/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkMatrixClipStateMgr.h" #include "SkPictureRecord.h" bool SkMatrixClipStateMgr::MatrixClipState::ClipInfo::clipPath(SkPictureRecord* picRecord, const SkPath& path, SkRegion::Op op, bool doAA, int matrixID) { int pathID = picRecord->addPathToHeap(path); ClipOp* newClip = fClips.append(); newClip->fClipType = kPath_ClipType; newClip->fGeom.fPathID = pathID; newClip->fOp = op; newClip->fDoAA = doAA; newClip->fMatrixID = matrixID; return false; } bool SkMatrixClipStateMgr::MatrixClipState::ClipInfo::clipRegion(SkPictureRecord* picRecord, int regionID, SkRegion::Op op, int matrixID) { ClipOp* newClip = fClips.append(); newClip->fClipType = kRegion_ClipType; newClip->fGeom.fRegionID = regionID; newClip->fOp = op; newClip->fDoAA = true; // not necessary but sanity preserving newClip->fMatrixID = matrixID; return false; } void SkMatrixClipStateMgr::writeDeltaMat(int currentMatID, int desiredMatID) { const SkMatrix& current = this->lookupMat(currentMatID); const SkMatrix& desired = this->lookupMat(desiredMatID); SkMatrix delta; bool result = current.invert(&delta); if (result) { delta.preConcat(desired); } fPicRecord->recordConcat(delta); } // Note: this only writes out the clips for the current save state. To get the // entire clip stack requires iterating of the entire matrix/clip stack. void SkMatrixClipStateMgr::MatrixClipState::ClipInfo::writeClip(int* curMatID, SkMatrixClipStateMgr* mgr) { for (int i = 0; i < fClips.count(); ++i) { ClipOp& curClip = fClips[i]; // TODO: use the matrix ID to skip writing the identity matrix // over and over, i.e.: // if (*curMatID != curClip.fMatrixID) { // mgr->writeDeltaMat... // *curMatID... // } // Right now this optimization would throw off the testing harness. // TODO: right now we're writing out the delta matrix from the prior // matrix state. This is a side-effect of writing out the entire // clip stack and should be resolved when that is fixed. mgr->writeDeltaMat(*curMatID, curClip.fMatrixID); *curMatID = curClip.fMatrixID; size_t offset = 0; switch (curClip.fClipType) { case kRect_ClipType: offset = mgr->getPicRecord()->recordClipRect(curClip.fGeom.fRRect.rect(), curClip.fOp, curClip.fDoAA); break; case kRRect_ClipType: offset = mgr->getPicRecord()->recordClipRRect(curClip.fGeom.fRRect, curClip.fOp, curClip.fDoAA); break; case kPath_ClipType: offset = mgr->getPicRecord()->recordClipPath(curClip.fGeom.fPathID, curClip.fOp, curClip.fDoAA); break; case kRegion_ClipType: { const SkRegion* region = mgr->lookupRegion(curClip.fGeom.fRegionID); offset = mgr->getPicRecord()->recordClipRegion(*region, curClip.fOp); break; } default: SkASSERT(0); } mgr->addClipOffset(offset); } } SkMatrixClipStateMgr::SkMatrixClipStateMgr() : fPicRecord(NULL) , fMatrixClipStack(sizeof(MatrixClipState), fMatrixClipStackStorage, sizeof(fMatrixClipStackStorage)) , fCurOpenStateID(kIdentityWideOpenStateID) { fSkipOffsets = SkNEW(SkTDArray<int>); // The first slot in the matrix dictionary is reserved for the identity matrix fMatrixDict.append()->reset(); fCurMCState = (MatrixClipState*)fMatrixClipStack.push_back(); new (fCurMCState) MatrixClipState(NULL, 0); // balanced in restore() #ifdef SK_DEBUG fActualDepth = 0; #endif } SkMatrixClipStateMgr::~SkMatrixClipStateMgr() { for (int i = 0; i < fRegionDict.count(); ++i) { SkDELETE(fRegionDict[i]); } SkDELETE(fSkipOffsets); } int SkMatrixClipStateMgr::MCStackPush(SkCanvas::SaveFlags flags) { MatrixClipState* newTop = (MatrixClipState*)fMatrixClipStack.push_back(); new (newTop) MatrixClipState(fCurMCState, flags); // balanced in restore() fCurMCState = newTop; SkDEBUGCODE(this->validate();) return fMatrixClipStack.count(); } int SkMatrixClipStateMgr::save(SkCanvas::SaveFlags flags) { SkDEBUGCODE(this->validate();) return this->MCStackPush(flags); } int SkMatrixClipStateMgr::saveLayer(const SkRect* bounds, const SkPaint* paint, SkCanvas::SaveFlags flags) { #ifdef SK_DEBUG if (fCurMCState->fIsSaveLayer) { SkASSERT(0 == fSkipOffsets->count()); } #endif // Since the saveLayer call draws something we need to potentially dump // out the MC state SkDEBUGCODE(bool saved =) this->call(kOther_CallType); int result = this->MCStackPush(flags); ++fCurMCState->fLayerID; fCurMCState->fIsSaveLayer = true; #ifdef SK_DEBUG if (saved) { fCurMCState->fExpectedDepth++; // 1 for nesting save } fCurMCState->fExpectedDepth++; // 1 for saveLayer #endif *fStateIDStack.append() = fCurOpenStateID; fCurMCState->fSavedSkipOffsets = fSkipOffsets; // TODO: recycle these rather then new & deleting them on every saveLayer/ // restore fSkipOffsets = SkNEW(SkTDArray<int>); fPicRecord->recordSaveLayer(bounds, paint, flags | SkCanvas::kMatrixClip_SaveFlag); #ifdef SK_DEBUG fActualDepth++; #endif return result; } void SkMatrixClipStateMgr::restore() { SkDEBUGCODE(this->validate();) if (fCurMCState->fIsSaveLayer) { if (fCurMCState->fHasOpen) { fCurMCState->fHasOpen = false; fPicRecord->recordRestore(); // Close the open block inside the saveLayer #ifdef SK_DEBUG SkASSERT(fActualDepth > 0); fActualDepth--; #endif } else { SkASSERT(0 == fSkipOffsets->count()); } // The saveLayer's don't carry any matrix or clip state in the // new scheme so make sure the saveLayer's recordRestore doesn't // try to finalize them (i.e., fill in their skip offsets). fPicRecord->recordRestore(false); // close of saveLayer #ifdef SK_DEBUG SkASSERT(fActualDepth > 0); fActualDepth--; #endif SkASSERT(fStateIDStack.count() >= 1); fCurOpenStateID = fStateIDStack[fStateIDStack.count()-1]; fStateIDStack.pop(); SkASSERT(0 == fSkipOffsets->count()); SkASSERT(NULL != fCurMCState->fSavedSkipOffsets); SkDELETE(fSkipOffsets); fSkipOffsets = fCurMCState->fSavedSkipOffsets; } bool prevHadOpen = fCurMCState->fHasOpen; bool prevWasSaveLayer = fCurMCState->fIsSaveLayer; fCurMCState->~MatrixClipState(); // balanced in save() fMatrixClipStack.pop_back(); fCurMCState = (MatrixClipState*)fMatrixClipStack.back(); if (!prevWasSaveLayer) { fCurMCState->fHasOpen = prevHadOpen; } if (fCurMCState->fIsSaveLayer) { if (0 != fSkipOffsets->count()) { SkASSERT(fCurMCState->fHasOpen); } } SkDEBUGCODE(this->validate();) } // kIdentityWideOpenStateID (0) is reserved for the identity/wide-open clip state int32_t SkMatrixClipStateMgr::NewMCStateID() { // TODO: guard against wrap around // TODO: make uint32_t static int32_t gMCStateID = kIdentityWideOpenStateID; ++gMCStateID; return gMCStateID; } bool SkMatrixClipStateMgr::isNestingMCState(int stateID) { return fStateIDStack.count() > 0 && fStateIDStack[fStateIDStack.count()-1] == fCurOpenStateID; } bool SkMatrixClipStateMgr::call(CallType callType) { SkDEBUGCODE(this->validate();) if (kMatrix_CallType == callType || kClip_CallType == callType) { fCurMCState->fMCStateID = NewMCStateID(); SkDEBUGCODE(this->validate();) return false; } SkASSERT(kOther_CallType == callType); if (fCurMCState->fMCStateID == fCurOpenStateID) { // Required MC state is already active one - nothing to do SkDEBUGCODE(this->validate();) return false; } if (kIdentityWideOpenStateID != fCurOpenStateID && !this->isNestingMCState(fCurOpenStateID)) { // Don't write a restore if the open state is one in which a saveLayer // is nested. The save after the saveLayer's restore will close it. fPicRecord->recordRestore(); // Close the open block fCurMCState->fHasOpen = false; #ifdef SK_DEBUG SkASSERT(fActualDepth > 0); fActualDepth--; #endif } // Install the required MC state as the active one fCurOpenStateID = fCurMCState->fMCStateID; if (kIdentityWideOpenStateID == fCurOpenStateID) { SkASSERT(0 == fActualDepth); SkASSERT(!fCurMCState->fHasOpen); SkASSERT(0 == fSkipOffsets->count()); return false; } SkASSERT(!fCurMCState->fHasOpen); SkASSERT(0 == fSkipOffsets->count()); fCurMCState->fHasOpen = true; fPicRecord->recordSave(SkCanvas::kMatrixClip_SaveFlag); #ifdef SK_DEBUG fActualDepth++; SkASSERT(fActualDepth == fCurMCState->fExpectedDepth); #endif // write out clips SkDeque::Iter iter(fMatrixClipStack, SkDeque::Iter::kBack_IterStart); const MatrixClipState* state; // Loop back across the MC states until the last saveLayer. The MC // state in front of the saveLayer has already been written out. for (state = (const MatrixClipState*) iter.prev(); state != NULL; state = (const MatrixClipState*) iter.prev()) { if (state->fIsSaveLayer) { break; } } int curMatID; if (NULL == state) { // There was no saveLayer in the MC stack so we need to output them all iter.reset(fMatrixClipStack, SkDeque::Iter::kFront_IterStart); state = (const MatrixClipState*) iter.next(); curMatID = kIdentityMatID; } else { // SkDeque's iterators actually return the previous location so we // need to reverse and go forward one to get back on track. iter.next(); SkDEBUGCODE(const MatrixClipState* test = (const MatrixClipState*)) iter.next(); SkASSERT(test == state); curMatID = state->fMatrixInfo->getID(this); // TODO: this assumes that, in the case of Save|SaveLayer when the SaveLayer // doesn't save the clip, that the SaveLayer doesn't add any additional clip state. // This assumption will be removed when we explicitly store the clip state in // self-contained objects. It is valid for the small set of skps. if (NULL != state->fPrev && state->fClipInfo == state->fPrev->fClipInfo) { // By the above assumption the SaveLayer's MC state has already been // written out by the prior Save so don't output it again. state = (const MatrixClipState*) iter.next(); } } for ( ; state != NULL; state = (const MatrixClipState*) iter.next()) { state->fClipInfo->writeClip(&curMatID, this); } // write out matrix // TODO: this test isn't quite right. It should be: // if (curMatID != fCurMCState->fMatrixInfo->getID(this)) { // but right now the testing harness always expects a matrix if // the matrices are non-I if (kIdentityMatID != fCurMCState->fMatrixInfo->getID(this)) { // TODO: writing out the delta matrix here is an artifact of the writing // out of the entire clip stack (with its matrices). Ultimately we will // write out the CTM here when the clip state is collapsed to a single path. this->writeDeltaMat(curMatID, fCurMCState->fMatrixInfo->getID(this)); } SkDEBUGCODE(this->validate();) return true; } // Fill in the skip offsets for all the clips written in the current block void SkMatrixClipStateMgr::fillInSkips(SkWriter32* writer, int32_t restoreOffset) { for (int i = 0; i < fSkipOffsets->count(); ++i) { SkDEBUGCODE(int32_t peek = writer->readTAt<int32_t>((*fSkipOffsets)[i]);) SkASSERT(-1 == peek); writer->overwriteTAt<int32_t>((*fSkipOffsets)[i], restoreOffset); } fSkipOffsets->rewind(); SkASSERT(0 == fSkipOffsets->count()); } void SkMatrixClipStateMgr::finish() { if (kIdentityWideOpenStateID != fCurOpenStateID) { fPicRecord->recordRestore(); // Close the open block fCurMCState->fHasOpen = false; #ifdef SK_DEBUG SkASSERT(fActualDepth > 0); fActualDepth--; #endif fCurOpenStateID = kIdentityWideOpenStateID; SkASSERT(!fCurMCState->fHasOpen); } } #ifdef SK_DEBUG void SkMatrixClipStateMgr::validate() { if (fCurOpenStateID == fCurMCState->fMCStateID && !this->isNestingMCState(fCurOpenStateID)) { // The current state is the active one so it should have a skip // offset for each clip SkDeque::Iter iter(fMatrixClipStack, SkDeque::Iter::kBack_IterStart); int clipCount = 0; for (const MatrixClipState* state = (const MatrixClipState*) iter.prev(); state != NULL; state = (const MatrixClipState*) iter.prev()) { if (NULL == state->fPrev || state->fPrev->fClipInfo != state->fClipInfo) { clipCount += state->fClipInfo->numClips(); } if (state->fIsSaveLayer) { break; } } SkASSERT(fSkipOffsets->count() == clipCount); } } #endif int SkMatrixClipStateMgr::addRegionToDict(const SkRegion& region) { int index = fRegionDict.count(); *fRegionDict.append() = SkNEW(SkRegion(region)); return index; } int SkMatrixClipStateMgr::addMatToDict(const SkMatrix& mat) { if (mat.isIdentity()) { return kIdentityMatID; } *fMatrixDict.append() = mat; return fMatrixDict.count()-1; }