/* * Copyright 2012 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef ANDROID_HWUI_PATH_RENDERER_H #define ANDROID_HWUI_PATH_RENDERER_H #include <SkTArray.h> #include "Vertex.h" class SkMatrix; namespace android { namespace uirenderer { class VertexBuffer { public: VertexBuffer(): mBuffer(0), mSize(0), mCleanupMethod(0) {} ~VertexBuffer() { if (mCleanupMethod) mCleanupMethod(mBuffer); } template <class TYPE> TYPE* alloc(int size) { mSize = size; mBuffer = (void*)new TYPE[size]; mCleanupMethod = &(cleanup<TYPE>); return (TYPE*)mBuffer; } void* getBuffer() { return mBuffer; } unsigned int getSize() { return mSize; } private: template <class TYPE> static void cleanup(void* buffer) { delete[] (TYPE*)buffer; } void* mBuffer; unsigned int mSize; void (*mCleanupMethod)(void*); }; class PathRenderer { public: static SkRect ComputePathBounds(const SkPath& path, const SkPaint* paint); static void ConvexPathVertices(const SkPath& path, const SkStrokeRec& stroke, bool isAA, const SkMatrix* transform, VertexBuffer* vertexBuffer); private: static bool ConvexPathPerimeterVertices(const SkPath &path, bool forceClose, float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices); /* endpoints a & b, control c */ static void RecursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices); /* endpoints p1, p2 control c1, c2 */ static void RecursiveCubicBezierVertices( float p1x, float p1y, float c1x, float c1y, float p2x, float p2y, float c2x, float c2y, float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVertices); }; }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_PATH_RENDERER_H