/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkQuadTree_DEFINED #define SkQuadTree_DEFINED #include "SkRect.h" #include "SkTDArray.h" #include "SkBBoxHierarchy.h" #include "SkTInternalSList.h" #include "SkTObjectPool.h" /** * A QuadTree implementation. In short, it is a tree containing a hierarchy of bounding rectangles * in which each internal node has exactly four children. * * For more details see: * * http://en.wikipedia.org/wiki/Quadtree */ class SkQuadTree : public SkBBoxHierarchy { public: SK_DECLARE_INST_COUNT(SkQuadTree) /** * Quad tree constructor. * @param bounds The bounding box for the root of the quad tree. * giving the quad tree bounds that fall outside the root * bounds may result in pathological but correct behavior. */ SkQuadTree(const SkIRect& bounds); virtual ~SkQuadTree(); /** * Insert a node, consisting of bounds and a data value into the tree, if we don't immediately * need to use the tree; we may allow the insert to be deferred (this can allow us to bulk-load * a large batch of nodes at once, which tends to be faster and produce a better tree). * @param data The data value * @param bounds The corresponding bounding box * @param defer Can this insert be deferred? (this may be ignored) */ virtual void insert(void* data, const SkIRect& bounds, bool defer = false) SK_OVERRIDE; /** * If any inserts have been deferred, this will add them into the tree */ virtual void flushDeferredInserts() SK_OVERRIDE; /** * Given a query rectangle, populates the passed-in array with the elements it intersects */ virtual void search(const SkIRect& query, SkTDArray<void*>* results) SK_OVERRIDE; virtual void clear() SK_OVERRIDE; /** * Gets the depth of the tree structure */ virtual int getDepth() const SK_OVERRIDE; /** * This gets the insertion count (rather than the node count) */ virtual int getCount() const SK_OVERRIDE { return fEntryPool.allocated() - fEntryPool.available(); } virtual void rewindInserts() SK_OVERRIDE; private: struct Entry { Entry() : fData(NULL) {} SkIRect fBounds; void* fData; SK_DECLARE_INTERNAL_SLIST_INTERFACE(Entry); }; static const int kChildCount = 4; struct Node { Node() { for (int index=0; index<kChildCount; ++index) { fChildren[index] = NULL; } } SkTInternalSList<Entry> fEntries; SkIRect fBounds; SkIPoint fSplitPoint; // Only valid if the node has children. Node* fChildren[kChildCount]; SK_DECLARE_INTERNAL_SLIST_ADAPTER(Node, fChildren[0]); }; SkTObjectPool<Entry> fEntryPool; SkTObjectPool<Node> fNodePool; Node* fRoot; SkIRect fRootBounds; SkTInternalSList<Entry> fDeferred; void insert(Node* node, Entry* entry); void split(Node* node); void search(Node* node, const SkIRect& query, SkTDArray<void*>* results) const; void clear(Node* node); int getDepth(Node* node) const; typedef SkBBoxHierarchy INHERITED; }; #endif