/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkBitmapHeap.h" #include "SkBitmap.h" #include "SkReadBuffer.h" #include "SkWriteBuffer.h" #include "SkTSearch.h" SkBitmapHeapEntry::SkBitmapHeapEntry() : fSlot(-1) , fRefCount(0) , fBytesAllocated(0) { } SkBitmapHeapEntry::~SkBitmapHeapEntry() { SkASSERT(0 == fRefCount); } void SkBitmapHeapEntry::addReferences(int count) { if (0 == fRefCount) { // If there are no current owners then the heap manager // will be the only one able to modify it, so it does not // need to be an atomic operation. fRefCount = count; } else { sk_atomic_add(&fRefCount, count); } } /////////////////////////////////////////////////////////////////////////////// static bool operator<(const SkIPoint& a, const SkIPoint& b) { return *(const int64_t*)&a < *(const int64_t*)&b; } static bool operator>(const SkIPoint& a, const SkIPoint& b) { return *(const int64_t*)&a > *(const int64_t*)&b; } bool SkBitmapHeap::LookupEntry::Less(const SkBitmapHeap::LookupEntry& a, const SkBitmapHeap::LookupEntry& b) { if (a.fGenerationId < b.fGenerationId) { return true; } else if (a.fGenerationId > b.fGenerationId) { return false; } else if (a.fPixelOrigin < b.fPixelOrigin) { return true; } else if (a.fPixelOrigin > b.fPixelOrigin) { return false; } else if (a.fWidth < b.fWidth) { return true; } else if (a.fWidth > b.fWidth) { return false; } else if (a.fHeight < b.fHeight) { return true; } return false; } /////////////////////////////////////////////////////////////////////////////// SkBitmapHeap::SkBitmapHeap(int32_t preferredSize, int32_t ownerCount) : INHERITED() , fExternalStorage(NULL) , fMostRecentlyUsed(NULL) , fLeastRecentlyUsed(NULL) , fPreferredCount(preferredSize) , fOwnerCount(ownerCount) , fBytesAllocated(0) , fDeferAddingOwners(false) { } SkBitmapHeap::SkBitmapHeap(ExternalStorage* storage, int32_t preferredSize) : INHERITED() , fExternalStorage(storage) , fMostRecentlyUsed(NULL) , fLeastRecentlyUsed(NULL) , fPreferredCount(preferredSize) , fOwnerCount(IGNORE_OWNERS) , fBytesAllocated(0) , fDeferAddingOwners(false) { SkSafeRef(storage); } SkBitmapHeap::~SkBitmapHeap() { SkDEBUGCODE( for (int i = 0; i < fStorage.count(); i++) { bool unused = false; for (int j = 0; j < fUnusedSlots.count(); j++) { if (fUnusedSlots[j] == fStorage[i]->fSlot) { unused = true; break; } } if (!unused) { fBytesAllocated -= fStorage[i]->fBytesAllocated; } } fBytesAllocated -= (fStorage.count() * sizeof(SkBitmapHeapEntry)); ) SkASSERT(0 == fBytesAllocated); fStorage.deleteAll(); SkSafeUnref(fExternalStorage); fLookupTable.deleteAll(); } SkTRefArray<SkBitmap>* SkBitmapHeap::extractBitmaps() const { const int size = fStorage.count(); SkTRefArray<SkBitmap>* array = NULL; if (size > 0) { array = SkTRefArray<SkBitmap>::Create(size); for (int i = 0; i < size; i++) { // make a shallow copy of the bitmap array->writableAt(i) = fStorage[i]->fBitmap; } } return array; } void SkBitmapHeap::removeFromLRU(SkBitmapHeap::LookupEntry* entry) { if (fMostRecentlyUsed == entry) { fMostRecentlyUsed = entry->fLessRecentlyUsed; if (NULL == fMostRecentlyUsed) { SkASSERT(fLeastRecentlyUsed == entry); fLeastRecentlyUsed = NULL; } else { fMostRecentlyUsed->fMoreRecentlyUsed = NULL; } } else { // Remove entry from its prior place, and make sure to cover the hole. if (fLeastRecentlyUsed == entry) { SkASSERT(entry->fMoreRecentlyUsed != NULL); fLeastRecentlyUsed = entry->fMoreRecentlyUsed; } // Since we have already considered the case where entry is the most recently used, it must // have a more recently used at this point. SkASSERT(entry->fMoreRecentlyUsed != NULL); entry->fMoreRecentlyUsed->fLessRecentlyUsed = entry->fLessRecentlyUsed; if (entry->fLessRecentlyUsed != NULL) { SkASSERT(fLeastRecentlyUsed != entry); entry->fLessRecentlyUsed->fMoreRecentlyUsed = entry->fMoreRecentlyUsed; } } entry->fMoreRecentlyUsed = NULL; } void SkBitmapHeap::appendToLRU(SkBitmapHeap::LookupEntry* entry) { if (fMostRecentlyUsed != NULL) { SkASSERT(NULL == fMostRecentlyUsed->fMoreRecentlyUsed); fMostRecentlyUsed->fMoreRecentlyUsed = entry; entry->fLessRecentlyUsed = fMostRecentlyUsed; } fMostRecentlyUsed = entry; if (NULL == fLeastRecentlyUsed) { fLeastRecentlyUsed = entry; } } // iterate through our LRU cache and try to find an entry to evict SkBitmapHeap::LookupEntry* SkBitmapHeap::findEntryToReplace(const SkBitmap& replacement) { SkASSERT(fPreferredCount != UNLIMITED_SIZE); SkASSERT(fStorage.count() >= fPreferredCount); SkBitmapHeap::LookupEntry* iter = fLeastRecentlyUsed; while (iter != NULL) { SkBitmapHeapEntry* heapEntry = fStorage[iter->fStorageSlot]; if (heapEntry->fRefCount > 0) { // If the least recently used bitmap has not been unreferenced // by its owner, then according to our LRU specifications a more // recently used one can not have used all its references yet either. return NULL; } if (replacement.getGenerationID() == iter->fGenerationId) { // Do not replace a bitmap with a new one using the same // pixel ref. Instead look for a different one that will // potentially free up more space. iter = iter->fMoreRecentlyUsed; } else { return iter; } } return NULL; } size_t SkBitmapHeap::freeMemoryIfPossible(size_t bytesToFree) { if (UNLIMITED_SIZE == fPreferredCount) { return 0; } LookupEntry* iter = fLeastRecentlyUsed; size_t origBytesAllocated = fBytesAllocated; // Purge starting from LRU until a non-evictable bitmap is found or until // everything is evicted. while (iter != NULL) { SkBitmapHeapEntry* heapEntry = fStorage[iter->fStorageSlot]; if (heapEntry->fRefCount > 0) { break; } LookupEntry* next = iter->fMoreRecentlyUsed; this->removeEntryFromLookupTable(iter); // Free the pixel memory. removeEntryFromLookupTable already reduced // fBytesAllocated properly. heapEntry->fBitmap.reset(); // Add to list of unused slots which can be reused in the future. fUnusedSlots.push(heapEntry->fSlot); iter = next; if (origBytesAllocated - fBytesAllocated >= bytesToFree) { break; } } if (fLeastRecentlyUsed != iter) { // There was at least one eviction. fLeastRecentlyUsed = iter; if (NULL == fLeastRecentlyUsed) { // Everything was evicted fMostRecentlyUsed = NULL; fBytesAllocated -= (fStorage.count() * sizeof(SkBitmapHeapEntry)); fStorage.deleteAll(); fUnusedSlots.reset(); SkASSERT(0 == fBytesAllocated); } else { fLeastRecentlyUsed->fLessRecentlyUsed = NULL; } } return origBytesAllocated - fBytesAllocated; } int SkBitmapHeap::findInLookupTable(const LookupEntry& indexEntry, SkBitmapHeapEntry** entry) { int index = SkTSearch<const LookupEntry, LookupEntry::Less>( (const LookupEntry**)fLookupTable.begin(), fLookupTable.count(), &indexEntry, sizeof(void*)); if (index < 0) { // insert ourselves into the bitmapIndex index = ~index; *fLookupTable.insert(index) = SkNEW_ARGS(LookupEntry, (indexEntry)); } else if (entry != NULL) { // populate the entry if needed *entry = fStorage[fLookupTable[index]->fStorageSlot]; } return index; } bool SkBitmapHeap::copyBitmap(const SkBitmap& originalBitmap, SkBitmap& copiedBitmap) { SkASSERT(!fExternalStorage); // If the bitmap is mutable, we need to do a deep copy, since the // caller may modify it afterwards. if (originalBitmap.isImmutable()) { copiedBitmap = originalBitmap; // TODO if we have the pixel ref in the heap we could pass it here to avoid a potential deep copy // else if (sharedPixelRef != NULL) { // copiedBitmap = orig; // copiedBitmap.setPixelRef(sharedPixelRef, originalBitmap.pixelRefOffset()); } else if (originalBitmap.empty()) { copiedBitmap.reset(); } else if (!originalBitmap.deepCopyTo(&copiedBitmap)) { return false; } copiedBitmap.setImmutable(); return true; } int SkBitmapHeap::removeEntryFromLookupTable(LookupEntry* entry) { // remove the bitmap index for the deleted entry SkDEBUGCODE(int count = fLookupTable.count();) int index = this->findInLookupTable(*entry, NULL); // Verify that findInLookupTable found an existing entry rather than adding // a new entry to the lookup table. SkASSERT(count == fLookupTable.count()); fBytesAllocated -= fStorage[entry->fStorageSlot]->fBytesAllocated; SkDELETE(fLookupTable[index]); fLookupTable.remove(index); return index; } int32_t SkBitmapHeap::insert(const SkBitmap& originalBitmap) { SkBitmapHeapEntry* entry = NULL; int searchIndex = this->findInLookupTable(LookupEntry(originalBitmap), &entry); if (entry) { // Already had a copy of the bitmap in the heap. if (fOwnerCount != IGNORE_OWNERS) { if (fDeferAddingOwners) { *fDeferredEntries.append() = entry->fSlot; } else { entry->addReferences(fOwnerCount); } } if (fPreferredCount != UNLIMITED_SIZE) { LookupEntry* lookupEntry = fLookupTable[searchIndex]; if (lookupEntry != fMostRecentlyUsed) { this->removeFromLRU(lookupEntry); this->appendToLRU(lookupEntry); } } return entry->fSlot; } // decide if we need to evict an existing heap entry or create a new one if (fPreferredCount != UNLIMITED_SIZE && fStorage.count() >= fPreferredCount) { // iterate through our LRU cache and try to find an entry to evict LookupEntry* lookupEntry = this->findEntryToReplace(originalBitmap); if (lookupEntry != NULL) { // we found an entry to evict entry = fStorage[lookupEntry->fStorageSlot]; // Remove it from the LRU. The new entry will be added to the LRU later. this->removeFromLRU(lookupEntry); int index = this->removeEntryFromLookupTable(lookupEntry); // update the current search index now that we have removed one if (index < searchIndex) { searchIndex--; } } } // if we didn't have an entry yet we need to create one if (!entry) { if (fPreferredCount != UNLIMITED_SIZE && fUnusedSlots.count() > 0) { int slot; fUnusedSlots.pop(&slot); entry = fStorage[slot]; } else { entry = SkNEW(SkBitmapHeapEntry); fStorage.append(1, &entry); entry->fSlot = fStorage.count() - 1; fBytesAllocated += sizeof(SkBitmapHeapEntry); } } // create a copy of the bitmap bool copySucceeded; if (fExternalStorage) { copySucceeded = fExternalStorage->insert(originalBitmap, entry->fSlot); } else { copySucceeded = copyBitmap(originalBitmap, entry->fBitmap); } // if the copy failed then we must abort if (!copySucceeded) { // delete the index SkDELETE(fLookupTable[searchIndex]); fLookupTable.remove(searchIndex); // If entry is the last slot in storage, it is safe to delete it. if (fStorage.count() - 1 == entry->fSlot) { // free the slot fStorage.remove(entry->fSlot); fBytesAllocated -= sizeof(SkBitmapHeapEntry); SkDELETE(entry); } else { fUnusedSlots.push(entry->fSlot); } return INVALID_SLOT; } // update the index with the appropriate slot in the heap fLookupTable[searchIndex]->fStorageSlot = entry->fSlot; // compute the space taken by this entry // TODO if there is a shared pixel ref don't count it // If the SkBitmap does not share an SkPixelRef with an SkBitmap already // in the SharedHeap, also include the size of its pixels. entry->fBytesAllocated = originalBitmap.getSize(); // add the bytes from this entry to the total count fBytesAllocated += entry->fBytesAllocated; if (fOwnerCount != IGNORE_OWNERS) { if (fDeferAddingOwners) { *fDeferredEntries.append() = entry->fSlot; } else { entry->addReferences(fOwnerCount); } } if (fPreferredCount != UNLIMITED_SIZE) { this->appendToLRU(fLookupTable[searchIndex]); } return entry->fSlot; } void SkBitmapHeap::deferAddingOwners() { fDeferAddingOwners = true; } void SkBitmapHeap::endAddingOwnersDeferral(bool add) { if (add) { for (int i = 0; i < fDeferredEntries.count(); i++) { SkASSERT(fOwnerCount != IGNORE_OWNERS); SkBitmapHeapEntry* heapEntry = this->getEntry(fDeferredEntries[i]); SkASSERT(heapEntry != NULL); heapEntry->addReferences(fOwnerCount); } } fDeferAddingOwners = false; fDeferredEntries.reset(); }