/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrLayerCache_DEFINED #define GrLayerCache_DEFINED #include "GrAllocPool.h" #include "GrTHashTable.h" #include "GrPictureUtils.h" #include "GrRect.h" class GrAtlasMgr; class GrGpu; class GrPlot; class SkPicture; // GrAtlasLocation captures an atlased item's position in the atlas. This // means the plot in which it resides and its bounds inside the plot. // TODO: Make GrGlyph use one of these? class GrAtlasLocation { public: GrAtlasLocation() : fPlot(NULL) {} void set(GrPlot* plot, const GrIRect16& bounds) { fPlot = plot; fBounds = bounds; } const GrPlot* plot() const { return fPlot; } const GrIRect16& bounds() const { return fBounds; } private: GrPlot* fPlot; GrIRect16 fBounds; // only valid is fPlot != NULL }; // GrCachedLayer encapsulates the caching information for a single saveLayer. // // Atlased layers get a ref to their atlas GrTexture and their GrAtlasLocation // is filled in. // In this case GrCachedLayer is roughly equivalent to a GrGlyph in the font // caching system. // // Non-atlased layers get a ref to the GrTexture in which they reside. // TODO: can we easily reuse the empty space in the non-atlased GrTexture's? struct GrCachedLayer { public: uint32_t pictureID() const { return fPictureID; } int layerID() const { return fLayerID; } void init(uint32_t pictureID, int layerID) { fPictureID = pictureID; fLayerID = layerID; fTexture = NULL; fLocation.set(NULL, GrIRect16::MakeEmpty()); } // This call takes over the caller's ref void setTexture(GrTexture* texture) { if (NULL != fTexture) { fTexture->unref(); } fTexture = texture; // just take over caller's ref } GrTexture* getTexture() { return fTexture; } private: uint32_t fPictureID; // fLayerID is only valid when fPicture != kInvalidGenID in which case it // is the index of this layer in the picture (one of 0 .. #layers). int fLayerID; // fTexture is a ref on the atlasing texture for atlased layers and a // ref on a GrTexture for non-atlased textures. In both cases, if this is // non-NULL, that means that the texture is locked in the texture cache. GrTexture* fTexture; GrAtlasLocation fLocation; // only valid if the layer is atlased }; // The GrLayerCache caches pre-computed saveLayers for later rendering. // Non-atlased layers are stored in their own GrTexture while the atlased // layers share a single GrTexture. // Unlike the GrFontCache, the GrTexture atlas only has one GrAtlasMgr (for 8888) // and one GrPlot (for the entire atlas). As such, the GrLayerCache // roughly combines the functionality of the GrFontCache and GrTextStrike // classes. class GrLayerCache { public: GrLayerCache(GrGpu*); ~GrLayerCache(); void freeAll(); GrCachedLayer* findLayerOrCreate(const SkPicture* picture, int id); private: SkAutoTUnref<GrGpu> fGpu; SkAutoTDelete<GrAtlasMgr> fAtlasMgr; // TODO: could lazily allocate class PictureLayerKey; GrTHashTable<GrCachedLayer, PictureLayerKey, 7> fLayerHash; GrTAllocPool<GrCachedLayer> fLayerPool; void init(); GrCachedLayer* createLayer(const SkPicture* picture, int id); }; #endif