRectEffect::Create(et, rrect); } while (NULL == effect); return effect; } ////////////////////////////////////////////////////////////////////////////// class GLEllipticalRRectEffect : public GrGLEffect { public: GLEllipticalRRectEffect(const GrBackendEffectFactory&, const GrDrawEffect&); virtual void emitCode(GrGLShaderBuilder* builder, const GrDrawEffect& drawEffect, EffectKey key, const char* outputColor, const char* inputColor, const TransformedCoordsArray&, const TextureSamplerArray&) SK_OVERRIDE; static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; private: GrGLUniformManager::UniformHandle fInnerRectUniform; GrGLUniformManager::UniformHandle fInvRadiiSqdUniform; SkRRect fPrevRRect; typedef GrGLEffect INHERITED; }; GLEllipticalRRectEffect::GLEllipticalRRectEffect(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect) : INHERITED (factory) { fPrevRRect.setEmpty(); } void GLEllipticalRRectEffect::emitCode(GrGLShaderBuilder* builder, const GrDrawEffect& drawEffect, EffectKey key, const char* outputColor, const char* inputColor, const TransformedCoordsArray&, const TextureSamplerArray& samplers) { const EllipticalRRectEffect& erre = drawEffect.castEffect<EllipticalRRectEffect>(); const char *rectName; // The inner rect is the rrect bounds inset by the x/y radii fInnerRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrSLType, "innerRect", &rectName); const char* fragmentPos = builder->fragmentPosition(); // At each quarter-ellipse corner we compute a vector that is the offset of the fragment pos // to the ellipse center. The vector is pinned in x and y to be in the quarter-plane relevant // to that corner. This means that points near the interior near the rrect top edge will have // a vector that points straight up for both the TL left and TR corners. Computing an // alpha from this vector at either the TR or TL corner will give the correct result. Similarly, // fragments near the other three edges will get the correct AA. Fragments in the interior of // the rrect will have a (0,0) vector at all four corners. So long as the radii > 0.5 they will // correctly produce an alpha value of 1 at all four corners. We take the min of all the alphas. // The code below is a simplified version of the above that performs maxs on the vector // components before computing distances and alpha values so that only one distance computation // need be computed to determine the min alpha. builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s;\n", rectName, fragmentPos); builder->fsCodeAppendf("\t\tvec2 dxy1 = %s - %s.zw;\n", fragmentPos, rectName); switch (erre.getRRect().getType()) { case SkRRect::kSimple_Type: { const char *invRadiiXYSqdName; fInvRadiiSqdUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec2f_GrSLType, "invRadiiXY", &invRadiiXYSqdName); builder->fsCodeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n"); // Z is the x/y offsets divided by squared radii. builder->fsCodeAppendf("\t\tvec2 Z = dxy * %s;\n", invRadiiXYSqdName); break; } case SkRRect::kNinePatch_Type: { const char *invRadiiLTRBSqdName; fInvRadiiSqdUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrSLType, "invRadiiLTRB", &invRadiiLTRBSqdName); builder->fsCodeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n"); // Z is the x/y offsets divided by squared radii. We only care about the (at most) one // corner where both the x and y offsets are positive, hence the maxes. (The inverse // squared radii will always be positive.) builder->fsCodeAppendf("\t\tvec2 Z = max(max(dxy0 * %s.xy, dxy1 * %s.zw), 0.0);\n", invRadiiLTRBSqdName, invRadiiLTRBSqdName); break; } default: SkFAIL("RRect should always be simple or nine-patch."); } // implicit is the evaluation of (x/a)^2 + (y/b)^2 - 1. builder->fsCodeAppend("\t\tfloat implicit = dot(Z, dxy) - 1.0;\n"); // grad_dot is the squared length of the gradient of the implicit. builder->fsCodeAppendf("\t\tfloat grad_dot = 4.0 * dot(Z, Z);\n"); // avoid calling inversesqrt on zero. builder->fsCodeAppend("\t\tgrad_dot = max(grad_dot, 1.0e-4);\n"); builder->fsCodeAppendf("\t\tfloat approx_dist = implicit * inversesqrt(grad_dot);\n"); if (kFillAA_GrEffectEdgeType == erre.getEdgeType()) { builder->fsCodeAppend("\t\tfloat alpha = clamp(0.5 - approx_dist, 0.0, 1.0);\n"); } else { builder->fsCodeAppend("\t\tfloat alpha = clamp(0.5 + approx_dist, 0.0, 1.0);\n"); } builder->fsCodeAppendf("\t\t%s = %s;\n", outputColor, (GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str()); } GrGLEffect::EffectKey GLEllipticalRRectEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { const EllipticalRRectEffect& erre = drawEffect.castEffect<EllipticalRRectEffect>(); GR_STATIC_ASSERT(kLast_GrEffectEdgeType < (1 << 3)); return erre.getRRect().getType() | erre.getEdgeType() << 3; } void GLEllipticalRRectEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) { const EllipticalRRectEffect& erre = drawEffect.castEffect<EllipticalRRectEffect>(); const SkRRect& rrect = erre.getRRect(); if (rrect != fPrevRRect) { SkRect rect = rrect.getBounds(); const SkVector& r0 = rrect.radii(SkRRect::kUpperLeft_Corner); SkASSERT(r0.fX >= kRadiusMin); SkASSERT(r0.fY >= kRadiusMin); switch (erre.getRRect().getType()) { case SkRRect::kSimple_Type: rect.inset(r0.fX, r0.fY); uman.set2f(fInvRadiiSqdUniform, 1.f / (r0.fX * r0.fX), 1.f / (r0.fY * r0.fY)); break; case SkRRect::kNinePatch_Type: { const SkVector& r1 = rrect.radii(SkRRect::kLowerRight_Corner); SkASSERT(r1.fX >= kRadiusMin); SkASSERT(r1.fY >= kRadiusMin); rect.fLeft += r0.fX; rect.fTop += r0.fY; rect.fRight -= r1.fX; rect.fBottom -= r1.fY; uman.set4f(fInvRadiiSqdUniform, 1.f / (r0.fX * r0.fX), 1.f / (r0.fY * r0.fY), 1.f / (r1.fX * r1.fX), 1.f / (r1.fY * r1.fY)); break; } default: SkFAIL("RRect should always be simple or nine-patch."); } uman.set4f(fInnerRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom); fPrevRRect = rrect; } } ////////////////////////////////////////////////////////////////////////////// GrEffectRef* GrRRectEffect::Create(GrEffectEdgeType edgeType, const SkRRect& rrect) { if (rrect.isRect()) { return GrConvexPolyEffect::Create(edgeType, rrect.getBounds()); } if (rrect.isOval()) { return GrOvalEffect::Create(edgeType, rrect.getBounds()); } if (rrect.isSimple()) { if (rrect.getSimpleRadii().fX < kRadiusMin || rrect.getSimpleRadii().fY < kRadiusMin) { // In this case the corners are extremely close to rectangular and we collapse the // clip to a rectangular clip. return GrConvexPolyEffect::Create(edgeType, rrect.getBounds()); } if (rrect.getSimpleRadii().fX == rrect.getSimpleRadii().fY) { return CircularRRectEffect::Create(edgeType, CircularRRectEffect::kAll_CornerFlags, rrect); } else { return EllipticalRRectEffect::Create(edgeType, rrect); } } if (rrect.isComplex() || rrect.isNinePatch()) { // Check for the "tab" cases - two adjacent circular corners and two square corners. SkScalar circularRadius = 0; uint32_t cornerFlags = 0; SkVector radii[4]; bool squashedRadii = false; for (int c = 0; c < 4; ++c) { radii[c] = rrect.radii((SkRRect::Corner)c); SkASSERT((0 == radii[c].fX) == (0 == radii[c].fY)); if (0 == radii[c].fX) { // The corner is square, so no need to squash or flag as circular. continue; } if (radii[c].fX < kRadiusMin || radii[c].fY < kRadiusMin) { radii[c].set(0, 0); squashedRadii = true; continue; } if (radii[c].fX != radii[c].fY) { cornerFlags = ~0U; break; } if (!cornerFlags) { circularRadius = radii[c].fX; cornerFlags = 1 << c; } else { if (radii[c].fX != circularRadius) { cornerFlags = ~0U; break; } cornerFlags |= 1 << c; } } switch (cornerFlags) { case CircularRRectEffect::kAll_CornerFlags: // This rrect should have been caught in the simple case above. Though, it would // be correctly handled in the fallthrough code. SkASSERT(false); case CircularRRectEffect::kTopLeft_CornerFlag: case CircularRRectEffect::kTopRight_CornerFlag: case CircularRRectEffect::kBottomRight_CornerFlag: case CircularRRectEffect::kBottomLeft_CornerFlag: case CircularRRectEffect::kLeft_CornerFlags: case CircularRRectEffect::kTop_CornerFlags: case CircularRRectEffect::kRight_CornerFlags: case CircularRRectEffect::kBottom_CornerFlags: { SkTCopyOnFirstWrite<SkRRect> rr(rrect); if (squashedRadii) { rr.writable()->setRectRadii(rrect.getBounds(), radii); } return CircularRRectEffect::Create(edgeType, cornerFlags, *rr); } case CircularRRectEffect::kNone_CornerFlags: return GrConvexPolyEffect::Create(edgeType, rrect.getBounds()); default: { if (squashedRadii) { // If we got here then we squashed some but not all the radii to zero. (If all // had been squashed cornerFlags would be 0.) The elliptical effect doesn't // support some rounded and some square corners. return NULL; } if (rrect.isNinePatch()) { return EllipticalRRectEffect::Create(edgeType, rrect); } return NULL; } } } return NULL; }