/* * Copyright 2007 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkPictureFlat.h" #include "SkPicturePlayback.h" #include "SkPictureRecord.h" #include "SkBBHFactory.h" #include "SkBitmapDevice.h" #include "SkCanvas.h" #include "SkChunkAlloc.h" #include "SkPaintPriv.h" #include "SkPicture.h" #include "SkRegion.h" #include "SkStream.h" #include "SkTDArray.h" #include "SkTSearch.h" #include "SkTime.h" #include "SkReader32.h" #include "SkWriter32.h" #include "SkRTree.h" #include "SkBBoxHierarchyRecord.h" #if SK_SUPPORT_GPU #include "GrContext.h" #endif template <typename T> int SafeCount(const T* obj) { return obj ? obj->count() : 0; } #define DUMP_BUFFER_SIZE 65536 //#define ENABLE_TIME_DRAW // dumps milliseconds for each draw #ifdef SK_DEBUG // enable SK_DEBUG_TRACE to trace DrawType elements when // recorded and played back // #define SK_DEBUG_TRACE // enable SK_DEBUG_SIZE to see the size of picture components // #define SK_DEBUG_SIZE // enable SK_DEBUG_DUMP to see the contents of recorded elements // #define SK_DEBUG_DUMP // enable SK_DEBUG_VALIDATE to check internal structures for consistency // #define SK_DEBUG_VALIDATE #endif #if defined SK_DEBUG_TRACE || defined SK_DEBUG_DUMP const char* DrawTypeToString(DrawType drawType) { switch (drawType) { case UNUSED: SkDebugf("DrawType UNUSED\n"); SkASSERT(0); break; case CLIP_PATH: return "CLIP_PATH"; case CLIP_REGION: return "CLIP_REGION"; case CLIP_RECT: return "CLIP_RECT"; case CLIP_RRECT: return "CLIP_RRECT"; case CONCAT: return "CONCAT"; case DRAW_BITMAP: return "DRAW_BITMAP"; case DRAW_BITMAP_MATRIX: return "DRAW_BITMAP_MATRIX"; case DRAW_BITMAP_NINE: return "DRAW_BITMAP_NINE"; case DRAW_BITMAP_RECT_TO_RECT: return "DRAW_BITMAP_RECT_TO_RECT"; case DRAW_CLEAR: return "DRAW_CLEAR"; case DRAW_DATA: return "DRAW_DATA"; case DRAW_OVAL: return "DRAW_OVAL"; case DRAW_PAINT: return "DRAW_PAINT"; case DRAW_PATH: return "DRAW_PATH"; case DRAW_PICTURE: return "DRAW_PICTURE"; case DRAW_POINTS: return "DRAW_POINTS"; case DRAW_POS_TEXT: return "DRAW_POS_TEXT"; case DRAW_POS_TEXT_TOP_BOTTOM: return "DRAW_POS_TEXT_TOP_BOTTOM"; case DRAW_POS_TEXT_H: return "DRAW_POS_TEXT_H"; case DRAW_POS_TEXT_H_TOP_BOTTOM: return "DRAW_POS_TEXT_H_TOP_BOTTOM"; case DRAW_RECT: return "DRAW_RECT"; case DRAW_RRECT: return "DRAW_RRECT"; case DRAW_SPRITE: return "DRAW_SPRITE"; case DRAW_TEXT: return "DRAW_TEXT"; case DRAW_TEXT_ON_PATH: return "DRAW_TEXT_ON_PATH"; case DRAW_TEXT_TOP_BOTTOM: return "DRAW_TEXT_TOP_BOTTOM"; case DRAW_VERTICES: return "DRAW_VERTICES"; case RESTORE: return "RESTORE"; case ROTATE: return "ROTATE"; case SAVE: return "SAVE"; case SAVE_LAYER: return "SAVE_LAYER"; case SCALE: return "SCALE"; case SET_MATRIX: return "SET_MATRIX"; case SKEW: return "SKEW"; case TRANSLATE: return "TRANSLATE"; case NOOP: return "NOOP"; default: SkDebugf("DrawType error 0x%08x\n", drawType); SkASSERT(0); break; } SkASSERT(0); return NULL; } #endif #ifdef SK_DEBUG_VALIDATE static void validateMatrix(const SkMatrix* matrix) { SkScalar scaleX = matrix->getScaleX(); SkScalar scaleY = matrix->getScaleY(); SkScalar skewX = matrix->getSkewX(); SkScalar skewY = matrix->getSkewY(); SkScalar perspX = matrix->getPerspX(); SkScalar perspY = matrix->getPerspY(); if (scaleX != 0 && skewX != 0) SkDebugf("scaleX != 0 && skewX != 0\n"); SkASSERT(scaleX == 0 || skewX == 0); SkASSERT(scaleY == 0 || skewY == 0); SkASSERT(perspX == 0); SkASSERT(perspY == 0); } #endif /////////////////////////////////////////////////////////////////////////////// SkPicture::SkPicture() : fAccelData(NULL) { this->needsNewGenID(); fPlayback = NULL; fWidth = fHeight = 0; } SkPicture::SkPicture(int width, int height, const SkPictureRecord& record, bool deepCopyOps) : fWidth(width) , fHeight(height) , fAccelData(NULL) { this->needsNewGenID(); SkPictInfo info; this->createHeader(&info); fPlayback = SkNEW_ARGS(SkPicturePlayback, (record, info, deepCopyOps)); } SkPicture::SkPicture(const SkPicture& src) : INHERITED() , fAccelData(NULL) { this->needsNewGenID(); fWidth = src.fWidth; fHeight = src.fHeight; if (src.fPlayback) { fPlayback = SkNEW_ARGS(SkPicturePlayback, (*src.fPlayback)); fUniqueID = src.uniqueID(); // need to call method to ensure != 0 } else { fPlayback = NULL; } } SkPicture::~SkPicture() { SkDELETE(fPlayback); SkSafeUnref(fAccelData); } void SkPicture::swap(SkPicture& other) { SkTSwap(fUniqueID, other.fUniqueID); SkTSwap(fPlayback, other.fPlayback); SkTSwap(fAccelData, other.fAccelData); SkTSwap(fWidth, other.fWidth); SkTSwap(fHeight, other.fHeight); } SkPicture* SkPicture::clone() const { SkPicture* clonedPicture = SkNEW(SkPicture); this->clone(clonedPicture, 1); return clonedPicture; } void SkPicture::clone(SkPicture* pictures, int count) const { SkPictCopyInfo copyInfo; for (int i = 0; i < count; i++) { SkPicture* clone = &pictures[i]; clone->needsNewGenID(); clone->fWidth = fWidth; clone->fHeight = fHeight; SkDELETE(clone->fPlayback); /* We want to copy the src's playback. However, if that hasn't been built yet, we need to fake a call to endRecording() without actually calling it (since it is destructive, and we don't want to change src). */ if (fPlayback) { if (!copyInfo.initialized) { int paintCount = SafeCount(fPlayback->fPaints); /* The alternative to doing this is to have a clone method on the paint and have it * make the deep copy of its internal structures as needed. The holdup to doing * that is at this point we would need to pass the SkBitmapHeap so that we don't * unnecessarily flatten the pixels in a bitmap shader. */ copyInfo.paintData.setCount(paintCount); /* Use an SkBitmapHeap to avoid flattening bitmaps in shaders. If there already is * one, use it. If this SkPicturePlayback was created from a stream, fBitmapHeap * will be NULL, so create a new one. */ if (fPlayback->fBitmapHeap.get() == NULL) { // FIXME: Put this on the stack inside SkPicture::clone. SkBitmapHeap* heap = SkNEW(SkBitmapHeap); copyInfo.controller.setBitmapStorage(heap); heap->unref(); } else { copyInfo.controller.setBitmapStorage(fPlayback->fBitmapHeap); } SkDEBUGCODE(int heapSize = SafeCount(fPlayback->fBitmapHeap.get());) for (int i = 0; i < paintCount; i++) { if (NeedsDeepCopy(fPlayback->fPaints->at(i))) { copyInfo.paintData[i] = SkFlatData::Create<SkPaint::FlatteningTraits>(©Info.controller, fPlayback->fPaints->at(i), 0); } else { // this is our sentinel, which we use in the unflatten loop copyInfo.paintData[i] = NULL; } } SkASSERT(SafeCount(fPlayback->fBitmapHeap.get()) == heapSize); // needed to create typeface playback copyInfo.controller.setupPlaybacks(); copyInfo.initialized = true; } clone->fPlayback = SkNEW_ARGS(SkPicturePlayback, (*fPlayback, ©Info)); clone->fUniqueID = this->uniqueID(); // need to call method to ensure != 0 } else { clone->fPlayback = NULL; } } } SkPicture::AccelData::Domain SkPicture::AccelData::GenerateDomain() { static int32_t gNextID = 0; int32_t id = sk_atomic_inc(&gNextID); if (id >= 1 << (8 * sizeof(Domain))) { SK_CRASH(); } return static_cast<Domain>(id); } /////////////////////////////////////////////////////////////////////////////// const SkPicture::OperationList& SkPicture::OperationList::InvalidList() { static OperationList gInvalid; return gInvalid; } const SkPicture::OperationList& SkPicture::EXPERIMENTAL_getActiveOps(const SkIRect& queryRect) const { SkASSERT(NULL != fPlayback); if (NULL != fPlayback) { return fPlayback->getActiveOps(queryRect); } return OperationList::InvalidList(); } size_t SkPicture::EXPERIMENTAL_curOpID() const { if (NULL != fPlayback) { return fPlayback->curOpID(); } return 0; } void SkPicture::draw(SkCanvas* surface, SkDrawPictureCallback* callback) const { SkASSERT(NULL != fPlayback); if (NULL != fPlayback) { fPlayback->draw(*surface, callback); } } /////////////////////////////////////////////////////////////////////////////// #include "SkStream.h" static const char kMagic[] = { 's', 'k', 'i', 'a', 'p', 'i', 'c', 't' }; bool SkPicture::IsValidPictInfo(const SkPictInfo& info) { if (0 != memcmp(info.fMagic, kMagic, sizeof(kMagic))) { return false; } if (info.fVersion < MIN_PICTURE_VERSION || info.fVersion > CURRENT_PICTURE_VERSION) { return false; } return true; } bool SkPicture::InternalOnly_StreamIsSKP(SkStream* stream, SkPictInfo* pInfo) { if (NULL == stream) { return false; } // Check magic bytes. SkPictInfo info; SkASSERT(sizeof(kMagic) == sizeof(info.fMagic)); if (!stream->read(&info, sizeof(info)) || !IsValidPictInfo(info)) { return false; } if (pInfo != NULL) { *pInfo = info; } return true; } bool SkPicture::InternalOnly_BufferIsSKP(SkReadBuffer& buffer, SkPictInfo* pInfo) { // Check magic bytes. SkPictInfo info; SkASSERT(sizeof(kMagic) == sizeof(info.fMagic)); if (!buffer.readByteArray(&info, sizeof(info)) || !IsValidPictInfo(info)) { return false; } if (pInfo != NULL) { *pInfo = info; } return true; } SkPicture::SkPicture(SkPicturePlayback* playback, int width, int height) : fPlayback(playback) , fWidth(width) , fHeight(height) , fAccelData(NULL) { this->needsNewGenID(); } SkPicture* SkPicture::CreateFromStream(SkStream* stream, InstallPixelRefProc proc) { SkPictInfo info; if (!InternalOnly_StreamIsSKP(stream, &info)) { return NULL; } // Check to see if there is a playback to recreate. if (stream->readBool()) { SkPicturePlayback* playback = SkPicturePlayback::CreateFromStream(stream, info, proc); if (NULL == playback) { return NULL; } return SkNEW_ARGS(SkPicture, (playback, info.fWidth, info.fHeight)); } return NULL; } SkPicture* SkPicture::CreateFromBuffer(SkReadBuffer& buffer) { SkPictInfo info; if (!InternalOnly_BufferIsSKP(buffer, &info)) { return NULL; } // Check to see if there is a playback to recreate. if (buffer.readBool()) { SkPicturePlayback* playback = SkPicturePlayback::CreateFromBuffer(buffer, info); if (NULL == playback) { return NULL; } return SkNEW_ARGS(SkPicture, (playback, info.fWidth, info.fHeight)); } return NULL; } void SkPicture::createHeader(SkPictInfo* info) const { // Copy magic bytes at the beginning of the header SkASSERT(sizeof(kMagic) == 8); SkASSERT(sizeof(kMagic) == sizeof(info->fMagic)); memcpy(info->fMagic, kMagic, sizeof(kMagic)); // Set picture info after magic bytes in the header info->fVersion = CURRENT_PICTURE_VERSION; info->fWidth = fWidth; info->fHeight = fHeight; info->fFlags = SkPictInfo::kCrossProcess_Flag; // TODO: remove this flag, since we're always float (now) info->fFlags |= SkPictInfo::kScalarIsFloat_Flag; if (8 == sizeof(void*)) { info->fFlags |= SkPictInfo::kPtrIs64Bit_Flag; } } void SkPicture::serialize(SkWStream* stream, EncodeBitmap encoder) const { SkPicturePlayback* playback = fPlayback; SkPictInfo info; this->createHeader(&info); stream->write(&info, sizeof(info)); if (playback) { stream->writeBool(true); playback->serialize(stream, encoder); // delete playback if it is a local version (i.e. cons'd up just now) if (playback != fPlayback) { SkDELETE(playback); } } else { stream->writeBool(false); } } void SkPicture::WriteTagSize(SkWriteBuffer& buffer, uint32_t tag, size_t size) { buffer.writeUInt(tag); buffer.writeUInt(SkToU32(size)); } void SkPicture::WriteTagSize(SkWStream* stream, uint32_t tag, size_t size) { stream->write32(tag); stream->write32(SkToU32(size)); } void SkPicture::flatten(SkWriteBuffer& buffer) const { SkPicturePlayback* playback = fPlayback; SkPictInfo info; this->createHeader(&info); buffer.writeByteArray(&info, sizeof(info)); if (playback) { buffer.writeBool(true); playback->flatten(buffer); // delete playback if it is a local version (i.e. cons'd up just now) if (playback != fPlayback) { SkDELETE(playback); } } else { buffer.writeBool(false); } } #if SK_SUPPORT_GPU bool SkPicture::suitableForGpuRasterization(GrContext* context, const char **reason) const { if (NULL == fPlayback) { if (NULL != reason) { *reason = "Missing playback object."; } return false; } return fPlayback->suitableForGpuRasterization(context, reason); } #endif bool SkPicture::willPlayBackBitmaps() const { if (!fPlayback) { return false; } return fPlayback->containsBitmaps(); } #ifdef SK_BUILD_FOR_ANDROID void SkPicture::abortPlayback() { if (NULL == fPlayback) { return; } fPlayback->abort(); } #endif static int32_t next_picture_generation_id() { static int32_t gPictureGenerationID = 0; // do a loop in case our global wraps around, as we never want to // return a 0 int32_t genID; do { genID = sk_atomic_inc(&gPictureGenerationID) + 1; } while (SK_InvalidGenID == genID); return genID; } uint32_t SkPicture::uniqueID() const { if (SK_InvalidGenID == fUniqueID) { fUniqueID = next_picture_generation_id(); } return fUniqueID; }