/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkPictureRecord_DEFINED #define SkPictureRecord_DEFINED #include "SkCanvas.h" #include "SkFlattenable.h" #ifdef SK_COLLAPSE_MATRIX_CLIP_STATE #include "SkMatrixClipStateMgr.h" #endif #include "SkPathHeap.h" #include "SkPicture.h" #include "SkPicturePlayback.h" #include "SkPictureFlat.h" #include "SkTemplates.h" #include "SkWriter32.h" class SkBBoxHierarchy; class SkPictureStateTree; // These macros help with packing and unpacking a single byte value and // a 3 byte value into/out of a uint32_t #define MASK_24 0x00FFFFFF #define UNPACK_8_24(combined, small, large) \ small = (combined >> 24) & 0xFF; \ large = combined & MASK_24; #define PACK_8_24(small, large) ((small << 24) | large) class SkPictureRecord : public SkCanvas { public: SkPictureRecord(const SkISize& dimensions, uint32_t recordFlags); virtual ~SkPictureRecord(); virtual void clear(SkColor) SK_OVERRIDE; virtual void drawPaint(const SkPaint& paint) SK_OVERRIDE; virtual void drawPoints(PointMode, size_t count, const SkPoint pts[], const SkPaint&) SK_OVERRIDE; virtual void drawOval(const SkRect&, const SkPaint&) SK_OVERRIDE; virtual void drawRect(const SkRect&, const SkPaint&) SK_OVERRIDE; virtual void drawRRect(const SkRRect&, const SkPaint&) SK_OVERRIDE; virtual void drawPath(const SkPath& path, const SkPaint&) SK_OVERRIDE; virtual void drawBitmap(const SkBitmap&, SkScalar left, SkScalar top, const SkPaint*) SK_OVERRIDE; virtual void drawBitmapRectToRect(const SkBitmap&, const SkRect* src, const SkRect& dst, const SkPaint* paint, DrawBitmapRectFlags flags) SK_OVERRIDE; virtual void drawBitmapMatrix(const SkBitmap&, const SkMatrix&, const SkPaint*) SK_OVERRIDE; virtual void drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst, const SkPaint*) SK_OVERRIDE; virtual void drawSprite(const SkBitmap&, int left, int top, const SkPaint*) SK_OVERRIDE; virtual void drawVertices(VertexMode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SkXfermode*, const uint16_t indices[], int indexCount, const SkPaint&) SK_OVERRIDE; virtual void drawData(const void*, size_t) SK_OVERRIDE; virtual void beginCommentGroup(const char* description) SK_OVERRIDE; virtual void addComment(const char* kywd, const char* value) SK_OVERRIDE; virtual void endCommentGroup() SK_OVERRIDE; virtual bool isDrawingToLayer() const SK_OVERRIDE; void addFontMetricsTopBottom(const SkPaint& paint, const SkFlatData&, SkScalar minY, SkScalar maxY); const SkTDArray<const SkPicture* >& getPictureRefs() const { return fPictureRefs; } SkData* opData(bool deepCopy) const { this->validate(fWriter.bytesWritten(), 0); if (fWriter.bytesWritten() == 0) { return SkData::NewEmpty(); } if (deepCopy) { return SkData::NewWithCopy(fWriter.contiguousArray(), fWriter.bytesWritten()); } return fWriter.snapshotAsData(); } const SkPathHeap* pathHeap() const { return fPathHeap.get(); } const SkPictureContentInfo& contentInfo() const { return fContentInfo; } void setFlags(uint32_t recordFlags) { fRecordFlags = recordFlags; } const SkWriter32& writeStream() const { return fWriter; } void beginRecording(); void endRecording(); void internalOnly_EnableOpts(bool optsEnabled) { fOptsEnabled = optsEnabled; } protected: void addNoOp(); private: void handleOptimization(int opt); size_t recordRestoreOffsetPlaceholder(SkRegion::Op); void fillRestoreOffsetPlaceholdersForCurrentStackLevel(uint32_t restoreOffset); #ifndef SK_COLLAPSE_MATRIX_CLIP_STATE SkTDArray<int32_t> fRestoreOffsetStack; int fFirstSavedLayerIndex; enum { kNoSavedLayerIndex = -1 }; #endif SkTDArray<uint32_t> fCullOffsetStack; /* * Write the 'drawType' operation and chunk size to the skp. 'size' * can potentially be increased if the chunk size needs its own storage * location (i.e., it overflows 24 bits). * Returns the start offset of the chunk. This is the location at which * the opcode & size are stored. * TODO: since we are handing the size into here we could call reserve * and then return a pointer to the memory storage. This could decrease * allocation overhead but could lead to more wasted space (the tail * end of blocks could go unused). Possibly add a second addDraw that * operates in this manner. */ size_t addDraw(DrawType drawType, size_t* size) { size_t offset = fWriter.bytesWritten(); this->predrawNotify(); #ifdef SK_DEBUG_TRACE SkDebugf("add %s\n", DrawTypeToString(drawType)); #endif SkASSERT(0 != *size); SkASSERT(((uint8_t) drawType) == drawType); if (0 != (*size & ~MASK_24) || *size == MASK_24) { fWriter.writeInt(PACK_8_24(drawType, MASK_24)); *size += 1; fWriter.writeInt(SkToU32(*size)); } else { fWriter.writeInt(PACK_8_24(drawType, SkToU32(*size))); } return offset; } void addInt(int value) { fWriter.writeInt(value); } void addScalar(SkScalar scalar) { fWriter.writeScalar(scalar); } // The command at 'offset' in the skp uses the specified bitmap int addBitmap(const SkBitmap& bitmap); void addMatrix(const SkMatrix& matrix); const SkFlatData* addPaint(const SkPaint& paint) { return this->addPaintPtr(&paint); } const SkFlatData* addPaintPtr(const SkPaint* paint); void addFlatPaint(const SkFlatData* flatPaint); void addPath(const SkPath& path); void addPicture(const SkPicture* picture); void addPoint(const SkPoint& point); void addPoints(const SkPoint pts[], int count); void addRect(const SkRect& rect); void addRectPtr(const SkRect* rect); void addIRect(const SkIRect& rect); void addIRectPtr(const SkIRect* rect); void addRRect(const SkRRect&); void addRegion(const SkRegion& region); void addText(const void* text, size_t byteLength); int find(const SkBitmap& bitmap); #ifdef SK_DEBUG_DUMP public: void dumpMatrices(); void dumpPaints(); #endif #ifdef SK_DEBUG_SIZE public: size_t size() const; int bitmaps(size_t* size) const; int matrices(size_t* size) const; int paints(size_t* size) const; int paths(size_t* size) const; int regions(size_t* size) const; size_t streamlen() const; size_t fPointBytes, fRectBytes, fTextBytes; int fPointWrites, fRectWrites, fTextWrites; #endif #ifdef SK_DEBUG_VALIDATE public: void validate(size_t initialOffset, uint32_t size) const; private: void validateBitmaps() const; void validateMatrices() const; void validatePaints() const; void validatePaths() const; void validateRegions() const; #else public: void validate(size_t initialOffset, size_t size) const { SkASSERT(fWriter.bytesWritten() == initialOffset + size); } #endif protected: virtual SkSurface* onNewSurface(const SkImageInfo&) SK_OVERRIDE; const void* onPeekPixels(SkImageInfo*, size_t*) SK_OVERRIDE { return NULL; } virtual void willSave(SaveFlags) SK_OVERRIDE; virtual SaveLayerStrategy willSaveLayer(const SkRect*, const SkPaint*, SaveFlags) SK_OVERRIDE; virtual void willRestore() SK_OVERRIDE; virtual void didConcat(const SkMatrix&) SK_OVERRIDE; virtual void didSetMatrix(const SkMatrix&) SK_OVERRIDE; virtual void onDrawDRRect(const SkRRect&, const SkRRect&, const SkPaint&) SK_OVERRIDE; virtual void onPushCull(const SkRect&) SK_OVERRIDE; virtual void onPopCull() SK_OVERRIDE; virtual void onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y, const SkPaint&) SK_OVERRIDE; virtual void onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[], const SkPaint&) SK_OVERRIDE; virtual void onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkPaint&) SK_OVERRIDE; virtual void onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path, const SkMatrix* matrix, const SkPaint&) SK_OVERRIDE; virtual void onClipRect(const SkRect&, SkRegion::Op, ClipEdgeStyle) SK_OVERRIDE; virtual void onClipRRect(const SkRRect&, SkRegion::Op, ClipEdgeStyle) SK_OVERRIDE; virtual void onClipPath(const SkPath&, SkRegion::Op, ClipEdgeStyle) SK_OVERRIDE; virtual void onClipRegion(const SkRegion&, SkRegion::Op) SK_OVERRIDE; virtual void onDrawPicture(const SkPicture* picture) SK_OVERRIDE; // Return fontmetrics.fTop,fBottom in topbot[0,1], after they have been // tweaked by paint.computeFastBounds(). static void ComputeFontMetricsTopBottom(const SkPaint& paint, SkScalar topbot[2]); // Make sure that flat has fTopBot written. static void WriteTopBot(const SkPaint& paint, const SkFlatData& flat) { if (!flat.isTopBotWritten()) { ComputeFontMetricsTopBottom(paint, flat.writableTopBot()); SkASSERT(flat.isTopBotWritten()); } } // Will return a cached version when possible. const SkFlatData* getFlatPaintData(const SkPaint& paint); /** * SkBBoxRecord::drawPosTextH gets a flat paint and uses it, * then it calls this, using the extra parameter, to avoid duplication. */ void drawPosTextHImpl(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkPaint& paint, const SkFlatData* flatPaintData); int addPathToHeap(const SkPath& path); // does not write to ops stream // These entry points allow the writing of matrices, clips, saves & // restores to be deferred (e.g., if the MC state is being collapsed and // only written out as needed). void recordConcat(const SkMatrix& matrix); void recordTranslate(const SkMatrix& matrix); void recordScale(const SkMatrix& matrix); size_t recordClipRect(const SkRect& rect, SkRegion::Op op, bool doAA); size_t recordClipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA); size_t recordClipPath(int pathID, SkRegion::Op op, bool doAA); size_t recordClipRegion(const SkRegion& region, SkRegion::Op op); void recordSave(SaveFlags flags); void recordSaveLayer(const SkRect* bounds, const SkPaint* paint, SaveFlags flags); void recordRestore(bool fillInSkips = true); // These are set to NULL in our constructor, but may be changed by // subclasses, in which case they will be SkSafeUnref'd in our destructor. SkBBoxHierarchy* fBoundingHierarchy; SkPictureStateTree* fStateTree; // Allocated in the constructor and managed by this class. SkBitmapHeap* fBitmapHeap; private: friend class MatrixClipState; // for access to *Impl methods friend class SkMatrixClipStateMgr; // for access to *Impl methods SkPictureContentInfo fContentInfo; SkAutoTUnref<SkPathHeap> fPathHeap; SkChunkFlatController fFlattenableHeap; SkPaintDictionary fPaints; SkWriter32 fWriter; // we ref each item in these arrays SkTDArray<const SkPicture*> fPictureRefs; uint32_t fRecordFlags; bool fOptsEnabled; int fInitialSaveCount; friend class SkPicturePlayback; friend class SkPictureTester; // for unit testing #ifdef SK_COLLAPSE_MATRIX_CLIP_STATE SkMatrixClipStateMgr fMCMgr; #endif typedef SkCanvas INHERITED; }; #endif