/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SampleCode.h" #include "SkBlurMask.h" #include "SkBlurMaskFilter.h" #include "SkCanvas.h" #include "SkSurface.h" static SkBitmap make_bitmap() { SkBitmap bm; bm.allocN32Pixels(5, 5); for (int y = 0; y < bm.height(); y++) { uint32_t* p = bm.getAddr32(0, y); for (int x = 0; x < bm.width(); x++) { p[x] = ((x + y) & 1) ? SK_ColorWHITE : SK_ColorBLACK; } } bm.unlockPixels(); return bm; } class TextureDomainView : public SampleView { SkBitmap fBM; public: TextureDomainView(){ fBM = make_bitmap(); } protected: // overrides from SkEventSink virtual bool onQuery(SkEvent* evt) { if (SampleCode::TitleQ(*evt)) { SampleCode::TitleR(evt, "Texture Domain"); return true; } return this->INHERITED::onQuery(evt); } virtual void onDrawContent(SkCanvas* canvas) { SkRect srcRect; SkRect dstRect; SkPaint paint; paint.setFilterLevel(SkPaint::kLow_FilterLevel); // Test that bitmap draws from malloc-backed bitmaps respect // the constrained texture domain. srcRect.setXYWH(1, 1, 3, 3); dstRect.setXYWH(5, 5, 305, 305); canvas->drawBitmapRectToRect(fBM, &srcRect, dstRect, &paint); // Test that bitmap draws across separate devices also respect // the constrainted texture domain. // Note: GPU-backed bitmaps follow a different rendering path // when copying from one GPU device to another. SkImageInfo info = SkImageInfo::MakeN32(5, 5, kOpaque_SkAlphaType); SkAutoTUnref<SkSurface> surface(canvas->newSurface(info)); srcRect.setXYWH(1, 1, 3, 3); dstRect.setXYWH(1, 1, 3, 3); surface->getCanvas()->drawBitmapRectToRect(fBM, &srcRect, dstRect, &paint); SkAutoTUnref<SkImage> image(surface->newImageSnapshot()); srcRect.setXYWH(1, 1, 3, 3); dstRect.setXYWH(405, 5, 305, 305); image->draw(canvas, &srcRect, dstRect, &paint); // Test that bitmap blurring using a subrect // renders correctly srcRect.setXYWH(1, 1, 3, 3); dstRect.setXYWH(5, 405, 305, 305); SkMaskFilter* mf = SkBlurMaskFilter::Create( kNormal_SkBlurStyle, SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)), SkBlurMaskFilter::kHighQuality_BlurFlag | SkBlurMaskFilter::kIgnoreTransform_BlurFlag); paint.setMaskFilter(mf)->unref(); image->draw(canvas, &srcRect, dstRect, &paint); // Blur and a rotation + NULL src rect // This should not trigger the texture domain code // but it will test a code path in SkGpuDevice::drawBitmap // that handles blurs with rects transformed to non- // orthogonal rects. It also tests the NULL src rect handling mf = SkBlurMaskFilter::Create(kNormal_SkBlurStyle, SkBlurMask::ConvertRadiusToSigma(5), SkBlurMaskFilter::kHighQuality_BlurFlag); paint.setMaskFilter(mf)->unref(); dstRect.setXYWH(-150, -150, 300, 300); canvas->translate(550, 550); canvas->rotate(45); canvas->drawBitmapRectToRect(fBM, NULL, dstRect, &paint); } private: typedef SkView INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static SkView* MyFactory() { return new TextureDomainView; } static SkViewRegister reg(MyFactory);