/* * Copyright 2014 Google, Inc * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkSmallAllocator_DEFINED #define SkSmallAllocator_DEFINED #include "SkTDArray.h" #include "SkTypes.h" // Used by SkSmallAllocator to call the destructor for objects it has // allocated. template<typename T> void destroyT(void* ptr) { static_cast<T*>(ptr)->~T(); } /* * Template class for allocating small objects without additional heap memory * allocations. kMaxObjects is a hard limit on the number of objects that can * be allocated using this class. After that, attempts to create more objects * with this class will assert and return NULL. * kTotalBytes is the total number of bytes provided for storage for all * objects created by this allocator. If an object to be created is larger * than the storage (minus storage already used), it will be allocated on the * heap. This class's destructor will handle calling the destructor for each * object it allocated and freeing its memory. */ template<uint32_t kMaxObjects, size_t kTotalBytes> class SkSmallAllocator : SkNoncopyable { public: SkSmallAllocator() : fStorageUsed(0) , fNumObjects(0) {} ~SkSmallAllocator() { // Destruct in reverse order, in case an earlier object points to a // later object. while (fNumObjects > 0) { fNumObjects--; Rec* rec = &fRecs[fNumObjects]; rec->fKillProc(rec->fObj); // Safe to do if fObj is in fStorage, since fHeapStorage will // point to NULL. sk_free(rec->fHeapStorage); } } /* * Create a new object of type T. Its lifetime will be handled by this * SkSmallAllocator. * Each version behaves the same but takes a different number of * arguments. * Note: If kMaxObjects have been created by this SkSmallAllocator, NULL * will be returned. */ template<typename T> T* createT() { void* buf = this->reserveT<T>(); if (NULL == buf) { return NULL; } SkNEW_PLACEMENT(buf, T); return static_cast<T*>(buf); } template<typename T, typename A1> T* createT(const A1& a1) { void* buf = this->reserveT<T>(); if (NULL == buf) { return NULL; } SkNEW_PLACEMENT_ARGS(buf, T, (a1)); return static_cast<T*>(buf); } template<typename T, typename A1, typename A2> T* createT(const A1& a1, const A2& a2) { void* buf = this->reserveT<T>(); if (NULL == buf) { return NULL; } SkNEW_PLACEMENT_ARGS(buf, T, (a1, a2)); return static_cast<T*>(buf); } template<typename T, typename A1, typename A2, typename A3> T* createT(const A1& a1, const A2& a2, const A3& a3) { void* buf = this->reserveT<T>(); if (NULL == buf) { return NULL; } SkNEW_PLACEMENT_ARGS(buf, T, (a1, a2, a3)); return static_cast<T*>(buf); } template<typename T, typename A1, typename A2, typename A3, typename A4> T* createT(const A1& a1, const A2& a2, const A3& a3, const A4& a4) { void* buf = this->reserveT<T>(); if (NULL == buf) { return NULL; } SkNEW_PLACEMENT_ARGS(buf, T, (a1, a2, a3, a4)); return static_cast<T*>(buf); } /* * Reserve a specified amount of space (must be enough space for one T). * The space will be in fStorage if there is room, or on the heap otherwise. * Either way, this class will call ~T() in its destructor and free the heap * allocation if necessary. * Unlike createT(), this method will not call the constructor of T. */ template<typename T> void* reserveT(size_t storageRequired = sizeof(T)) { SkASSERT(fNumObjects < kMaxObjects); SkASSERT(storageRequired >= sizeof(T)); if (kMaxObjects == fNumObjects) { return NULL; } const size_t storageRemaining = SkAlign4(kTotalBytes) - fStorageUsed; storageRequired = SkAlign4(storageRequired); Rec* rec = &fRecs[fNumObjects]; if (storageRequired > storageRemaining) { // Allocate on the heap. Ideally we want to avoid this situation, // but we're not sure we can catch all callers, so handle it but // assert false in debug mode. SkASSERT(false); rec->fStorageSize = 0; rec->fHeapStorage = sk_malloc_throw(storageRequired); rec->fObj = static_cast<void*>(rec->fHeapStorage); } else { // There is space in fStorage. rec->fStorageSize = storageRequired; rec->fHeapStorage = NULL; SkASSERT(SkIsAlign4(fStorageUsed)); rec->fObj = static_cast<void*>(fStorage + (fStorageUsed / 4)); fStorageUsed += storageRequired; } rec->fKillProc = destroyT<T>; fNumObjects++; return rec->fObj; } /* * Free the memory reserved last without calling the destructor. * Can be used in a nested way, i.e. after reserving A and B, calling * freeLast once will free B and calling it again will free A. */ void freeLast() { SkASSERT(fNumObjects > 0); Rec* rec = &fRecs[fNumObjects - 1]; sk_free(rec->fHeapStorage); fStorageUsed -= rec->fStorageSize; fNumObjects--; } private: struct Rec { size_t fStorageSize; // 0 if allocated on heap void* fObj; void* fHeapStorage; void (*fKillProc)(void*); }; // Number of bytes used so far. size_t fStorageUsed; // Pad the storage size to be 4-byte aligned. uint32_t fStorage[SkAlign4(kTotalBytes) >> 2]; uint32_t fNumObjects; Rec fRecs[kMaxObjects]; }; #endif // SkSmallAllocator_DEFINED