/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkTileGrid_DEFINED #define SkTileGrid_DEFINED #include "SkBBHFactory.h" #include "SkBBoxHierarchy.h" #include "SkPictureStateTree.h" /** * Subclass of SkBBoxHierarchy that stores elements in buckets that correspond * to tile regions, disposed in a regular grid. This is useful when the tile * structure that will be use in search() calls is known prior to insertion. * Calls to search will return in constant time. * * Note: Current implementation of search() only supports looking-up regions * that are an exact match to a single tile. Implementation could be augmented * to support arbitrary rectangles, but performance would be sub-optimal. */ class SkTileGrid : public SkBBoxHierarchy { public: enum { // Number of tiles for which data is allocated on the stack in // SkTileGrid::search. If malloc becomes a bottleneck, we may consider // increasing this number. Typical large web page, say 2k x 16k, would // require 512 tiles of size 256 x 256 pixels. kStackAllocationTileCount = 1024 }; typedef void* (*SkTileGridNextDatumFunctionPtr)(SkTDArray<void*>** tileData, SkAutoSTArray<kStackAllocationTileCount, int>& tileIndices); SkTileGrid(int xTileCount, int yTileCount, const SkTileGridFactory::TileGridInfo& info, SkTileGridNextDatumFunctionPtr nextDatumFunction); virtual ~SkTileGrid(); /** * Insert a data pointer and corresponding bounding box * @param data The data pointer, may be NULL * @param bounds The bounding box, should not be empty * @param defer Ignored, TileArray does not defer insertions */ virtual void insert(void* data, const SkIRect& bounds, bool) SK_OVERRIDE; virtual void flushDeferredInserts() SK_OVERRIDE {}; /** * Populate 'results' with data pointers corresponding to bounding boxes that intersect 'query' * The query argument is expected to be an exact match to a tile of the grid */ virtual void search(const SkIRect& query, SkTDArray<void*>* results) SK_OVERRIDE; virtual void clear() SK_OVERRIDE; /** * Gets the number of insertions */ virtual int getCount() const SK_OVERRIDE; virtual int getDepth() const SK_OVERRIDE { return -1; } virtual void rewindInserts() SK_OVERRIDE; // Used by search() and in SkTileGridHelper implementations enum { kTileFinished = -1, }; int tileCount(int x, int y); // For testing only. private: SkTDArray<void*>& tile(int x, int y); int fXTileCount, fYTileCount, fTileCount; SkTileGridFactory::TileGridInfo fInfo; SkTDArray<void*>* fTileData; int fInsertionCount; SkIRect fGridBounds; SkTileGridNextDatumFunctionPtr fNextDatumFunction; typedef SkBBoxHierarchy INHERITED; }; /** * Generic implementation for SkTileGridNextDatumFunctionPtr. user code may instantiate * this template to get a valid SkTileGridNextDatumFunction implementation * * Returns the next element of tileData[i][tileIndices[i]] for all i and advances * tileIndices[] past them. The order in which data are returned by successive * calls to this method must reflect the order in which the were originally * recorded into the tile grid. * * \param tileData array of pointers to arrays of tile data * \param tileIndices per-tile data indices, indices are incremented for tiles that contain * the next datum. * \tparam T a type to which it is safe to cast a datum and that has an operator < * such that 'a < b' is true if 'a' was inserted into the tile grid before 'b'. */ template <typename T> void* SkTileGridNextDatum(SkTDArray<void*>** tileData, SkAutoSTArray<SkTileGrid::kStackAllocationTileCount, int>& tileIndices) { T* minVal = NULL; int tileCount = tileIndices.count(); int minIndex = tileCount; int maxIndex = 0; // Find the next Datum; track where it's found so we reduce the size of the second loop. for (int tile = 0; tile < tileCount; ++tile) { int pos = tileIndices[tile]; if (pos != SkTileGrid::kTileFinished) { T* candidate = (T*)(*tileData[tile])[pos]; if (NULL == minVal || (*candidate) < (*minVal)) { minVal = candidate; minIndex = tile; maxIndex = tile; } else if (!((*minVal) < (*candidate))) { // We don't require operator==; if !(candidate<minVal) && !(minVal<candidate), // candidate==minVal and we have to add this tile to the range searched. maxIndex = tile; } } } // Increment indices past the next datum if (minVal != NULL) { for (int tile = minIndex; tile <= maxIndex; ++tile) { int pos = tileIndices[tile]; if (pos != SkTileGrid::kTileFinished && (*tileData[tile])[pos] == minVal) { if (++(tileIndices[tile]) >= tileData[tile]->count()) { tileIndices[tile] = SkTileGrid::kTileFinished; } } } return minVal; } return NULL; } #endif