/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ // This tests a Gr class #if SK_SUPPORT_GPU #include "Benchmark.h" #include "GrMemoryPool.h" #include "SkRandom.h" #include "SkTDArray.h" #include "SkTemplates.h" // change this to 0 to compare GrMemoryPool to default new / delete #define OVERRIDE_NEW 1 struct A { int gStuff[10]; #if OVERRIDE_NEW void* operator new (size_t size) { return gBenchPool.allocate(size); } void operator delete (void* mem) { if (mem) { return gBenchPool.release(mem); } } #endif static GrMemoryPool gBenchPool; }; GrMemoryPool A::gBenchPool(10 * (1 << 10), 10 * (1 << 10)); /** * This benchmark creates and deletes objects in stack order */ class GrMemoryPoolBenchStack : public Benchmark { public: virtual bool isSuitableFor(Backend backend) SK_OVERRIDE { return backend == kNonRendering_Backend; } protected: virtual const char* onGetName() { return "grmemorypool_stack"; } virtual void onDraw(const int loops, SkCanvas*) { SkRandom r; enum { kMaxObjects = 4 * (1 << 10), }; A* objects[kMaxObjects]; // We delete if a random [-1, 1] fixed pt is < the thresh. Otherwise, // we allocate. We start allocate-biased and ping-pong to delete-biased SkFixed delThresh = -SK_FixedHalf; const int kSwitchThreshPeriod = loops / (2 * kMaxObjects); int s = 0; int count = 0; for (int i = 0; i < loops; i++, ++s) { if (kSwitchThreshPeriod == s) { delThresh = -delThresh; s = 0; } SkFixed del = r.nextSFixed1(); if (count && (kMaxObjects == count || del < delThresh)) { delete objects[count-1]; --count; } else { objects[count] = new A; ++count; } } for (int i = 0; i < count; ++i) { delete objects[i]; } } private: typedef Benchmark INHERITED; }; struct B { int gStuff[10]; #if OVERRIDE_NEW void* operator new (size_t size) { return gBenchPool.allocate(size); } void operator delete (void* mem) { if (mem) { return gBenchPool.release(mem); } } #endif static GrMemoryPool gBenchPool; }; GrMemoryPool B::gBenchPool(10 * (1 << 10), 10 * (1 << 10)); /** * This benchmark creates objects and deletes them in random order */ class GrMemoryPoolBenchRandom : public Benchmark { public: virtual bool isSuitableFor(Backend backend) SK_OVERRIDE { return backend == kNonRendering_Backend; } protected: virtual const char* onGetName() { return "grmemorypool_random"; } virtual void onDraw(const int loops, SkCanvas*) { SkRandom r; enum { kMaxObjects = 4 * (1 << 10), }; SkAutoTDelete<B> objects[kMaxObjects]; for (int i = 0; i < loops; i++) { uint32_t idx = r.nextRangeU(0, kMaxObjects-1); if (NULL == objects[idx].get()) { objects[idx].reset(new B); } else { objects[idx].free(); } } } private: typedef Benchmark INHERITED; }; struct C { int gStuff[10]; #if OVERRIDE_NEW void* operator new (size_t size) { return gBenchPool.allocate(size); } void operator delete (void* mem) { if (mem) { return gBenchPool.release(mem); } } #endif static GrMemoryPool gBenchPool; }; GrMemoryPool C::gBenchPool(10 * (1 << 10), 10 * (1 << 10)); /** * This benchmark creates objects and deletes them in queue order */ class GrMemoryPoolBenchQueue : public Benchmark { enum { M = 4 * (1 << 10), }; public: virtual bool isSuitableFor(Backend backend) SK_OVERRIDE { return backend == kNonRendering_Backend; } protected: virtual const char* onGetName() { return "grmemorypool_queue"; } virtual void onDraw(const int loops, SkCanvas*) { SkRandom r; C* objects[M]; for (int i = 0; i < loops; i++) { uint32_t count = r.nextRangeU(0, M-1); for (uint32_t i = 0; i < count; i++) { objects[i] = new C; } for (uint32_t i = 0; i < count; i++) { delete objects[i]; } } } private: typedef Benchmark INHERITED; }; /////////////////////////////////////////////////////////////////////////////// DEF_BENCH( return new GrMemoryPoolBenchStack(); ) DEF_BENCH( return new GrMemoryPoolBenchRandom(); ) DEF_BENCH( return new GrMemoryPoolBenchQueue(); ) #endif