/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkSpriteBlitter.h" #include "SkBlitRow.h" #include "SkTemplates.h" #include "SkUtils.h" #include "SkColorPriv.h" #define D16_S32A_Opaque_Pixel(dst, sc) \ do { \ if (sc) { \ *dst = SkSrcOver32To16(sc, *dst); \ } \ } while (0) static inline void D16_S32A_Blend_Pixel_helper(uint16_t* dst, SkPMColor sc, unsigned src_scale) { uint16_t dc = *dst; unsigned sa = SkGetPackedA32(sc); unsigned dr, dg, db; if (255 == sa) { dr = SkAlphaBlend(SkPacked32ToR16(sc), SkGetPackedR16(dc), src_scale); dg = SkAlphaBlend(SkPacked32ToG16(sc), SkGetPackedG16(dc), src_scale); db = SkAlphaBlend(SkPacked32ToB16(sc), SkGetPackedB16(dc), src_scale); } else { unsigned dst_scale = 255 - SkAlphaMul(sa, src_scale); dr = (SkPacked32ToR16(sc) * src_scale + SkGetPackedR16(dc) * dst_scale) >> 8; dg = (SkPacked32ToG16(sc) * src_scale + SkGetPackedG16(dc) * dst_scale) >> 8; db = (SkPacked32ToB16(sc) * src_scale + SkGetPackedB16(dc) * dst_scale) >> 8; } *dst = SkPackRGB16(dr, dg, db); } #define D16_S32A_Blend_Pixel(dst, sc, src_scale) \ do { if (sc) D16_S32A_Blend_Pixel_helper(dst, sc, src_scale); } while (0) /////////////////////////////////////////////////////////////////////////////// class Sprite_D16_S16_Opaque : public SkSpriteBlitter { public: Sprite_D16_S16_Opaque(const SkBitmap& source) : SkSpriteBlitter(source) {} // overrides virtual void blitRect(int x, int y, int width, int height) { uint16_t* SK_RESTRICT dst = fDevice->getAddr16(x, y); const uint16_t* SK_RESTRICT src = fSource->getAddr16(x - fLeft, y - fTop); size_t dstRB = fDevice->rowBytes(); size_t srcRB = fSource->rowBytes(); while (--height >= 0) { memcpy(dst, src, width << 1); dst = (uint16_t*)((char*)dst + dstRB); src = (const uint16_t*)((const char*)src + srcRB); } } }; #define D16_S16_Blend_Pixel(dst, sc, scale) \ do { \ uint16_t dc = *dst; \ *dst = SkBlendRGB16(sc, dc, scale); \ } while (0) #define SkSPRITE_CLASSNAME Sprite_D16_S16_Blend #define SkSPRITE_ARGS , uint8_t alpha #define SkSPRITE_FIELDS uint8_t fSrcAlpha; #define SkSPRITE_INIT fSrcAlpha = alpha; #define SkSPRITE_DST_TYPE uint16_t #define SkSPRITE_SRC_TYPE uint16_t #define SkSPRITE_DST_GETADDR getAddr16 #define SkSPRITE_SRC_GETADDR getAddr16 #define SkSPRITE_PREAMBLE(srcBM, x, y) int scale = SkAlpha255To256(fSrcAlpha); #define SkSPRITE_BLIT_PIXEL(dst, src) D16_S16_Blend_Pixel(dst, src, scale) #define SkSPRITE_NEXT_ROW #define SkSPRITE_POSTAMBLE(srcBM) #include "SkSpriteBlitterTemplate.h" /////////////////////////////////////////////////////////////////////////////// #define D16_S4444_Opaque(dst, sc) \ do { \ uint16_t dc = *dst; \ *dst = SkSrcOver4444To16(sc, dc); \ } while (0) #define SkSPRITE_CLASSNAME Sprite_D16_S4444_Opaque #define SkSPRITE_ARGS #define SkSPRITE_FIELDS #define SkSPRITE_INIT #define SkSPRITE_DST_TYPE uint16_t #define SkSPRITE_SRC_TYPE SkPMColor16 #define SkSPRITE_DST_GETADDR getAddr16 #define SkSPRITE_SRC_GETADDR getAddr16 #define SkSPRITE_PREAMBLE(srcBM, x, y) #define SkSPRITE_BLIT_PIXEL(dst, src) D16_S4444_Opaque(dst, src) #define SkSPRITE_NEXT_ROW #define SkSPRITE_POSTAMBLE(srcBM) #include "SkSpriteBlitterTemplate.h" #define D16_S4444_Blend(dst, sc, scale16) \ do { \ uint16_t dc = *dst; \ *dst = SkBlend4444To16(sc, dc, scale16); \ } while (0) #define SkSPRITE_CLASSNAME Sprite_D16_S4444_Blend #define SkSPRITE_ARGS , uint8_t alpha #define SkSPRITE_FIELDS uint8_t fSrcAlpha; #define SkSPRITE_INIT fSrcAlpha = alpha; #define SkSPRITE_DST_TYPE uint16_t #define SkSPRITE_SRC_TYPE uint16_t #define SkSPRITE_DST_GETADDR getAddr16 #define SkSPRITE_SRC_GETADDR getAddr16 #define SkSPRITE_PREAMBLE(srcBM, x, y) int scale = SkAlpha15To16(fSrcAlpha); #define SkSPRITE_BLIT_PIXEL(dst, src) D16_S4444_Blend(dst, src, scale) #define SkSPRITE_NEXT_ROW #define SkSPRITE_POSTAMBLE(srcBM) #include "SkSpriteBlitterTemplate.h" /////////////////////////////////////////////////////////////////////////////// #define SkSPRITE_CLASSNAME Sprite_D16_SIndex8A_Opaque #define SkSPRITE_ARGS #define SkSPRITE_FIELDS #define SkSPRITE_INIT #define SkSPRITE_DST_TYPE uint16_t #define SkSPRITE_SRC_TYPE uint8_t #define SkSPRITE_DST_GETADDR getAddr16 #define SkSPRITE_SRC_GETADDR getAddr8 #define SkSPRITE_PREAMBLE(srcBM, x, y) const SkPMColor* ctable = srcBM.getColorTable()->lockColors() #define SkSPRITE_BLIT_PIXEL(dst, src) D16_S32A_Opaque_Pixel(dst, ctable[src]) #define SkSPRITE_NEXT_ROW #define SkSPRITE_POSTAMBLE(srcBM) srcBM.getColorTable()->unlockColors() #include "SkSpriteBlitterTemplate.h" #define SkSPRITE_CLASSNAME Sprite_D16_SIndex8A_Blend #define SkSPRITE_ARGS , uint8_t alpha #define SkSPRITE_FIELDS uint8_t fSrcAlpha; #define SkSPRITE_INIT fSrcAlpha = alpha; #define SkSPRITE_DST_TYPE uint16_t #define SkSPRITE_SRC_TYPE uint8_t #define SkSPRITE_DST_GETADDR getAddr16 #define SkSPRITE_SRC_GETADDR getAddr8 #define SkSPRITE_PREAMBLE(srcBM, x, y) const SkPMColor* ctable = srcBM.getColorTable()->lockColors(); unsigned src_scale = SkAlpha255To256(fSrcAlpha); #define SkSPRITE_BLIT_PIXEL(dst, src) D16_S32A_Blend_Pixel(dst, ctable[src], src_scale) #define SkSPRITE_NEXT_ROW #define SkSPRITE_POSTAMBLE(srcBM) srcBM.getColorTable()->unlockColors(); #include "SkSpriteBlitterTemplate.h" /////////////////////////////////////////////////////////////////////////////// static intptr_t asint(const void* ptr) { return reinterpret_cast<const char*>(ptr) - (const char*)0; } static void blitrow_d16_si8(uint16_t* SK_RESTRICT dst, const uint8_t* SK_RESTRICT src, int count, const uint16_t* SK_RESTRICT ctable) { if (count <= 8) { do { *dst++ = ctable[*src++]; } while (--count); return; } // eat src until we're on a 4byte boundary while (asint(src) & 3) { *dst++ = ctable[*src++]; count -= 1; } int qcount = count >> 2; SkASSERT(qcount > 0); const uint32_t* qsrc = reinterpret_cast<const uint32_t*>(src); if (asint(dst) & 2) { do { uint32_t s4 = *qsrc++; #ifdef SK_CPU_LENDIAN *dst++ = ctable[s4 & 0xFF]; *dst++ = ctable[(s4 >> 8) & 0xFF]; *dst++ = ctable[(s4 >> 16) & 0xFF]; *dst++ = ctable[s4 >> 24]; #else // BENDIAN *dst++ = ctable[s4 >> 24]; *dst++ = ctable[(s4 >> 16) & 0xFF]; *dst++ = ctable[(s4 >> 8) & 0xFF]; *dst++ = ctable[s4 & 0xFF]; #endif } while (--qcount); } else { // dst is on a 4byte boundary uint32_t* ddst = reinterpret_cast<uint32_t*>(dst); do { uint32_t s4 = *qsrc++; #ifdef SK_CPU_LENDIAN *ddst++ = (ctable[(s4 >> 8) & 0xFF] << 16) | ctable[s4 & 0xFF]; *ddst++ = (ctable[s4 >> 24] << 16) | ctable[(s4 >> 16) & 0xFF]; #else // BENDIAN *ddst++ = (ctable[s4 >> 24] << 16) | ctable[(s4 >> 16) & 0xFF]; *ddst++ = (ctable[(s4 >> 8) & 0xFF] << 16) | ctable[s4 & 0xFF]; #endif } while (--qcount); dst = reinterpret_cast<uint16_t*>(ddst); } src = reinterpret_cast<const uint8_t*>(qsrc); count &= 3; // catch any remaining (will be < 4) while (--count >= 0) { *dst++ = ctable[*src++]; } } #define SkSPRITE_ROW_PROC(d, s, n, x, y) blitrow_d16_si8(d, s, n, ctable) #define SkSPRITE_CLASSNAME Sprite_D16_SIndex8_Opaque #define SkSPRITE_ARGS #define SkSPRITE_FIELDS #define SkSPRITE_INIT #define SkSPRITE_DST_TYPE uint16_t #define SkSPRITE_SRC_TYPE uint8_t #define SkSPRITE_DST_GETADDR getAddr16 #define SkSPRITE_SRC_GETADDR getAddr8 #define SkSPRITE_PREAMBLE(srcBM, x, y) const uint16_t* ctable = srcBM.getColorTable()->lock16BitCache() #define SkSPRITE_BLIT_PIXEL(dst, src) *dst = ctable[src] #define SkSPRITE_NEXT_ROW #define SkSPRITE_POSTAMBLE(srcBM) srcBM.getColorTable()->unlock16BitCache() #include "SkSpriteBlitterTemplate.h" #define SkSPRITE_CLASSNAME Sprite_D16_SIndex8_Blend #define SkSPRITE_ARGS , uint8_t alpha #define SkSPRITE_FIELDS uint8_t fSrcAlpha; #define SkSPRITE_INIT fSrcAlpha = alpha; #define SkSPRITE_DST_TYPE uint16_t #define SkSPRITE_SRC_TYPE uint8_t #define SkSPRITE_DST_GETADDR getAddr16 #define SkSPRITE_SRC_GETADDR getAddr8 #define SkSPRITE_PREAMBLE(srcBM, x, y) const uint16_t* ctable = srcBM.getColorTable()->lock16BitCache(); unsigned src_scale = SkAlpha255To256(fSrcAlpha); #define SkSPRITE_BLIT_PIXEL(dst, src) D16_S16_Blend_Pixel(dst, ctable[src], src_scale) #define SkSPRITE_NEXT_ROW #define SkSPRITE_POSTAMBLE(srcBM) srcBM.getColorTable()->unlock16BitCache(); #include "SkSpriteBlitterTemplate.h" /////////////////////////////////////////////////////////////////////////////// class Sprite_D16_S32_BlitRowProc : public SkSpriteBlitter { public: Sprite_D16_S32_BlitRowProc(const SkBitmap& source) : SkSpriteBlitter(source) {} // overrides virtual void setup(const SkBitmap& device, int left, int top, const SkPaint& paint) { this->INHERITED::setup(device, left, top, paint); unsigned flags = 0; if (paint.getAlpha() < 0xFF) { flags |= SkBlitRow::kGlobalAlpha_Flag; } if (!fSource->isOpaque()) { flags |= SkBlitRow::kSrcPixelAlpha_Flag; } if (paint.isDither()) { flags |= SkBlitRow::kDither_Flag; } fProc = SkBlitRow::Factory(flags, kRGB_565_SkColorType); } virtual void blitRect(int x, int y, int width, int height) { uint16_t* SK_RESTRICT dst = fDevice->getAddr16(x, y); const SkPMColor* SK_RESTRICT src = fSource->getAddr32(x - fLeft, y - fTop); size_t dstRB = fDevice->rowBytes(); size_t srcRB = fSource->rowBytes(); SkBlitRow::Proc proc = fProc; U8CPU alpha = fPaint->getAlpha(); while (--height >= 0) { proc(dst, src, width, alpha, x, y); y += 1; dst = (uint16_t* SK_RESTRICT)((char*)dst + dstRB); src = (const SkPMColor* SK_RESTRICT)((const char*)src + srcRB); } } private: SkBlitRow::Proc fProc; typedef SkSpriteBlitter INHERITED; }; /////////////////////////////////////////////////////////////////////////////// SkSpriteBlitter* SkSpriteBlitter::ChooseD16(const SkBitmap& source, const SkPaint& paint, SkTBlitterAllocator* allocator) { SkASSERT(allocator != NULL); if (paint.getMaskFilter() != NULL) { // may add cases for this return NULL; } if (paint.getXfermode() != NULL) { // may add cases for this return NULL; } if (paint.getColorFilter() != NULL) { // may add cases for this return NULL; } SkSpriteBlitter* blitter = NULL; unsigned alpha = paint.getAlpha(); switch (source.colorType()) { case kN32_SkColorType: { blitter = allocator->createT<Sprite_D16_S32_BlitRowProc>(source); break; } case kARGB_4444_SkColorType: if (255 == alpha) { blitter = allocator->createT<Sprite_D16_S4444_Opaque>(source); } else { blitter = allocator->createT<Sprite_D16_S4444_Blend>(source, alpha >> 4); } break; case kRGB_565_SkColorType: if (255 == alpha) { blitter = allocator->createT<Sprite_D16_S16_Opaque>(source); } else { blitter = allocator->createT<Sprite_D16_S16_Blend>(source, alpha); } break; case kIndex_8_SkColorType: if (paint.isDither()) { // we don't support dither yet in these special cases break; } if (source.isOpaque()) { if (255 == alpha) { blitter = allocator->createT<Sprite_D16_SIndex8_Opaque>(source); } else { blitter = allocator->createT<Sprite_D16_SIndex8_Blend>(source, alpha); } } else { if (255 == alpha) { blitter = allocator->createT<Sprite_D16_SIndex8A_Opaque>(source); } else { blitter = allocator->createT<Sprite_D16_SIndex8A_Blend>(source, alpha); } } break; default: break; } return blitter; }