/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkPictureShader.h" #include "SkBitmap.h" #include "SkBitmapProcShader.h" #include "SkCanvas.h" #include "SkMatrixUtils.h" #include "SkPicture.h" #include "SkReadBuffer.h" #if SK_SUPPORT_GPU #include "GrContext.h" #endif SkPictureShader::SkPictureShader(SkPicture* picture, TileMode tmx, TileMode tmy, const SkMatrix* localMatrix) : INHERITED(localMatrix) , fPicture(SkRef(picture)) , fTmx(tmx) , fTmy(tmy) { } SkPictureShader::SkPictureShader(SkReadBuffer& buffer) : INHERITED(buffer) { fTmx = static_cast<SkShader::TileMode>(buffer.read32()); fTmy = static_cast<SkShader::TileMode>(buffer.read32()); fPicture = SkPicture::CreateFromBuffer(buffer); } SkPictureShader::~SkPictureShader() { fPicture->unref(); } SkPictureShader* SkPictureShader::Create(SkPicture* picture, TileMode tmx, TileMode tmy, const SkMatrix* localMatrix) { if (!picture || 0 == picture->width() || 0 == picture->height()) { return NULL; } return SkNEW_ARGS(SkPictureShader, (picture, tmx, tmy, localMatrix)); } void SkPictureShader::flatten(SkWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.write32(fTmx); buffer.write32(fTmy); fPicture->flatten(buffer); } SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatrix* localM) const { SkASSERT(fPicture && fPicture->width() > 0 && fPicture->height() > 0); SkMatrix m; m.setConcat(matrix, this->getLocalMatrix()); if (localM) { m.preConcat(*localM); } // Use a rotation-invariant scale SkPoint scale; if (!SkDecomposeUpper2x2(m, NULL, &scale, NULL)) { // Decomposition failed, use an approximation. scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.getSkewX()), SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.getSkewY())); } SkSize scaledSize = SkSize::Make(scale.x() * fPicture->width(), scale.y() * fPicture->height()); SkISize tileSize = scaledSize.toRound(); if (tileSize.isEmpty()) { return NULL; } // The actual scale, compensating for rounding. SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fPicture->width(), SkIntToScalar(tileSize.height()) / fPicture->height()); SkAutoMutexAcquire ama(fCachedBitmapShaderMutex); // TODO(fmalita): remove fCachedLocalMatrix from this key after getLocalMatrix is removed. if (!fCachedBitmapShader || tileScale != fCachedTileScale || this->getLocalMatrix() != fCachedLocalMatrix) { SkBitmap bm; if (!bm.allocN32Pixels(tileSize.width(), tileSize.height())) { return NULL; } bm.eraseColor(SK_ColorTRANSPARENT); SkCanvas canvas(bm); canvas.scale(tileScale.width(), tileScale.height()); canvas.drawPicture(fPicture); fCachedTileScale = tileScale; fCachedLocalMatrix = this->getLocalMatrix(); SkMatrix shaderMatrix = this->getLocalMatrix(); shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); fCachedBitmapShader.reset(CreateBitmapShader(bm, fTmx, fTmy, &shaderMatrix)); } // Increment the ref counter inside the mutex to ensure the returned pointer is still valid. // Otherwise, the pointer may have been overwritten on a different thread before the object's // ref count was incremented. fCachedBitmapShader.get()->ref(); return fCachedBitmapShader; } size_t SkPictureShader::contextSize() const { return sizeof(PictureShaderContext); } SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void* storage) const { SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(*rec.fMatrix, rec.fLocalMatrix)); if (NULL == bitmapShader.get()) { return NULL; } return PictureShaderContext::Create(storage, *this, rec, bitmapShader); } ///////////////////////////////////////////////////////////////////////////////////////// SkShader::Context* SkPictureShader::PictureShaderContext::Create(void* storage, const SkPictureShader& shader, const ContextRec& rec, SkShader* bitmapShader) { PictureShaderContext* ctx = SkNEW_PLACEMENT_ARGS(storage, PictureShaderContext, (shader, rec, bitmapShader)); if (NULL == ctx->fBitmapShaderContext) { ctx->~PictureShaderContext(); ctx = NULL; } return ctx; } SkPictureShader::PictureShaderContext::PictureShaderContext( const SkPictureShader& shader, const ContextRec& rec, SkShader* bitmapShader) : INHERITED(shader, rec) , fBitmapShader(SkRef(bitmapShader)) { fBitmapShaderContextStorage = sk_malloc_throw(bitmapShader->contextSize()); fBitmapShaderContext = bitmapShader->createContext(rec, fBitmapShaderContextStorage); //if fBitmapShaderContext is null, we are invalid } SkPictureShader::PictureShaderContext::~PictureShaderContext() { if (fBitmapShaderContext) { fBitmapShaderContext->~Context(); } sk_free(fBitmapShaderContextStorage); } uint32_t SkPictureShader::PictureShaderContext::getFlags() const { SkASSERT(fBitmapShaderContext); return fBitmapShaderContext->getFlags(); } SkShader::Context::ShadeProc SkPictureShader::PictureShaderContext::asAShadeProc(void** ctx) { SkASSERT(fBitmapShaderContext); return fBitmapShaderContext->asAShadeProc(ctx); } void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { SkASSERT(fBitmapShaderContext); fBitmapShaderContext->shadeSpan(x, y, dstC, count); } void SkPictureShader::PictureShaderContext::shadeSpan16(int x, int y, uint16_t dstC[], int count) { SkASSERT(fBitmapShaderContext); fBitmapShaderContext->shadeSpan16(x, y, dstC, count); } #ifndef SK_IGNORE_TO_STRING void SkPictureShader::toString(SkString* str) const { static const char* gTileModeName[SkShader::kTileModeCount] = { "clamp", "repeat", "mirror" }; str->appendf("PictureShader: [%d:%d] ", fPicture ? fPicture->width() : 0, fPicture ? fPicture->height() : 0); str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]); this->INHERITED::toString(str); } #endif #if SK_SUPPORT_GPU bool SkPictureShader::asNewEffect(GrContext* context, const SkPaint& paint, const SkMatrix* localMatrix, GrColor* grColor, GrEffectRef** grEffect) const { SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(context->getMatrix(), localMatrix)); if (!bitmapShader) { return false; } return bitmapShader->asNewEffect(context, paint, NULL, grColor, grEffect); } #else bool SkPictureShader::asNewEffect(GrContext* context, const SkPaint& paint, const SkMatrix* localMatrix, GrColor* grColor, GrEffectRef** grEffect) const { SkDEBUGFAIL("Should not call in GPU-less build"); return false; } #endif