/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkPathHeap_DEFINED #define SkPathHeap_DEFINED #include "SkRefCnt.h" #include "SkChunkAlloc.h" #include "SkTDArray.h" class SkPath; class SkReadBuffer; class SkWriteBuffer; class SkPathHeap : public SkRefCnt { public: SK_DECLARE_INST_COUNT(SkPathHeap) SkPathHeap(); SkPathHeap(SkReadBuffer&); virtual ~SkPathHeap(); /** Copy the path into the heap, and return the new total number of paths. Thus, the returned value will be index+1, where index is the index of this newly added (copied) path. */ int append(const SkPath&); /** Add the specified path to the heap using its gen ID to de-duplicate. Returns the path's index in the heap + 1. */ int insert(const SkPath&); // called during picture-playback int count() const { return fPaths.count(); } const SkPath& operator[](int index) const { return *fPaths[index]; } void flatten(SkWriteBuffer&) const; private: // we store the paths in the heap (placement new) SkChunkAlloc fHeap; // we just store ptrs into fHeap here SkTDArray<SkPath*> fPaths; class LookupEntry { public: LookupEntry(const SkPath& path); int storageSlot() const { return fStorageSlot; } void setStorageSlot(int storageSlot) { fStorageSlot = storageSlot; } static bool Less(const LookupEntry& a, const LookupEntry& b) { return a.fGenerationID < b.fGenerationID; } private: uint32_t fGenerationID; // the SkPath's generation ID // the path's index in the heap + 1. It is 0 if the path is not yet in the heap. int fStorageSlot; }; SkTDArray<LookupEntry> fLookupTable; SkPathHeap::LookupEntry* addIfNotPresent(const SkPath& path); typedef SkRefCnt INHERITED; }; #endif