/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkMatrixClipStateMgr_DEFINED #define SkMatrixClipStateMgr_DEFINED #include "SkCanvas.h" #include "SkMatrix.h" #include "SkRegion.h" #include "SkRRect.h" #include "SkTypes.h" #include "SkTDArray.h" class SkPictureRecord; class SkWriter32; // The SkMatrixClipStateMgr collapses the matrix/clip state of an SkPicture into // a series of save/restore blocks of consistent matrix clip state, e.g.: // // save // clip(s) // concat // ... draw ops ... // restore // // SaveLayers simply add another level, e.g.: // // save // clip(s) // concat // ... draw ops ... // saveLayer // save // clip(s) // concat // ... draw ops ... // restore // restore // restore // // As a side effect of this process all saves and saveLayers will become // kMatrixClip_SaveFlag style saves/saveLayers. // The SkMatrixClipStateMgr works by intercepting all the save*, restore, clip*, // and matrix calls sent to SkCanvas in order to track the current matrix/clip // state. All the other canvas calls get funnelled into a generic "call" entry // point that signals that a state block is required. class SkMatrixClipStateMgr { public: static const int32_t kIdentityWideOpenStateID = 0; static const int kIdentityMatID = 0; class MatrixClipState : SkNoncopyable { public: class MatrixInfo { public: void reset() { fMatrixID = kIdentityMatID; fMatrix.reset(); } void preTranslate(SkScalar dx, SkScalar dy) { fMatrixID = -1; fMatrix.preTranslate(dx, dy); } void preScale(SkScalar sx, SkScalar sy) { fMatrixID = -1; fMatrix.preScale(sx, sy); } void preRotate(SkScalar degrees) { fMatrixID = -1; fMatrix.preRotate(degrees); } void preSkew(SkScalar sx, SkScalar sy) { fMatrixID = -1; fMatrix.preSkew(sx, sy); } void preConcat(const SkMatrix& matrix) { fMatrixID = -1; fMatrix.preConcat(matrix); } void setMatrix(const SkMatrix& matrix) { fMatrixID = -1; fMatrix = matrix; } int getID(SkMatrixClipStateMgr* mgr) { if (fMatrixID >= 0) { return fMatrixID; } fMatrixID = mgr->addMatToDict(fMatrix); return fMatrixID; } private: SkMatrix fMatrix; int fMatrixID; typedef SkNoncopyable INHERITED; }; class ClipInfo : SkNoncopyable { public: ClipInfo() {} bool clipRect(const SkRect& rect, SkRegion::Op op, bool doAA, int matrixID) { ClipOp* newClip = fClips.append(); newClip->fClipType = kRect_ClipType; newClip->fGeom.fRRect.setRect(rect); // storing the clipRect in the RRect newClip->fOp = op; newClip->fDoAA = doAA; newClip->fMatrixID = matrixID; return false; } bool clipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA, int matrixID) { ClipOp* newClip = fClips.append(); newClip->fClipType = kRRect_ClipType; newClip->fGeom.fRRect = rrect; newClip->fOp = op; newClip->fDoAA = doAA; newClip->fMatrixID = matrixID; return false; } bool clipPath(SkPictureRecord* picRecord, const SkPath& path, SkRegion::Op op, bool doAA, int matrixID); bool clipRegion(SkPictureRecord* picRecord, int regionID, SkRegion::Op op, int matrixID); void writeClip(int* curMatID, SkMatrixClipStateMgr* mgr); SkDEBUGCODE(int numClips() const { return fClips.count(); }) private: enum ClipType { kRect_ClipType, kRRect_ClipType, kPath_ClipType, kRegion_ClipType }; class ClipOp { public: ClipType fClipType; union { SkRRect fRRect; // also stores clip rect int fPathID; int fRegionID; } fGeom; bool fDoAA; SkRegion::Op fOp; // The CTM in effect when this clip call was issued int fMatrixID; }; SkTDArray<ClipOp> fClips; typedef SkNoncopyable INHERITED; }; MatrixClipState(MatrixClipState* prev, int flags) : fPrev(prev) { fHasOpen = false; if (NULL == prev) { fLayerID = 0; fMatrixInfoStorage.reset(); fMatrixInfo = &fMatrixInfoStorage; fClipInfo = &fClipInfoStorage; // ctor handles init of fClipInfoStorage // The identity/wide-open-clip state is current by default fMCStateID = kIdentityWideOpenStateID; #ifdef SK_DEBUG fExpectedDepth = 1; #endif } else { fLayerID = prev->fLayerID; if (flags & SkCanvas::kMatrix_SaveFlag) { fMatrixInfoStorage = *prev->fMatrixInfo; fMatrixInfo = &fMatrixInfoStorage; } else { fMatrixInfo = prev->fMatrixInfo; } if (flags & SkCanvas::kClip_SaveFlag) { // We don't copy the ClipOps of the previous clip states fClipInfo = &fClipInfoStorage; } else { fClipInfo = prev->fClipInfo; } // Initially a new save/saveLayer represents the same MC state // as its predecessor. fMCStateID = prev->fMCStateID; #ifdef SK_DEBUG fExpectedDepth = prev->fExpectedDepth; #endif } fIsSaveLayer = false; } MatrixInfo* fMatrixInfo; MatrixInfo fMatrixInfoStorage; ClipInfo* fClipInfo; ClipInfo fClipInfoStorage; // Tracks the current depth of saveLayers to support the isDrawingToLayer call int fLayerID; // Does this MC state represent a saveLayer call? bool fIsSaveLayer; // The next field is only valid when fIsSaveLayer is set. SkTDArray<int>* fSavedSkipOffsets; // Does the MC state have an open block in the skp? bool fHasOpen; MatrixClipState* fPrev; #ifdef SK_DEBUG int fExpectedDepth; // debugging aid #endif int32_t fMCStateID; }; enum CallType { kMatrix_CallType, kClip_CallType, kOther_CallType }; SkMatrixClipStateMgr(); ~SkMatrixClipStateMgr(); void init(SkPictureRecord* picRecord) { // Note: we're not taking a ref here. It is expected that the SkMatrixClipStateMgr // is owned by the SkPictureRecord object fPicRecord = picRecord; } SkPictureRecord* getPicRecord() { return fPicRecord; } // TODO: need to override canvas' getSaveCount. Right now we pass the // save* and restore calls on to the base SkCanvas in SkPictureRecord but // this duplicates effort. int getSaveCount() const { return fMatrixClipStack.count(); } int save(SkCanvas::SaveFlags flags); int saveLayer(const SkRect* bounds, const SkPaint* paint, SkCanvas::SaveFlags flags); bool isDrawingToLayer() const { return fCurMCState->fLayerID > 0; } void restore(); void translate(SkScalar dx, SkScalar dy) { this->call(kMatrix_CallType); fCurMCState->fMatrixInfo->preTranslate(dx, dy); } void scale(SkScalar sx, SkScalar sy) { this->call(kMatrix_CallType); fCurMCState->fMatrixInfo->preScale(sx, sy); } void rotate(SkScalar degrees) { this->call(kMatrix_CallType); fCurMCState->fMatrixInfo->preRotate(degrees); } void skew(SkScalar sx, SkScalar sy) { this->call(kMatrix_CallType); fCurMCState->fMatrixInfo->preSkew(sx, sy); } void concat(const SkMatrix& matrix) { this->call(kMatrix_CallType); fCurMCState->fMatrixInfo->preConcat(matrix); } void setMatrix(const SkMatrix& matrix) { this->call(kMatrix_CallType); fCurMCState->fMatrixInfo->setMatrix(matrix); } bool clipRect(const SkRect& rect, SkRegion::Op op, bool doAA) { this->call(SkMatrixClipStateMgr::kClip_CallType); return fCurMCState->fClipInfo->clipRect(rect, op, doAA, fCurMCState->fMatrixInfo->getID(this)); } bool clipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA) { this->call(SkMatrixClipStateMgr::kClip_CallType); return fCurMCState->fClipInfo->clipRRect(rrect, op, doAA, fCurMCState->fMatrixInfo->getID(this)); } bool clipPath(const SkPath& path, SkRegion::Op op, bool doAA) { this->call(SkMatrixClipStateMgr::kClip_CallType); return fCurMCState->fClipInfo->clipPath(fPicRecord, path, op, doAA, fCurMCState->fMatrixInfo->getID(this)); } bool clipRegion(const SkRegion& region, SkRegion::Op op) { this->call(SkMatrixClipStateMgr::kClip_CallType); int regionID = this->addRegionToDict(region); return fCurMCState->fClipInfo->clipRegion(fPicRecord, regionID, op, fCurMCState->fMatrixInfo->getID(this)); } bool call(CallType callType); void fillInSkips(SkWriter32* writer, int32_t restoreOffset); void finish(); protected: SkPictureRecord* fPicRecord; uint32_t fMatrixClipStackStorage[43]; // sized to fit 2 clip states SkDeque fMatrixClipStack; MatrixClipState* fCurMCState; // This dictionary doesn't actually de-duplicate the matrices (except for the // identity matrix). It merely stores the matrices and allows them to be looked // up by ID later. The de-duplication mainly falls upon the matrix/clip stack // which stores the ID so a revisited clip/matrix (via popping the stack) will // use the same ID. SkTDArray<SkMatrix> fMatrixDict; SkTDArray<SkRegion*> fRegionDict; // The MCStateID of the state currently in effect in the byte stream. 0 if none. int32_t fCurOpenStateID; // The skip offsets for the current open state. These are the locations in the // skp that must be filled in when the current open state is closed. These are // here rather then distributed across the MatrixClipState's because saveLayers // can cause MC states to be nested. SkTDArray<int32_t> *fSkipOffsets; // TODO: should we store u32 or size_t instead? SkDEBUGCODE(void validate();) int MCStackPush(SkCanvas::SaveFlags flags); void addClipOffset(size_t offset) { SkASSERT(NULL != fSkipOffsets); SkASSERT(kIdentityWideOpenStateID != fCurOpenStateID); SkASSERT(fCurMCState->fHasOpen); SkASSERT(!fCurMCState->fIsSaveLayer); *fSkipOffsets->append() = SkToS32(offset); } void writeDeltaMat(int currentMatID, int desiredMatID); static int32_t NewMCStateID(); int addRegionToDict(const SkRegion& region); const SkRegion* lookupRegion(int index) { SkASSERT(index >= 0 && index < fRegionDict.count()); return fRegionDict[index]; } // TODO: add stats to check if the dictionary really does // reduce the size of the SkPicture. int addMatToDict(const SkMatrix& mat); const SkMatrix& lookupMat(int index) { SkASSERT(index >= 0 && index < fMatrixDict.count()); return fMatrixDict[index]; } bool isNestingMCState(int stateID); #ifdef SK_DEBUG int fActualDepth; #endif // save layers are nested within a specific MC state. This stack tracks // the nesting MC state's ID as save layers are pushed and popped. SkTDArray<int> fStateIDStack; }; #endif