/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrConvolutionEffect.h" #include "gl/GrGLEffect.h" #include "gl/GrGLSL.h" #include "gl/GrGLTexture.h" #include "GrTBackendEffectFactory.h" // For brevity typedef GrGLUniformManager::UniformHandle UniformHandle; class GrGLConvolutionEffect : public GrGLEffect { public: GrGLConvolutionEffect(const GrBackendEffectFactory&, const GrDrawEffect&); virtual void emitCode(GrGLShaderBuilder*, const GrDrawEffect&, EffectKey, const char* outputColor, const char* inputColor, const TransformedCoordsArray&, const TextureSamplerArray&) SK_OVERRIDE; virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK_OVERRIDE; static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); private: int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); } bool useBounds() const { return fUseBounds; } Gr1DKernelEffect::Direction direction() const { return fDirection; } int fRadius; bool fUseBounds; Gr1DKernelEffect::Direction fDirection; UniformHandle fKernelUni; UniformHandle fImageIncrementUni; UniformHandle fBoundsUni; typedef GrGLEffect INHERITED; }; GrGLConvolutionEffect::GrGLConvolutionEffect(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect) : INHERITED(factory) { const GrConvolutionEffect& c = drawEffect.castEffect<GrConvolutionEffect>(); fRadius = c.radius(); fUseBounds = c.useBounds(); fDirection = c.direction(); } void GrGLConvolutionEffect::emitCode(GrGLShaderBuilder* builder, const GrDrawEffect&, EffectKey key, const char* outputColor, const char* inputColor, const TransformedCoordsArray& coords, const TextureSamplerArray& samplers) { SkString coords2D = builder->ensureFSCoords2D(coords, 0); fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec2f_GrSLType, "ImageIncrement"); if (this->useBounds()) { fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec2f_GrSLType, "Bounds"); } fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility, kFloat_GrSLType, "Kernel", this->width()); builder->fsCodeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor); int width = this->width(); const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni); const char* imgInc = builder->getUniformCStr(fImageIncrementUni); builder->fsCodeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords2D.c_str(), fRadius, imgInc); // Manually unroll loop because some drivers don't; yields 20-30% speedup. for (int i = 0; i < width; i++) { SkString index; SkString kernelIndex; index.appendS32(i); kernel.appendArrayAccess(index.c_str(), &kernelIndex); builder->fsCodeAppendf("\t\t%s += ", outputColor); builder->fsAppendTextureLookup(samplers[0], "coord"); if (this->useBounds()) { const char* bounds = builder->getUniformCStr(fBoundsUni); const char* component = this->direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x"; builder->fsCodeAppendf(" * float(coord.%s >= %s.x && coord.%s <= %s.y)", component, bounds, component, bounds); } builder->fsCodeAppendf(" * %s;\n", kernelIndex.c_str()); builder->fsCodeAppendf("\t\tcoord += %s;\n", imgInc); } SkString modulate; GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor); builder->fsCodeAppend(modulate.c_str()); } void GrGLConvolutionEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) { const GrConvolutionEffect& conv = drawEffect.castEffect<GrConvolutionEffect>(); GrTexture& texture = *conv.texture(0); // the code we generated was for a specific kernel radius SkASSERT(conv.radius() == fRadius); float imageIncrement[2] = { 0 }; float ySign = texture.origin() != kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f; switch (conv.direction()) { case Gr1DKernelEffect::kX_Direction: imageIncrement[0] = 1.0f / texture.width(); break; case Gr1DKernelEffect::kY_Direction: imageIncrement[1] = ySign / texture.height(); break; default: SkFAIL("Unknown filter direction."); } uman.set2fv(fImageIncrementUni, 1, imageIncrement); if (conv.useBounds()) { const float* bounds = conv.bounds(); if (Gr1DKernelEffect::kY_Direction == conv.direction() && texture.origin() != kTopLeft_GrSurfaceOrigin) { uman.set2f(fBoundsUni, 1.0f - bounds[1], 1.0f - bounds[0]); } else { uman.set2f(fBoundsUni, bounds[0], bounds[1]); } } uman.set1fv(fKernelUni, this->width(), conv.kernel()); } GrGLEffect::EffectKey GrGLConvolutionEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { const GrConvolutionEffect& conv = drawEffect.castEffect<GrConvolutionEffect>(); EffectKey key = conv.radius(); key <<= 2; if (conv.useBounds()) { key |= 0x2; key |= GrConvolutionEffect::kY_Direction == conv.direction() ? 0x1 : 0x0; } return key; } /////////////////////////////////////////////////////////////////////////////// GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture, Direction direction, int radius, const float* kernel, bool useBounds, float bounds[2]) : Gr1DKernelEffect(texture, direction, radius), fUseBounds(useBounds) { SkASSERT(radius <= kMaxKernelRadius); SkASSERT(NULL != kernel); int width = this->width(); for (int i = 0; i < width; i++) { fKernel[i] = kernel[i]; } memcpy(fBounds, bounds, sizeof(fBounds)); } GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture, Direction direction, int radius, float gaussianSigma, bool useBounds, float bounds[2]) : Gr1DKernelEffect(texture, direction, radius), fUseBounds(useBounds) { SkASSERT(radius <= kMaxKernelRadius); int width = this->width(); float sum = 0.0f; float denom = 1.0f / (2.0f * gaussianSigma * gaussianSigma); for (int i = 0; i < width; ++i) { float x = static_cast<float>(i - this->radius()); // Note that the constant term (1/(sqrt(2*pi*sigma^2)) of the Gaussian // is dropped here, since we renormalize the kernel below. fKernel[i] = sk_float_exp(- x * x * denom); sum += fKernel[i]; } // Normalize the kernel float scale = 1.0f / sum; for (int i = 0; i < width; ++i) { fKernel[i] *= scale; } memcpy(fBounds, bounds, sizeof(fBounds)); } GrConvolutionEffect::~GrConvolutionEffect() { } const GrBackendEffectFactory& GrConvolutionEffect::getFactory() const { return GrTBackendEffectFactory<GrConvolutionEffect>::getInstance(); } bool GrConvolutionEffect::onIsEqual(const GrEffect& sBase) const { const GrConvolutionEffect& s = CastEffect<GrConvolutionEffect>(sBase); return (this->texture(0) == s.texture(0) && this->radius() == s.radius() && this->direction() == s.direction() && this->useBounds() == s.useBounds() && 0 == memcmp(fBounds, s.fBounds, sizeof(fBounds)) && 0 == memcmp(fKernel, s.fKernel, this->width() * sizeof(float))); } /////////////////////////////////////////////////////////////////////////////// GR_DEFINE_EFFECT_TEST(GrConvolutionEffect); GrEffectRef* GrConvolutionEffect::TestCreate(SkRandom* random, GrContext*, const GrDrawTargetCaps&, GrTexture* textures[]) { int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : GrEffectUnitTest::kAlphaTextureIdx; Direction dir = random->nextBool() ? kX_Direction : kY_Direction; int radius = random->nextRangeU(1, kMaxKernelRadius); float kernel[kMaxKernelWidth]; for (size_t i = 0; i < SK_ARRAY_COUNT(kernel); ++i) { kernel[i] = random->nextSScalar1(); } float bounds[2]; for (size_t i = 0; i < SK_ARRAY_COUNT(bounds); ++i) { bounds[i] = random->nextF(); } bool useBounds = random->nextBool(); return GrConvolutionEffect::Create(textures[texIdx], dir, radius, kernel, useBounds, bounds); }