// Copyright 2005 The RE2 Authors. All Rights Reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // This tests to make sure numbers are parsed from strings // correctly. // Todo: Expand the test to validate strings parsed to the other types // supported by RE2::Arg class #include "util/test.h" #include "re2/re2.h" namespace re2 { struct SuccessTable { const char * value_string; int64 value; bool success[6]; }; // Test boundary cases for different integral sizes. // Specifically I want to make sure that values outside the boundries // of an integral type will fail and that negative numbers will fail // for unsigned types. The following table contains the boundaries for // the various integral types and has entries for whether or not each // type can contain the given value. const SuccessTable kSuccessTable[] = { // string integer value short ushort int uint int64 uint64 // 0 to 2^7-1 { "0", 0, { true, true, true, true, true, true }}, { "127", 127, { true, true, true, true, true, true }}, // -1 to -2^7 { "-1", -1, { true, false, true, false, true, false }}, { "-128", -128, { true, false, true, false, true, false }}, // 2^7 to 2^8-1 { "128", 128, { true, true, true, true, true, true }}, { "255", 255, { true, true, true, true, true, true }}, // 2^8 to 2^15-1 { "256", 256, { true, true, true, true, true, true }}, { "32767", 32767, { true, true, true, true, true, true }}, // -2^7-1 to -2^15 { "-129", -129, { true, false, true, false, true, false }}, { "-32768", -32768, { true, false, true, false, true, false }}, // 2^15 to 2^16-1 { "32768", 32768, { false, true, true, true, true, true }}, { "65535", 65535, { false, true, true, true, true, true }}, // 2^16 to 2^31-1 { "65536", 65536, { false, false, true, true, true, true }}, { "2147483647", 2147483647, { false, false, true, true, true, true }}, // -2^15-1 to -2^31 { "-32769", -32769, { false, false, true, false, true, false }}, { "-2147483648", static_cast<int64>(0xFFFFFFFF80000000LL), { false, false, true, false, true, false }}, // 2^31 to 2^32-1 { "2147483648", 2147483648U, { false, false, false, true, true, true }}, { "4294967295", 4294967295U, { false, false, false, true, true, true }}, // 2^32 to 2^63-1 { "4294967296", 4294967296LL, { false, false, false, false, true, true }}, { "9223372036854775807", 9223372036854775807LL, { false, false, false, false, true, true }}, // -2^31-1 to -2^63 { "-2147483649", -2147483649LL, { false, false, false, false, true, false }}, { "-9223372036854775808", static_cast<int64>(0x8000000000000000LL), { false, false, false, false, true, false }}, // 2^63 to 2^64-1 { "9223372036854775808", static_cast<int64>(9223372036854775808ULL), { false, false, false, false, false, true }}, { "18446744073709551615", static_cast<int64>(18446744073709551615ULL), { false, false, false, false, false, true }}, // >= 2^64 { "18446744073709551616", 0, { false, false, false, false, false, false }}, }; const int kNumStrings = ARRAYSIZE(kSuccessTable); // It's ugly to use a macro, but we apparently can't use the ASSERT_TRUE_M // macro outside of a TEST block and this seems to be the only way to // avoid code duplication. I can also pull off a couple nice tricks // using concatenation for the type I'm checking against. #define PARSE_FOR_TYPE(type, column) { \ type r; \ for ( int i = 0; i < kNumStrings; ++i ) { \ RE2::Arg arg(&r); \ const char* const p = kSuccessTable[i].value_string; \ bool retval = arg.Parse(p, strlen(p)); \ bool success = kSuccessTable[i].success[column]; \ ASSERT_TRUE_M(retval == success, \ StringPrintf("Parsing '%s' for type " #type " should return %d", \ p, success).c_str()); \ if ( success ) { \ ASSERT_EQUALS(r, kSuccessTable[i].value); \ } \ } \ } TEST(REArgTest, Int16Test) { PARSE_FOR_TYPE(int16, 0); } TEST(REArgTest, Uint16Test) { PARSE_FOR_TYPE(uint16, 1); } TEST(REArgTest, IntTest) { PARSE_FOR_TYPE(int, 2); } TEST(REArgTest, UInt32Test) { PARSE_FOR_TYPE(uint32, 3); } TEST(REArgTest, Iint64Test) { PARSE_FOR_TYPE(int64, 4); } TEST(REArgTest, Uint64Test) { PARSE_FOR_TYPE(uint64, 5); } } // namespace re2