/* * Copyright 2012 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkUtilsArm_DEFINED #define SkUtilsArm_DEFINED #include "SkUtils.h" // Define SK_ARM_NEON_MODE to one of the following values // corresponding respectively to: // - No ARM Neon support at all (not targetting ARMv7-A, or don't have NEON) // - Full ARM Neon support (i.e. assume the CPU always supports it) // - Optional ARM Neon support (i.e. probe CPU at runtime) // #define SK_ARM_NEON_MODE_NONE 0 #define SK_ARM_NEON_MODE_ALWAYS 1 #define SK_ARM_NEON_MODE_DYNAMIC 2 #if defined(SK_CPU_ARM32) && defined(__ARM_HAVE_OPTIONAL_NEON_SUPPORT) # define SK_ARM_NEON_MODE SK_ARM_NEON_MODE_DYNAMIC #elif defined(SK_CPU_ARM32) && defined(__ARM_HAVE_NEON) || defined(SK_CPU_ARM64) # define SK_ARM_NEON_MODE SK_ARM_NEON_MODE_ALWAYS #else # define SK_ARM_NEON_MODE SK_ARM_NEON_MODE_NONE #endif // Convenience test macros, always defined as 0 or 1 #define SK_ARM_NEON_IS_NONE (SK_ARM_NEON_MODE == SK_ARM_NEON_MODE_NONE) #define SK_ARM_NEON_IS_ALWAYS (SK_ARM_NEON_MODE == SK_ARM_NEON_MODE_ALWAYS) #define SK_ARM_NEON_IS_DYNAMIC (SK_ARM_NEON_MODE == SK_ARM_NEON_MODE_DYNAMIC) // The sk_cpu_arm_has_neon() function returns true iff the target device // is ARMv7-A and supports Neon instructions. In DYNAMIC mode, this actually // probes the CPU at runtime (and caches the result). #if SK_ARM_NEON_IS_NONE static inline bool sk_cpu_arm_has_neon(void) { return false; } #elif SK_ARM_NEON_IS_ALWAYS static inline bool sk_cpu_arm_has_neon(void) { return true; } #else // SK_ARM_NEON_IS_DYNAMIC extern bool sk_cpu_arm_has_neon(void) SK_PURE_FUNC; #endif // Use SK_ARM_NEON_WRAP(symbol) to map 'symbol' to a NEON-specific symbol // when applicable. This will transform 'symbol' differently depending on // the current NEON configuration, i.e.: // // NONE -> 'symbol' // ALWAYS -> 'symbol_neon' // DYNAMIC -> 'symbol' or 'symbol_neon' depending on runtime check. // // The goal is to simplify user code, for example: // // return SK_ARM_NEON_WRAP(do_something)(params); // // Replaces the equivalent: // // #if SK_ARM_NEON_IS_NONE // return do_something(params); // #elif SK_ARM_NEON_IS_ALWAYS // return do_something_neon(params); // #elif SK_ARM_NEON_IS_DYNAMIC // if (sk_cpu_arm_has_neon()) // return do_something_neon(params); // else // return do_something(params); // #endif // #if SK_ARM_NEON_IS_NONE # define SK_ARM_NEON_WRAP(x) (x) #elif SK_ARM_NEON_IS_ALWAYS # define SK_ARM_NEON_WRAP(x) (x ## _neon) #elif SK_ARM_NEON_IS_DYNAMIC # define SK_ARM_NEON_WRAP(x) (sk_cpu_arm_has_neon() ? x ## _neon : x) #endif #endif // SkUtilsArm_DEFINED