/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkCanvas.h" #include "SkPath.h" #include "SkRandom.h" #include "SkScalar.h" #include "SkTArray.h" namespace skiagm { // This GM tests a grab-bag of convex and concave polygons. They are triangles, // trapezoid, diamond, polygons with lots of edges, several concave polygons... // But rectangles are excluded. class PolygonsGM: public GM { public: PolygonsGM() {} protected: virtual uint32_t onGetFlags() const SK_OVERRIDE { return kSkipTiled_Flag; } virtual SkString onShortName() SK_OVERRIDE { return SkString("polygons"); } virtual SkISize onISize() SK_OVERRIDE { int width = kNumPolygons * kCellSize + 40; int height = (kNumJoins * kNumStrokeWidths + kNumExtraStyles) * kCellSize + 40; return SkISize::Make(width, height); } // Construct all polygons virtual void onOnceBeforeDraw() SK_OVERRIDE { SkPoint p0[] = {{0, 0}, {60, 0}, {90, 40}}; // triangle SkPoint p1[] = {{0, 0}, {0, 40}, {60, 40}, {40, 0}}; // trapezoid SkPoint p2[] = {{0, 0}, {40, 40}, {80, 40}, {40, 0}}; // diamond SkPoint p3[] = {{10, 0}, {50, 0}, {60, 10}, {60, 30}, {50, 40}, {10, 40}, {0, 30}, {0, 10}}; // octagon SkPoint p4[32]; // circle-like polygons with 32-edges. SkPoint p5[] = {{0, 0}, {20, 20}, {0, 40}, {60, 20}}; // concave polygon with 4 edges SkPoint p6[] = {{0, 40}, {0, 30}, {15, 30}, {15, 20}, {30, 20}, {30, 10}, {45, 10}, {45, 0}, {60, 0}, {60, 40}}; // stairs-like polygon SkPoint p7[] = {{0, 20}, {20, 20}, {30, 0}, {40, 20}, {60, 20}, {45, 30}, {55, 50}, {30, 40}, {5, 50}, {15, 30}}; // five-point stars for (size_t i = 0; i < SK_ARRAY_COUNT(p4); ++i) { SkScalar angle = 2 * SK_ScalarPI * i / SK_ARRAY_COUNT(p4); p4[i].set(20 * SkScalarCos(angle) + 20, 20 * SkScalarSin(angle) + 20); } struct Polygons { SkPoint* fPoints; size_t fPointNum; } pgs[] = { { p0, SK_ARRAY_COUNT(p0) }, { p1, SK_ARRAY_COUNT(p1) }, { p2, SK_ARRAY_COUNT(p2) }, { p3, SK_ARRAY_COUNT(p3) }, { p4, SK_ARRAY_COUNT(p4) }, { p5, SK_ARRAY_COUNT(p5) }, { p6, SK_ARRAY_COUNT(p6) }, { p7, SK_ARRAY_COUNT(p7) } }; SkASSERT(SK_ARRAY_COUNT(pgs) == kNumPolygons); for (size_t pgIndex = 0; pgIndex < SK_ARRAY_COUNT(pgs); ++pgIndex) { fPolygons.push_back().moveTo(pgs[pgIndex].fPoints[0].fX, pgs[pgIndex].fPoints[0].fY); for (size_t ptIndex = 1; ptIndex < pgs[pgIndex].fPointNum; ++ptIndex) { fPolygons.back().lineTo(pgs[pgIndex].fPoints[ptIndex].fX, pgs[pgIndex].fPoints[ptIndex].fY); } fPolygons.back().close(); } } // Set the location for the current test on the canvas static void SetLocation(SkCanvas* canvas, int counter, int lineNum) { SkScalar x = SK_Scalar1 * kCellSize * (counter % lineNum) + 30 + SK_Scalar1 / 4; SkScalar y = SK_Scalar1 * kCellSize * (counter / lineNum) + 30 + 3 * SK_Scalar1 / 4; canvas->translate(x, y); } static void SetColorAndAlpha(SkPaint* paint, SkLCGRandom* rand) { SkColor color = rand->nextU(); color |= 0xff000000; paint->setColor(color); if (40 == paint->getStrokeWidth()) { paint->setAlpha(0xA0); } } virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { // Stroke widths are: // 0(may use hairline rendering), 10(common case for stroke-style) // 40(>= geometry width/height, make the contour filled in fact) static const int kStrokeWidths[] = {0, 10, 40}; SkASSERT(kNumStrokeWidths == SK_ARRAY_COUNT(kStrokeWidths)); static const SkPaint::Join kJoins[] = { SkPaint::kMiter_Join, SkPaint::kRound_Join, SkPaint::kBevel_Join }; SkASSERT(kNumJoins == SK_ARRAY_COUNT(kJoins)); int counter = 0; SkPaint paint; paint.setAntiAlias(true); SkLCGRandom rand; // For stroke style painter paint.setStyle(SkPaint::kStroke_Style); for (int join = 0; join < kNumJoins; ++join) { for (int width = 0; width < kNumStrokeWidths; ++width) { for (int i = 0; i < fPolygons.count(); ++i) { canvas->save(); SetLocation(canvas, counter, fPolygons.count()); SetColorAndAlpha(&paint, &rand); paint.setStrokeJoin(kJoins[join]); paint.setStrokeWidth(SkIntToScalar(kStrokeWidths[width])); canvas->drawPath(fPolygons[i], paint); canvas->restore(); ++counter; } } } // For stroke-and-fill style painter and fill style painter static const SkPaint::Style kStyles[] = { SkPaint::kStrokeAndFill_Style, SkPaint::kFill_Style }; SkASSERT(kNumExtraStyles == SK_ARRAY_COUNT(kStyles)); paint.setStrokeJoin(SkPaint::kMiter_Join); paint.setStrokeWidth(SkIntToScalar(20)); for (int style = 0; style < kNumExtraStyles; ++style) { paint.setStyle(kStyles[style]); for (int i = 0; i < fPolygons.count(); ++i) { canvas->save(); SetLocation(canvas, counter, fPolygons.count()); SetColorAndAlpha(&paint, &rand); canvas->drawPath(fPolygons[i], paint); canvas->restore(); ++counter; } } } private: static const int kNumPolygons = 8; static const int kCellSize = 100; static const int kNumExtraStyles = 2; static const int kNumStrokeWidths = 3; static const int kNumJoins = 3; SkTArray<SkPath> fPolygons; typedef GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// DEF_GM(return new PolygonsGM;) }